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[Gzz-commits] libvob/vob demo/multifil/fillet3d.py fillet/lig...


From: Tuomas J. Lukka
Subject: [Gzz-commits] libvob/vob demo/multifil/fillet3d.py fillet/lig...
Date: Sat, 28 Jun 2003 09:42:37 -0400

CVSROOT:        /cvsroot/libvob
Module name:    libvob
Branch:         
Changes by:     Tuomas J. Lukka <address@hidden>        03/06/28 09:42:37

Modified files:
        vob/demo/multifil: fillet3d.py 
        vob/fillet     : light3d.py 

Log message:
        twids

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/libvob/libvob/vob/demo/multifil/fillet3d.py.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/libvob/libvob/vob/fillet/light3d.py.diff?tr1=1.13&tr2=1.14&r1=text&r2=text

Patches:
Index: libvob/vob/demo/multifil/fillet3d.py
diff -u libvob/vob/demo/multifil/fillet3d.py:1.8 
libvob/vob/demo/multifil/fillet3d.py:1.9
--- libvob/vob/demo/multifil/fillet3d.py:1.8    Sat Jun 28 09:33:45 2003
+++ libvob/vob/demo/multifil/fillet3d.py        Sat Jun 28 09:42:37 2003
@@ -41,6 +41,8 @@
        self.depthTexture.setTexParameter("TEXTURE_2D",
                    "TEXTURE_MAX_LEVEL", 0)
        self.depthTexture.setTexParameter("TEXTURE_2D",
+                   "DEPTH_TEXTURE_MODE", "ALPHA")
+       self.depthTexture.setTexParameter("TEXTURE_2D",
                    "TEXTURE_BASE_LEVEL", 0)
        self.depthTexture.setTexParameter("TEXTURE_2D",
                    "TEXTURE_MIN_FILTER", "NEAREST")
@@ -132,7 +134,7 @@
            Enable BLEND
        """ % light3d.edgefp.getProgId()))
 
-       vs.put(quad(), vs.orthoCS(0, "A", -100, 0, 0, 1024,768))
+       vs.put(quad(), vs.orthoCS(0, "A", -100, 0, 0, 1024,1024))
 
        vs.put(getDListNocoords("""
            BindTexture TEXTURE_2D 0
Index: libvob/vob/fillet/light3d.py
diff -u libvob/vob/fillet/light3d.py:1.13 libvob/vob/fillet/light3d.py:1.14
--- libvob/vob/fillet/light3d.py:1.13   Sat Jun 28 09:33:45 2003
+++ libvob/vob/fillet/light3d.py        Sat Jun 28 09:42:37 2003
@@ -66,9 +66,10 @@
     // tc.y = tc.y + 1 - 768 / 1024.0;
     float2 tc = qpos.xy;
     tc.y = 1-tc.y;
-    tc.y = tc.y * 768 / 1024;
-    tc.y += (1-768/1024.0);
-    float d = tex2D(tex0, tc).x;
+    // tc.y = tc.y * 768 / 1024;
+    // tc.y += (1-768/1024.0);
+
+    float d = tex2D(tex0, tc).w;
     float d1 = tex2D(tex0, tc + float2(0,2/1024.0)).x;
     float d2 = tex2D(tex0, tc + float2(0,-2/1024.0)).x;
     float d3 = tex2D(tex0, tc + float2(2/1024.0,0)).x;




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