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Re: [Linphone-developers] Building linphone in Mac OS X


From: Rajeev Kumar
Subject: Re: [Linphone-developers] Building linphone in Mac OS X
Date: Tue, 22 Jul 2014 21:38:59 +0800

Hi,


You should use r9d instead of r10 for ndk. You can set your path like this and run make command :-

/usr/local/bin/wget:/Users/Apple/Documents/eclips/adt-bundle-mac-x86_64-20140321/sdk/platform-tools:/Users/Apple/Documents/eclips/adt-bundle-mac-x86_64-20140321/sdk/tools:/Users/Apple/Desktop/android-ndk:/Users/Apple/tools/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin
 
regards,

RAJEEV KASHYAP
Software Engineer 
Xelium Technologies
+91 9716542252


On Tuesday, 22 July 2014 4:12 AM, Vinh Đặng <address@hidden> wrote:


Hello all

I am using Mac OS X 10.9, Xcode 5.1.1, Android SDK and NDK r10.

In linphone android directory, when I make, the error is kind of : 'math.h no such file or directory', or 'string.h no such file or directory', but these files are available in /usr/include.

How can I solve this problem.

Any suggestion is welcome.

Thank you very much


----------------------------------
Best Regards
 
Vinh Dang


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