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[Gzz-commits] journals/plans SA_2003.rst


From: Tuomas J. Lukka
Subject: [Gzz-commits] journals/plans SA_2003.rst
Date: Tue, 13 May 2003 13:11:30 -0400

CVSROOT:        /cvsroot/fenfire
Module name:    journals
Changes by:     Tuomas J. Lukka <address@hidden>        03/05/13 13:11:30

Modified files:
        plans          : SA_2003.rst 

Log message:
        more

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/fenfire/journals/plans/SA_2003.rst.diff?tr1=1.102&tr2=1.103&r1=text&r2=text

Patches:
Index: journals/plans/SA_2003.rst
diff -u journals/plans/SA_2003.rst:1.102 journals/plans/SA_2003.rst:1.103
--- journals/plans/SA_2003.rst:1.102    Tue May 13 12:48:20 2003
+++ journals/plans/SA_2003.rst  Tue May 13 13:11:30 2003
@@ -181,7 +181,7 @@
       *Physical Review E* 65, 026115, 2002.
 
 Of these, the two last ones contain some mathematical methods which we hope 
will 
-be applicable to e.g.\ filtering in the text rendering problem.
+be applicable to e.g. filtering in the text rendering problem.
 
 - postgraduate studies performed in the research team
 
@@ -205,38 +205,53 @@
 Buoys
 '''''
 
-In several hypertext systems today, following a link means a *disruptive* 
change
-in the user's workflow, replacing the current context (e.g., a Web page) with 
an
-entirely different one. This is partly caused by the dominant graphical user 
interface paradigm
-(developed in the 70s at Xerox PARC) in which *pages* 
-are shown in overlapping, rectangular, unconnected viewports (windows).
-In this paradigm, following a link can only create a new window
-or replace the contents of the current window.
-In our opinion, this is one of the root causes of hypertext disorientation.
-[edwards-hardman89lost-in-hyperspace]_
-[conklin87hypertext-onpage-38-40]_.
-
-Improving user orientation through user interface improvements has 
-recently received much attention. There have been much work
-on providing more context of the link destination or making 
-the transition less abrupt 
[zellweger98fluid-andalso-fc-zooming-andalso-schilit98digital]_.
-However, the underlying one-directionally linked hyperstructure of 
-the Web and many other hypermedia systems can also cause disorientation.
-
-One of the most important tasks in maintaining user orientation 
-is good layout and non-disruptive, fluid animation between views. 
-We are researching multiple methods for dynamically visualizing 
-the structure.
-
-We use buoys as link targets floating around the focus.
-What we call *buoy* is a commonly used tool in technical diagrams: 
-placing a label at the edge of the image and connecting the label
-to the relevant location (anchor) by a line (see Fig. [ref-fignasa]_).
-We research the geometry and layout of the buoy placement
-for coherent views and animation.
+Buoys are a user interface technique invented within the Fenfire
+project.
+
+The placement of buoys is governed by simple geometric rules.
 
 *Nadir*
 
+The research goals related to buoys are first of all to characterize
+the qualitative and quantitative differences between
+buoy-based user interfaces and others, such as conventional web browsers
+and other systems for easing link transitions 
+[zellweger98fluid-andalso-fc-zooming-andalso-schilit98digital]_.
+Exploring the design space of different buoy geometries by performing
+usability experiments is another important area.
+
+..  comment
+
+    In several hypertext systems today, following a link means a *disruptive* 
change
+    in the user's workflow, replacing the current context (e.g., a Web page) 
with an
+    entirely different one. This is partly caused by the dominant graphical 
user interface paradigm
+    (developed in the 70s at Xerox PARC) in which *pages* 
+    are shown in overlapping, rectangular, unconnected viewports (windows).
+    In this paradigm, following a link can only create a new window
+    or replace the contents of the current window.
+    In our opinion, this is one of the root causes of hypertext disorientation.
+    [edwards-hardman89lost-in-hyperspace]_
+    [conklin87hypertext-onpage-38-40]_.
+
+    Improving user orientation through user interface improvements has 
+    recently received much attention. There have been much work
+    on providing more context of the link destination or making 
+    the transition less abrupt 
+    However, the underlying one-directionally linked hyperstructure of 
+    the Web and many other hypermedia systems can also cause disorientation.
+
+    One of the most important tasks in maintaining user orientation 
+    is good layout and non-disruptive, fluid animation between views. 
+    We are researching multiple methods for dynamically visualizing 
+    the structure.
+
+    We use buoys as link targets floating around the focus.
+    What we call *buoy* is a commonly used tool in technical diagrams: 
+    placing a label at the edge of the image and connecting the label
+    to the relevant location (anchor) by a line (see Fig. [ref-fignasa]_).
+    We research the geometry and layout of the buoy placement
+    for coherent views and animation.
+
 Break lines
 '''''''''''
 
@@ -261,24 +276,31 @@
    freehand lines are drawn to indicate that 
    the depicted object extends beyond the section shown.
 
+The concrete research goals are to perform usability experiments
+to evaluate the practical value of break lines as implemented
+in the Fenfire project. Especially the properties of the animation ...
+
 Fillets
 '''''''
 
 Foo
 
+Goals???
+
+
 Text filtering
 ''''''''''''''
 
 Rendering text using the 3D hardware is problematic because
 the texturing algorithms are mainly designed for photorealistic
-rendering. The triliniear filtering and mip-mapping 
+rendering. 
+
+The triliniear filtering and mip-mapping 
 cause artifacts and reduce readability of the rendered text.
 We plan to develop a better filtering method for
 rendering text. 
-As one theoretical approach for modeling the readability 
-we can use the correlation function of the rendered text.
-In this approach, we can apply the earlier experience 
-on the MCMC and other sampling and modeling methods.
+
+In computer graphics, the filters .. ad hoc ..
 
 Unique background textures
 ''''''''''''''''''''''''''
@@ -335,20 +357,19 @@
 Hypotheses and research methods
 -------------------------------
 
-Principles
-''''''''''
+Mathematical modeling
+'''''''''''''''''''''
   
-.. Reproducibility - the philosophy underlying everything we do.
+For text filtering and ...
 
-.. LEGO philosophy
-  
-The most important principle in our research is that the system
-should not consist of single complicated things that do lots of things
-in fixed ways but multiple, really simple things that can be used with
-imagination. 
-Our hypothesis is that a small set of fundamental primitives 
-and principles can be used to build arbitrarily complex 
-hyperstructures and user interfaces.
+As one theoretical approach for modeling the readability 
+we can use the correlation function of the rendered text.
+
+In this approach, we can apply the earlier experience 
+on the MCMC and other sampling and modeling methods.
+
+Usability experiments
+'''''''''''''''''''''
 
 Most of the new user interface tehcnologies are based on 
 modeling properties of human visual perception and cognition. 
@@ -358,9 +379,6 @@
 coherent --- things are related to each other, not disconnected. This
 reduces load in the user's working memory.
 
-Usability testing
-'''''''''''''''''
-
 Some of the ideas aiming to maintain continuity in the Fenfire user
 interface (such as focus-context) have been proved to be efficient by
 earlier researchers. Several ideas presented here are, however, genuinely
@@ -504,6 +522,8 @@
 - Finnish and foreign co-operation within the project
 
   ?
+
+Strong interplay between basic and applied research
 
 Research environment
 --------------------




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