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Re: No sound in games using sdl-mixer
From: |
Ricardo Wurmus |
Subject: |
Re: No sound in games using sdl-mixer |
Date: |
Sun, 04 Oct 2015 21:46:57 +0200 |
User-agent: |
mu4e 0.9.13; emacs 24.5.1 |
Ludovic Courtès <address@hidden> writes:
> FWIW I just tried ExtremeTuxRacer and it works out of the box for me (on
> GuixSD).
>
> I do use PulseAudio though. To allow ETR’s sound output to mix with
> other things that may be playing sound already, I have this in my
> ~/.asoundrc:
>
> --8<---------------cut here---------------start------------->8---
> pcm.!default {
> type pulse
> }
> --8<---------------cut here---------------end--------------->8---
>
> Should we add it to the account skeletons?
I don’t think that’s a good idea. This means that the ALSA library will
always try to output to the “pulse” backend, which may not exist. For
example, I do not use PulseAudio, so I do not have the “pulse” backend,
so this ~/.asoundrc setting would not work in my case. (I don’t know if
it would do harm, to be fair.)
Is there a better way to make sdl-mixer output to the ALSA backend by
default? I think outputing to ALSA is a safe default choice, as most
applications do not directly output to PulseAudio but to ALSA.
~~ Ricardo
- No sound in games using sdl-mixer, Alex Kost, 2015/10/08
- Re: No sound in games using sdl-mixer, 宋文武, 2015/10/08
- Re: No sound in games using sdl-mixer, Alex Kost, 2015/10/08
- Re: No sound in games using sdl-mixer, 宋文武, 2015/10/08
- Re: No sound in games using sdl-mixer, Alex Kost, 2015/10/08
- Re: No sound in games using sdl-mixer, Ludovic Courtès, 2015/10/08
- Re: No sound in games using sdl-mixer, Alex Kost, 2015/10/08
- Re: No sound in games using sdl-mixer,
Ricardo Wurmus <=
- Re: No sound in games using sdl-mixer, Alex Kost, 2015/10/08
- Re: No sound in games using sdl-mixer, Ludovic Courtès, 2015/10/08