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Re: Re: GraphicsMagick 16bit on windows


From: address@hidden
Subject: Re: Re: GraphicsMagick 16bit on windows
Date: Sat, 4 Jul 2015 07:56:27 +0900 (JST)

--- jan.neggers
> > On 03 Jul 2015, at 16:47, Marco Atzeri <marco.atzeri
> > On 7/3/2015 11:49 AM, Jan Neggers wrote:
> >> I’m using octave 4.0 on windows 7, and I need 16bit image support. I did 
> >> install the 16bit version of GraphicsMagick, but how do I tell octave to 
> >> use that version instead of the 8bit version provided with octave?
> >> _______________________________________________
> > 
> > You can't.
> > 
> > So or you rebuild octave with 16bit version of GraphicsMagick
> > or you use the cygwin version that already has 16 bit support.
> 
> Ah, ok, I understand, I was more or less expecting this answer, but sometimes 
> we do get lucky! I’ll try to compile octave, but the problem is that this 
> means all the students also have to do that, which is not really an option.
> 
> btw, the reason why we need 16bit support is because the images are used as 
> measurement data, i.e. computer-vision type problems, where color precision 
> does matter (the camera actually captures in 14bit).
> 
> 
> 
Do you have or can use linux machine?
If not, I do not recommend to try to build octave on windows.
Octave for native windows is now built by an tool called mxe-octave on linux. 
Theoretically mxe-octave can be used on windows
but it is not easy as on linux. If you can use linux for mxe-octave build, I 
can give you advises. 
If you cannot, please wait JohnD's response.
He is the most working person on mxe-octave.

BTW, I think that to use cygwin version of octave is practical solution for the 
issue.

Tatsuro





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