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[Nel] Maya plugin issues
From: |
robofly |
Subject: |
[Nel] Maya plugin issues |
Date: |
Sun, 14 Jan 2001 20:26:32 -0800 |
Hi,
I've been looking into writing a Maya plugin.
What I understand so far is the following,
please correct me if I'm wrong.
-There are no specific fileformats for NeL,
only different serialized objects like
CZone, CShape(Stream), CMesh and others.
-We would probably use the Maya API and
write a C++ plugin for Maya instead of
a MEL script.
-I will have to convert the NURBS based
Maya curves into 3DSMax based Bezier
Pathces.
This is really exciting. Now we can
really integrate functions in Maya
for bump-mapping and things like that.
And this will be a plugin that creates
ready to use NeL objects instead of
some kind of an endless conversion
madness :)
If anybody has some code already written
for either the Maya or NeL part of such
a plugin, please let me know. Our plugin
will will be released under the GPL.
Warm regards,
RĂ³bert
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