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[Help-liquidwar6] 0.0.9beta is out
From: |
Christian Mauduit |
Subject: |
[Help-liquidwar6] 0.0.9beta is out |
Date: |
Tue, 24 Aug 2010 00:59:40 +0200 (CEST) |
User-agent: |
SquirrelMail/1.4.15 |
Hi,
Quoting the NEWS file:
-----8<-------------------------------------------------------------
* August 2010: release of 0.0.9beta. This releases fixes bugs
28030 (killing spree with small teams), 30409 (OS/X packaging),
and 30354 (libpng detection). Frags are now by default calculated
using a new method which gives bonuses to numerous teams when
another team is dead. Network node auto-detection and listing
works, however it's not activated by default.
-----8<-------------------------------------------------------------
>From a player's point of view, this is mostly a bug-fix release. Under the
hood, lots of new stuff, network nodes are able to discover each other
(without the need of a centralized server, knowing *one* node, any of
them, is enough). I hope I didn't mess up while releasing, creating the MS
Windows binary took ages, it always had something wrong, plus I wrecked my
OS X box trying to figure out how to test how it would behave on a "blank"
machine (removed /usr ... gasp!). Sometimes I know why I like GNU systems
so much ;)
Download it on:
http://download.savannah.gnu.org/releases/liquidwar6/0.0.9beta and
http://www.ufoot.org/download/liquidwar/v6/0.0.9beta/
Enjoy,
Christian.
--
Christian Mauduit <address@hidden> - http://deca.ufoot.org ___ __/\__
Liquid War 6 - http://www.gnu.org/software/liquidwar6 / _")\~ \~/
"Les amis de la vérité sont ceux qui la cherchent et non _/ / /_ o_\
ceux qui se vantent de l'avoir trouvée" - Condorcet (__/ \/
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