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Re: [Nel] Congratulations + concerns
From: |
x5101920 |
Subject: |
Re: [Nel] Congratulations + concerns |
Date: |
Sun, 01 Jul 2001 00:51:13 +0200 (MET DST) |
User-agent: |
IMP/PHP IMAP webmail program 2.2.4 |
Mensaje citado por: Michael Warnock <address@hidden>:
> By way of introduction, I am working on a couple of games making use of
> nel- commercial games. In addition to selling our content and service,
> we consider our game rules our ip and there are a couple reasons why
> they can be implemented without violating the gpl (which i consider
> scripture). First of all our rules will be in a brand new specification
> language in
> their own files or database tables and wont be compiled or linked at
> all. But should we run into speed problems for not hardcoding
> everything, we're still not required to release anything- you can quite
> legally use gpl'ed code in your own, unreleased programs- and why should
> we release the server side code?
I would love that you reply to this answer to me and to Nel guys that are so
hard working on such a good project.
IMO In the same moment that you make public your server you are making it
public
and you should release it. But I am not a lawyer.
Regards,
Miguel Angel Blanch Lardin
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