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bug#47332: [PATCH 2/2] Enable test of minetest
From: |
Leo Prikler |
Subject: |
bug#47332: [PATCH 2/2] Enable test of minetest |
Date: |
Tue, 23 Mar 2021 11:53:01 +0100 |
User-agent: |
Evolution 3.34.2 |
Hi,
Am Dienstag, den 23.03.2021, 09:06 +0900 schrieb la snesne:
> - (version "5.3.0")
> + (version "5.4.0")
> (source (origin
> (method git-fetch)
> (uri (git-reference
> @@ -3473,7 +3473,7 @@ match, cannon keep, and grave-itation pit.")
> (file-name (git-file-name name version))
> (sha256
> (base32
> - "03ga3j3cg38w4lg4d4qxasmnjdl8n3lbizidrinanvyfdyvznyh
> 6"))
> + "1a17g6cmxrscnqwpwrd4w2ck3dgvplyfq4kzyimilfpqar1q69j
> 9"))
> (modules '((guix build utils)))
> (snippet
> '(begin
> @@ -3541,7 +3541,7 @@ in different ways.")
> (file-name (git-file-name name version))
> (sha256
> (base32
> - "1liciwlh013z5h08ib0psjbwn5wkvlr937ir7kslfk4vly984cj
> x"))))
> + "11dz36z0pj2r7i8xm8v5lskzws81ckj6sc0avlmvdl8qdc9x83w
> 5"))))
Applied with changes to the commit message.
Am Dienstag, den 23.03.2021, 09:28 +0900 schrieb la snesne:
> ---
> gnu/packages/games.scm | 12 ++++++++++--
> 1 file changed, 10 insertions(+), 2 deletions(-)
>
> diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
> index f1ee7e9971..0ccbde636a 100644
> --- a/gnu/packages/games.scm
> +++ b/gnu/packages/games.scm
> @@ -3482,7 +3482,7 @@ match, cannon keep, and grave-itation pit.")
> #t))))
> (build-system cmake-build-system)
> (arguments
> - '(#:configure-flags
> + `(#:configure-flags
> (list "-DRUN_IN_PLACE=0"
> "-DENABLE_FREETYPE=1"
> "-DENABLE_GETTEXT=1"
> @@ -3493,7 +3493,15 @@ match, cannon keep, and grave-itation pit.")
> (string-append "-DCURL_INCLUDE_DIR="
> (assoc-ref %build-inputs "curl")
> "/include/curl"))
> - #:tests? #f)) ;no check target
> + #:phases
> + (modify-phases %standard-phases
> + (replace 'check
> + (lambda _
> + (setenv "HOME" "/tmp")
> + (invoke (string-append "../" ,name "-" ,version
> + "-checkout/bin/minetest")
> + "--run-unittests")
> + #t)))))
> (native-search-paths
> (list (search-path-specification
> (variable "MINETEST_SUBGAME_PATH")
Instead of constructing the name like you did, I patched CMakeLists to
put the binaries into the build folder. I also ensured, that cross-
compilation would work (like Maxime said) and that unittests can
meaningfully be executed after installation. Finally, as before, I
rewrote the commit message.
The changed patches are now upstream as of
7fc1fac64a8d800d651f55a80ff158abd7a90ccb.
Regards,
Leo