[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Help-liquidwar6] Re: Liquid War 6
From: |
Christian Mauduit |
Subject: |
Re: [Help-liquidwar6] Re: Liquid War 6 |
Date: |
Wed, 15 Jul 2009 22:31:12 +0200 (CEST) |
User-agent: |
SquirrelMail/1.4.15 |
On Wed, July 15, 2009 9:01 pm, Kasper Hviid wrote:
> If you need to use some bitmap instead of vector, take a look at:
>
> liquidwar6-0.0.6beta\data\gfx\gl\background\bubbles\image\bubble.png
> liquidwar6-0.0.6beta\data\gfx\gl\background\bubbles\image\fumes.png
Excellent example of what I mean by "colorizable textures".
> Something entirely different: personly I won't have much time to chat
> or look at the network status while playing a fast game like LW, but I
> would really like it at the score screen. Maybe we should keep the HUD
> at the score screen, so that it still have those features?
I acknowledge some players want "light meta-informations", and like to
concentrate on the game, not being bothered by bells & wistles. What I
plan here is to have 2 huds : a simple one (named "floating", with just
the time and the chat box displayed as an overlay) and a more complex one
(named "tactical) and this is the later we're discussing now. From what I
read, you'll probably be happy with the simple "floating" one.
Have a nice day,
Christian.
PS: just about to commit some code today. Back on track ;)
--
Christian Mauduit <address@hidden> - http://www.ufoot.org/ ___ __/\__
Liquid War 6 - http://www.gnu.org/software/liquidwar6/ / _")\~ \~/
"Les amis de la vérité sont ceux qui la cherchent et non _/ / /_ o_\
ceux qui se vantent de l'avoir trouvée" - Condorcet (__/ \/