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Re: OSM tile server with Guix


From: Christopher Baines
Subject: Re: OSM tile server with Guix
Date: Sun, 24 Feb 2019 15:54:04 +0000
User-agent: mu4e 1.0; emacs 26.1

swedebugia <address@hidden> writes:

> I read up on how to setup a tile server with the least hassle. It is
> quite a bit involved according to this guide:
> https://switch2osm.org/manually-building-a-tile-server-18-04-lts/
>
> I imagine this could be more fully automated with guix if we find a way
> to run the pgsql-commands from guile and write the necessary services.
>
> We have most of the bits and pieces already but I spotted a few that
> were missing while reading and thought I would share them here:
>
> * mod_tile (apache plugin) https://github.com/openstreetmap/mod_tile
> * carto (uses npm and node) https://www.npmjs.com/package/carto (7
> dependencies - at least 1 with a lot of dependencies (yargs))
> * openstreetmap-carto (contain carto-css styles and a lua-script useful
> for tag-transformation when loading pbf-files into a postgis database
> with osm2pgsql and get-shapefiles.py a script to download low-zoom
> country boundaries) https://github.com/gravitystorm/openstreetmap-carto/
>
> This last one should perhaps be included in our osm2pgsql-package
> because it is hard to imagine someone using one but not the other.
>
> It seems we need a renderd-service also.
>
> Thoughts?

Hey,

I've had some experience with tile servers, but this was a little while
ago when I was still using Debian.

I wrote up some documentation for Debian, but that might be useful when
looking at how to configure the relevant services within Guix [1].

1: https://wiki.debian.org/OSM/tileserver/jessie

I'd love to see it being easy to setup a tile server with Guix :)

Chris

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