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[bug#41365] [PATCH 1/5] gnu: godot: Enable release build.
From: |
Timotej Lazar |
Subject: |
[bug#41365] [PATCH 1/5] gnu: godot: Enable release build. |
Date: |
Sun, 17 May 2020 17:55:16 +0200 |
* gnu/packages/game-development.scm (godot)[arguments]: Set release_debug
target in #:scons-flags to enable optimized build.
---
gnu/packages/game-development.scm | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/gnu/packages/game-development.scm
b/gnu/packages/game-development.scm
index 26aa4f714b..dfa55b136f 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -1585,7 +1585,7 @@ games.")
(build-system scons-build-system)
(arguments
`(#:scons ,scons-python2
- #:scons-flags (list "platform=x11"
+ #:scons-flags (list "platform=x11" "target=release_debug"
,@(if (string-prefix? "aarch64" (or
(%current-target-system)
(%current-system)))
`("CCFLAGS=-DNO_THREADS")
--
2.26.2