[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Gzz-commits] libvob README
From: |
Tuukka Hastrup |
Subject: |
[Gzz-commits] libvob README |
Date: |
Tue, 12 Aug 2003 07:40:08 -0400 |
CVSROOT: /cvsroot/libvob
Module name: libvob
Branch:
Changes by: Tuukka Hastrup <address@hidden> 03/08/12 07:40:08
Modified files:
. : README
Log message:
updated to current situation
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/libvob/libvob/README.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
Patches:
Index: libvob/README
diff -u libvob/README:1.2 libvob/README:1.3
--- libvob/README:1.2 Mon Apr 7 08:53:50 2003
+++ libvob/README Tue Aug 12 07:40:08 2003
@@ -2,11 +2,20 @@
Vobs - a novel 2 1/2D UI framework
+LibVob contains implementations for the framework both in C++ OpenGL and in
+Java AWT. In addition, there's a JNI bridge for using the OpenGL
+implementation from Java. OpenGL requires a wrapper file under src/os per each
+operating platform (currently, the only one is for GLX on Linux).
+
+
Before compiling, you should have:
* Boost.org libraries version 1.30
(the Debian package is called libboost-dev)
-* JAVAHOME pointing to the JDK, where include/linux/jni.h is
+* JAVAHOME pointing to the JDK, which should contain one of:
+ * include/linux/jni.h
+ * include/kaffe/jni.h
+ * include/jni.h
* CVS module libvob-depends checked out as ../libvob-depends
@@ -16,14 +25,10 @@
Compile with command "make".
-If the computer doesn't have a Pentium 4 processor, you need to adjust ARCH
-variable defined in file rules.mk - for example for Celeron processors, I
-needed to have ARCH="-march=pentium3 -mfpmath=sse"
-
-
-You should have the option of compiling only the AWT graphics code and not the
-JNI/OpenGL code, but this probably doesn't work right now.
+We try to optimize the C++ compilation to the hardware platform. In case of
+problems, please have a look at the options ARCH and OPTIMIZE in file rules.mk.
-A suggestion: make a symlink vob pointing to org/nongnu/libvob;
-easier to use and jython code does that by an import.
+In the future, you should have the option of compiling only the AWT graphics
+code or only the C++ OpenGL graphics code, but at the moment the JNI bridge
+is built anyway.
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Gzz-commits] libvob README,
Tuukka Hastrup <=