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[bug#51838] [PATCH v5 07/45] guix: node-build-system: Add #:absent-depen


From: Philip McGrath
Subject: [bug#51838] [PATCH v5 07/45] guix: node-build-system: Add #:absent-dependencies argument.
Date: Sat, 18 Dec 2021 13:31:40 -0500
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:91.0) Gecko/20100101 Thunderbird/91.3.1

Hi,

On 12/18/21 03:30, Liliana Marie Prikler wrote:
Hi,

Am Freitag, dem 17.12.2021 um 21:48 -0500 schrieb Timothy Sample:
Liliana Marie Prikler <liliana.prikler@gmail.com> writes:

For the GNU build system (and likewise meson-build-system), the
default behaviour if you haven't specified anything as per upstream
conventions is typically to error if the package is required and
omit it if it's not.  The default behaviour of node-build-system
(and likewise cargo and most other build systems that come with the
advertisement of "we know package managers better than people who
actually produce usefulpackage managers) is "Oh my god, you don't
have an exact copy of the machine that built this stuff locally, I
am going to barf huge walls of noise at you".  Therefore, we can't
meaningfully compare those build systems in terms of strategies.

NPM packages tend to wildly over-specify their dependencies.  We
already remove dependency version checking, and before this change,
many of our packages skipped any kind of dependency checking by
skipping the configure phase altogether.  To me, the ‘#:absent-
dependencies’ approach tries to work around the dependency over-
specification by listing exactly those things that are only there to
elicit a useless “Oh my god [...], I’m going to barf huge walls of
noise” message.  The rest of the dependencies are those that the Guix
package author deemed required (or at least important).  Basically,
‘#:absent-dependencies’ helps us translate between the NPM culture of
over-specification (which is really a culture of prioritizing package
author over package user) and the GNU culture of “DWIM” dependencies.
Except that it's not.  The current workaround is "I know this thing's
going to barf at me, so I prepare an umbrella and hope it has no
holes".

If we really want some static verification for node-build-system, I
think we should take that as an approach rather than hard-coding
(absent) dependencies literally everywhere.

We need some way to know what to statically verify.  We can’t
magically know what’s important and what isn’t.  The two options in
this thread are ‘#:absent-dependencies’, and only checking what’s
already in the package’s inputs.  What worries me about the second
approach is that it offers no help when updating a package.  With
‘#:absent-dependencies’, if the developer adds a new dependency that
really is required, we will get a build-time failure letting us
know.  Whoever is updating the package can fix it before even
committing anything.  If we just check the inputs, that’s not the
case, and we might end up with Philip’s “mysterious runtime error,
potentially many steps down a dependency chain.”  Hopefully tests
would catch it, but I like the extra assurance.
That's why I didn't want to default to "do nothing", but to *warn*
about missing dependencies in configure.  Then whoever bumps the
package will at least know which warnings are produced if they do so
and they can cross-check by manually building past versions.  Including
#:absent-dependencies is no safe-guard against a failure here anyway.
A dependency that was optional in V1 might become required in V2.

I also feel like I'm missing something, though maybe I just disagree.

To try to be concrete, here's a real example. Between v3 and v4 of this patch series, I discovered that leaving out node-debug could actually cause runtime problems for some of the node-serialport packages. (It turns out it's really a logging library, which wasn't what I'd thought at first.) After I added the node-debug, I could easily search node-xyz.scm for the packages that listed it among their #:absent-dependencies and add it to them as an input.

It seems like this would be much less convenient if node-build-system were to silently delete such dependencies and simply print a warning. I guess I would have to search through the build logs for all Node.js packages, right?

More generally, I think truly "optional dependencies" (in the Node.js sense, to the extent I understand it) and dependencies we actively don't want (e.g. because node-sqlite3 shouldn't transitively depend on node-aws-sdk) are relatively rare cases.

The most common cases seem to be dependencies we really would like to have, such as test frameworks or Typescript, but haven't packaged yet, and thus need to work around. Many packages that have #:absent-dependencies for such reasons also need to use `#:tests? #f` or to replace the build phase with some kind of manual alternative.

I guess I don't understand what case the warn-and-drop approach is optimizing for. For both the case when dependencies aren't packaged for Guix yet and the case when Guix packagers have actively decided to skip some upstream dependencies, I think #:absent-dependencies is more useful. Having to look for that information in warnings in the build log seems much less ergonomic.

Another benefit is that it would help us gain knowledge as to which
NPM packages are often used but not actually required (e.g., NPM
publishing tools).  With this knowledge, we could write a clever NPM
importer that ignored obviously inessential dependencies.

I agree with this, too: likewise, we could see packages that are often wanted but aren't in Guix and prioritize adding them! Part of the benefit of #:absent-dependencies, IMO, is as a form of communication with humans.

I guess I’m starting to sound like a broken record now – this is
basically what we covered before!  :)  Maybe we’re in need of a fresh
perspective.  (If anyone is reading along and has thoughts, feel free
to chime in!)
I think the NPM convention is to put everything you need "at build
time, but not at runtime" into dev-dependencies, no?  In any case, one
approach I could offer is to sanity-check by searching for require()
statements and trying them in a controlled node environment.  This
could look something like

eval("try { var dep = require('" + dependency + "'); true }
catch (e) { false; }")

Once we know where require statements are made and whether they
succeed, we can start estimating the impact of a missing dependency.
For this, it'd be nice to have a full function call graph, in which a
node is coloured dirty if it has a failing require statement, lies
within a module that has one or calls into a dirty node.  However, as a
primitive approximation we can also count the node modules with failing
requires against those that don't.  We set an arbitrary threshold of
allowed failures, e.g. 0.42, and then check that whatever value we
obtain from the above is lower than that.

This could be interesting, and I think some of the JavaScript blunders we don't have packaged for Guix yet try to do something like this, but such analysis is not tractable in the general case, especially with CommonJS `require`, which is just a function and can be given arbitrary arguments computed at runtime. (And some packages really use it that way!)

Also, currently node-build-system doesn't seem to be removing those files which `npm pack` is supposed to exclude, which would probably be a prerequisite for addressing this.

While that would be nice and all, I think the overall issue with the
current node implementation in Guix is that 'configure' and 'sanity-
check' are the same phase, so you have to disable both or none.  I
think we could easily do with a configure phase that does nothing, not
even warn about a missing dependency, and a sanity-check phase that
requires every dependency mentioned in package.json to be met.
Packagers would then outright delete sanity-check as they do for python
and as they did for configure (but not have configure fail due to it!)
or deliberately rewrite the package.json for the sanity check and
dropping absent dependencies, i.e. what you do minus the keyword.  If
later needed for the purposes of an importer, we would then still have
that database and could at some point introduce the key #:insane-
requirements.  WDYT?

I don't understand the benefit of this, and I'm also confused about the proposed implementation specifics. Why even have "a configure phase that does nothing"? What phase would run `npm install`? Presumably, we would have to delete all missing dependencies before that.

I think there is room for improvement in node-build-system. One thing I've been thinking about is some articles I've seen (but not fully thought through yet) from the developers of PNPM, an alternative package manager for Node.js, which seems to have some similarities to Guix in symlinking things to a "store".[1][2][3] (It could be especially interesting for bootstrapping npm! And the approach to "monorepos" also seems relevant.) I also think an importer is very important, even if it's an imperfect one: `guix import npm-binary` was indispensable in developing these patches. I have some ideas about improving it, in particular that we should assume the newer "^" semantics for dependencies everywhere (i.e. that major versions and only major versions have incompatible changes: a common case recently seems to be moving from CommonJS modules to ES6 modules).

As I understand it, node-build-system is undocumented, with no guarantees of compatibility. If #:absent-dependencies is at least an improvement over the status quo---which I think it is, since the new packages wouldn't build with the status quo---could we apply this and replace it later if someone implements a better strategy? I don't think I can implement control-flow analysis for JavaScript within the scope of this patch series.

-Philip

[1]: https://pnpm.io/blog/2020/05/27/flat-node-modules-is-not-the-only-way
[2]: https://pnpm.io/symlinked-node-modules-structure
[3]: https://pnpm.io/how-peers-are-resolved







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