[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[bug#47415] [PATCH 1/2] gnu: Move libgme to audio.scm.
From: |
Leo Prikler |
Subject: |
[bug#47415] [PATCH 1/2] gnu: Move libgme to audio.scm. |
Date: |
Fri, 26 Mar 2021 19:16:29 +0100 |
* gnu/packages/music.scm (libgme): Move from here...
* gnu/packages/audio.scm (libgme): ... to here.
---
gnu/packages/audio.scm | 44 ++++++++++++++++++++++++++++++++++++++++++
gnu/packages/music.scm | 44 ------------------------------------------
2 files changed, 44 insertions(+), 44 deletions(-)
diff --git a/gnu/packages/audio.scm b/gnu/packages/audio.scm
index 29ef0266ce..3a2dbcc579 100644
--- a/gnu/packages/audio.scm
+++ b/gnu/packages/audio.scm
@@ -403,6 +403,50 @@ by MusicIP.")
;; Others.
license:lgpl2.0+))))
+(define-public libgme
+ (package
+ (name "libgme")
+ (version "0.6.3")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append "https://bitbucket.org/mpyne/game-music-emu/"
+ "downloads/game-music-emu-" version
+ ".tar.xz"))
+ (sha256
+ (base32
+ "07857vdkak306d9s5g6fhmjyxk7vijzjhkmqb15s7ihfxx9lx8xb"))))
+ (build-system cmake-build-system)
+ (arguments
+ '(#:tests? #f)) ; no check target
+ (home-page "https://bitbucket.org/mpyne/game-music-emu")
+ (synopsis "Video game music file playback library")
+ (description
+ "Game-music-emu is a collection of video game music file emulators that
+support the following formats and systems:
+@table @code
+@item AY
+ZX Spectrum/Asmtrad CPC
+@item GBS
+Nintendo Game Boy
+@item GYM
+Sega Genesis/Mega Drive
+@item HES
+NEC TurboGrafx-16/PC Engine
+@item KSS
+MSX Home Computer/other Z80 systems (doesn't support FM sound)
+@item NSF/NSFE
+Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
+@item SAP
+Atari systems using POKEY sound chip
+@item SPC
+Super Nintendo/Super Famicom
+@item VGM/VGZ
+Sega Master System/Mark III, Sega Genesis/Mega Drive, BBC Micro
+@end table")
+ (license (list license:lgpl2.1+
+ ;; demo and player directories are under the Expat license
+ license:expat))))
+
(define-public libtimidity
(package
(name "libtimidity")
diff --git a/gnu/packages/music.scm b/gnu/packages/music.scm
index 98cd3583cc..9bb354f201 100644
--- a/gnu/packages/music.scm
+++ b/gnu/packages/music.scm
@@ -1293,50 +1293,6 @@ for path in [path for path in sys.path if
'site-packages' in path]: site.addsite
interface. It is implemented as a frontend to @code{klick}.")
(license license:gpl2+)))
-(define-public libgme
- (package
- (name "libgme")
- (version "0.6.3")
- (source (origin
- (method url-fetch)
- (uri (string-append "https://bitbucket.org/mpyne/game-music-emu/"
- "downloads/game-music-emu-" version
- ".tar.xz"))
- (sha256
- (base32
- "07857vdkak306d9s5g6fhmjyxk7vijzjhkmqb15s7ihfxx9lx8xb"))))
- (build-system cmake-build-system)
- (arguments
- '(#:tests? #f)) ; no check target
- (home-page "https://bitbucket.org/mpyne/game-music-emu")
- (synopsis "Video game music file playback library")
- (description
- "Game-music-emu is a collection of video game music file emulators that
-support the following formats and systems:
-@table @code
-@item AY
-ZX Spectrum/Asmtrad CPC
-@item GBS
-Nintendo Game Boy
-@item GYM
-Sega Genesis/Mega Drive
-@item HES
-NEC TurboGrafx-16/PC Engine
-@item KSS
-MSX Home Computer/other Z80 systems (doesn't support FM sound)
-@item NSF/NSFE
-Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
-@item SAP
-Atari systems using POKEY sound chip
-@item SPC
-Super Nintendo/Super Famicom
-@item VGM/VGZ
-Sega Master System/Mark III, Sega Genesis/Mega Drive, BBC Micro
-@end table")
- (license (list license:lgpl2.1+
- ;; demo and player directories are under the Expat license
- license:expat))))
-
(define-public ninjas2
(package
(name "ninjas2")
--
2.31.0