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Re: [Nel] Landscape tools?
From: |
Cyril 'Hulud' Corvazier |
Subject: |
Re: [Nel] Landscape tools? |
Date: |
Mon, 24 Sep 2001 09:42:22 +0200 |
Hi R贸bert,
> We have been playing with Snowballs2 and we are
> very impressed. Thank you Nevrax!
Thank you for your coments. Do you know that the NeL landscape 2
si available ? The displacement mapping has been implemented and
the lighter tool has been upgraded (soft shadow + objects shadow +
radiosity-like effect + multiCPU support).
The landscape runs faster now.
The zone lighting process has been modified. We have added a zone dependency
builder that build shadow dependencies from a zone to another. With this
information,
the lighter tool knows what zones cast shadows on the lighted zone.
Shadow from objects are computed this way: when the lighter tool loads a
zone
(ex: a_13.zonew), it loads the instance group with the same name (a_13.ig)
and casts
shadows with its objects. You can add additionnal instance groups too.
> Now we are converting our Warp Storm game content
> to this version of NeL. All the 3D Max tools work
> fine but I can't figure out how to create the
> Retriever bank ".rbank" for our landscape. In the
> documentation for NeL PACS the following is said
> under Tools: "Landscape scenery is converted directly
> to a surface representation by exported data re-
> processing utilities." Are those utilities
> available?
The tools that generates those surfaces will be available soon.
For the moment, only one guy at Nevrax can handle it ! :-)
Regards,
Cyril Corvazier
---
Lead 3d programmer
Nevrax France