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Re: [Mingw-cross-env-list] [PATCH] Openscenegraph updated again.


From: Tony Theodore
Subject: Re: [Mingw-cross-env-list] [PATCH] Openscenegraph updated again.
Date: Wed, 24 Apr 2013 14:57:12 +1000

On 23/04/2013, at 2:16 AM, Christian Frisson <address@hidden> wrote:

> Dear Niels and Tony and all,
> 
> Last week, I made a CMake patch for OpenSceneGraph that generates 
> openscenegraph-osgPlugin-*.pc files for each plugin, plus an 
> openscenegraph-osgPlugin-all.pc for all, accompanied with osgPlugin/* headers 
> that containt the right USE_OSGPLUGIN(*) call. Note that it can't always be 
> guessed from the plugin dir name, for instance 
> src/osgPlugins/svg/ReaderWriterSVG.cpp states REGISTER_OSGPLUGIN(SVG, 
> ReaderWriterSVG), thus requiring USE_OSGPLUGIN(SVG) not (svg) in your 
> statically-linked app. My patch thus parses all factories to check that. Plus 
> a shell script to compile each/all.

Sounds great! This is has been an issue for a long time and a fix would be very 
welcome. Is it something that could also be submitted upstream?

> I would like to do a proper git pull request for that, but to do so I'd 
> require that OpenSceneGraph won't get updated so fast. Would it be possible?
> 
> Why not just stick to developper releases by the way. I've been using osg for 
> 4 years now, I usually prefered to fork any new/updated plugins instead of 
> recompiling the whole.

I've switched to the developer release:

https://github.com/mxe/mxe/commit/12b1744b63d18a92eff3858a1ac45e055147e032

The main reason to follow the trunk was to prepare for the stable release (in 
the hope that it would fix these issues).
 
Cheers,

Tony




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