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Re: midi for orchestral scores
From: |
Ralf Mattes |
Subject: |
Re: midi for orchestral scores |
Date: |
Thu, 28 Jun 2012 18:27:04 +0000 (UTC) |
User-agent: |
Pan/0.132 (Waxed in Black) |
On Thu, 28 Jun 2012 19:46:59 +0200, Nils wrote:
>
> Yes. 16 sounds because we have 16 channels max.
No. Channels (as the name implies) are a way to address more than one
sound over a communication channel (used to be a serial cable). Think
of bus architecture. But the OP doesn't need to use cables (who does
these days?). With a decent player you can assign a different sound
to each track (actually you _could_ use up to 16 simultaneous addressable
sounds per track).
> And you can double two
> horns on one channel but you can't pan one to the left and one to the
> right. So in the end its 16 instruments + tricks like sharing one
> instrument patch for all strings.
You can do all this _per track_ ....
> If you want more you need a midi wrapper/syncer (sequencer software or
> player with its own protocol).
How do you distinct a "player" from a "sequencer"?
Cheers, RalfD
> Nils
- Re: midi for orchestral scores, (continued)
- Re: midi for orchestral scores, Nils, 2012/06/28
- Re: midi for orchestral scores, Jan Nieuwenhuizen, 2012/06/28
- Re: midi for orchestral scores, Ralf Mattes, 2012/06/28
- Re: midi for orchestral scores, Shevek, 2012/06/28
- Re: midi for orchestral scores, ArnoldTheresius, 2012/06/29
- Re: midi for orchestral scores,
Ralf Mattes <=
- Re: midi for orchestral scores, David Kastrup, 2012/06/28
- Re: midi for orchestral scores, Ralf Mattes, 2012/06/28