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Re: [Help-liquidwar6] Some Liquid War 6 news
From: |
Christian Mauduit |
Subject: |
Re: [Help-liquidwar6] Some Liquid War 6 news |
Date: |
Tue, 16 Aug 2011 20:15:43 +0200 |
User-agent: |
Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.18) Gecko/20110626 Icedove/3.1.11 |
On 2011-08-16 14:15, Kasper Hviid wrote:
> "DOG" is an empty level where I have played around with the team profile
> values:
> red This is the normal one
> green (discrete adjustment:) slow and weak attack, but strong defence
> blue (discrete adjustment:) a bit slow, but strong attack
> yellow (discrete adjustment:) slightly faster, but weak defence
> cyan slow, but strong attack and defence (I like this one)
> magenta strong attack ... weak defence
> orange Fast ... but weak defence
> light blue Handicapped
> purple weak attack and slow, but strong defence
> pink Victim
I need to play this one a little more to have a serious idea about these
settings.
> "PXL" is using some simple pixelart. It uses
> <bool key="pixelize" value="true"/>
> <bool key="resample" value="false"/>
> (Its a bit wierd - map.png and texture.png don't seem to align
> perfectly, even though they are the same size.)
Duh, don't align? I must check that... Note that I just *love* the
gameplay with polarity turned on.
> "RECTANGLED" uses 24 interconnected rooms, painted quickly.
I like those "simple" maps, interconnected rooms are definitely a good
way to make nice-to-play levels, I suspect it's even more fun when
crowded with say, 5 or 6 teams.
BTW, I moved these new maps to the "extra-maps" package, I imagine
before the "first release with official single-player mode" we'll need
to sort all your maps, pick up the best ones, and so on, but it might be
too early IMHO to do that.
Have a nice day, and thanks again for your great work,
Christian.
--
Christian Mauduit <address@hidden> - http://www.ufoot.org/ ___ __/\__
Liquid War 6 - http://www.gnu.org/software/liquidwar6/ / _")\~ \~/
"Les amis de la vérité sont ceux qui la cherchent et non _/ / /_ o_\
ceux qui se vantent de l'avoir trouvée" - Condorcet (__/ \/
- Re: [Help-liquidwar6] Some Liquid War 6 news, Kasper Hviid, 2011/08/10
- Re: [Help-liquidwar6] Some Liquid War 6 news, Christian Mauduit, 2011/08/11
- Re: [Help-liquidwar6] Some Liquid War 6 news, Christian Mauduit, 2011/08/12
- Re: [Help-liquidwar6] Some Liquid War 6 news, Kasper Hviid, 2011/08/16
- Re: [Help-liquidwar6] Some Liquid War 6 news, Christian Mauduit, 2011/08/16
- Re: [Help-liquidwar6] Some Liquid War 6 news,
Christian Mauduit <=
- Re: [Help-liquidwar6] Some Liquid War 6 news, Kasper Hviid, 2011/08/16
- Re: [Help-liquidwar6] Some Liquid War 6 news, Christian Mauduit, 2011/08/17
- Re: [Help-liquidwar6] Some Liquid War 6 news, Kasper Hviid, 2011/08/17
- Re: [Help-liquidwar6] Some Liquid War 6 news, Christian Mauduit, 2011/08/18
- Re: [Help-liquidwar6] Some Liquid War 6 news, Kasper Hviid, 2011/08/21
- Re: [Help-liquidwar6] Some Liquid War 6 news, Christian Mauduit, 2011/08/24
- [Help-liquidwar6] Web page, team profiles, weapons & voxels, Christian Mauduit, 2011/08/29