Please excuse me for any confusing statement in my previous problem.
My problem is: if data of points is huge, say 100 grid points along both x
and y axes, my gnuplot renders the figure slower than I can tolerate. I
think it is the problem with gnuplot while not with octave.
Thank everyone all the same.
BTW: when I firstly divided both x,y into 100 grid points, GNU plot
functions very very slow(Octave 3.2.0, GNU plot 4.3.0). I much appreciate
you help if someone can tell me how to improve its performance.
>
>
> Jason Martin-13 wrote:
>
>> Good afternoon list,
>>
>> Please forgive me this one time error should this have been asked
>> before, or this is in the wrong list. If it is both, then I guess I am
>> screwed. o.0
>>
>> I am trying to figure out how to get clearer plots out of Octave. I am
>> using this m-file{http://www.thumbprintpro.com/math/fib.m}, and it is
>> giving me the following output:
>> http://www.thumbprintpro.com/math/OctaveOutPut.png . While this is
>> adequate, it is difficult to see that this is a 3d image, and compared
>> to this output from Matlab,
>> http://www.thumbprintpro.com/math/MatlabOutPut.png, it is easy to see my
>> frustration. I am trying to relieve my stress of having to log into my
>> schools slow remote desktops and do all of my math computations through
>> Octave, but the output is of such quality that I cannot insert that into
>> a report. Also, it took 15 minutes to generate that image where Matlab
>> took 15 seconds. I have been looking online for a replacement plotter
>> for use with Octave, but nothing I have found yet is working with
>> Windows. It could just be that I lack the necessary skills to compile
>> some of these packages, or the knowledge of how to insert them into
>> Octave, I am unsure. Can someone point me in the right direction to
>> getting opengl plots for Octave under Windows?
>>
>> Jason
>> _______________________________________________
>> Help-octave mailing list
>> address@hidden
>> https://www-old.cae.wisc.edu/mailman/listinfo/help-octave
>>
>>
>>
> To get a somewhat improved 3d feeling without the need to install an
> additional package
> you can use
> backend("fltk")
> before you call your script and then substitute your simple isosurface call
> to
>
> [F, v, c] = isosurface (x, y, z, f, 1.1, x);
> p = patch ("Faces", F, "Vertices", v, "FaceVertexCData", c, \
> "FaceColor", "interp", "EdgeColor", "none");
> colormap(copper(256));
> shading interp
> view(30,30)
>
> this adds some shading in x direction.
>
> Btw, jhandles gives at the moment the best results, because you can set
> lights but
> I have problems at the moment to install it, so I cannot directly compare.
>
> - mh
>