Hi,
Out of curiosity, which one do you prefer? Between those:
http://www.ufoot.org/tmp/liquidwar6/liquidwar6-screenshot-20090430-GL_LINEAR.png
http://www.ufoot.org/tmp/liquidwar6/liquidwar6-screenshot-20090430-GL_NEAREST.png
GL_LINEAR is the current LW6 implementation, GL_NEAREST does it the
way
LW5 did, with no filtering/blending whatsoever.
Thanks in advance for your replies,
Christian.
--
Christian Mauduit <address@hidden> - http://www.ufoot.org/ ___ __/\__
Liquid War 6 - http://www.gnu.org/software/liquidwar6/ / _")\~ \~/
"Les amis de la vérité sont ceux qui la cherchent et non _/ / /_ o_\
ceux qui se vantent de l'avoir trouvée" - Condorcet (__/ \/
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