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Re: Packaging Inferno
From: |
Nils Gillmann |
Subject: |
Re: Packaging Inferno |
Date: |
Mon, 8 Oct 2018 13:47:22 +0000 |
Ludovic Courtès transcribed 1.9K bytes:
> Hello Diego,
>
> Diego Nicola Barbato <address@hidden> skribis:
>
> > I have written a package definition for Inferno and I would like to know
> > if it would make sense to add it to Guix. I am asking because I am not
> > sure if it is compatible with the FSDG (bundled fonts, trademarks, ...)
> > and if it would be of any use to anyone.
>
> Removing the proprietary(?) fonts like you did sounds like the right
> thing to do. As for trademarks, please see
> <https://www.gnu.org/distros/free-system-distribution-guidelines.html#trademarks>
> to determine whether there’s a problem at all.
>
> Could you also check whether all the code is GPLv2+ like the ‘license’
> field suggests?
>
> Do I get it right that the build result is a script that launches
> Inferno as a GNU/Linux process? It seems like it could be useful.
>
> Some comments about the package definition:
>
> > (build-system trivial-build-system)
> > (native-inputs `(("bash" ,bash)
> > ("coreutils" ,coreutils)
> > ("grep" ,grep)
> > ("sed" ,sed)
> > ("awk" ,gawk)
> > ("xz" ,xz)
> > ("tar" ,tar)
> > ("gcc-toolchain" ,gcc-toolchain) ))
> > (inputs `(("libx11" ,libx11)
> > ("xorgproto" ,xorgproto)
> > ("libxext" ,libxext)))
>
> Like Efraim wrote, I think using ‘gnu-build-system’ would allow you to
> simplify the package definition.
>
> > ;; build mk
> > (invoke "./makemk.sh")
>
> It would be ideal if we had a separate package for ‘mk’ (I suppose it
> can run on POSIX systems, right?).
I can finish my mk package and send it in.
My mk is the canonical set of mk files as used by bmake.
Sources are from http://crufty.net/help/sjg/mk-files.htm
and/or places linked from there.
If this matches the mk mentioned here, I can create this patch.
> Once you’ve double-checked the licensing and trademark situation, I
> think you can go ahead and submit it as a patch (or two patches, with
> ‘mk’ separately).
>
> Thanks!
>
> Ludo’.
>