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Re: skylines and custom-code
From: |
Kevin Barry |
Subject: |
Re: skylines and custom-code |
Date: |
Fri, 9 Apr 2021 17:12:06 +0000 |
On Fri, Apr 09, 2021 at 11:49:48AM +0200, Jean Abou Samra wrote:
> Or did you observe the same phenomenon without cross-staff
> beams, Kevin?
The same procedure (consider_auto_knees) is called in every case. I
presume if there is only one staff involved the extent calculations will
(as you suggest) pull in less grobs. It's true the bug I worked on
involved cross-staff stems so I probably wasn't specifically checking
the differences when that wasn't the case.
Kevin
- Re: skylines and custom-code, (continued)
- Re: skylines and custom-code, Thomas Morley, 2021/04/05
- Re: skylines and custom-code, Thomas Morley, 2021/04/08
- Re: skylines and custom-code, Kevin Barry, 2021/04/08
- Re: skylines and custom-code, Jean Abou Samra, 2021/04/08
- Re: skylines and custom-code, Thomas Morley, 2021/04/08
- Re: skylines and custom-code, Jacques Menu, 2021/04/08
- Re: skylines and custom-code, Thomas Morley, 2021/04/08
- Re: skylines and custom-code, Jean Abou Samra, 2021/04/09
- Re: skylines and custom-code,
Kevin Barry <=
- Re: skylines and custom-code, Jean Abou Samra, 2021/04/09
- Re: skylines and custom-code, Carl Sorensen, 2021/04/08
- Re: skylines and custom-code, Kevin Barry, 2021/04/08
- Re: skylines and custom-code, Jean Abou Samra, 2021/04/08
- Re: skylines and custom-code, Thomas Morley, 2021/04/09
- Re: skylines and custom-code, Jean Abou Samra, 2021/04/09
- Re: skylines and custom-code, Kevin Barry, 2021/04/09
- Re: skylines and custom-code, Jean Abou Samra, 2021/04/10
- Re: skylines and custom-code, Kevin Barry, 2021/04/10
- Re: skylines and custom-code, Jean Abou Samra, 2021/04/10