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Re: [Help-liquidwar6] Tactical HUD throught
From: |
Christian Mauduit |
Subject: |
Re: [Help-liquidwar6] Tactical HUD throught |
Date: |
Thu, 1 Oct 2009 22:39:58 +0200 (CEST) |
User-agent: |
SquirrelMail/1.4.15 |
I like the principle of maximizing/minimizing stuff. Could be done with
mouse but with keyboard too (shortcut).
Good brainstorm!
Christian.
On Thu, October 1, 2009 7:39 pm, Kasper Hviid wrote:
> I'm a bit fascinated how lot of applications let the user configure
> the GUI by dragging and clicking the various elements with the mouse.
> Examples are Photoshop, Gimp, SciTE, Chrome and many others. As far as
> I know, no game has yet tried it.
>
> In LW6, the tactical HUD elements would already have to be stretchable
> to fit the game, so this part is not a problem.
>
> Below is an example on how an adjustable tactial HUD could work. I
> have tried making it as simple as possible, with the player only being
> able to adjust the width of the HUD, and maximize/minimize different
> elements. It will make it possible to have a lot of elements in the
> tactical HUD, since they could just be minimized.
>
> Some elements could also display some compressed information in the
> minimized view: Time could just say 00:01:34, and Chat could just
> display part of the last message.
>
> The example:
> http://img405.imageshack.us/img405/1584/tacticalhud.jpg
>
> - Kasper
>
>
> _______________________________________________
> Help-liquidwar6 mailing list
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> http://lists.gnu.org/mailman/listinfo/help-liquidwar6
>
>
>
--
Christian Mauduit <address@hidden> - http://www.ufoot.org/ ___ __/\__
Liquid War 6 - http://www.gnu.org/software/liquidwar6/ / _")\~ \~/
"Les amis de la vérité sont ceux qui la cherchent et non _/ / /_ o_\
ceux qui se vantent de l'avoir trouvée" - Condorcet (__/ \/