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Re: [lmi] Skeleton::InitIcon() cleanup
From: |
Vaclav Slavik |
Subject: |
Re: [lmi] Skeleton::InitIcon() cleanup |
Date: |
Sat, 28 Mar 2009 21:18:05 +0100 |
On Thu, 2008-08-07 at 22:57 +0200, Vadim Zeitlin wrote:
> multi-megabyte file are worth the ability to refer to the icon in the
> code by its real name, thus avoid #ifdefs.
Unfortunately, this doesn't do the right thing on Unix, where SetIcons()
needs to be used to set the icons in multiple resolutions. I propose to
apply this patch instead:
--- main_wx.cpp 2009-03-26 16:47:29 +0000
+++ main_wx.cpp 2009-03-28 19:58:14 +0000
@@ -441,20 +441,7 @@
void Skeleton::InitIcon()
{
-#ifdef LMI_MSW
- // If a wxIcon rather than a wxIconBundle were used here, then
- // lossy shrinkage of a large icon could occur on msw; this
- // approach uses a smaller icon in the '.ico' file instead.
- //
- // WX !! However, this method:
-// frame_->SetIcons(wxIconBundle("mondrian.ico", wxBITMAP_TYPE_ICO));
- // displays a black-and-white icon in the alt-tab task switcher
- // on msw, even though the 256-color 32x32 icon comes first in the
- // '.ico' file; but this shows the color icon:
- frame_->SetIcons(wxICON(AAAAAAAA));
-#else // Not defined LMI_MSW.
- frame_->SetIcon(wxIcon(AddDataDir("lmi.png")));
-#endif // Not defined LMI_MSW.
+ frame_->SetIcons(wxIconBundle(AddDataDir("lmi.ico")));
}
void Skeleton::InitMenuBar()
This requires lmi.ico to exist as a file, but it avoids #ifdefs;
alternatively, this could be done in !LMI_MSW case only.
Vaclav
- Re: [lmi] Skeleton::InitIcon() cleanup,
Vaclav Slavik <=