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[Linphone-developers] Include liblinphone in an iOS App
From: |
Leonardo Cecilia |
Subject: |
[Linphone-developers] Include liblinphone in an iOS App |
Date: |
Mon, 3 Sep 2012 19:50:41 -0300 |
Hi,
I'm trying to include liblinphone in an iOS App. My app has one Xcode project which has one more internal project. That internal project manages the communications and other low level resources. I included liblinphone in the internal project and it worked well, I mean I could build it.
Now I'm having an issue, when I try to build the main project, it doesn't build. I get the following errors:
Duplicate symbol _ff_inverse in /Users/user/Library/Developer/Xcode/DerivedData/PD-ebehdxmgbtgbtlbjdlkqtkrghpsw/Build/Products/Debug-iphoneos/libOtoRemoteMixerLib.a(inverse.o) and /Users/user/Library/Developer/Xcode/DerivedData/PD-ebehdxmgbtgbtlbjdlkqtkrghpsw/Build/Products/Debug-iphoneos/libOtoRemoteMixerLib.a(inverse.o) for architecture armv7
Command /DeveloperPlatforms/iPhoneOS.platform/Developer/usr/bin/clang++ failed with exit code 1
Thanks in advance,
Leo.
- [Linphone-developers] Include liblinphone in an iOS App,
Leonardo Cecilia <=