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Re: Split glyph contours in up/down segments for skylines (issue 5697000


From: Han-Wen Nienhuys
Subject: Re: Split glyph contours in up/down segments for skylines (issue 569700043 by address@hidden)
Date: Fri, 8 May 2020 16:43:37 +0200

On Fri, May 8, 2020 at 4:28 PM <address@hidden> wrote:

> > seems to make the assertion output comparatively useless.  Wouldn't it
> be better
> > to do such things as
> >
> > else {
> >   assert(condition);
> >   ...
> > }
> >
> > instead?
>
> I'm used to the following idiom from LLVM:
> assert(0 && "Unknown outline tag");
>
> https://codereview.appspot.com/569700043/

it currently says

  else { // quadratic

  }

I guess you want to have

   else if (something something tag)  {  //quadratic
   }  else {
      assert(0);
  }

what should I put for "something something tag"


-- 
Han-Wen Nienhuys - address@hidden - http://www.xs4all.nl/~hanwen



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