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Re: [Mingw-cross-env-list] [PATCH] Openscenegraph updated again.
From: |
Tony Theodore |
Subject: |
Re: [Mingw-cross-env-list] [PATCH] Openscenegraph updated again. |
Date: |
Wed, 24 Apr 2013 14:57:12 +1000 |
On 23/04/2013, at 2:16 AM, Christian Frisson <address@hidden> wrote:
> Dear Niels and Tony and all,
>
> Last week, I made a CMake patch for OpenSceneGraph that generates
> openscenegraph-osgPlugin-*.pc files for each plugin, plus an
> openscenegraph-osgPlugin-all.pc for all, accompanied with osgPlugin/* headers
> that containt the right USE_OSGPLUGIN(*) call. Note that it can't always be
> guessed from the plugin dir name, for instance
> src/osgPlugins/svg/ReaderWriterSVG.cpp states REGISTER_OSGPLUGIN(SVG,
> ReaderWriterSVG), thus requiring USE_OSGPLUGIN(SVG) not (svg) in your
> statically-linked app. My patch thus parses all factories to check that. Plus
> a shell script to compile each/all.
Sounds great! This is has been an issue for a long time and a fix would be very
welcome. Is it something that could also be submitted upstream?
> I would like to do a proper git pull request for that, but to do so I'd
> require that OpenSceneGraph won't get updated so fast. Would it be possible?
>
> Why not just stick to developper releases by the way. I've been using osg for
> 4 years now, I usually prefered to fork any new/updated plugins instead of
> recompiling the whole.
I've switched to the developer release:
https://github.com/mxe/mxe/commit/12b1744b63d18a92eff3858a1ac45e055147e032
The main reason to follow the trunk was to prepare for the stable release (in
the hope that it would fix these issues).
Cheers,
Tony