|
From: | Carl Vilbrandt |
Subject: | [Nel] Computer Arts Lab |
Date: | Fri, 09 Feb 2001 10:32:44 +0900 |
I have created in AutoCAD's extended entity data structure a Quake entity.
Each
AutoCAD / Quake entity as a unique name so I have a link
between AutoCAD
data and Quake data such that I can manipulate the precise CAD data
with the real
time Quake entities. I plan to create a CAD system
that uses a real time simulation
for visualization.
I have been looking at other game 3D engines. Jet3D, Crystal 3D
I have created very precise highly computational base 3D models
of temples in the
Aizu region of Japan for digital archival, historical purposes.
I studied with a master
temple builder of this region that has no apprentices and he is the
last temple builder
in this region.
I want to setup historical server sites that allow users to visit the
historical sites
in this area via the internet.
I would like to start a dev group in the Computer Arts Lab an join
and open source
3D real time dev group. I am not quite sure where to begin.
Does anyone have any
suggestions or could offer some advice on where to start.
http://www.u-aizu.ac.jp/~vilb/vilb.html
-- Carl Vilbrandt, MFA, Associate Professor University of Aizu________________________________Computer Arts Lab Tsuruga, lkki-machi, Aizu-Wakamatsu City, Fukushima, 965-8580 JAPAN phone 81-242-37-2792 / fax 81-242-37-2772 / email address@hidden
|
[Prev in Thread] | Current Thread | [Next in Thread] |