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From: Ricardo Wurmus
Date: Tue, 13 Feb 2024 11:57:26 -0500 (EST)

branch: wip-js+css
commit 5ad1792840a4b60bcaffa355b57fa23ebd1673e4
Author: Ricardo Wurmus <rekado@elephly.net>
AuthorDate: Tue Feb 13 16:11:16 2024 +0100

    Replace minified d3 with source code.
    
    * .gitignore: Ignore minified JavaScript file.
    * Makefile.am: Add rule for minifying d3.v6.js.
    * src/static/js/d3.v6.min.js: Replace this file...
    * src/static/js/d3.v6.js: ...with this new file.
---
 Makefile.am                |     2 +
 src/static/js/d3.v6.js     | 19708 +++++++++++++++++++++++++++++++++++++++++++
 src/static/js/d3.v6.min.js |     2 -
 3 files changed, 19710 insertions(+), 2 deletions(-)

diff --git a/Makefile.am b/Makefile.am
index fdbbd34..921b54f 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -141,6 +141,8 @@ dist_js_DATA =                                      \
 dist_systemdservice_DATA =                     \
   etc/cuirass-remote-worker.service
 
+src/static/js/d3.v6.min.js: src/static/js/d3.v6.js
+       esbuild $< --minify --outfile=$@
 src/static/js/datatables.min.js: src/static/js/datatables.js
        esbuild $< --minify --outfile=$@
 
diff --git a/src/static/js/d3.v6.js b/src/static/js/d3.v6.js
new file mode 100644
index 0000000..50605bd
--- /dev/null
+++ b/src/static/js/d3.v6.js
@@ -0,0 +1,19708 @@
+// https://d3js.org v6.7.0 Copyright 2021 Mike Bostock
+(function (global, factory) {
+typeof exports === 'object' && typeof module !== 'undefined' ? 
factory(exports) :
+typeof define === 'function' && define.amd ? define(['exports'], factory) :
+(global = typeof globalThis !== 'undefined' ? globalThis : global || self, 
factory(global.d3 = global.d3 || {}));
+}(this, (function (exports) { 'use strict';
+
+var version = "6.7.0";
+
+function ascending$3(a, b) {
+  return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;
+}
+
+function bisector(f) {
+  let delta = f;
+  let compare = f;
+
+  if (f.length === 1) {
+    delta = (d, x) => f(d) - x;
+    compare = ascendingComparator(f);
+  }
+
+  function left(a, x, lo, hi) {
+    if (lo == null) lo = 0;
+    if (hi == null) hi = a.length;
+    while (lo < hi) {
+      const mid = (lo + hi) >>> 1;
+      if (compare(a[mid], x) < 0) lo = mid + 1;
+      else hi = mid;
+    }
+    return lo;
+  }
+
+  function right(a, x, lo, hi) {
+    if (lo == null) lo = 0;
+    if (hi == null) hi = a.length;
+    while (lo < hi) {
+      const mid = (lo + hi) >>> 1;
+      if (compare(a[mid], x) > 0) hi = mid;
+      else lo = mid + 1;
+    }
+    return lo;
+  }
+
+  function center(a, x, lo, hi) {
+    if (lo == null) lo = 0;
+    if (hi == null) hi = a.length;
+    const i = left(a, x, lo, hi - 1);
+    return i > lo && delta(a[i - 1], x) > -delta(a[i], x) ? i - 1 : i;
+  }
+
+  return {left, center, right};
+}
+
+function ascendingComparator(f) {
+  return (d, x) => ascending$3(f(d), x);
+}
+
+function number$3(x) {
+  return x === null ? NaN : +x;
+}
+
+function* numbers(values, valueof) {
+  if (valueof === undefined) {
+    for (let value of values) {
+      if (value != null && (value = +value) >= value) {
+        yield value;
+      }
+    }
+  } else {
+    let index = -1;
+    for (let value of values) {
+      if ((value = valueof(value, ++index, values)) != null && (value = 
+value) >= value) {
+        yield value;
+      }
+    }
+  }
+}
+
+const ascendingBisect = bisector(ascending$3);
+const bisectRight = ascendingBisect.right;
+const bisectLeft = ascendingBisect.left;
+const bisectCenter = bisector(number$3).center;
+
+function count$1(values, valueof) {
+  let count = 0;
+  if (valueof === undefined) {
+    for (let value of values) {
+      if (value != null && (value = +value) >= value) {
+        ++count;
+      }
+    }
+  } else {
+    let index = -1;
+    for (let value of values) {
+      if ((value = valueof(value, ++index, values)) != null && (value = 
+value) >= value) {
+        ++count;
+      }
+    }
+  }
+  return count;
+}
+
+function length$3(array) {
+  return array.length | 0;
+}
+
+function empty$2(length) {
+  return !(length > 0);
+}
+
+function arrayify(values) {
+  return typeof values !== "object" || "length" in values ? values : 
Array.from(values);
+}
+
+function reducer(reduce) {
+  return values => reduce(...values);
+}
+
+function cross$2(...values) {
+  const reduce = typeof values[values.length - 1] === "function" && 
reducer(values.pop());
+  values = values.map(arrayify);
+  const lengths = values.map(length$3);
+  const j = values.length - 1;
+  const index = new Array(j + 1).fill(0);
+  const product = [];
+  if (j < 0 || lengths.some(empty$2)) return product;
+  while (true) {
+    product.push(index.map((j, i) => values[i][j]));
+    let i = j;
+    while (++index[i] === lengths[i]) {
+      if (i === 0) return reduce ? product.map(reduce) : product;
+      index[i--] = 0;
+    }
+  }
+}
+
+function cumsum(values, valueof) {
+  var sum = 0, index = 0;
+  return Float64Array.from(values, valueof === undefined
+    ? v => (sum += +v || 0)
+    : v => (sum += +valueof(v, index++, values) || 0));
+}
+
+function descending$2(a, b) {
+  return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;
+}
+
+function variance(values, valueof) {
+  let count = 0;
+  let delta;
+  let mean = 0;
+  let sum = 0;
+  if (valueof === undefined) {
+    for (let value of values) {
+      if (value != null && (value = +value) >= value) {
+        delta = value - mean;
+        mean += delta / ++count;
+        sum += delta * (value - mean);
+      }
+    }
+  } else {
+    let index = -1;
+    for (let value of values) {
+      if ((value = valueof(value, ++index, values)) != null && (value = 
+value) >= value) {
+        delta = value - mean;
+        mean += delta / ++count;
+        sum += delta * (value - mean);
+      }
+    }
+  }
+  if (count > 1) return sum / (count - 1);
+}
+
+function deviation(values, valueof) {
+  const v = variance(values, valueof);
+  return v ? Math.sqrt(v) : v;
+}
+
+function extent$1(values, valueof) {
+  let min;
+  let max;
+  if (valueof === undefined) {
+    for (const value of values) {
+      if (value != null) {
+        if (min === undefined) {
+          if (value >= value) min = max = value;
+        } else {
+          if (min > value) min = value;
+          if (max < value) max = value;
+        }
+      }
+    }
+  } else {
+    let index = -1;
+    for (let value of values) {
+      if ((value = valueof(value, ++index, values)) != null) {
+        if (min === undefined) {
+          if (value >= value) min = max = value;
+        } else {
+          if (min > value) min = value;
+          if (max < value) max = value;
+        }
+      }
+    }
+  }
+  return [min, max];
+}
+
+// 
https://github.com/python/cpython/blob/a74eea238f5baba15797e2e8b570d153bc8690a7/Modules/mathmodule.c#L1423
+class Adder {
+  constructor() {
+    this._partials = new Float64Array(32);
+    this._n = 0;
+  }
+  add(x) {
+    const p = this._partials;
+    let i = 0;
+    for (let j = 0; j < this._n && j < 32; j++) {
+      const y = p[j],
+        hi = x + y,
+        lo = Math.abs(x) < Math.abs(y) ? x - (hi - y) : y - (hi - x);
+      if (lo) p[i++] = lo;
+      x = hi;
+    }
+    p[i] = x;
+    this._n = i + 1;
+    return this;
+  }
+  valueOf() {
+    const p = this._partials;
+    let n = this._n, x, y, lo, hi = 0;
+    if (n > 0) {
+      hi = p[--n];
+      while (n > 0) {
+        x = hi;
+        y = p[--n];
+        hi = x + y;
+        lo = y - (hi - x);
+        if (lo) break;
+      }
+      if (n > 0 && ((lo < 0 && p[n - 1] < 0) || (lo > 0 && p[n - 1] > 0))) {
+        y = lo * 2;
+        x = hi + y;
+        if (y == x - hi) hi = x;
+      }
+    }
+    return hi;
+  }
+}
+
+function fsum(values, valueof) {
+  const adder = new Adder();
+  if (valueof === undefined) {
+    for (let value of values) {
+      if (value = +value) {
+        adder.add(value);
+      }
+    }
+  } else {
+    let index = -1;
+    for (let value of values) {
+      if (value = +valueof(value, ++index, values)) {
+        adder.add(value);
+      }
+    }
+  }
+  return +adder;
+}
+
+function fcumsum(values, valueof) {
+  const adder = new Adder();
+  let index = -1;
+  return Float64Array.from(values, valueof === undefined
+      ? v => adder.add(+v || 0)
+      : v => adder.add(+valueof(v, ++index, values) || 0)
+  );
+}
+
+class InternMap extends Map {
+  constructor(entries, key = keyof) {
+    super();
+    Object.defineProperties(this, {_intern: {value: new Map()}, _key: {value: 
key}});
+    if (entries != null) for (const [key, value] of entries) this.set(key, 
value);
+  }
+  get(key) {
+    return super.get(intern_get(this, key));
+  }
+  has(key) {
+    return super.has(intern_get(this, key));
+  }
+  set(key, value) {
+    return super.set(intern_set(this, key), value);
+  }
+  delete(key) {
+    return super.delete(intern_delete(this, key));
+  }
+}
+
+class InternSet extends Set {
+  constructor(values, key = keyof) {
+    super();
+    Object.defineProperties(this, {_intern: {value: new Map()}, _key: {value: 
key}});
+    if (values != null) for (const value of values) this.add(value);
+  }
+  has(value) {
+    return super.has(intern_get(this, value));
+  }
+  add(value) {
+    return super.add(intern_set(this, value));
+  }
+  delete(value) {
+    return super.delete(intern_delete(this, value));
+  }
+}
+
+function intern_get({_intern, _key}, value) {
+  const key = _key(value);
+  return _intern.has(key) ? _intern.get(key) : value;
+}
+
+function intern_set({_intern, _key}, value) {
+  const key = _key(value);
+  if (_intern.has(key)) return _intern.get(key);
+  _intern.set(key, value);
+  return value;
+}
+
+function intern_delete({_intern, _key}, value) {
+  const key = _key(value);
+  if (_intern.has(key)) {
+    value = _intern.get(value);
+    _intern.delete(key);
+  }
+  return value;
+}
+
+function keyof(value) {
+  return value !== null && typeof value === "object" ? value.valueOf() : value;
+}
+
+function identity$9(x) {
+  return x;
+}
+
+function group(values, ...keys) {
+  return nest(values, identity$9, identity$9, keys);
+}
+
+function groups(values, ...keys) {
+  return nest(values, Array.from, identity$9, keys);
+}
+
+function rollup(values, reduce, ...keys) {
+  return nest(values, identity$9, reduce, keys);
+}
+
+function rollups(values, reduce, ...keys) {
+  return nest(values, Array.from, reduce, keys);
+}
+
+function index$4(values, ...keys) {
+  return nest(values, identity$9, unique, keys);
+}
+
+function indexes(values, ...keys) {
+  return nest(values, Array.from, unique, keys);
+}
+
+function unique(values) {
+  if (values.length !== 1) throw new Error("duplicate key");
+  return values[0];
+}
+
+function nest(values, map, reduce, keys) {
+  return (function regroup(values, i) {
+    if (i >= keys.length) return reduce(values);
+    const groups = new InternMap();
+    const keyof = keys[i++];
+    let index = -1;
+    for (const value of values) {
+      const key = keyof(value, ++index, values);
+      const group = groups.get(key);
+      if (group) group.push(value);
+      else groups.set(key, [value]);
+    }
+    for (const [key, values] of groups) {
+      groups.set(key, regroup(values, i));
+    }
+    return map(groups);
+  })(values, 0);
+}
+
+function permute(source, keys) {
+  return Array.from(keys, key => source[key]);
+}
+
+function sort(values, ...F) {
+  if (typeof values[Symbol.iterator] !== "function") throw new 
TypeError("values is not iterable");
+  values = Array.from(values);
+  let [f = ascending$3] = F;
+  if (f.length === 1 || F.length > 1) {
+    const index = Uint32Array.from(values, (d, i) => i);
+    if (F.length > 1) {
+      F = F.map(f => values.map(f));
+      index.sort((i, j) => {
+        for (const f of F) {
+          const c = ascending$3(f[i], f[j]);
+          if (c) return c;
+        }
+      });
+    } else {
+      f = values.map(f);
+      index.sort((i, j) => ascending$3(f[i], f[j]));
+    }
+    return permute(values, index);
+  }
+  return values.sort(f);
+}
+
+function groupSort(values, reduce, key) {
+  return (reduce.length === 1
+    ? sort(rollup(values, reduce, key), (([ak, av], [bk, bv]) => 
ascending$3(av, bv) || ascending$3(ak, bk)))
+    : sort(group(values, key), (([ak, av], [bk, bv]) => reduce(av, bv) || 
ascending$3(ak, bk))))
+    .map(([key]) => key);
+}
+
+var array$5 = Array.prototype;
+
+var slice$4 = array$5.slice;
+
+function constant$b(x) {
+  return function() {
+    return x;
+  };
+}
+
+var e10 = Math.sqrt(50),
+    e5 = Math.sqrt(10),
+    e2 = Math.sqrt(2);
+
+function ticks(start, stop, count) {
+  var reverse,
+      i = -1,
+      n,
+      ticks,
+      step;
+
+  stop = +stop, start = +start, count = +count;
+  if (start === stop && count > 0) return [start];
+  if (reverse = stop < start) n = start, start = stop, stop = n;
+  if ((step = tickIncrement(start, stop, count)) === 0 || !isFinite(step)) 
return [];
+
+  if (step > 0) {
+    let r0 = Math.round(start / step), r1 = Math.round(stop / step);
+    if (r0 * step < start) ++r0;
+    if (r1 * step > stop) --r1;
+    ticks = new Array(n = r1 - r0 + 1);
+    while (++i < n) ticks[i] = (r0 + i) * step;
+  } else {
+    step = -step;
+    let r0 = Math.round(start * step), r1 = Math.round(stop * step);
+    if (r0 / step < start) ++r0;
+    if (r1 / step > stop) --r1;
+    ticks = new Array(n = r1 - r0 + 1);
+    while (++i < n) ticks[i] = (r0 + i) / step;
+  }
+
+  if (reverse) ticks.reverse();
+
+  return ticks;
+}
+
+function tickIncrement(start, stop, count) {
+  var step = (stop - start) / Math.max(0, count),
+      power = Math.floor(Math.log(step) / Math.LN10),
+      error = step / Math.pow(10, power);
+  return power >= 0
+      ? (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1) * 
Math.pow(10, power)
+      : -Math.pow(10, -power) / (error >= e10 ? 10 : error >= e5 ? 5 : error 
>= e2 ? 2 : 1);
+}
+
+function tickStep(start, stop, count) {
+  var step0 = Math.abs(stop - start) / Math.max(0, count),
+      step1 = Math.pow(10, Math.floor(Math.log(step0) / Math.LN10)),
+      error = step0 / step1;
+  if (error >= e10) step1 *= 10;
+  else if (error >= e5) step1 *= 5;
+  else if (error >= e2) step1 *= 2;
+  return stop < start ? -step1 : step1;
+}
+
+function nice$1(start, stop, count) {
+  let prestep;
+  while (true) {
+    const step = tickIncrement(start, stop, count);
+    if (step === prestep || step === 0 || !isFinite(step)) {
+      return [start, stop];
+    } else if (step > 0) {
+      start = Math.floor(start / step) * step;
+      stop = Math.ceil(stop / step) * step;
+    } else if (step < 0) {
+      start = Math.ceil(start * step) / step;
+      stop = Math.floor(stop * step) / step;
+    }
+    prestep = step;
+  }
+}
+
+function thresholdSturges(values) {
+  return Math.ceil(Math.log(count$1(values)) / Math.LN2) + 1;
+}
+
+function bin() {
+  var value = identity$9,
+      domain = extent$1,
+      threshold = thresholdSturges;
+
+  function histogram(data) {
+    if (!Array.isArray(data)) data = Array.from(data);
+
+    var i,
+        n = data.length,
+        x,
+        values = new Array(n);
+
+    for (i = 0; i < n; ++i) {
+      values[i] = value(data[i], i, data);
+    }
+
+    var xz = domain(values),
+        x0 = xz[0],
+        x1 = xz[1],
+        tz = threshold(values, x0, x1);
+
+    // Convert number of thresholds into uniform thresholds, and nice the
+    // default domain accordingly.
+    if (!Array.isArray(tz)) {
+      const max = x1, tn = +tz;
+      if (domain === extent$1) [x0, x1] = nice$1(x0, x1, tn);
+      tz = ticks(x0, x1, tn);
+
+      // If the last threshold is coincident with the domain’s upper bound, the
+      // last bin will be zero-width. If the default domain is used, and this
+      // last threshold is coincident with the maximum input value, we can
+      // extend the niced upper bound by one tick to ensure uniform bin widths;
+      // otherwise, we simply remove the last threshold. Note that we don’t
+      // coerce values or the domain to numbers, and thus must be careful to
+      // compare order (>=) rather than strict equality (===)!
+      if (tz[tz.length - 1] >= x1) {
+        if (max >= x1 && domain === extent$1) {
+          const step = tickIncrement(x0, x1, tn);
+          if (isFinite(step)) {
+            if (step > 0) {
+              x1 = (Math.floor(x1 / step) + 1) * step;
+            } else if (step < 0) {
+              x1 = (Math.ceil(x1 * -step) + 1) / -step;
+            }
+          }
+        } else {
+          tz.pop();
+        }
+      }
+    }
+
+    // Remove any thresholds outside the domain.
+    var m = tz.length;
+    while (tz[0] <= x0) tz.shift(), --m;
+    while (tz[m - 1] > x1) tz.pop(), --m;
+
+    var bins = new Array(m + 1),
+        bin;
+
+    // Initialize bins.
+    for (i = 0; i <= m; ++i) {
+      bin = bins[i] = [];
+      bin.x0 = i > 0 ? tz[i - 1] : x0;
+      bin.x1 = i < m ? tz[i] : x1;
+    }
+
+    // Assign data to bins by value, ignoring any outside the domain.
+    for (i = 0; i < n; ++i) {
+      x = values[i];
+      if (x0 <= x && x <= x1) {
+        bins[bisectRight(tz, x, 0, m)].push(data[i]);
+      }
+    }
+
+    return bins;
+  }
+
+  histogram.value = function(_) {
+    return arguments.length ? (value = typeof _ === "function" ? _ : 
constant$b(_), histogram) : value;
+  };
+
+  histogram.domain = function(_) {
+    return arguments.length ? (domain = typeof _ === "function" ? _ : 
constant$b([_[0], _[1]]), histogram) : domain;
+  };
+
+  histogram.thresholds = function(_) {
+    return arguments.length ? (threshold = typeof _ === "function" ? _ : 
Array.isArray(_) ? constant$b(slice$4.call(_)) : constant$b(_), histogram) : 
threshold;
+  };
+
+  return histogram;
+}
+
+function max$3(values, valueof) {
+  let max;
+  if (valueof === undefined) {
+    for (const value of values) {
+      if (value != null
+          && (max < value || (max === undefined && value >= value))) {
+        max = value;
+      }
+    }
+  } else {
+    let index = -1;
+    for (let value of values) {
+      if ((value = valueof(value, ++index, values)) != null
+          && (max < value || (max === undefined && value >= value))) {
+        max = value;
+      }
+    }
+  }
+  return max;
+}
+
+function min$2(values, valueof) {
+  let min;
+  if (valueof === undefined) {
+    for (const value of values) {
+      if (value != null
+          && (min > value || (min === undefined && value >= value))) {
+        min = value;
+      }
+    }
+  } else {
+    let index = -1;
+    for (let value of values) {
+      if ((value = valueof(value, ++index, values)) != null
+          && (min > value || (min === undefined && value >= value))) {
+        min = value;
+      }
+    }
+  }
+  return min;
+}
+
+// Based on https://github.com/mourner/quickselect
+// ISC license, Copyright 2018 Vladimir Agafonkin.
+function quickselect(array, k, left = 0, right = array.length - 1, compare = 
ascending$3) {
+  while (right > left) {
+    if (right - left > 600) {
+      const n = right - left + 1;
+      const m = k - left + 1;
+      const z = Math.log(n);
+      const s = 0.5 * Math.exp(2 * z / 3);
+      const sd = 0.5 * Math.sqrt(z * s * (n - s) / n) * (m - n / 2 < 0 ? -1 : 
1);
+      const newLeft = Math.max(left, Math.floor(k - m * s / n + sd));
+      const newRight = Math.min(right, Math.floor(k + (n - m) * s / n + sd));
+      quickselect(array, k, newLeft, newRight, compare);
+    }
+
+    const t = array[k];
+    let i = left;
+    let j = right;
+
+    swap$1(array, left, k);
+    if (compare(array[right], t) > 0) swap$1(array, left, right);
+
+    while (i < j) {
+      swap$1(array, i, j), ++i, --j;
+      while (compare(array[i], t) < 0) ++i;
+      while (compare(array[j], t) > 0) --j;
+    }
+
+    if (compare(array[left], t) === 0) swap$1(array, left, j);
+    else ++j, swap$1(array, j, right);
+
+    if (j <= k) left = j + 1;
+    if (k <= j) right = j - 1;
+  }
+  return array;
+}
+
+function swap$1(array, i, j) {
+  const t = array[i];
+  array[i] = array[j];
+  array[j] = t;
+}
+
+function quantile$1(values, p, valueof) {
+  values = Float64Array.from(numbers(values, valueof));
+  if (!(n = values.length)) return;
+  if ((p = +p) <= 0 || n < 2) return min$2(values);
+  if (p >= 1) return max$3(values);
+  var n,
+      i = (n - 1) * p,
+      i0 = Math.floor(i),
+      value0 = max$3(quickselect(values, i0).subarray(0, i0 + 1)),
+      value1 = min$2(values.subarray(i0 + 1));
+  return value0 + (value1 - value0) * (i - i0);
+}
+
+function quantileSorted(values, p, valueof = number$3) {
+  if (!(n = values.length)) return;
+  if ((p = +p) <= 0 || n < 2) return +valueof(values[0], 0, values);
+  if (p >= 1) return +valueof(values[n - 1], n - 1, values);
+  var n,
+      i = (n - 1) * p,
+      i0 = Math.floor(i),
+      value0 = +valueof(values[i0], i0, values),
+      value1 = +valueof(values[i0 + 1], i0 + 1, values);
+  return value0 + (value1 - value0) * (i - i0);
+}
+
+function freedmanDiaconis(values, min, max) {
+  return Math.ceil((max - min) / (2 * (quantile$1(values, 0.75) - 
quantile$1(values, 0.25)) * Math.pow(count$1(values), -1 / 3)));
+}
+
+function scott(values, min, max) {
+  return Math.ceil((max - min) / (3.5 * deviation(values) * 
Math.pow(count$1(values), -1 / 3)));
+}
+
+function maxIndex(values, valueof) {
+  let max;
+  let maxIndex = -1;
+  let index = -1;
+  if (valueof === undefined) {
+    for (const value of values) {
+      ++index;
+      if (value != null
+          && (max < value || (max === undefined && value >= value))) {
+        max = value, maxIndex = index;
+      }
+    }
+  } else {
+    for (let value of values) {
+      if ((value = valueof(value, ++index, values)) != null
+          && (max < value || (max === undefined && value >= value))) {
+        max = value, maxIndex = index;
+      }
+    }
+  }
+  return maxIndex;
+}
+
+function mean(values, valueof) {
+  let count = 0;
+  let sum = 0;
+  if (valueof === undefined) {
+    for (let value of values) {
+      if (value != null && (value = +value) >= value) {
+        ++count, sum += value;
+      }
+    }
+  } else {
+    let index = -1;
+    for (let value of values) {
+      if ((value = valueof(value, ++index, values)) != null && (value = 
+value) >= value) {
+        ++count, sum += value;
+      }
+    }
+  }
+  if (count) return sum / count;
+}
+
+function median(values, valueof) {
+  return quantile$1(values, 0.5, valueof);
+}
+
+function* flatten(arrays) {
+  for (const array of arrays) {
+    yield* array;
+  }
+}
+
+function merge(arrays) {
+  return Array.from(flatten(arrays));
+}
+
+function minIndex(values, valueof) {
+  let min;
+  let minIndex = -1;
+  let index = -1;
+  if (valueof === undefined) {
+    for (const value of values) {
+      ++index;
+      if (value != null
+          && (min > value || (min === undefined && value >= value))) {
+        min = value, minIndex = index;
+      }
+    }
+  } else {
+    for (let value of values) {
+      if ((value = valueof(value, ++index, values)) != null
+          && (min > value || (min === undefined && value >= value))) {
+        min = value, minIndex = index;
+      }
+    }
+  }
+  return minIndex;
+}
+
+function pairs(values, pairof = pair) {
+  const pairs = [];
+  let previous;
+  let first = false;
+  for (const value of values) {
+    if (first) pairs.push(pairof(previous, value));
+    previous = value;
+    first = true;
+  }
+  return pairs;
+}
+
+function pair(a, b) {
+  return [a, b];
+}
+
+function sequence(start, stop, step) {
+  start = +start, stop = +stop, step = (n = arguments.length) < 2 ? (stop = 
start, start = 0, 1) : n < 3 ? 1 : +step;
+
+  var i = -1,
+      n = Math.max(0, Math.ceil((stop - start) / step)) | 0,
+      range = new Array(n);
+
+  while (++i < n) {
+    range[i] = start + i * step;
+  }
+
+  return range;
+}
+
+function least(values, compare = ascending$3) {
+  let min;
+  let defined = false;
+  if (compare.length === 1) {
+    let minValue;
+    for (const element of values) {
+      const value = compare(element);
+      if (defined
+          ? ascending$3(value, minValue) < 0
+          : ascending$3(value, value) === 0) {
+        min = element;
+        minValue = value;
+        defined = true;
+      }
+    }
+  } else {
+    for (const value of values) {
+      if (defined
+          ? compare(value, min) < 0
+          : compare(value, value) === 0) {
+        min = value;
+        defined = true;
+      }
+    }
+  }
+  return min;
+}
+
+function leastIndex(values, compare = ascending$3) {
+  if (compare.length === 1) return minIndex(values, compare);
+  let minValue;
+  let min = -1;
+  let index = -1;
+  for (const value of values) {
+    ++index;
+    if (min < 0
+        ? compare(value, value) === 0
+        : compare(value, minValue) < 0) {
+      minValue = value;
+      min = index;
+    }
+  }
+  return min;
+}
+
+function greatest(values, compare = ascending$3) {
+  let max;
+  let defined = false;
+  if (compare.length === 1) {
+    let maxValue;
+    for (const element of values) {
+      const value = compare(element);
+      if (defined
+          ? ascending$3(value, maxValue) > 0
+          : ascending$3(value, value) === 0) {
+        max = element;
+        maxValue = value;
+        defined = true;
+      }
+    }
+  } else {
+    for (const value of values) {
+      if (defined
+          ? compare(value, max) > 0
+          : compare(value, value) === 0) {
+        max = value;
+        defined = true;
+      }
+    }
+  }
+  return max;
+}
+
+function greatestIndex(values, compare = ascending$3) {
+  if (compare.length === 1) return maxIndex(values, compare);
+  let maxValue;
+  let max = -1;
+  let index = -1;
+  for (const value of values) {
+    ++index;
+    if (max < 0
+        ? compare(value, value) === 0
+        : compare(value, maxValue) > 0) {
+      maxValue = value;
+      max = index;
+    }
+  }
+  return max;
+}
+
+function scan(values, compare) {
+  const index = leastIndex(values, compare);
+  return index < 0 ? undefined : index;
+}
+
+var shuffle$1 = shuffler(Math.random);
+
+function shuffler(random) {
+  return function shuffle(array, i0 = 0, i1 = array.length) {
+    let m = i1 - (i0 = +i0);
+    while (m) {
+      const i = random() * m-- | 0, t = array[m + i0];
+      array[m + i0] = array[i + i0];
+      array[i + i0] = t;
+    }
+    return array;
+  };
+}
+
+function sum$1(values, valueof) {
+  let sum = 0;
+  if (valueof === undefined) {
+    for (let value of values) {
+      if (value = +value) {
+        sum += value;
+      }
+    }
+  } else {
+    let index = -1;
+    for (let value of values) {
+      if (value = +valueof(value, ++index, values)) {
+        sum += value;
+      }
+    }
+  }
+  return sum;
+}
+
+function transpose(matrix) {
+  if (!(n = matrix.length)) return [];
+  for (var i = -1, m = min$2(matrix, length$2), transpose = new Array(m); ++i 
< m;) {
+    for (var j = -1, n, row = transpose[i] = new Array(n); ++j < n;) {
+      row[j] = matrix[j][i];
+    }
+  }
+  return transpose;
+}
+
+function length$2(d) {
+  return d.length;
+}
+
+function zip() {
+  return transpose(arguments);
+}
+
+function every(values, test) {
+  if (typeof test !== "function") throw new TypeError("test is not a 
function");
+  let index = -1;
+  for (const value of values) {
+    if (!test(value, ++index, values)) {
+      return false;
+    }
+  }
+  return true;
+}
+
+function some(values, test) {
+  if (typeof test !== "function") throw new TypeError("test is not a 
function");
+  let index = -1;
+  for (const value of values) {
+    if (test(value, ++index, values)) {
+      return true;
+    }
+  }
+  return false;
+}
+
+function filter$1(values, test) {
+  if (typeof test !== "function") throw new TypeError("test is not a 
function");
+  const array = [];
+  let index = -1;
+  for (const value of values) {
+    if (test(value, ++index, values)) {
+      array.push(value);
+    }
+  }
+  return array;
+}
+
+function map$1(values, mapper) {
+  if (typeof values[Symbol.iterator] !== "function") throw new 
TypeError("values is not iterable");
+  if (typeof mapper !== "function") throw new TypeError("mapper is not a 
function");
+  return Array.from(values, (value, index) => mapper(value, index, values));
+}
+
+function reduce(values, reducer, value) {
+  if (typeof reducer !== "function") throw new TypeError("reducer is not a 
function");
+  const iterator = values[Symbol.iterator]();
+  let done, next, index = -1;
+  if (arguments.length < 3) {
+    ({done, value} = iterator.next());
+    if (done) return;
+    ++index;
+  }
+  while (({done, value: next} = iterator.next()), !done) {
+    value = reducer(value, next, ++index, values);
+  }
+  return value;
+}
+
+function reverse$1(values) {
+  if (typeof values[Symbol.iterator] !== "function") throw new 
TypeError("values is not iterable");
+  return Array.from(values).reverse();
+}
+
+function difference(values, ...others) {
+  values = new Set(values);
+  for (const other of others) {
+    for (const value of other) {
+      values.delete(value);
+    }
+  }
+  return values;
+}
+
+function disjoint(values, other) {
+  const iterator = other[Symbol.iterator](), set = new Set();
+  for (const v of values) {
+    if (set.has(v)) return false;
+    let value, done;
+    while (({value, done} = iterator.next())) {
+      if (done) break;
+      if (Object.is(v, value)) return false;
+      set.add(value);
+    }
+  }
+  return true;
+}
+
+function set$2(values) {
+  return values instanceof Set ? values : new Set(values);
+}
+
+function intersection(values, ...others) {
+  values = new Set(values);
+  others = others.map(set$2);
+  out: for (const value of values) {
+    for (const other of others) {
+      if (!other.has(value)) {
+        values.delete(value);
+        continue out;
+      }
+    }
+  }
+  return values;
+}
+
+function superset(values, other) {
+  const iterator = values[Symbol.iterator](), set = new Set();
+  for (const o of other) {
+    if (set.has(o)) continue;
+    let value, done;
+    while (({value, done} = iterator.next())) {
+      if (done) return false;
+      set.add(value);
+      if (Object.is(o, value)) break;
+    }
+  }
+  return true;
+}
+
+function subset(values, other) {
+  return superset(other, values);
+}
+
+function union(...others) {
+  const set = new Set();
+  for (const other of others) {
+    for (const o of other) {
+      set.add(o);
+    }
+  }
+  return set;
+}
+
+var slice$3 = Array.prototype.slice;
+
+function identity$8(x) {
+  return x;
+}
+
+var top = 1,
+    right = 2,
+    bottom = 3,
+    left = 4,
+    epsilon$5 = 1e-6;
+
+function translateX(x) {
+  return "translate(" + x + ",0)";
+}
+
+function translateY(y) {
+  return "translate(0," + y + ")";
+}
+
+function number$2(scale) {
+  return d => +scale(d);
+}
+
+function center$1(scale, offset) {
+  offset = Math.max(0, scale.bandwidth() - offset * 2) / 2;
+  if (scale.round()) offset = Math.round(offset);
+  return d => +scale(d) + offset;
+}
+
+function entering() {
+  return !this.__axis;
+}
+
+function axis(orient, scale) {
+  var tickArguments = [],
+      tickValues = null,
+      tickFormat = null,
+      tickSizeInner = 6,
+      tickSizeOuter = 6,
+      tickPadding = 3,
+      offset = typeof window !== "undefined" && window.devicePixelRatio > 1 ? 
0 : 0.5,
+      k = orient === top || orient === left ? -1 : 1,
+      x = orient === left || orient === right ? "x" : "y",
+      transform = orient === top || orient === bottom ? translateX : 
translateY;
+
+  function axis(context) {
+    var values = tickValues == null ? (scale.ticks ? scale.ticks.apply(scale, 
tickArguments) : scale.domain()) : tickValues,
+        format = tickFormat == null ? (scale.tickFormat ? 
scale.tickFormat.apply(scale, tickArguments) : identity$8) : tickFormat,
+        spacing = Math.max(tickSizeInner, 0) + tickPadding,
+        range = scale.range(),
+        range0 = +range[0] + offset,
+        range1 = +range[range.length - 1] + offset,
+        position = (scale.bandwidth ? center$1 : number$2)(scale.copy(), 
offset),
+        selection = context.selection ? context.selection() : context,
+        path = selection.selectAll(".domain").data([null]),
+        tick = selection.selectAll(".tick").data(values, scale).order(),
+        tickExit = tick.exit(),
+        tickEnter = tick.enter().append("g").attr("class", "tick"),
+        line = tick.select("line"),
+        text = tick.select("text");
+
+    path = path.merge(path.enter().insert("path", ".tick")
+        .attr("class", "domain")
+        .attr("stroke", "currentColor"));
+
+    tick = tick.merge(tickEnter);
+
+    line = line.merge(tickEnter.append("line")
+        .attr("stroke", "currentColor")
+        .attr(x + "2", k * tickSizeInner));
+
+    text = text.merge(tickEnter.append("text")
+        .attr("fill", "currentColor")
+        .attr(x, k * spacing)
+        .attr("dy", orient === top ? "0em" : orient === bottom ? "0.71em" : 
"0.32em"));
+
+    if (context !== selection) {
+      path = path.transition(context);
+      tick = tick.transition(context);
+      line = line.transition(context);
+      text = text.transition(context);
+
+      tickExit = tickExit.transition(context)
+          .attr("opacity", epsilon$5)
+          .attr("transform", function(d) { return isFinite(d = position(d)) ? 
transform(d + offset) : this.getAttribute("transform"); });
+
+      tickEnter
+          .attr("opacity", epsilon$5)
+          .attr("transform", function(d) { var p = this.parentNode.__axis; 
return transform((p && isFinite(p = p(d)) ? p : position(d)) + offset); });
+    }
+
+    tickExit.remove();
+
+    path
+        .attr("d", orient === left || orient === right
+            ? (tickSizeOuter ? "M" + k * tickSizeOuter + "," + range0 + "H" + 
offset + "V" + range1 + "H" + k * tickSizeOuter : "M" + offset + "," + range0 + 
"V" + range1)
+            : (tickSizeOuter ? "M" + range0 + "," + k * tickSizeOuter + "V" + 
offset + "H" + range1 + "V" + k * tickSizeOuter : "M" + range0 + "," + offset + 
"H" + range1));
+
+    tick
+        .attr("opacity", 1)
+        .attr("transform", function(d) { return transform(position(d) + 
offset); });
+
+    line
+        .attr(x + "2", k * tickSizeInner);
+
+    text
+        .attr(x, k * spacing)
+        .text(format);
+
+    selection.filter(entering)
+        .attr("fill", "none")
+        .attr("font-size", 10)
+        .attr("font-family", "sans-serif")
+        .attr("text-anchor", orient === right ? "start" : orient === left ? 
"end" : "middle");
+
+    selection
+        .each(function() { this.__axis = position; });
+  }
+
+  axis.scale = function(_) {
+    return arguments.length ? (scale = _, axis) : scale;
+  };
+
+  axis.ticks = function() {
+    return tickArguments = slice$3.call(arguments), axis;
+  };
+
+  axis.tickArguments = function(_) {
+    return arguments.length ? (tickArguments = _ == null ? [] : 
slice$3.call(_), axis) : tickArguments.slice();
+  };
+
+  axis.tickValues = function(_) {
+    return arguments.length ? (tickValues = _ == null ? null : 
slice$3.call(_), axis) : tickValues && tickValues.slice();
+  };
+
+  axis.tickFormat = function(_) {
+    return arguments.length ? (tickFormat = _, axis) : tickFormat;
+  };
+
+  axis.tickSize = function(_) {
+    return arguments.length ? (tickSizeInner = tickSizeOuter = +_, axis) : 
tickSizeInner;
+  };
+
+  axis.tickSizeInner = function(_) {
+    return arguments.length ? (tickSizeInner = +_, axis) : tickSizeInner;
+  };
+
+  axis.tickSizeOuter = function(_) {
+    return arguments.length ? (tickSizeOuter = +_, axis) : tickSizeOuter;
+  };
+
+  axis.tickPadding = function(_) {
+    return arguments.length ? (tickPadding = +_, axis) : tickPadding;
+  };
+
+  axis.offset = function(_) {
+    return arguments.length ? (offset = +_, axis) : offset;
+  };
+
+  return axis;
+}
+
+function axisTop(scale) {
+  return axis(top, scale);
+}
+
+function axisRight(scale) {
+  return axis(right, scale);
+}
+
+function axisBottom(scale) {
+  return axis(bottom, scale);
+}
+
+function axisLeft(scale) {
+  return axis(left, scale);
+}
+
+var noop$3 = {value: () => {}};
+
+function dispatch() {
+  for (var i = 0, n = arguments.length, _ = {}, t; i < n; ++i) {
+    if (!(t = arguments[i] + "") || (t in _) || /[\s.]/.test(t)) throw new 
Error("illegal type: " + t);
+    _[t] = [];
+  }
+  return new Dispatch(_);
+}
+
+function Dispatch(_) {
+  this._ = _;
+}
+
+function parseTypenames$1(typenames, types) {
+  return typenames.trim().split(/^|\s+/).map(function(t) {
+    var name = "", i = t.indexOf(".");
+    if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);
+    if (t && !types.hasOwnProperty(t)) throw new Error("unknown type: " + t);
+    return {type: t, name: name};
+  });
+}
+
+Dispatch.prototype = dispatch.prototype = {
+  constructor: Dispatch,
+  on: function(typename, callback) {
+    var _ = this._,
+        T = parseTypenames$1(typename + "", _),
+        t,
+        i = -1,
+        n = T.length;
+
+    // If no callback was specified, return the callback of the given type and 
name.
+    if (arguments.length < 2) {
+      while (++i < n) if ((t = (typename = T[i]).type) && (t = get$1(_[t], 
typename.name))) return t;
+      return;
+    }
+
+    // If a type was specified, set the callback for the given type and name.
+    // Otherwise, if a null callback was specified, remove callbacks of the 
given name.
+    if (callback != null && typeof callback !== "function") throw new 
Error("invalid callback: " + callback);
+    while (++i < n) {
+      if (t = (typename = T[i]).type) _[t] = set$1(_[t], typename.name, 
callback);
+      else if (callback == null) for (t in _) _[t] = set$1(_[t], 
typename.name, null);
+    }
+
+    return this;
+  },
+  copy: function() {
+    var copy = {}, _ = this._;
+    for (var t in _) copy[t] = _[t].slice();
+    return new Dispatch(copy);
+  },
+  call: function(type, that) {
+    if ((n = arguments.length - 2) > 0) for (var args = new Array(n), i = 0, 
n, t; i < n; ++i) args[i] = arguments[i + 2];
+    if (!this._.hasOwnProperty(type)) throw new Error("unknown type: " + type);
+    for (t = this._[type], i = 0, n = t.length; i < n; ++i) 
t[i].value.apply(that, args);
+  },
+  apply: function(type, that, args) {
+    if (!this._.hasOwnProperty(type)) throw new Error("unknown type: " + type);
+    for (var t = this._[type], i = 0, n = t.length; i < n; ++i) 
t[i].value.apply(that, args);
+  }
+};
+
+function get$1(type, name) {
+  for (var i = 0, n = type.length, c; i < n; ++i) {
+    if ((c = type[i]).name === name) {
+      return c.value;
+    }
+  }
+}
+
+function set$1(type, name, callback) {
+  for (var i = 0, n = type.length; i < n; ++i) {
+    if (type[i].name === name) {
+      type[i] = noop$3, type = type.slice(0, i).concat(type.slice(i + 1));
+      break;
+    }
+  }
+  if (callback != null) type.push({name: name, value: callback});
+  return type;
+}
+
+var xhtml = "http://www.w3.org/1999/xhtml";;
+
+var namespaces = {
+  svg: "http://www.w3.org/2000/svg";,
+  xhtml: xhtml,
+  xlink: "http://www.w3.org/1999/xlink";,
+  xml: "http://www.w3.org/XML/1998/namespace";,
+  xmlns: "http://www.w3.org/2000/xmlns/";
+};
+
+function namespace(name) {
+  var prefix = name += "", i = prefix.indexOf(":");
+  if (i >= 0 && (prefix = name.slice(0, i)) !== "xmlns") name = name.slice(i + 
1);
+  return namespaces.hasOwnProperty(prefix) ? {space: namespaces[prefix], 
local: name} : name; // eslint-disable-line no-prototype-builtins
+}
+
+function creatorInherit(name) {
+  return function() {
+    var document = this.ownerDocument,
+        uri = this.namespaceURI;
+    return uri === xhtml && document.documentElement.namespaceURI === xhtml
+        ? document.createElement(name)
+        : document.createElementNS(uri, name);
+  };
+}
+
+function creatorFixed(fullname) {
+  return function() {
+    return this.ownerDocument.createElementNS(fullname.space, fullname.local);
+  };
+}
+
+function creator(name) {
+  var fullname = namespace(name);
+  return (fullname.local
+      ? creatorFixed
+      : creatorInherit)(fullname);
+}
+
+function none$2() {}
+
+function selector(selector) {
+  return selector == null ? none$2 : function() {
+    return this.querySelector(selector);
+  };
+}
+
+function selection_select(select) {
+  if (typeof select !== "function") select = selector(select);
+
+  for (var groups = this._groups, m = groups.length, subgroups = new Array(m), 
j = 0; j < m; ++j) {
+    for (var group = groups[j], n = group.length, subgroup = subgroups[j] = 
new Array(n), node, subnode, i = 0; i < n; ++i) {
+      if ((node = group[i]) && (subnode = select.call(node, node.__data__, i, 
group))) {
+        if ("__data__" in node) subnode.__data__ = node.__data__;
+        subgroup[i] = subnode;
+      }
+    }
+  }
+
+  return new Selection$1(subgroups, this._parents);
+}
+
+function array$4(x) {
+  return typeof x === "object" && "length" in x
+    ? x // Array, TypedArray, NodeList, array-like
+    : Array.from(x); // Map, Set, iterable, string, or anything else
+}
+
+function empty$1() {
+  return [];
+}
+
+function selectorAll(selector) {
+  return selector == null ? empty$1 : function() {
+    return this.querySelectorAll(selector);
+  };
+}
+
+function arrayAll(select) {
+  return function() {
+    var group = select.apply(this, arguments);
+    return group == null ? [] : array$4(group);
+  };
+}
+
+function selection_selectAll(select) {
+  if (typeof select === "function") select = arrayAll(select);
+  else select = selectorAll(select);
+
+  for (var groups = this._groups, m = groups.length, subgroups = [], parents = 
[], j = 0; j < m; ++j) {
+    for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {
+      if (node = group[i]) {
+        subgroups.push(select.call(node, node.__data__, i, group));
+        parents.push(node);
+      }
+    }
+  }
+
+  return new Selection$1(subgroups, parents);
+}
+
+function matcher(selector) {
+  return function() {
+    return this.matches(selector);
+  };
+}
+
+function childMatcher(selector) {
+  return function(node) {
+    return node.matches(selector);
+  };
+}
+
+var find$1 = Array.prototype.find;
+
+function childFind(match) {
+  return function() {
+    return find$1.call(this.children, match);
+  };
+}
+
+function childFirst() {
+  return this.firstElementChild;
+}
+
+function selection_selectChild(match) {
+  return this.select(match == null ? childFirst
+      : childFind(typeof match === "function" ? match : childMatcher(match)));
+}
+
+var filter = Array.prototype.filter;
+
+function children() {
+  return this.children;
+}
+
+function childrenFilter(match) {
+  return function() {
+    return filter.call(this.children, match);
+  };
+}
+
+function selection_selectChildren(match) {
+  return this.selectAll(match == null ? children
+      : childrenFilter(typeof match === "function" ? match : 
childMatcher(match)));
+}
+
+function selection_filter(match) {
+  if (typeof match !== "function") match = matcher(match);
+
+  for (var groups = this._groups, m = groups.length, subgroups = new Array(m), 
j = 0; j < m; ++j) {
+    for (var group = groups[j], n = group.length, subgroup = subgroups[j] = 
[], node, i = 0; i < n; ++i) {
+      if ((node = group[i]) && match.call(node, node.__data__, i, group)) {
+        subgroup.push(node);
+      }
+    }
+  }
+
+  return new Selection$1(subgroups, this._parents);
+}
+
+function sparse(update) {
+  return new Array(update.length);
+}
+
+function selection_enter() {
+  return new Selection$1(this._enter || this._groups.map(sparse), 
this._parents);
+}
+
+function EnterNode(parent, datum) {
+  this.ownerDocument = parent.ownerDocument;
+  this.namespaceURI = parent.namespaceURI;
+  this._next = null;
+  this._parent = parent;
+  this.__data__ = datum;
+}
+
+EnterNode.prototype = {
+  constructor: EnterNode,
+  appendChild: function(child) { return this._parent.insertBefore(child, 
this._next); },
+  insertBefore: function(child, next) { return 
this._parent.insertBefore(child, next); },
+  querySelector: function(selector) { return 
this._parent.querySelector(selector); },
+  querySelectorAll: function(selector) { return 
this._parent.querySelectorAll(selector); }
+};
+
+function constant$a(x) {
+  return function() {
+    return x;
+  };
+}
+
+function bindIndex(parent, group, enter, update, exit, data) {
+  var i = 0,
+      node,
+      groupLength = group.length,
+      dataLength = data.length;
+
+  // Put any non-null nodes that fit into update.
+  // Put any null nodes into enter.
+  // Put any remaining data into enter.
+  for (; i < dataLength; ++i) {
+    if (node = group[i]) {
+      node.__data__ = data[i];
+      update[i] = node;
+    } else {
+      enter[i] = new EnterNode(parent, data[i]);
+    }
+  }
+
+  // Put any non-null nodes that don’t fit into exit.
+  for (; i < groupLength; ++i) {
+    if (node = group[i]) {
+      exit[i] = node;
+    }
+  }
+}
+
+function bindKey(parent, group, enter, update, exit, data, key) {
+  var i,
+      node,
+      nodeByKeyValue = new Map,
+      groupLength = group.length,
+      dataLength = data.length,
+      keyValues = new Array(groupLength),
+      keyValue;
+
+  // Compute the key for each node.
+  // If multiple nodes have the same key, the duplicates are added to exit.
+  for (i = 0; i < groupLength; ++i) {
+    if (node = group[i]) {
+      keyValues[i] = keyValue = key.call(node, node.__data__, i, group) + "";
+      if (nodeByKeyValue.has(keyValue)) {
+        exit[i] = node;
+      } else {
+        nodeByKeyValue.set(keyValue, node);
+      }
+    }
+  }
+
+  // Compute the key for each datum.
+  // If there a node associated with this key, join and add it to update.
+  // If there is not (or the key is a duplicate), add it to enter.
+  for (i = 0; i < dataLength; ++i) {
+    keyValue = key.call(parent, data[i], i, data) + "";
+    if (node = nodeByKeyValue.get(keyValue)) {
+      update[i] = node;
+      node.__data__ = data[i];
+      nodeByKeyValue.delete(keyValue);
+    } else {
+      enter[i] = new EnterNode(parent, data[i]);
+    }
+  }
+
+  // Add any remaining nodes that were not bound to data to exit.
+  for (i = 0; i < groupLength; ++i) {
+    if ((node = group[i]) && (nodeByKeyValue.get(keyValues[i]) === node)) {
+      exit[i] = node;
+    }
+  }
+}
+
+function datum(node) {
+  return node.__data__;
+}
+
+function selection_data(value, key) {
+  if (!arguments.length) return Array.from(this, datum);
+
+  var bind = key ? bindKey : bindIndex,
+      parents = this._parents,
+      groups = this._groups;
+
+  if (typeof value !== "function") value = constant$a(value);
+
+  for (var m = groups.length, update = new Array(m), enter = new Array(m), 
exit = new Array(m), j = 0; j < m; ++j) {
+    var parent = parents[j],
+        group = groups[j],
+        groupLength = group.length,
+        data = array$4(value.call(parent, parent && parent.__data__, j, 
parents)),
+        dataLength = data.length,
+        enterGroup = enter[j] = new Array(dataLength),
+        updateGroup = update[j] = new Array(dataLength),
+        exitGroup = exit[j] = new Array(groupLength);
+
+    bind(parent, group, enterGroup, updateGroup, exitGroup, data, key);
+
+    // Now connect the enter nodes to their following update node, such that
+    // appendChild can insert the materialized enter node before this node,
+    // rather than at the end of the parent node.
+    for (var i0 = 0, i1 = 0, previous, next; i0 < dataLength; ++i0) {
+      if (previous = enterGroup[i0]) {
+        if (i0 >= i1) i1 = i0 + 1;
+        while (!(next = updateGroup[i1]) && ++i1 < dataLength);
+        previous._next = next || null;
+      }
+    }
+  }
+
+  update = new Selection$1(update, parents);
+  update._enter = enter;
+  update._exit = exit;
+  return update;
+}
+
+function selection_exit() {
+  return new Selection$1(this._exit || this._groups.map(sparse), 
this._parents);
+}
+
+function selection_join(onenter, onupdate, onexit) {
+  var enter = this.enter(), update = this, exit = this.exit();
+  enter = typeof onenter === "function" ? onenter(enter) : 
enter.append(onenter + "");
+  if (onupdate != null) update = onupdate(update);
+  if (onexit == null) exit.remove(); else onexit(exit);
+  return enter && update ? enter.merge(update).order() : update;
+}
+
+function selection_merge(selection) {
+  if (!(selection instanceof Selection$1)) throw new Error("invalid merge");
+
+  for (var groups0 = this._groups, groups1 = selection._groups, m0 = 
groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new 
Array(m0), j = 0; j < m; ++j) {
+    for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, 
merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {
+      if (node = group0[i] || group1[i]) {
+        merge[i] = node;
+      }
+    }
+  }
+
+  for (; j < m0; ++j) {
+    merges[j] = groups0[j];
+  }
+
+  return new Selection$1(merges, this._parents);
+}
+
+function selection_order() {
+
+  for (var groups = this._groups, j = -1, m = groups.length; ++j < m;) {
+    for (var group = groups[j], i = group.length - 1, next = group[i], node; 
--i >= 0;) {
+      if (node = group[i]) {
+        if (next && node.compareDocumentPosition(next) ^ 4) 
next.parentNode.insertBefore(node, next);
+        next = node;
+      }
+    }
+  }
+
+  return this;
+}
+
+function selection_sort(compare) {
+  if (!compare) compare = ascending$2;
+
+  function compareNode(a, b) {
+    return a && b ? compare(a.__data__, b.__data__) : !a - !b;
+  }
+
+  for (var groups = this._groups, m = groups.length, sortgroups = new 
Array(m), j = 0; j < m; ++j) {
+    for (var group = groups[j], n = group.length, sortgroup = sortgroups[j] = 
new Array(n), node, i = 0; i < n; ++i) {
+      if (node = group[i]) {
+        sortgroup[i] = node;
+      }
+    }
+    sortgroup.sort(compareNode);
+  }
+
+  return new Selection$1(sortgroups, this._parents).order();
+}
+
+function ascending$2(a, b) {
+  return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;
+}
+
+function selection_call() {
+  var callback = arguments[0];
+  arguments[0] = this;
+  callback.apply(null, arguments);
+  return this;
+}
+
+function selection_nodes() {
+  return Array.from(this);
+}
+
+function selection_node() {
+
+  for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {
+    for (var group = groups[j], i = 0, n = group.length; i < n; ++i) {
+      var node = group[i];
+      if (node) return node;
+    }
+  }
+
+  return null;
+}
+
+function selection_size() {
+  let size = 0;
+  for (const node of this) ++size; // eslint-disable-line no-unused-vars
+  return size;
+}
+
+function selection_empty() {
+  return !this.node();
+}
+
+function selection_each(callback) {
+
+  for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {
+    for (var group = groups[j], i = 0, n = group.length, node; i < n; ++i) {
+      if (node = group[i]) callback.call(node, node.__data__, i, group);
+    }
+  }
+
+  return this;
+}
+
+function attrRemove$1(name) {
+  return function() {
+    this.removeAttribute(name);
+  };
+}
+
+function attrRemoveNS$1(fullname) {
+  return function() {
+    this.removeAttributeNS(fullname.space, fullname.local);
+  };
+}
+
+function attrConstant$1(name, value) {
+  return function() {
+    this.setAttribute(name, value);
+  };
+}
+
+function attrConstantNS$1(fullname, value) {
+  return function() {
+    this.setAttributeNS(fullname.space, fullname.local, value);
+  };
+}
+
+function attrFunction$1(name, value) {
+  return function() {
+    var v = value.apply(this, arguments);
+    if (v == null) this.removeAttribute(name);
+    else this.setAttribute(name, v);
+  };
+}
+
+function attrFunctionNS$1(fullname, value) {
+  return function() {
+    var v = value.apply(this, arguments);
+    if (v == null) this.removeAttributeNS(fullname.space, fullname.local);
+    else this.setAttributeNS(fullname.space, fullname.local, v);
+  };
+}
+
+function selection_attr(name, value) {
+  var fullname = namespace(name);
+
+  if (arguments.length < 2) {
+    var node = this.node();
+    return fullname.local
+        ? node.getAttributeNS(fullname.space, fullname.local)
+        : node.getAttribute(fullname);
+  }
+
+  return this.each((value == null
+      ? (fullname.local ? attrRemoveNS$1 : attrRemove$1) : (typeof value === 
"function"
+      ? (fullname.local ? attrFunctionNS$1 : attrFunction$1)
+      : (fullname.local ? attrConstantNS$1 : attrConstant$1)))(fullname, 
value));
+}
+
+function defaultView(node) {
+  return (node.ownerDocument && node.ownerDocument.defaultView) // node is a 
Node
+      || (node.document && node) // node is a Window
+      || node.defaultView; // node is a Document
+}
+
+function styleRemove$1(name) {
+  return function() {
+    this.style.removeProperty(name);
+  };
+}
+
+function styleConstant$1(name, value, priority) {
+  return function() {
+    this.style.setProperty(name, value, priority);
+  };
+}
+
+function styleFunction$1(name, value, priority) {
+  return function() {
+    var v = value.apply(this, arguments);
+    if (v == null) this.style.removeProperty(name);
+    else this.style.setProperty(name, v, priority);
+  };
+}
+
+function selection_style(name, value, priority) {
+  return arguments.length > 1
+      ? this.each((value == null
+            ? styleRemove$1 : typeof value === "function"
+            ? styleFunction$1
+            : styleConstant$1)(name, value, priority == null ? "" : priority))
+      : styleValue(this.node(), name);
+}
+
+function styleValue(node, name) {
+  return node.style.getPropertyValue(name)
+      || defaultView(node).getComputedStyle(node, null).getPropertyValue(name);
+}
+
+function propertyRemove(name) {
+  return function() {
+    delete this[name];
+  };
+}
+
+function propertyConstant(name, value) {
+  return function() {
+    this[name] = value;
+  };
+}
+
+function propertyFunction(name, value) {
+  return function() {
+    var v = value.apply(this, arguments);
+    if (v == null) delete this[name];
+    else this[name] = v;
+  };
+}
+
+function selection_property(name, value) {
+  return arguments.length > 1
+      ? this.each((value == null
+          ? propertyRemove : typeof value === "function"
+          ? propertyFunction
+          : propertyConstant)(name, value))
+      : this.node()[name];
+}
+
+function classArray(string) {
+  return string.trim().split(/^|\s+/);
+}
+
+function classList(node) {
+  return node.classList || new ClassList(node);
+}
+
+function ClassList(node) {
+  this._node = node;
+  this._names = classArray(node.getAttribute("class") || "");
+}
+
+ClassList.prototype = {
+  add: function(name) {
+    var i = this._names.indexOf(name);
+    if (i < 0) {
+      this._names.push(name);
+      this._node.setAttribute("class", this._names.join(" "));
+    }
+  },
+  remove: function(name) {
+    var i = this._names.indexOf(name);
+    if (i >= 0) {
+      this._names.splice(i, 1);
+      this._node.setAttribute("class", this._names.join(" "));
+    }
+  },
+  contains: function(name) {
+    return this._names.indexOf(name) >= 0;
+  }
+};
+
+function classedAdd(node, names) {
+  var list = classList(node), i = -1, n = names.length;
+  while (++i < n) list.add(names[i]);
+}
+
+function classedRemove(node, names) {
+  var list = classList(node), i = -1, n = names.length;
+  while (++i < n) list.remove(names[i]);
+}
+
+function classedTrue(names) {
+  return function() {
+    classedAdd(this, names);
+  };
+}
+
+function classedFalse(names) {
+  return function() {
+    classedRemove(this, names);
+  };
+}
+
+function classedFunction(names, value) {
+  return function() {
+    (value.apply(this, arguments) ? classedAdd : classedRemove)(this, names);
+  };
+}
+
+function selection_classed(name, value) {
+  var names = classArray(name + "");
+
+  if (arguments.length < 2) {
+    var list = classList(this.node()), i = -1, n = names.length;
+    while (++i < n) if (!list.contains(names[i])) return false;
+    return true;
+  }
+
+  return this.each((typeof value === "function"
+      ? classedFunction : value
+      ? classedTrue
+      : classedFalse)(names, value));
+}
+
+function textRemove() {
+  this.textContent = "";
+}
+
+function textConstant$1(value) {
+  return function() {
+    this.textContent = value;
+  };
+}
+
+function textFunction$1(value) {
+  return function() {
+    var v = value.apply(this, arguments);
+    this.textContent = v == null ? "" : v;
+  };
+}
+
+function selection_text(value) {
+  return arguments.length
+      ? this.each(value == null
+          ? textRemove : (typeof value === "function"
+          ? textFunction$1
+          : textConstant$1)(value))
+      : this.node().textContent;
+}
+
+function htmlRemove() {
+  this.innerHTML = "";
+}
+
+function htmlConstant(value) {
+  return function() {
+    this.innerHTML = value;
+  };
+}
+
+function htmlFunction(value) {
+  return function() {
+    var v = value.apply(this, arguments);
+    this.innerHTML = v == null ? "" : v;
+  };
+}
+
+function selection_html(value) {
+  return arguments.length
+      ? this.each(value == null
+          ? htmlRemove : (typeof value === "function"
+          ? htmlFunction
+          : htmlConstant)(value))
+      : this.node().innerHTML;
+}
+
+function raise() {
+  if (this.nextSibling) this.parentNode.appendChild(this);
+}
+
+function selection_raise() {
+  return this.each(raise);
+}
+
+function lower() {
+  if (this.previousSibling) this.parentNode.insertBefore(this, 
this.parentNode.firstChild);
+}
+
+function selection_lower() {
+  return this.each(lower);
+}
+
+function selection_append(name) {
+  var create = typeof name === "function" ? name : creator(name);
+  return this.select(function() {
+    return this.appendChild(create.apply(this, arguments));
+  });
+}
+
+function constantNull() {
+  return null;
+}
+
+function selection_insert(name, before) {
+  var create = typeof name === "function" ? name : creator(name),
+      select = before == null ? constantNull : typeof before === "function" ? 
before : selector(before);
+  return this.select(function() {
+    return this.insertBefore(create.apply(this, arguments), select.apply(this, 
arguments) || null);
+  });
+}
+
+function remove() {
+  var parent = this.parentNode;
+  if (parent) parent.removeChild(this);
+}
+
+function selection_remove() {
+  return this.each(remove);
+}
+
+function selection_cloneShallow() {
+  var clone = this.cloneNode(false), parent = this.parentNode;
+  return parent ? parent.insertBefore(clone, this.nextSibling) : clone;
+}
+
+function selection_cloneDeep() {
+  var clone = this.cloneNode(true), parent = this.parentNode;
+  return parent ? parent.insertBefore(clone, this.nextSibling) : clone;
+}
+
+function selection_clone(deep) {
+  return this.select(deep ? selection_cloneDeep : selection_cloneShallow);
+}
+
+function selection_datum(value) {
+  return arguments.length
+      ? this.property("__data__", value)
+      : this.node().__data__;
+}
+
+function contextListener(listener) {
+  return function(event) {
+    listener.call(this, event, this.__data__);
+  };
+}
+
+function parseTypenames(typenames) {
+  return typenames.trim().split(/^|\s+/).map(function(t) {
+    var name = "", i = t.indexOf(".");
+    if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);
+    return {type: t, name: name};
+  });
+}
+
+function onRemove(typename) {
+  return function() {
+    var on = this.__on;
+    if (!on) return;
+    for (var j = 0, i = -1, m = on.length, o; j < m; ++j) {
+      if (o = on[j], (!typename.type || o.type === typename.type) && o.name 
=== typename.name) {
+        this.removeEventListener(o.type, o.listener, o.options);
+      } else {
+        on[++i] = o;
+      }
+    }
+    if (++i) on.length = i;
+    else delete this.__on;
+  };
+}
+
+function onAdd(typename, value, options) {
+  return function() {
+    var on = this.__on, o, listener = contextListener(value);
+    if (on) for (var j = 0, m = on.length; j < m; ++j) {
+      if ((o = on[j]).type === typename.type && o.name === typename.name) {
+        this.removeEventListener(o.type, o.listener, o.options);
+        this.addEventListener(o.type, o.listener = listener, o.options = 
options);
+        o.value = value;
+        return;
+      }
+    }
+    this.addEventListener(typename.type, listener, options);
+    o = {type: typename.type, name: typename.name, value: value, listener: 
listener, options: options};
+    if (!on) this.__on = [o];
+    else on.push(o);
+  };
+}
+
+function selection_on(typename, value, options) {
+  var typenames = parseTypenames(typename + ""), i, n = typenames.length, t;
+
+  if (arguments.length < 2) {
+    var on = this.node().__on;
+    if (on) for (var j = 0, m = on.length, o; j < m; ++j) {
+      for (i = 0, o = on[j]; i < n; ++i) {
+        if ((t = typenames[i]).type === o.type && t.name === o.name) {
+          return o.value;
+        }
+      }
+    }
+    return;
+  }
+
+  on = value ? onAdd : onRemove;
+  for (i = 0; i < n; ++i) this.each(on(typenames[i], value, options));
+  return this;
+}
+
+function dispatchEvent(node, type, params) {
+  var window = defaultView(node),
+      event = window.CustomEvent;
+
+  if (typeof event === "function") {
+    event = new event(type, params);
+  } else {
+    event = window.document.createEvent("Event");
+    if (params) event.initEvent(type, params.bubbles, params.cancelable), 
event.detail = params.detail;
+    else event.initEvent(type, false, false);
+  }
+
+  node.dispatchEvent(event);
+}
+
+function dispatchConstant(type, params) {
+  return function() {
+    return dispatchEvent(this, type, params);
+  };
+}
+
+function dispatchFunction(type, params) {
+  return function() {
+    return dispatchEvent(this, type, params.apply(this, arguments));
+  };
+}
+
+function selection_dispatch(type, params) {
+  return this.each((typeof params === "function"
+      ? dispatchFunction
+      : dispatchConstant)(type, params));
+}
+
+function* selection_iterator() {
+  for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {
+    for (var group = groups[j], i = 0, n = group.length, node; i < n; ++i) {
+      if (node = group[i]) yield node;
+    }
+  }
+}
+
+var root$1 = [null];
+
+function Selection$1(groups, parents) {
+  this._groups = groups;
+  this._parents = parents;
+}
+
+function selection() {
+  return new Selection$1([[document.documentElement]], root$1);
+}
+
+function selection_selection() {
+  return this;
+}
+
+Selection$1.prototype = selection.prototype = {
+  constructor: Selection$1,
+  select: selection_select,
+  selectAll: selection_selectAll,
+  selectChild: selection_selectChild,
+  selectChildren: selection_selectChildren,
+  filter: selection_filter,
+  data: selection_data,
+  enter: selection_enter,
+  exit: selection_exit,
+  join: selection_join,
+  merge: selection_merge,
+  selection: selection_selection,
+  order: selection_order,
+  sort: selection_sort,
+  call: selection_call,
+  nodes: selection_nodes,
+  node: selection_node,
+  size: selection_size,
+  empty: selection_empty,
+  each: selection_each,
+  attr: selection_attr,
+  style: selection_style,
+  property: selection_property,
+  classed: selection_classed,
+  text: selection_text,
+  html: selection_html,
+  raise: selection_raise,
+  lower: selection_lower,
+  append: selection_append,
+  insert: selection_insert,
+  remove: selection_remove,
+  clone: selection_clone,
+  datum: selection_datum,
+  on: selection_on,
+  dispatch: selection_dispatch,
+  [Symbol.iterator]: selection_iterator
+};
+
+function select(selector) {
+  return typeof selector === "string"
+      ? new Selection$1([[document.querySelector(selector)]], 
[document.documentElement])
+      : new Selection$1([[selector]], root$1);
+}
+
+function create$1(name) {
+  return select(creator(name).call(document.documentElement));
+}
+
+var nextId = 0;
+
+function local$1() {
+  return new Local;
+}
+
+function Local() {
+  this._ = "@" + (++nextId).toString(36);
+}
+
+Local.prototype = local$1.prototype = {
+  constructor: Local,
+  get: function(node) {
+    var id = this._;
+    while (!(id in node)) if (!(node = node.parentNode)) return;
+    return node[id];
+  },
+  set: function(node, value) {
+    return node[this._] = value;
+  },
+  remove: function(node) {
+    return this._ in node && delete node[this._];
+  },
+  toString: function() {
+    return this._;
+  }
+};
+
+function sourceEvent(event) {
+  let sourceEvent;
+  while (sourceEvent = event.sourceEvent) event = sourceEvent;
+  return event;
+}
+
+function pointer(event, node) {
+  event = sourceEvent(event);
+  if (node === undefined) node = event.currentTarget;
+  if (node) {
+    var svg = node.ownerSVGElement || node;
+    if (svg.createSVGPoint) {
+      var point = svg.createSVGPoint();
+      point.x = event.clientX, point.y = event.clientY;
+      point = point.matrixTransform(node.getScreenCTM().inverse());
+      return [point.x, point.y];
+    }
+    if (node.getBoundingClientRect) {
+      var rect = node.getBoundingClientRect();
+      return [event.clientX - rect.left - node.clientLeft, event.clientY - 
rect.top - node.clientTop];
+    }
+  }
+  return [event.pageX, event.pageY];
+}
+
+function pointers(events, node) {
+  if (events.target) { // i.e., instanceof Event, not TouchList or iterable
+    events = sourceEvent(events);
+    if (node === undefined) node = events.currentTarget;
+    events = events.touches || [events];
+  }
+  return Array.from(events, event => pointer(event, node));
+}
+
+function selectAll(selector) {
+  return typeof selector === "string"
+      ? new Selection$1([document.querySelectorAll(selector)], 
[document.documentElement])
+      : new Selection$1([selector == null ? [] : array$4(selector)], root$1);
+}
+
+function nopropagation$2(event) {
+  event.stopImmediatePropagation();
+}
+
+function noevent$2(event) {
+  event.preventDefault();
+  event.stopImmediatePropagation();
+}
+
+function dragDisable(view) {
+  var root = view.document.documentElement,
+      selection = select(view).on("dragstart.drag", noevent$2, true);
+  if ("onselectstart" in root) {
+    selection.on("selectstart.drag", noevent$2, true);
+  } else {
+    root.__noselect = root.style.MozUserSelect;
+    root.style.MozUserSelect = "none";
+  }
+}
+
+function yesdrag(view, noclick) {
+  var root = view.document.documentElement,
+      selection = select(view).on("dragstart.drag", null);
+  if (noclick) {
+    selection.on("click.drag", noevent$2, true);
+    setTimeout(function() { selection.on("click.drag", null); }, 0);
+  }
+  if ("onselectstart" in root) {
+    selection.on("selectstart.drag", null);
+  } else {
+    root.style.MozUserSelect = root.__noselect;
+    delete root.__noselect;
+  }
+}
+
+var constant$9 = x => () => x;
+
+function DragEvent(type, {
+  sourceEvent,
+  subject,
+  target,
+  identifier,
+  active,
+  x, y, dx, dy,
+  dispatch
+}) {
+  Object.defineProperties(this, {
+    type: {value: type, enumerable: true, configurable: true},
+    sourceEvent: {value: sourceEvent, enumerable: true, configurable: true},
+    subject: {value: subject, enumerable: true, configurable: true},
+    target: {value: target, enumerable: true, configurable: true},
+    identifier: {value: identifier, enumerable: true, configurable: true},
+    active: {value: active, enumerable: true, configurable: true},
+    x: {value: x, enumerable: true, configurable: true},
+    y: {value: y, enumerable: true, configurable: true},
+    dx: {value: dx, enumerable: true, configurable: true},
+    dy: {value: dy, enumerable: true, configurable: true},
+    _: {value: dispatch}
+  });
+}
+
+DragEvent.prototype.on = function() {
+  var value = this._.on.apply(this._, arguments);
+  return value === this._ ? this : value;
+};
+
+// Ignore right-click, since that should open the context menu.
+function defaultFilter$2(event) {
+  return !event.ctrlKey && !event.button;
+}
+
+function defaultContainer() {
+  return this.parentNode;
+}
+
+function defaultSubject(event, d) {
+  return d == null ? {x: event.x, y: event.y} : d;
+}
+
+function defaultTouchable$2() {
+  return navigator.maxTouchPoints || ("ontouchstart" in this);
+}
+
+function drag() {
+  var filter = defaultFilter$2,
+      container = defaultContainer,
+      subject = defaultSubject,
+      touchable = defaultTouchable$2,
+      gestures = {},
+      listeners = dispatch("start", "drag", "end"),
+      active = 0,
+      mousedownx,
+      mousedowny,
+      mousemoving,
+      touchending,
+      clickDistance2 = 0;
+
+  function drag(selection) {
+    selection
+        .on("mousedown.drag", mousedowned)
+      .filter(touchable)
+        .on("touchstart.drag", touchstarted)
+        .on("touchmove.drag", touchmoved)
+        .on("touchend.drag touchcancel.drag", touchended)
+        .style("touch-action", "none")
+        .style("-webkit-tap-highlight-color", "rgba(0,0,0,0)");
+  }
+
+  function mousedowned(event, d) {
+    if (touchending || !filter.call(this, event, d)) return;
+    var gesture = beforestart(this, container.call(this, event, d), event, d, 
"mouse");
+    if (!gesture) return;
+    select(event.view).on("mousemove.drag", mousemoved, 
true).on("mouseup.drag", mouseupped, true);
+    dragDisable(event.view);
+    nopropagation$2(event);
+    mousemoving = false;
+    mousedownx = event.clientX;
+    mousedowny = event.clientY;
+    gesture("start", event);
+  }
+
+  function mousemoved(event) {
+    noevent$2(event);
+    if (!mousemoving) {
+      var dx = event.clientX - mousedownx, dy = event.clientY - mousedowny;
+      mousemoving = dx * dx + dy * dy > clickDistance2;
+    }
+    gestures.mouse("drag", event);
+  }
+
+  function mouseupped(event) {
+    select(event.view).on("mousemove.drag mouseup.drag", null);
+    yesdrag(event.view, mousemoving);
+    noevent$2(event);
+    gestures.mouse("end", event);
+  }
+
+  function touchstarted(event, d) {
+    if (!filter.call(this, event, d)) return;
+    var touches = event.changedTouches,
+        c = container.call(this, event, d),
+        n = touches.length, i, gesture;
+
+    for (i = 0; i < n; ++i) {
+      if (gesture = beforestart(this, c, event, d, touches[i].identifier, 
touches[i])) {
+        nopropagation$2(event);
+        gesture("start", event, touches[i]);
+      }
+    }
+  }
+
+  function touchmoved(event) {
+    var touches = event.changedTouches,
+        n = touches.length, i, gesture;
+
+    for (i = 0; i < n; ++i) {
+      if (gesture = gestures[touches[i].identifier]) {
+        noevent$2(event);
+        gesture("drag", event, touches[i]);
+      }
+    }
+  }
+
+  function touchended(event) {
+    var touches = event.changedTouches,
+        n = touches.length, i, gesture;
+
+    if (touchending) clearTimeout(touchending);
+    touchending = setTimeout(function() { touchending = null; }, 500); // 
Ghost clicks are delayed!
+    for (i = 0; i < n; ++i) {
+      if (gesture = gestures[touches[i].identifier]) {
+        nopropagation$2(event);
+        gesture("end", event, touches[i]);
+      }
+    }
+  }
+
+  function beforestart(that, container, event, d, identifier, touch) {
+    var dispatch = listeners.copy(),
+        p = pointer(touch || event, container), dx, dy,
+        s;
+
+    if ((s = subject.call(that, new DragEvent("beforestart", {
+        sourceEvent: event,
+        target: drag,
+        identifier,
+        active,
+        x: p[0],
+        y: p[1],
+        dx: 0,
+        dy: 0,
+        dispatch
+      }), d)) == null) return;
+
+    dx = s.x - p[0] || 0;
+    dy = s.y - p[1] || 0;
+
+    return function gesture(type, event, touch) {
+      var p0 = p, n;
+      switch (type) {
+        case "start": gestures[identifier] = gesture, n = active++; break;
+        case "end": delete gestures[identifier], --active; // nobreak
+        case "drag": p = pointer(touch || event, container), n = active; break;
+      }
+      dispatch.call(
+        type,
+        that,
+        new DragEvent(type, {
+          sourceEvent: event,
+          subject: s,
+          target: drag,
+          identifier,
+          active: n,
+          x: p[0] + dx,
+          y: p[1] + dy,
+          dx: p[0] - p0[0],
+          dy: p[1] - p0[1],
+          dispatch
+        }),
+        d
+      );
+    };
+  }
+
+  drag.filter = function(_) {
+    return arguments.length ? (filter = typeof _ === "function" ? _ : 
constant$9(!!_), drag) : filter;
+  };
+
+  drag.container = function(_) {
+    return arguments.length ? (container = typeof _ === "function" ? _ : 
constant$9(_), drag) : container;
+  };
+
+  drag.subject = function(_) {
+    return arguments.length ? (subject = typeof _ === "function" ? _ : 
constant$9(_), drag) : subject;
+  };
+
+  drag.touchable = function(_) {
+    return arguments.length ? (touchable = typeof _ === "function" ? _ : 
constant$9(!!_), drag) : touchable;
+  };
+
+  drag.on = function() {
+    var value = listeners.on.apply(listeners, arguments);
+    return value === listeners ? drag : value;
+  };
+
+  drag.clickDistance = function(_) {
+    return arguments.length ? (clickDistance2 = (_ = +_) * _, drag) : 
Math.sqrt(clickDistance2);
+  };
+
+  return drag;
+}
+
+function define(constructor, factory, prototype) {
+  constructor.prototype = factory.prototype = prototype;
+  prototype.constructor = constructor;
+}
+
+function extend(parent, definition) {
+  var prototype = Object.create(parent.prototype);
+  for (var key in definition) prototype[key] = definition[key];
+  return prototype;
+}
+
+function Color() {}
+
+var darker = 0.7;
+var brighter = 1 / darker;
+
+var reI = "\\s*([+-]?\\d+)\\s*",
+    reN = "\\s*([+-]?\\d*\\.?\\d+(?:[eE][+-]?\\d+)?)\\s*",
+    reP = "\\s*([+-]?\\d*\\.?\\d+(?:[eE][+-]?\\d+)?)%\\s*",
+    reHex = /^#([0-9a-f]{3,8})$/,
+    reRgbInteger = new RegExp("^rgb\\(" + [reI, reI, reI] + "\\)$"),
+    reRgbPercent = new RegExp("^rgb\\(" + [reP, reP, reP] + "\\)$"),
+    reRgbaInteger = new RegExp("^rgba\\(" + [reI, reI, reI, reN] + "\\)$"),
+    reRgbaPercent = new RegExp("^rgba\\(" + [reP, reP, reP, reN] + "\\)$"),
+    reHslPercent = new RegExp("^hsl\\(" + [reN, reP, reP] + "\\)$"),
+    reHslaPercent = new RegExp("^hsla\\(" + [reN, reP, reP, reN] + "\\)$");
+
+var named = {
+  aliceblue: 0xf0f8ff,
+  antiquewhite: 0xfaebd7,
+  aqua: 0x00ffff,
+  aquamarine: 0x7fffd4,
+  azure: 0xf0ffff,
+  beige: 0xf5f5dc,
+  bisque: 0xffe4c4,
+  black: 0x000000,
+  blanchedalmond: 0xffebcd,
+  blue: 0x0000ff,
+  blueviolet: 0x8a2be2,
+  brown: 0xa52a2a,
+  burlywood: 0xdeb887,
+  cadetblue: 0x5f9ea0,
+  chartreuse: 0x7fff00,
+  chocolate: 0xd2691e,
+  coral: 0xff7f50,
+  cornflowerblue: 0x6495ed,
+  cornsilk: 0xfff8dc,
+  crimson: 0xdc143c,
+  cyan: 0x00ffff,
+  darkblue: 0x00008b,
+  darkcyan: 0x008b8b,
+  darkgoldenrod: 0xb8860b,
+  darkgray: 0xa9a9a9,
+  darkgreen: 0x006400,
+  darkgrey: 0xa9a9a9,
+  darkkhaki: 0xbdb76b,
+  darkmagenta: 0x8b008b,
+  darkolivegreen: 0x556b2f,
+  darkorange: 0xff8c00,
+  darkorchid: 0x9932cc,
+  darkred: 0x8b0000,
+  darksalmon: 0xe9967a,
+  darkseagreen: 0x8fbc8f,
+  darkslateblue: 0x483d8b,
+  darkslategray: 0x2f4f4f,
+  darkslategrey: 0x2f4f4f,
+  darkturquoise: 0x00ced1,
+  darkviolet: 0x9400d3,
+  deeppink: 0xff1493,
+  deepskyblue: 0x00bfff,
+  dimgray: 0x696969,
+  dimgrey: 0x696969,
+  dodgerblue: 0x1e90ff,
+  firebrick: 0xb22222,
+  floralwhite: 0xfffaf0,
+  forestgreen: 0x228b22,
+  fuchsia: 0xff00ff,
+  gainsboro: 0xdcdcdc,
+  ghostwhite: 0xf8f8ff,
+  gold: 0xffd700,
+  goldenrod: 0xdaa520,
+  gray: 0x808080,
+  green: 0x008000,
+  greenyellow: 0xadff2f,
+  grey: 0x808080,
+  honeydew: 0xf0fff0,
+  hotpink: 0xff69b4,
+  indianred: 0xcd5c5c,
+  indigo: 0x4b0082,
+  ivory: 0xfffff0,
+  khaki: 0xf0e68c,
+  lavender: 0xe6e6fa,
+  lavenderblush: 0xfff0f5,
+  lawngreen: 0x7cfc00,
+  lemonchiffon: 0xfffacd,
+  lightblue: 0xadd8e6,
+  lightcoral: 0xf08080,
+  lightcyan: 0xe0ffff,
+  lightgoldenrodyellow: 0xfafad2,
+  lightgray: 0xd3d3d3,
+  lightgreen: 0x90ee90,
+  lightgrey: 0xd3d3d3,
+  lightpink: 0xffb6c1,
+  lightsalmon: 0xffa07a,
+  lightseagreen: 0x20b2aa,
+  lightskyblue: 0x87cefa,
+  lightslategray: 0x778899,
+  lightslategrey: 0x778899,
+  lightsteelblue: 0xb0c4de,
+  lightyellow: 0xffffe0,
+  lime: 0x00ff00,
+  limegreen: 0x32cd32,
+  linen: 0xfaf0e6,
+  magenta: 0xff00ff,
+  maroon: 0x800000,
+  mediumaquamarine: 0x66cdaa,
+  mediumblue: 0x0000cd,
+  mediumorchid: 0xba55d3,
+  mediumpurple: 0x9370db,
+  mediumseagreen: 0x3cb371,
+  mediumslateblue: 0x7b68ee,
+  mediumspringgreen: 0x00fa9a,
+  mediumturquoise: 0x48d1cc,
+  mediumvioletred: 0xc71585,
+  midnightblue: 0x191970,
+  mintcream: 0xf5fffa,
+  mistyrose: 0xffe4e1,
+  moccasin: 0xffe4b5,
+  navajowhite: 0xffdead,
+  navy: 0x000080,
+  oldlace: 0xfdf5e6,
+  olive: 0x808000,
+  olivedrab: 0x6b8e23,
+  orange: 0xffa500,
+  orangered: 0xff4500,
+  orchid: 0xda70d6,
+  palegoldenrod: 0xeee8aa,
+  palegreen: 0x98fb98,
+  paleturquoise: 0xafeeee,
+  palevioletred: 0xdb7093,
+  papayawhip: 0xffefd5,
+  peachpuff: 0xffdab9,
+  peru: 0xcd853f,
+  pink: 0xffc0cb,
+  plum: 0xdda0dd,
+  powderblue: 0xb0e0e6,
+  purple: 0x800080,
+  rebeccapurple: 0x663399,
+  red: 0xff0000,
+  rosybrown: 0xbc8f8f,
+  royalblue: 0x4169e1,
+  saddlebrown: 0x8b4513,
+  salmon: 0xfa8072,
+  sandybrown: 0xf4a460,
+  seagreen: 0x2e8b57,
+  seashell: 0xfff5ee,
+  sienna: 0xa0522d,
+  silver: 0xc0c0c0,
+  skyblue: 0x87ceeb,
+  slateblue: 0x6a5acd,
+  slategray: 0x708090,
+  slategrey: 0x708090,
+  snow: 0xfffafa,
+  springgreen: 0x00ff7f,
+  steelblue: 0x4682b4,
+  tan: 0xd2b48c,
+  teal: 0x008080,
+  thistle: 0xd8bfd8,
+  tomato: 0xff6347,
+  turquoise: 0x40e0d0,
+  violet: 0xee82ee,
+  wheat: 0xf5deb3,
+  white: 0xffffff,
+  whitesmoke: 0xf5f5f5,
+  yellow: 0xffff00,
+  yellowgreen: 0x9acd32
+};
+
+define(Color, color, {
+  copy: function(channels) {
+    return Object.assign(new this.constructor, this, channels);
+  },
+  displayable: function() {
+    return this.rgb().displayable();
+  },
+  hex: color_formatHex, // Deprecated! Use color.formatHex.
+  formatHex: color_formatHex,
+  formatHsl: color_formatHsl,
+  formatRgb: color_formatRgb,
+  toString: color_formatRgb
+});
+
+function color_formatHex() {
+  return this.rgb().formatHex();
+}
+
+function color_formatHsl() {
+  return hslConvert(this).formatHsl();
+}
+
+function color_formatRgb() {
+  return this.rgb().formatRgb();
+}
+
+function color(format) {
+  var m, l;
+  format = (format + "").trim().toLowerCase();
+  return (m = reHex.exec(format)) ? (l = m[1].length, m = parseInt(m[1], 16), 
l === 6 ? rgbn(m) // #ff0000
+      : l === 3 ? new Rgb((m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | 
(m & 0xf0), ((m & 0xf) << 4) | (m & 0xf), 1) // #f00
+      : l === 8 ? rgba(m >> 24 & 0xff, m >> 16 & 0xff, m >> 8 & 0xff, (m & 
0xff) / 0xff) // #ff000000
+      : l === 4 ? rgba((m >> 12 & 0xf) | (m >> 8 & 0xf0), (m >> 8 & 0xf) | (m 
>> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), (((m & 0xf) << 4) | (m & 0xf)) / 
0xff) // #f000
+      : null) // invalid hex
+      : (m = reRgbInteger.exec(format)) ? new Rgb(m[1], m[2], m[3], 1) // 
rgb(255, 0, 0)
+      : (m = reRgbPercent.exec(format)) ? new Rgb(m[1] * 255 / 100, m[2] * 255 
/ 100, m[3] * 255 / 100, 1) // rgb(100%, 0%, 0%)
+      : (m = reRgbaInteger.exec(format)) ? rgba(m[1], m[2], m[3], m[4]) // 
rgba(255, 0, 0, 1)
+      : (m = reRgbaPercent.exec(format)) ? rgba(m[1] * 255 / 100, m[2] * 255 / 
100, m[3] * 255 / 100, m[4]) // rgb(100%, 0%, 0%, 1)
+      : (m = reHslPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, 
1) // hsl(120, 50%, 50%)
+      : (m = reHslaPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, 
m[4]) // hsla(120, 50%, 50%, 1)
+      : named.hasOwnProperty(format) ? rgbn(named[format]) // 
eslint-disable-line no-prototype-builtins
+      : format === "transparent" ? new Rgb(NaN, NaN, NaN, 0)
+      : null;
+}
+
+function rgbn(n) {
+  return new Rgb(n >> 16 & 0xff, n >> 8 & 0xff, n & 0xff, 1);
+}
+
+function rgba(r, g, b, a) {
+  if (a <= 0) r = g = b = NaN;
+  return new Rgb(r, g, b, a);
+}
+
+function rgbConvert(o) {
+  if (!(o instanceof Color)) o = color(o);
+  if (!o) return new Rgb;
+  o = o.rgb();
+  return new Rgb(o.r, o.g, o.b, o.opacity);
+}
+
+function rgb(r, g, b, opacity) {
+  return arguments.length === 1 ? rgbConvert(r) : new Rgb(r, g, b, opacity == 
null ? 1 : opacity);
+}
+
+function Rgb(r, g, b, opacity) {
+  this.r = +r;
+  this.g = +g;
+  this.b = +b;
+  this.opacity = +opacity;
+}
+
+define(Rgb, rgb, extend(Color, {
+  brighter: function(k) {
+    k = k == null ? brighter : Math.pow(brighter, k);
+    return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);
+  },
+  darker: function(k) {
+    k = k == null ? darker : Math.pow(darker, k);
+    return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);
+  },
+  rgb: function() {
+    return this;
+  },
+  displayable: function() {
+    return (-0.5 <= this.r && this.r < 255.5)
+        && (-0.5 <= this.g && this.g < 255.5)
+        && (-0.5 <= this.b && this.b < 255.5)
+        && (0 <= this.opacity && this.opacity <= 1);
+  },
+  hex: rgb_formatHex, // Deprecated! Use color.formatHex.
+  formatHex: rgb_formatHex,
+  formatRgb: rgb_formatRgb,
+  toString: rgb_formatRgb
+}));
+
+function rgb_formatHex() {
+  return "#" + hex(this.r) + hex(this.g) + hex(this.b);
+}
+
+function rgb_formatRgb() {
+  var a = this.opacity; a = isNaN(a) ? 1 : Math.max(0, Math.min(1, a));
+  return (a === 1 ? "rgb(" : "rgba(")
+      + Math.max(0, Math.min(255, Math.round(this.r) || 0)) + ", "
+      + Math.max(0, Math.min(255, Math.round(this.g) || 0)) + ", "
+      + Math.max(0, Math.min(255, Math.round(this.b) || 0))
+      + (a === 1 ? ")" : ", " + a + ")");
+}
+
+function hex(value) {
+  value = Math.max(0, Math.min(255, Math.round(value) || 0));
+  return (value < 16 ? "0" : "") + value.toString(16);
+}
+
+function hsla(h, s, l, a) {
+  if (a <= 0) h = s = l = NaN;
+  else if (l <= 0 || l >= 1) h = s = NaN;
+  else if (s <= 0) h = NaN;
+  return new Hsl(h, s, l, a);
+}
+
+function hslConvert(o) {
+  if (o instanceof Hsl) return new Hsl(o.h, o.s, o.l, o.opacity);
+  if (!(o instanceof Color)) o = color(o);
+  if (!o) return new Hsl;
+  if (o instanceof Hsl) return o;
+  o = o.rgb();
+  var r = o.r / 255,
+      g = o.g / 255,
+      b = o.b / 255,
+      min = Math.min(r, g, b),
+      max = Math.max(r, g, b),
+      h = NaN,
+      s = max - min,
+      l = (max + min) / 2;
+  if (s) {
+    if (r === max) h = (g - b) / s + (g < b) * 6;
+    else if (g === max) h = (b - r) / s + 2;
+    else h = (r - g) / s + 4;
+    s /= l < 0.5 ? max + min : 2 - max - min;
+    h *= 60;
+  } else {
+    s = l > 0 && l < 1 ? 0 : h;
+  }
+  return new Hsl(h, s, l, o.opacity);
+}
+
+function hsl$2(h, s, l, opacity) {
+  return arguments.length === 1 ? hslConvert(h) : new Hsl(h, s, l, opacity == 
null ? 1 : opacity);
+}
+
+function Hsl(h, s, l, opacity) {
+  this.h = +h;
+  this.s = +s;
+  this.l = +l;
+  this.opacity = +opacity;
+}
+
+define(Hsl, hsl$2, extend(Color, {
+  brighter: function(k) {
+    k = k == null ? brighter : Math.pow(brighter, k);
+    return new Hsl(this.h, this.s, this.l * k, this.opacity);
+  },
+  darker: function(k) {
+    k = k == null ? darker : Math.pow(darker, k);
+    return new Hsl(this.h, this.s, this.l * k, this.opacity);
+  },
+  rgb: function() {
+    var h = this.h % 360 + (this.h < 0) * 360,
+        s = isNaN(h) || isNaN(this.s) ? 0 : this.s,
+        l = this.l,
+        m2 = l + (l < 0.5 ? l : 1 - l) * s,
+        m1 = 2 * l - m2;
+    return new Rgb(
+      hsl2rgb(h >= 240 ? h - 240 : h + 120, m1, m2),
+      hsl2rgb(h, m1, m2),
+      hsl2rgb(h < 120 ? h + 240 : h - 120, m1, m2),
+      this.opacity
+    );
+  },
+  displayable: function() {
+    return (0 <= this.s && this.s <= 1 || isNaN(this.s))
+        && (0 <= this.l && this.l <= 1)
+        && (0 <= this.opacity && this.opacity <= 1);
+  },
+  formatHsl: function() {
+    var a = this.opacity; a = isNaN(a) ? 1 : Math.max(0, Math.min(1, a));
+    return (a === 1 ? "hsl(" : "hsla(")
+        + (this.h || 0) + ", "
+        + (this.s || 0) * 100 + "%, "
+        + (this.l || 0) * 100 + "%"
+        + (a === 1 ? ")" : ", " + a + ")");
+  }
+}));
+
+/* From FvD 13.37, CSS Color Module Level 3 */
+function hsl2rgb(h, m1, m2) {
+  return (h < 60 ? m1 + (m2 - m1) * h / 60
+      : h < 180 ? m2
+      : h < 240 ? m1 + (m2 - m1) * (240 - h) / 60
+      : m1) * 255;
+}
+
+const radians$1 = Math.PI / 180;
+const degrees$2 = 180 / Math.PI;
+
+// https://observablehq.com/@mbostock/lab-and-rgb
+const K = 18,
+    Xn = 0.96422,
+    Yn = 1,
+    Zn = 0.82521,
+    t0$1 = 4 / 29,
+    t1$1 = 6 / 29,
+    t2 = 3 * t1$1 * t1$1,
+    t3 = t1$1 * t1$1 * t1$1;
+
+function labConvert(o) {
+  if (o instanceof Lab) return new Lab(o.l, o.a, o.b, o.opacity);
+  if (o instanceof Hcl) return hcl2lab(o);
+  if (!(o instanceof Rgb)) o = rgbConvert(o);
+  var r = rgb2lrgb(o.r),
+      g = rgb2lrgb(o.g),
+      b = rgb2lrgb(o.b),
+      y = xyz2lab((0.2225045 * r + 0.7168786 * g + 0.0606169 * b) / Yn), x, z;
+  if (r === g && g === b) x = z = y; else {
+    x = xyz2lab((0.4360747 * r + 0.3850649 * g + 0.1430804 * b) / Xn);
+    z = xyz2lab((0.0139322 * r + 0.0971045 * g + 0.7141733 * b) / Zn);
+  }
+  return new Lab(116 * y - 16, 500 * (x - y), 200 * (y - z), o.opacity);
+}
+
+function gray(l, opacity) {
+  return new Lab(l, 0, 0, opacity == null ? 1 : opacity);
+}
+
+function lab$1(l, a, b, opacity) {
+  return arguments.length === 1 ? labConvert(l) : new Lab(l, a, b, opacity == 
null ? 1 : opacity);
+}
+
+function Lab(l, a, b, opacity) {
+  this.l = +l;
+  this.a = +a;
+  this.b = +b;
+  this.opacity = +opacity;
+}
+
+define(Lab, lab$1, extend(Color, {
+  brighter: function(k) {
+    return new Lab(this.l + K * (k == null ? 1 : k), this.a, this.b, 
this.opacity);
+  },
+  darker: function(k) {
+    return new Lab(this.l - K * (k == null ? 1 : k), this.a, this.b, 
this.opacity);
+  },
+  rgb: function() {
+    var y = (this.l + 16) / 116,
+        x = isNaN(this.a) ? y : y + this.a / 500,
+        z = isNaN(this.b) ? y : y - this.b / 200;
+    x = Xn * lab2xyz(x);
+    y = Yn * lab2xyz(y);
+    z = Zn * lab2xyz(z);
+    return new Rgb(
+      lrgb2rgb( 3.1338561 * x - 1.6168667 * y - 0.4906146 * z),
+      lrgb2rgb(-0.9787684 * x + 1.9161415 * y + 0.0334540 * z),
+      lrgb2rgb( 0.0719453 * x - 0.2289914 * y + 1.4052427 * z),
+      this.opacity
+    );
+  }
+}));
+
+function xyz2lab(t) {
+  return t > t3 ? Math.pow(t, 1 / 3) : t / t2 + t0$1;
+}
+
+function lab2xyz(t) {
+  return t > t1$1 ? t * t * t : t2 * (t - t0$1);
+}
+
+function lrgb2rgb(x) {
+  return 255 * (x <= 0.0031308 ? 12.92 * x : 1.055 * Math.pow(x, 1 / 2.4) - 
0.055);
+}
+
+function rgb2lrgb(x) {
+  return (x /= 255) <= 0.04045 ? x / 12.92 : Math.pow((x + 0.055) / 1.055, 
2.4);
+}
+
+function hclConvert(o) {
+  if (o instanceof Hcl) return new Hcl(o.h, o.c, o.l, o.opacity);
+  if (!(o instanceof Lab)) o = labConvert(o);
+  if (o.a === 0 && o.b === 0) return new Hcl(NaN, 0 < o.l && o.l < 100 ? 0 : 
NaN, o.l, o.opacity);
+  var h = Math.atan2(o.b, o.a) * degrees$2;
+  return new Hcl(h < 0 ? h + 360 : h, Math.sqrt(o.a * o.a + o.b * o.b), o.l, 
o.opacity);
+}
+
+function lch(l, c, h, opacity) {
+  return arguments.length === 1 ? hclConvert(l) : new Hcl(h, c, l, opacity == 
null ? 1 : opacity);
+}
+
+function hcl$2(h, c, l, opacity) {
+  return arguments.length === 1 ? hclConvert(h) : new Hcl(h, c, l, opacity == 
null ? 1 : opacity);
+}
+
+function Hcl(h, c, l, opacity) {
+  this.h = +h;
+  this.c = +c;
+  this.l = +l;
+  this.opacity = +opacity;
+}
+
+function hcl2lab(o) {
+  if (isNaN(o.h)) return new Lab(o.l, 0, 0, o.opacity);
+  var h = o.h * radians$1;
+  return new Lab(o.l, Math.cos(h) * o.c, Math.sin(h) * o.c, o.opacity);
+}
+
+define(Hcl, hcl$2, extend(Color, {
+  brighter: function(k) {
+    return new Hcl(this.h, this.c, this.l + K * (k == null ? 1 : k), 
this.opacity);
+  },
+  darker: function(k) {
+    return new Hcl(this.h, this.c, this.l - K * (k == null ? 1 : k), 
this.opacity);
+  },
+  rgb: function() {
+    return hcl2lab(this).rgb();
+  }
+}));
+
+var A = -0.14861,
+    B = +1.78277,
+    C = -0.29227,
+    D = -0.90649,
+    E = +1.97294,
+    ED = E * D,
+    EB = E * B,
+    BC_DA = B * C - D * A;
+
+function cubehelixConvert(o) {
+  if (o instanceof Cubehelix) return new Cubehelix(o.h, o.s, o.l, o.opacity);
+  if (!(o instanceof Rgb)) o = rgbConvert(o);
+  var r = o.r / 255,
+      g = o.g / 255,
+      b = o.b / 255,
+      l = (BC_DA * b + ED * r - EB * g) / (BC_DA + ED - EB),
+      bl = b - l,
+      k = (E * (g - l) - C * bl) / D,
+      s = Math.sqrt(k * k + bl * bl) / (E * l * (1 - l)), // NaN if l=0 or l=1
+      h = s ? Math.atan2(k, bl) * degrees$2 - 120 : NaN;
+  return new Cubehelix(h < 0 ? h + 360 : h, s, l, o.opacity);
+}
+
+function cubehelix$3(h, s, l, opacity) {
+  return arguments.length === 1 ? cubehelixConvert(h) : new Cubehelix(h, s, l, 
opacity == null ? 1 : opacity);
+}
+
+function Cubehelix(h, s, l, opacity) {
+  this.h = +h;
+  this.s = +s;
+  this.l = +l;
+  this.opacity = +opacity;
+}
+
+define(Cubehelix, cubehelix$3, extend(Color, {
+  brighter: function(k) {
+    k = k == null ? brighter : Math.pow(brighter, k);
+    return new Cubehelix(this.h, this.s, this.l * k, this.opacity);
+  },
+  darker: function(k) {
+    k = k == null ? darker : Math.pow(darker, k);
+    return new Cubehelix(this.h, this.s, this.l * k, this.opacity);
+  },
+  rgb: function() {
+    var h = isNaN(this.h) ? 0 : (this.h + 120) * radians$1,
+        l = +this.l,
+        a = isNaN(this.s) ? 0 : this.s * l * (1 - l),
+        cosh = Math.cos(h),
+        sinh = Math.sin(h);
+    return new Rgb(
+      255 * (l + a * (A * cosh + B * sinh)),
+      255 * (l + a * (C * cosh + D * sinh)),
+      255 * (l + a * (E * cosh)),
+      this.opacity
+    );
+  }
+}));
+
+function basis$1(t1, v0, v1, v2, v3) {
+  var t2 = t1 * t1, t3 = t2 * t1;
+  return ((1 - 3 * t1 + 3 * t2 - t3) * v0
+      + (4 - 6 * t2 + 3 * t3) * v1
+      + (1 + 3 * t1 + 3 * t2 - 3 * t3) * v2
+      + t3 * v3) / 6;
+}
+
+function basis$2(values) {
+  var n = values.length - 1;
+  return function(t) {
+    var i = t <= 0 ? (t = 0) : t >= 1 ? (t = 1, n - 1) : Math.floor(t * n),
+        v1 = values[i],
+        v2 = values[i + 1],
+        v0 = i > 0 ? values[i - 1] : 2 * v1 - v2,
+        v3 = i < n - 1 ? values[i + 2] : 2 * v2 - v1;
+    return basis$1((t - i / n) * n, v0, v1, v2, v3);
+  };
+}
+
+function basisClosed$1(values) {
+  var n = values.length;
+  return function(t) {
+    var i = Math.floor(((t %= 1) < 0 ? ++t : t) * n),
+        v0 = values[(i + n - 1) % n],
+        v1 = values[i % n],
+        v2 = values[(i + 1) % n],
+        v3 = values[(i + 2) % n];
+    return basis$1((t - i / n) * n, v0, v1, v2, v3);
+  };
+}
+
+var constant$8 = x => () => x;
+
+function linear$2(a, d) {
+  return function(t) {
+    return a + t * d;
+  };
+}
+
+function exponential$1(a, b, y) {
+  return a = Math.pow(a, y), b = Math.pow(b, y) - a, y = 1 / y, function(t) {
+    return Math.pow(a + t * b, y);
+  };
+}
+
+function hue$1(a, b) {
+  var d = b - a;
+  return d ? linear$2(a, d > 180 || d < -180 ? d - 360 * Math.round(d / 360) : 
d) : constant$8(isNaN(a) ? b : a);
+}
+
+function gamma$1(y) {
+  return (y = +y) === 1 ? nogamma : function(a, b) {
+    return b - a ? exponential$1(a, b, y) : constant$8(isNaN(a) ? b : a);
+  };
+}
+
+function nogamma(a, b) {
+  var d = b - a;
+  return d ? linear$2(a, d) : constant$8(isNaN(a) ? b : a);
+}
+
+var interpolateRgb = (function rgbGamma(y) {
+  var color = gamma$1(y);
+
+  function rgb$1(start, end) {
+    var r = color((start = rgb(start)).r, (end = rgb(end)).r),
+        g = color(start.g, end.g),
+        b = color(start.b, end.b),
+        opacity = nogamma(start.opacity, end.opacity);
+    return function(t) {
+      start.r = r(t);
+      start.g = g(t);
+      start.b = b(t);
+      start.opacity = opacity(t);
+      return start + "";
+    };
+  }
+
+  rgb$1.gamma = rgbGamma;
+
+  return rgb$1;
+})(1);
+
+function rgbSpline(spline) {
+  return function(colors) {
+    var n = colors.length,
+        r = new Array(n),
+        g = new Array(n),
+        b = new Array(n),
+        i, color;
+    for (i = 0; i < n; ++i) {
+      color = rgb(colors[i]);
+      r[i] = color.r || 0;
+      g[i] = color.g || 0;
+      b[i] = color.b || 0;
+    }
+    r = spline(r);
+    g = spline(g);
+    b = spline(b);
+    color.opacity = 1;
+    return function(t) {
+      color.r = r(t);
+      color.g = g(t);
+      color.b = b(t);
+      return color + "";
+    };
+  };
+}
+
+var rgbBasis = rgbSpline(basis$2);
+var rgbBasisClosed = rgbSpline(basisClosed$1);
+
+function numberArray(a, b) {
+  if (!b) b = [];
+  var n = a ? Math.min(b.length, a.length) : 0,
+      c = b.slice(),
+      i;
+  return function(t) {
+    for (i = 0; i < n; ++i) c[i] = a[i] * (1 - t) + b[i] * t;
+    return c;
+  };
+}
+
+function isNumberArray(x) {
+  return ArrayBuffer.isView(x) && !(x instanceof DataView);
+}
+
+function array$3(a, b) {
+  return (isNumberArray(b) ? numberArray : genericArray)(a, b);
+}
+
+function genericArray(a, b) {
+  var nb = b ? b.length : 0,
+      na = a ? Math.min(nb, a.length) : 0,
+      x = new Array(na),
+      c = new Array(nb),
+      i;
+
+  for (i = 0; i < na; ++i) x[i] = interpolate$2(a[i], b[i]);
+  for (; i < nb; ++i) c[i] = b[i];
+
+  return function(t) {
+    for (i = 0; i < na; ++i) c[i] = x[i](t);
+    return c;
+  };
+}
+
+function date$1(a, b) {
+  var d = new Date;
+  return a = +a, b = +b, function(t) {
+    return d.setTime(a * (1 - t) + b * t), d;
+  };
+}
+
+function interpolateNumber(a, b) {
+  return a = +a, b = +b, function(t) {
+    return a * (1 - t) + b * t;
+  };
+}
+
+function object$1(a, b) {
+  var i = {},
+      c = {},
+      k;
+
+  if (a === null || typeof a !== "object") a = {};
+  if (b === null || typeof b !== "object") b = {};
+
+  for (k in b) {
+    if (k in a) {
+      i[k] = interpolate$2(a[k], b[k]);
+    } else {
+      c[k] = b[k];
+    }
+  }
+
+  return function(t) {
+    for (k in i) c[k] = i[k](t);
+    return c;
+  };
+}
+
+var reA = /[-+]?(?:\d+\.?\d*|\.?\d+)(?:[eE][-+]?\d+)?/g,
+    reB = new RegExp(reA.source, "g");
+
+function zero(b) {
+  return function() {
+    return b;
+  };
+}
+
+function one(b) {
+  return function(t) {
+    return b(t) + "";
+  };
+}
+
+function interpolateString(a, b) {
+  var bi = reA.lastIndex = reB.lastIndex = 0, // scan index for next number in 
b
+      am, // current match in a
+      bm, // current match in b
+      bs, // string preceding current number in b, if any
+      i = -1, // index in s
+      s = [], // string constants and placeholders
+      q = []; // number interpolators
+
+  // Coerce inputs to strings.
+  a = a + "", b = b + "";
+
+  // Interpolate pairs of numbers in a & b.
+  while ((am = reA.exec(a))
+      && (bm = reB.exec(b))) {
+    if ((bs = bm.index) > bi) { // a string precedes the next number in b
+      bs = b.slice(bi, bs);
+      if (s[i]) s[i] += bs; // coalesce with previous string
+      else s[++i] = bs;
+    }
+    if ((am = am[0]) === (bm = bm[0])) { // numbers in a & b match
+      if (s[i]) s[i] += bm; // coalesce with previous string
+      else s[++i] = bm;
+    } else { // interpolate non-matching numbers
+      s[++i] = null;
+      q.push({i: i, x: interpolateNumber(am, bm)});
+    }
+    bi = reB.lastIndex;
+  }
+
+  // Add remains of b.
+  if (bi < b.length) {
+    bs = b.slice(bi);
+    if (s[i]) s[i] += bs; // coalesce with previous string
+    else s[++i] = bs;
+  }
+
+  // Special optimization for only a single match.
+  // Otherwise, interpolate each of the numbers and rejoin the string.
+  return s.length < 2 ? (q[0]
+      ? one(q[0].x)
+      : zero(b))
+      : (b = q.length, function(t) {
+          for (var i = 0, o; i < b; ++i) s[(o = q[i]).i] = o.x(t);
+          return s.join("");
+        });
+}
+
+function interpolate$2(a, b) {
+  var t = typeof b, c;
+  return b == null || t === "boolean" ? constant$8(b)
+      : (t === "number" ? interpolateNumber
+      : t === "string" ? ((c = color(b)) ? (b = c, interpolateRgb) : 
interpolateString)
+      : b instanceof color ? interpolateRgb
+      : b instanceof Date ? date$1
+      : isNumberArray(b) ? numberArray
+      : Array.isArray(b) ? genericArray
+      : typeof b.valueOf !== "function" && typeof b.toString !== "function" || 
isNaN(b) ? object$1
+      : interpolateNumber)(a, b);
+}
+
+function discrete(range) {
+  var n = range.length;
+  return function(t) {
+    return range[Math.max(0, Math.min(n - 1, Math.floor(t * n)))];
+  };
+}
+
+function hue(a, b) {
+  var i = hue$1(+a, +b);
+  return function(t) {
+    var x = i(t);
+    return x - 360 * Math.floor(x / 360);
+  };
+}
+
+function interpolateRound(a, b) {
+  return a = +a, b = +b, function(t) {
+    return Math.round(a * (1 - t) + b * t);
+  };
+}
+
+var degrees$1 = 180 / Math.PI;
+
+var identity$7 = {
+  translateX: 0,
+  translateY: 0,
+  rotate: 0,
+  skewX: 0,
+  scaleX: 1,
+  scaleY: 1
+};
+
+function decompose(a, b, c, d, e, f) {
+  var scaleX, scaleY, skewX;
+  if (scaleX = Math.sqrt(a * a + b * b)) a /= scaleX, b /= scaleX;
+  if (skewX = a * c + b * d) c -= a * skewX, d -= b * skewX;
+  if (scaleY = Math.sqrt(c * c + d * d)) c /= scaleY, d /= scaleY, skewX /= 
scaleY;
+  if (a * d < b * c) a = -a, b = -b, skewX = -skewX, scaleX = -scaleX;
+  return {
+    translateX: e,
+    translateY: f,
+    rotate: Math.atan2(b, a) * degrees$1,
+    skewX: Math.atan(skewX) * degrees$1,
+    scaleX: scaleX,
+    scaleY: scaleY
+  };
+}
+
+var svgNode;
+
+/* eslint-disable no-undef */
+function parseCss(value) {
+  const m = new (typeof DOMMatrix === "function" ? DOMMatrix : 
WebKitCSSMatrix)(value + "");
+  return m.isIdentity ? identity$7 : decompose(m.a, m.b, m.c, m.d, m.e, m.f);
+}
+
+function parseSvg(value) {
+  if (value == null) return identity$7;
+  if (!svgNode) svgNode = 
document.createElementNS("http://www.w3.org/2000/svg";, "g");
+  svgNode.setAttribute("transform", value);
+  if (!(value = svgNode.transform.baseVal.consolidate())) return identity$7;
+  value = value.matrix;
+  return decompose(value.a, value.b, value.c, value.d, value.e, value.f);
+}
+
+function interpolateTransform(parse, pxComma, pxParen, degParen) {
+
+  function pop(s) {
+    return s.length ? s.pop() + " " : "";
+  }
+
+  function translate(xa, ya, xb, yb, s, q) {
+    if (xa !== xb || ya !== yb) {
+      var i = s.push("translate(", null, pxComma, null, pxParen);
+      q.push({i: i - 4, x: interpolateNumber(xa, xb)}, {i: i - 2, x: 
interpolateNumber(ya, yb)});
+    } else if (xb || yb) {
+      s.push("translate(" + xb + pxComma + yb + pxParen);
+    }
+  }
+
+  function rotate(a, b, s, q) {
+    if (a !== b) {
+      if (a - b > 180) b += 360; else if (b - a > 180) a += 360; // shortest 
path
+      q.push({i: s.push(pop(s) + "rotate(", null, degParen) - 2, x: 
interpolateNumber(a, b)});
+    } else if (b) {
+      s.push(pop(s) + "rotate(" + b + degParen);
+    }
+  }
+
+  function skewX(a, b, s, q) {
+    if (a !== b) {
+      q.push({i: s.push(pop(s) + "skewX(", null, degParen) - 2, x: 
interpolateNumber(a, b)});
+    } else if (b) {
+      s.push(pop(s) + "skewX(" + b + degParen);
+    }
+  }
+
+  function scale(xa, ya, xb, yb, s, q) {
+    if (xa !== xb || ya !== yb) {
+      var i = s.push(pop(s) + "scale(", null, ",", null, ")");
+      q.push({i: i - 4, x: interpolateNumber(xa, xb)}, {i: i - 2, x: 
interpolateNumber(ya, yb)});
+    } else if (xb !== 1 || yb !== 1) {
+      s.push(pop(s) + "scale(" + xb + "," + yb + ")");
+    }
+  }
+
+  return function(a, b) {
+    var s = [], // string constants and placeholders
+        q = []; // number interpolators
+    a = parse(a), b = parse(b);
+    translate(a.translateX, a.translateY, b.translateX, b.translateY, s, q);
+    rotate(a.rotate, b.rotate, s, q);
+    skewX(a.skewX, b.skewX, s, q);
+    scale(a.scaleX, a.scaleY, b.scaleX, b.scaleY, s, q);
+    a = b = null; // gc
+    return function(t) {
+      var i = -1, n = q.length, o;
+      while (++i < n) s[(o = q[i]).i] = o.x(t);
+      return s.join("");
+    };
+  };
+}
+
+var interpolateTransformCss = interpolateTransform(parseCss, "px, ", "px)", 
"deg)");
+var interpolateTransformSvg = interpolateTransform(parseSvg, ", ", ")", ")");
+
+var epsilon2$1 = 1e-12;
+
+function cosh(x) {
+  return ((x = Math.exp(x)) + 1 / x) / 2;
+}
+
+function sinh(x) {
+  return ((x = Math.exp(x)) - 1 / x) / 2;
+}
+
+function tanh(x) {
+  return ((x = Math.exp(2 * x)) - 1) / (x + 1);
+}
+
+var interpolateZoom = (function zoomRho(rho, rho2, rho4) {
+
+  // p0 = [ux0, uy0, w0]
+  // p1 = [ux1, uy1, w1]
+  function zoom(p0, p1) {
+    var ux0 = p0[0], uy0 = p0[1], w0 = p0[2],
+        ux1 = p1[0], uy1 = p1[1], w1 = p1[2],
+        dx = ux1 - ux0,
+        dy = uy1 - uy0,
+        d2 = dx * dx + dy * dy,
+        i,
+        S;
+
+    // Special case for u0 ≅ u1.
+    if (d2 < epsilon2$1) {
+      S = Math.log(w1 / w0) / rho;
+      i = function(t) {
+        return [
+          ux0 + t * dx,
+          uy0 + t * dy,
+          w0 * Math.exp(rho * t * S)
+        ];
+      };
+    }
+
+    // General case.
+    else {
+      var d1 = Math.sqrt(d2),
+          b0 = (w1 * w1 - w0 * w0 + rho4 * d2) / (2 * w0 * rho2 * d1),
+          b1 = (w1 * w1 - w0 * w0 - rho4 * d2) / (2 * w1 * rho2 * d1),
+          r0 = Math.log(Math.sqrt(b0 * b0 + 1) - b0),
+          r1 = Math.log(Math.sqrt(b1 * b1 + 1) - b1);
+      S = (r1 - r0) / rho;
+      i = function(t) {
+        var s = t * S,
+            coshr0 = cosh(r0),
+            u = w0 / (rho2 * d1) * (coshr0 * tanh(rho * s + r0) - sinh(r0));
+        return [
+          ux0 + u * dx,
+          uy0 + u * dy,
+          w0 * coshr0 / cosh(rho * s + r0)
+        ];
+      };
+    }
+
+    i.duration = S * 1000 * rho / Math.SQRT2;
+
+    return i;
+  }
+
+  zoom.rho = function(_) {
+    var _1 = Math.max(1e-3, +_), _2 = _1 * _1, _4 = _2 * _2;
+    return zoomRho(_1, _2, _4);
+  };
+
+  return zoom;
+})(Math.SQRT2, 2, 4);
+
+function hsl(hue) {
+  return function(start, end) {
+    var h = hue((start = hsl$2(start)).h, (end = hsl$2(end)).h),
+        s = nogamma(start.s, end.s),
+        l = nogamma(start.l, end.l),
+        opacity = nogamma(start.opacity, end.opacity);
+    return function(t) {
+      start.h = h(t);
+      start.s = s(t);
+      start.l = l(t);
+      start.opacity = opacity(t);
+      return start + "";
+    };
+  }
+}
+
+var hsl$1 = hsl(hue$1);
+var hslLong = hsl(nogamma);
+
+function lab(start, end) {
+  var l = nogamma((start = lab$1(start)).l, (end = lab$1(end)).l),
+      a = nogamma(start.a, end.a),
+      b = nogamma(start.b, end.b),
+      opacity = nogamma(start.opacity, end.opacity);
+  return function(t) {
+    start.l = l(t);
+    start.a = a(t);
+    start.b = b(t);
+    start.opacity = opacity(t);
+    return start + "";
+  };
+}
+
+function hcl(hue) {
+  return function(start, end) {
+    var h = hue((start = hcl$2(start)).h, (end = hcl$2(end)).h),
+        c = nogamma(start.c, end.c),
+        l = nogamma(start.l, end.l),
+        opacity = nogamma(start.opacity, end.opacity);
+    return function(t) {
+      start.h = h(t);
+      start.c = c(t);
+      start.l = l(t);
+      start.opacity = opacity(t);
+      return start + "";
+    };
+  }
+}
+
+var hcl$1 = hcl(hue$1);
+var hclLong = hcl(nogamma);
+
+function cubehelix$1(hue) {
+  return (function cubehelixGamma(y) {
+    y = +y;
+
+    function cubehelix(start, end) {
+      var h = hue((start = cubehelix$3(start)).h, (end = cubehelix$3(end)).h),
+          s = nogamma(start.s, end.s),
+          l = nogamma(start.l, end.l),
+          opacity = nogamma(start.opacity, end.opacity);
+      return function(t) {
+        start.h = h(t);
+        start.s = s(t);
+        start.l = l(Math.pow(t, y));
+        start.opacity = opacity(t);
+        return start + "";
+      };
+    }
+
+    cubehelix.gamma = cubehelixGamma;
+
+    return cubehelix;
+  })(1);
+}
+
+var cubehelix$2 = cubehelix$1(hue$1);
+var cubehelixLong = cubehelix$1(nogamma);
+
+function piecewise(interpolate, values) {
+  if (values === undefined) values = interpolate, interpolate = interpolate$2;
+  var i = 0, n = values.length - 1, v = values[0], I = new Array(n < 0 ? 0 : 
n);
+  while (i < n) I[i] = interpolate(v, v = values[++i]);
+  return function(t) {
+    var i = Math.max(0, Math.min(n - 1, Math.floor(t *= n)));
+    return I[i](t - i);
+  };
+}
+
+function quantize$1(interpolator, n) {
+  var samples = new Array(n);
+  for (var i = 0; i < n; ++i) samples[i] = interpolator(i / (n - 1));
+  return samples;
+}
+
+var frame = 0, // is an animation frame pending?
+    timeout$1 = 0, // is a timeout pending?
+    interval$1 = 0, // are any timers active?
+    pokeDelay = 1000, // how frequently we check for clock skew
+    taskHead,
+    taskTail,
+    clockLast = 0,
+    clockNow = 0,
+    clockSkew = 0,
+    clock = typeof performance === "object" && performance.now ? performance : 
Date,
+    setFrame = typeof window === "object" && window.requestAnimationFrame ? 
window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); };
+
+function now() {
+  return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew);
+}
+
+function clearNow() {
+  clockNow = 0;
+}
+
+function Timer() {
+  this._call =
+  this._time =
+  this._next = null;
+}
+
+Timer.prototype = timer.prototype = {
+  constructor: Timer,
+  restart: function(callback, delay, time) {
+    if (typeof callback !== "function") throw new TypeError("callback is not a 
function");
+    time = (time == null ? now() : +time) + (delay == null ? 0 : +delay);
+    if (!this._next && taskTail !== this) {
+      if (taskTail) taskTail._next = this;
+      else taskHead = this;
+      taskTail = this;
+    }
+    this._call = callback;
+    this._time = time;
+    sleep();
+  },
+  stop: function() {
+    if (this._call) {
+      this._call = null;
+      this._time = Infinity;
+      sleep();
+    }
+  }
+};
+
+function timer(callback, delay, time) {
+  var t = new Timer;
+  t.restart(callback, delay, time);
+  return t;
+}
+
+function timerFlush() {
+  now(); // Get the current time, if not already set.
+  ++frame; // Pretend we’ve set an alarm, if we haven’t already.
+  var t = taskHead, e;
+  while (t) {
+    if ((e = clockNow - t._time) >= 0) t._call.call(null, e);
+    t = t._next;
+  }
+  --frame;
+}
+
+function wake() {
+  clockNow = (clockLast = clock.now()) + clockSkew;
+  frame = timeout$1 = 0;
+  try {
+    timerFlush();
+  } finally {
+    frame = 0;
+    nap();
+    clockNow = 0;
+  }
+}
+
+function poke() {
+  var now = clock.now(), delay = now - clockLast;
+  if (delay > pokeDelay) clockSkew -= delay, clockLast = now;
+}
+
+function nap() {
+  var t0, t1 = taskHead, t2, time = Infinity;
+  while (t1) {
+    if (t1._call) {
+      if (time > t1._time) time = t1._time;
+      t0 = t1, t1 = t1._next;
+    } else {
+      t2 = t1._next, t1._next = null;
+      t1 = t0 ? t0._next = t2 : taskHead = t2;
+    }
+  }
+  taskTail = t0;
+  sleep(time);
+}
+
+function sleep(time) {
+  if (frame) return; // Soonest alarm already set, or will be.
+  if (timeout$1) timeout$1 = clearTimeout(timeout$1);
+  var delay = time - clockNow; // Strictly less than if we recomputed clockNow.
+  if (delay > 24) {
+    if (time < Infinity) timeout$1 = setTimeout(wake, time - clock.now() - 
clockSkew);
+    if (interval$1) interval$1 = clearInterval(interval$1);
+  } else {
+    if (!interval$1) clockLast = clock.now(), interval$1 = setInterval(poke, 
pokeDelay);
+    frame = 1, setFrame(wake);
+  }
+}
+
+function timeout(callback, delay, time) {
+  var t = new Timer;
+  delay = delay == null ? 0 : +delay;
+  t.restart(elapsed => {
+    t.stop();
+    callback(elapsed + delay);
+  }, delay, time);
+  return t;
+}
+
+function interval(callback, delay, time) {
+  var t = new Timer, total = delay;
+  if (delay == null) return t.restart(callback, delay, time), t;
+  t._restart = t.restart;
+  t.restart = function(callback, delay, time) {
+    delay = +delay, time = time == null ? now() : +time;
+    t._restart(function tick(elapsed) {
+      elapsed += total;
+      t._restart(tick, total += delay, time);
+      callback(elapsed);
+    }, delay, time);
+  };
+  t.restart(callback, delay, time);
+  return t;
+}
+
+var emptyOn = dispatch("start", "end", "cancel", "interrupt");
+var emptyTween = [];
+
+var CREATED = 0;
+var SCHEDULED = 1;
+var STARTING = 2;
+var STARTED = 3;
+var RUNNING = 4;
+var ENDING = 5;
+var ENDED = 6;
+
+function schedule(node, name, id, index, group, timing) {
+  var schedules = node.__transition;
+  if (!schedules) node.__transition = {};
+  else if (id in schedules) return;
+  create(node, id, {
+    name: name,
+    index: index, // For context during callback.
+    group: group, // For context during callback.
+    on: emptyOn,
+    tween: emptyTween,
+    time: timing.time,
+    delay: timing.delay,
+    duration: timing.duration,
+    ease: timing.ease,
+    timer: null,
+    state: CREATED
+  });
+}
+
+function init(node, id) {
+  var schedule = get(node, id);
+  if (schedule.state > CREATED) throw new Error("too late; already scheduled");
+  return schedule;
+}
+
+function set(node, id) {
+  var schedule = get(node, id);
+  if (schedule.state > STARTED) throw new Error("too late; already running");
+  return schedule;
+}
+
+function get(node, id) {
+  var schedule = node.__transition;
+  if (!schedule || !(schedule = schedule[id])) throw new Error("transition not 
found");
+  return schedule;
+}
+
+function create(node, id, self) {
+  var schedules = node.__transition,
+      tween;
+
+  // Initialize the self timer when the transition is created.
+  // Note the actual delay is not known until the first callback!
+  schedules[id] = self;
+  self.timer = timer(schedule, 0, self.time);
+
+  function schedule(elapsed) {
+    self.state = SCHEDULED;
+    self.timer.restart(start, self.delay, self.time);
+
+    // If the elapsed delay is less than our first sleep, start immediately.
+    if (self.delay <= elapsed) start(elapsed - self.delay);
+  }
+
+  function start(elapsed) {
+    var i, j, n, o;
+
+    // If the state is not SCHEDULED, then we previously errored on start.
+    if (self.state !== SCHEDULED) return stop();
+
+    for (i in schedules) {
+      o = schedules[i];
+      if (o.name !== self.name) continue;
+
+      // While this element already has a starting transition during this 
frame,
+      // defer starting an interrupting transition until that transition has a
+      // chance to tick (and possibly end); see d3/d3-transition#54!
+      if (o.state === STARTED) return timeout(start);
+
+      // Interrupt the active transition, if any.
+      if (o.state === RUNNING) {
+        o.state = ENDED;
+        o.timer.stop();
+        o.on.call("interrupt", node, node.__data__, o.index, o.group);
+        delete schedules[i];
+      }
+
+      // Cancel any pre-empted transitions.
+      else if (+i < id) {
+        o.state = ENDED;
+        o.timer.stop();
+        o.on.call("cancel", node, node.__data__, o.index, o.group);
+        delete schedules[i];
+      }
+    }
+
+    // Defer the first tick to end of the current frame; see d3/d3#1576.
+    // Note the transition may be canceled after start and before the first 
tick!
+    // Note this must be scheduled before the start event; see 
d3/d3-transition#16!
+    // Assuming this is successful, subsequent callbacks go straight to tick.
+    timeout(function() {
+      if (self.state === STARTED) {
+        self.state = RUNNING;
+        self.timer.restart(tick, self.delay, self.time);
+        tick(elapsed);
+      }
+    });
+
+    // Dispatch the start event.
+    // Note this must be done before the tween are initialized.
+    self.state = STARTING;
+    self.on.call("start", node, node.__data__, self.index, self.group);
+    if (self.state !== STARTING) return; // interrupted
+    self.state = STARTED;
+
+    // Initialize the tween, deleting null tween.
+    tween = new Array(n = self.tween.length);
+    for (i = 0, j = -1; i < n; ++i) {
+      if (o = self.tween[i].value.call(node, node.__data__, self.index, 
self.group)) {
+        tween[++j] = o;
+      }
+    }
+    tween.length = j + 1;
+  }
+
+  function tick(elapsed) {
+    var t = elapsed < self.duration ? self.ease.call(null, elapsed / 
self.duration) : (self.timer.restart(stop), self.state = ENDING, 1),
+        i = -1,
+        n = tween.length;
+
+    while (++i < n) {
+      tween[i].call(node, t);
+    }
+
+    // Dispatch the end event.
+    if (self.state === ENDING) {
+      self.on.call("end", node, node.__data__, self.index, self.group);
+      stop();
+    }
+  }
+
+  function stop() {
+    self.state = ENDED;
+    self.timer.stop();
+    delete schedules[id];
+    for (var i in schedules) return; // eslint-disable-line no-unused-vars
+    delete node.__transition;
+  }
+}
+
+function interrupt(node, name) {
+  var schedules = node.__transition,
+      schedule,
+      active,
+      empty = true,
+      i;
+
+  if (!schedules) return;
+
+  name = name == null ? null : name + "";
+
+  for (i in schedules) {
+    if ((schedule = schedules[i]).name !== name) { empty = false; continue; }
+    active = schedule.state > STARTING && schedule.state < ENDING;
+    schedule.state = ENDED;
+    schedule.timer.stop();
+    schedule.on.call(active ? "interrupt" : "cancel", node, node.__data__, 
schedule.index, schedule.group);
+    delete schedules[i];
+  }
+
+  if (empty) delete node.__transition;
+}
+
+function selection_interrupt(name) {
+  return this.each(function() {
+    interrupt(this, name);
+  });
+}
+
+function tweenRemove(id, name) {
+  var tween0, tween1;
+  return function() {
+    var schedule = set(this, id),
+        tween = schedule.tween;
+
+    // If this node shared tween with the previous node,
+    // just assign the updated shared tween and we’re done!
+    // Otherwise, copy-on-write.
+    if (tween !== tween0) {
+      tween1 = tween0 = tween;
+      for (var i = 0, n = tween1.length; i < n; ++i) {
+        if (tween1[i].name === name) {
+          tween1 = tween1.slice();
+          tween1.splice(i, 1);
+          break;
+        }
+      }
+    }
+
+    schedule.tween = tween1;
+  };
+}
+
+function tweenFunction(id, name, value) {
+  var tween0, tween1;
+  if (typeof value !== "function") throw new Error;
+  return function() {
+    var schedule = set(this, id),
+        tween = schedule.tween;
+
+    // If this node shared tween with the previous node,
+    // just assign the updated shared tween and we’re done!
+    // Otherwise, copy-on-write.
+    if (tween !== tween0) {
+      tween1 = (tween0 = tween).slice();
+      for (var t = {name: name, value: value}, i = 0, n = tween1.length; i < 
n; ++i) {
+        if (tween1[i].name === name) {
+          tween1[i] = t;
+          break;
+        }
+      }
+      if (i === n) tween1.push(t);
+    }
+
+    schedule.tween = tween1;
+  };
+}
+
+function transition_tween(name, value) {
+  var id = this._id;
+
+  name += "";
+
+  if (arguments.length < 2) {
+    var tween = get(this.node(), id).tween;
+    for (var i = 0, n = tween.length, t; i < n; ++i) {
+      if ((t = tween[i]).name === name) {
+        return t.value;
+      }
+    }
+    return null;
+  }
+
+  return this.each((value == null ? tweenRemove : tweenFunction)(id, name, 
value));
+}
+
+function tweenValue(transition, name, value) {
+  var id = transition._id;
+
+  transition.each(function() {
+    var schedule = set(this, id);
+    (schedule.value || (schedule.value = {}))[name] = value.apply(this, 
arguments);
+  });
+
+  return function(node) {
+    return get(node, id).value[name];
+  };
+}
+
+function interpolate$1(a, b) {
+  var c;
+  return (typeof b === "number" ? interpolateNumber
+      : b instanceof color ? interpolateRgb
+      : (c = color(b)) ? (b = c, interpolateRgb)
+      : interpolateString)(a, b);
+}
+
+function attrRemove(name) {
+  return function() {
+    this.removeAttribute(name);
+  };
+}
+
+function attrRemoveNS(fullname) {
+  return function() {
+    this.removeAttributeNS(fullname.space, fullname.local);
+  };
+}
+
+function attrConstant(name, interpolate, value1) {
+  var string00,
+      string1 = value1 + "",
+      interpolate0;
+  return function() {
+    var string0 = this.getAttribute(name);
+    return string0 === string1 ? null
+        : string0 === string00 ? interpolate0
+        : interpolate0 = interpolate(string00 = string0, value1);
+  };
+}
+
+function attrConstantNS(fullname, interpolate, value1) {
+  var string00,
+      string1 = value1 + "",
+      interpolate0;
+  return function() {
+    var string0 = this.getAttributeNS(fullname.space, fullname.local);
+    return string0 === string1 ? null
+        : string0 === string00 ? interpolate0
+        : interpolate0 = interpolate(string00 = string0, value1);
+  };
+}
+
+function attrFunction(name, interpolate, value) {
+  var string00,
+      string10,
+      interpolate0;
+  return function() {
+    var string0, value1 = value(this), string1;
+    if (value1 == null) return void this.removeAttribute(name);
+    string0 = this.getAttribute(name);
+    string1 = value1 + "";
+    return string0 === string1 ? null
+        : string0 === string00 && string1 === string10 ? interpolate0
+        : (string10 = string1, interpolate0 = interpolate(string00 = string0, 
value1));
+  };
+}
+
+function attrFunctionNS(fullname, interpolate, value) {
+  var string00,
+      string10,
+      interpolate0;
+  return function() {
+    var string0, value1 = value(this), string1;
+    if (value1 == null) return void this.removeAttributeNS(fullname.space, 
fullname.local);
+    string0 = this.getAttributeNS(fullname.space, fullname.local);
+    string1 = value1 + "";
+    return string0 === string1 ? null
+        : string0 === string00 && string1 === string10 ? interpolate0
+        : (string10 = string1, interpolate0 = interpolate(string00 = string0, 
value1));
+  };
+}
+
+function transition_attr(name, value) {
+  var fullname = namespace(name), i = fullname === "transform" ? 
interpolateTransformSvg : interpolate$1;
+  return this.attrTween(name, typeof value === "function"
+      ? (fullname.local ? attrFunctionNS : attrFunction)(fullname, i, 
tweenValue(this, "attr." + name, value))
+      : value == null ? (fullname.local ? attrRemoveNS : attrRemove)(fullname)
+      : (fullname.local ? attrConstantNS : attrConstant)(fullname, i, value));
+}
+
+function attrInterpolate(name, i) {
+  return function(t) {
+    this.setAttribute(name, i.call(this, t));
+  };
+}
+
+function attrInterpolateNS(fullname, i) {
+  return function(t) {
+    this.setAttributeNS(fullname.space, fullname.local, i.call(this, t));
+  };
+}
+
+function attrTweenNS(fullname, value) {
+  var t0, i0;
+  function tween() {
+    var i = value.apply(this, arguments);
+    if (i !== i0) t0 = (i0 = i) && attrInterpolateNS(fullname, i);
+    return t0;
+  }
+  tween._value = value;
+  return tween;
+}
+
+function attrTween(name, value) {
+  var t0, i0;
+  function tween() {
+    var i = value.apply(this, arguments);
+    if (i !== i0) t0 = (i0 = i) && attrInterpolate(name, i);
+    return t0;
+  }
+  tween._value = value;
+  return tween;
+}
+
+function transition_attrTween(name, value) {
+  var key = "attr." + name;
+  if (arguments.length < 2) return (key = this.tween(key)) && key._value;
+  if (value == null) return this.tween(key, null);
+  if (typeof value !== "function") throw new Error;
+  var fullname = namespace(name);
+  return this.tween(key, (fullname.local ? attrTweenNS : attrTween)(fullname, 
value));
+}
+
+function delayFunction(id, value) {
+  return function() {
+    init(this, id).delay = +value.apply(this, arguments);
+  };
+}
+
+function delayConstant(id, value) {
+  return value = +value, function() {
+    init(this, id).delay = value;
+  };
+}
+
+function transition_delay(value) {
+  var id = this._id;
+
+  return arguments.length
+      ? this.each((typeof value === "function"
+          ? delayFunction
+          : delayConstant)(id, value))
+      : get(this.node(), id).delay;
+}
+
+function durationFunction(id, value) {
+  return function() {
+    set(this, id).duration = +value.apply(this, arguments);
+  };
+}
+
+function durationConstant(id, value) {
+  return value = +value, function() {
+    set(this, id).duration = value;
+  };
+}
+
+function transition_duration(value) {
+  var id = this._id;
+
+  return arguments.length
+      ? this.each((typeof value === "function"
+          ? durationFunction
+          : durationConstant)(id, value))
+      : get(this.node(), id).duration;
+}
+
+function easeConstant(id, value) {
+  if (typeof value !== "function") throw new Error;
+  return function() {
+    set(this, id).ease = value;
+  };
+}
+
+function transition_ease(value) {
+  var id = this._id;
+
+  return arguments.length
+      ? this.each(easeConstant(id, value))
+      : get(this.node(), id).ease;
+}
+
+function easeVarying(id, value) {
+  return function() {
+    var v = value.apply(this, arguments);
+    if (typeof v !== "function") throw new Error;
+    set(this, id).ease = v;
+  };
+}
+
+function transition_easeVarying(value) {
+  if (typeof value !== "function") throw new Error;
+  return this.each(easeVarying(this._id, value));
+}
+
+function transition_filter(match) {
+  if (typeof match !== "function") match = matcher(match);
+
+  for (var groups = this._groups, m = groups.length, subgroups = new Array(m), 
j = 0; j < m; ++j) {
+    for (var group = groups[j], n = group.length, subgroup = subgroups[j] = 
[], node, i = 0; i < n; ++i) {
+      if ((node = group[i]) && match.call(node, node.__data__, i, group)) {
+        subgroup.push(node);
+      }
+    }
+  }
+
+  return new Transition(subgroups, this._parents, this._name, this._id);
+}
+
+function transition_merge(transition) {
+  if (transition._id !== this._id) throw new Error;
+
+  for (var groups0 = this._groups, groups1 = transition._groups, m0 = 
groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new 
Array(m0), j = 0; j < m; ++j) {
+    for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, 
merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {
+      if (node = group0[i] || group1[i]) {
+        merge[i] = node;
+      }
+    }
+  }
+
+  for (; j < m0; ++j) {
+    merges[j] = groups0[j];
+  }
+
+  return new Transition(merges, this._parents, this._name, this._id);
+}
+
+function start(name) {
+  return (name + "").trim().split(/^|\s+/).every(function(t) {
+    var i = t.indexOf(".");
+    if (i >= 0) t = t.slice(0, i);
+    return !t || t === "start";
+  });
+}
+
+function onFunction(id, name, listener) {
+  var on0, on1, sit = start(name) ? init : set;
+  return function() {
+    var schedule = sit(this, id),
+        on = schedule.on;
+
+    // If this node shared a dispatch with the previous node,
+    // just assign the updated shared dispatch and we’re done!
+    // Otherwise, copy-on-write.
+    if (on !== on0) (on1 = (on0 = on).copy()).on(name, listener);
+
+    schedule.on = on1;
+  };
+}
+
+function transition_on(name, listener) {
+  var id = this._id;
+
+  return arguments.length < 2
+      ? get(this.node(), id).on.on(name)
+      : this.each(onFunction(id, name, listener));
+}
+
+function removeFunction(id) {
+  return function() {
+    var parent = this.parentNode;
+    for (var i in this.__transition) if (+i !== id) return;
+    if (parent) parent.removeChild(this);
+  };
+}
+
+function transition_remove() {
+  return this.on("end.remove", removeFunction(this._id));
+}
+
+function transition_select(select) {
+  var name = this._name,
+      id = this._id;
+
+  if (typeof select !== "function") select = selector(select);
+
+  for (var groups = this._groups, m = groups.length, subgroups = new Array(m), 
j = 0; j < m; ++j) {
+    for (var group = groups[j], n = group.length, subgroup = subgroups[j] = 
new Array(n), node, subnode, i = 0; i < n; ++i) {
+      if ((node = group[i]) && (subnode = select.call(node, node.__data__, i, 
group))) {
+        if ("__data__" in node) subnode.__data__ = node.__data__;
+        subgroup[i] = subnode;
+        schedule(subgroup[i], name, id, i, subgroup, get(node, id));
+      }
+    }
+  }
+
+  return new Transition(subgroups, this._parents, name, id);
+}
+
+function transition_selectAll(select) {
+  var name = this._name,
+      id = this._id;
+
+  if (typeof select !== "function") select = selectorAll(select);
+
+  for (var groups = this._groups, m = groups.length, subgroups = [], parents = 
[], j = 0; j < m; ++j) {
+    for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {
+      if (node = group[i]) {
+        for (var children = select.call(node, node.__data__, i, group), child, 
inherit = get(node, id), k = 0, l = children.length; k < l; ++k) {
+          if (child = children[k]) {
+            schedule(child, name, id, k, children, inherit);
+          }
+        }
+        subgroups.push(children);
+        parents.push(node);
+      }
+    }
+  }
+
+  return new Transition(subgroups, parents, name, id);
+}
+
+var Selection = selection.prototype.constructor;
+
+function transition_selection() {
+  return new Selection(this._groups, this._parents);
+}
+
+function styleNull(name, interpolate) {
+  var string00,
+      string10,
+      interpolate0;
+  return function() {
+    var string0 = styleValue(this, name),
+        string1 = (this.style.removeProperty(name), styleValue(this, name));
+    return string0 === string1 ? null
+        : string0 === string00 && string1 === string10 ? interpolate0
+        : interpolate0 = interpolate(string00 = string0, string10 = string1);
+  };
+}
+
+function styleRemove(name) {
+  return function() {
+    this.style.removeProperty(name);
+  };
+}
+
+function styleConstant(name, interpolate, value1) {
+  var string00,
+      string1 = value1 + "",
+      interpolate0;
+  return function() {
+    var string0 = styleValue(this, name);
+    return string0 === string1 ? null
+        : string0 === string00 ? interpolate0
+        : interpolate0 = interpolate(string00 = string0, value1);
+  };
+}
+
+function styleFunction(name, interpolate, value) {
+  var string00,
+      string10,
+      interpolate0;
+  return function() {
+    var string0 = styleValue(this, name),
+        value1 = value(this),
+        string1 = value1 + "";
+    if (value1 == null) string1 = value1 = (this.style.removeProperty(name), 
styleValue(this, name));
+    return string0 === string1 ? null
+        : string0 === string00 && string1 === string10 ? interpolate0
+        : (string10 = string1, interpolate0 = interpolate(string00 = string0, 
value1));
+  };
+}
+
+function styleMaybeRemove(id, name) {
+  var on0, on1, listener0, key = "style." + name, event = "end." + key, remove;
+  return function() {
+    var schedule = set(this, id),
+        on = schedule.on,
+        listener = schedule.value[key] == null ? remove || (remove = 
styleRemove(name)) : undefined;
+
+    // If this node shared a dispatch with the previous node,
+    // just assign the updated shared dispatch and we’re done!
+    // Otherwise, copy-on-write.
+    if (on !== on0 || listener0 !== listener) (on1 = (on0 = 
on).copy()).on(event, listener0 = listener);
+
+    schedule.on = on1;
+  };
+}
+
+function transition_style(name, value, priority) {
+  var i = (name += "") === "transform" ? interpolateTransformCss : 
interpolate$1;
+  return value == null ? this
+      .styleTween(name, styleNull(name, i))
+      .on("end.style." + name, styleRemove(name))
+    : typeof value === "function" ? this
+      .styleTween(name, styleFunction(name, i, tweenValue(this, "style." + 
name, value)))
+      .each(styleMaybeRemove(this._id, name))
+    : this
+      .styleTween(name, styleConstant(name, i, value), priority)
+      .on("end.style." + name, null);
+}
+
+function styleInterpolate(name, i, priority) {
+  return function(t) {
+    this.style.setProperty(name, i.call(this, t), priority);
+  };
+}
+
+function styleTween(name, value, priority) {
+  var t, i0;
+  function tween() {
+    var i = value.apply(this, arguments);
+    if (i !== i0) t = (i0 = i) && styleInterpolate(name, i, priority);
+    return t;
+  }
+  tween._value = value;
+  return tween;
+}
+
+function transition_styleTween(name, value, priority) {
+  var key = "style." + (name += "");
+  if (arguments.length < 2) return (key = this.tween(key)) && key._value;
+  if (value == null) return this.tween(key, null);
+  if (typeof value !== "function") throw new Error;
+  return this.tween(key, styleTween(name, value, priority == null ? "" : 
priority));
+}
+
+function textConstant(value) {
+  return function() {
+    this.textContent = value;
+  };
+}
+
+function textFunction(value) {
+  return function() {
+    var value1 = value(this);
+    this.textContent = value1 == null ? "" : value1;
+  };
+}
+
+function transition_text(value) {
+  return this.tween("text", typeof value === "function"
+      ? textFunction(tweenValue(this, "text", value))
+      : textConstant(value == null ? "" : value + ""));
+}
+
+function textInterpolate(i) {
+  return function(t) {
+    this.textContent = i.call(this, t);
+  };
+}
+
+function textTween(value) {
+  var t0, i0;
+  function tween() {
+    var i = value.apply(this, arguments);
+    if (i !== i0) t0 = (i0 = i) && textInterpolate(i);
+    return t0;
+  }
+  tween._value = value;
+  return tween;
+}
+
+function transition_textTween(value) {
+  var key = "text";
+  if (arguments.length < 1) return (key = this.tween(key)) && key._value;
+  if (value == null) return this.tween(key, null);
+  if (typeof value !== "function") throw new Error;
+  return this.tween(key, textTween(value));
+}
+
+function transition_transition() {
+  var name = this._name,
+      id0 = this._id,
+      id1 = newId();
+
+  for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {
+    for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {
+      if (node = group[i]) {
+        var inherit = get(node, id0);
+        schedule(node, name, id1, i, group, {
+          time: inherit.time + inherit.delay + inherit.duration,
+          delay: 0,
+          duration: inherit.duration,
+          ease: inherit.ease
+        });
+      }
+    }
+  }
+
+  return new Transition(groups, this._parents, name, id1);
+}
+
+function transition_end() {
+  var on0, on1, that = this, id = that._id, size = that.size();
+  return new Promise(function(resolve, reject) {
+    var cancel = {value: reject},
+        end = {value: function() { if (--size === 0) resolve(); }};
+
+    that.each(function() {
+      var schedule = set(this, id),
+          on = schedule.on;
+
+      // If this node shared a dispatch with the previous node,
+      // just assign the updated shared dispatch and we’re done!
+      // Otherwise, copy-on-write.
+      if (on !== on0) {
+        on1 = (on0 = on).copy();
+        on1._.cancel.push(cancel);
+        on1._.interrupt.push(cancel);
+        on1._.end.push(end);
+      }
+
+      schedule.on = on1;
+    });
+
+    // The selection was empty, resolve end immediately
+    if (size === 0) resolve();
+  });
+}
+
+var id = 0;
+
+function Transition(groups, parents, name, id) {
+  this._groups = groups;
+  this._parents = parents;
+  this._name = name;
+  this._id = id;
+}
+
+function transition(name) {
+  return selection().transition(name);
+}
+
+function newId() {
+  return ++id;
+}
+
+var selection_prototype = selection.prototype;
+
+Transition.prototype = transition.prototype = {
+  constructor: Transition,
+  select: transition_select,
+  selectAll: transition_selectAll,
+  filter: transition_filter,
+  merge: transition_merge,
+  selection: transition_selection,
+  transition: transition_transition,
+  call: selection_prototype.call,
+  nodes: selection_prototype.nodes,
+  node: selection_prototype.node,
+  size: selection_prototype.size,
+  empty: selection_prototype.empty,
+  each: selection_prototype.each,
+  on: transition_on,
+  attr: transition_attr,
+  attrTween: transition_attrTween,
+  style: transition_style,
+  styleTween: transition_styleTween,
+  text: transition_text,
+  textTween: transition_textTween,
+  remove: transition_remove,
+  tween: transition_tween,
+  delay: transition_delay,
+  duration: transition_duration,
+  ease: transition_ease,
+  easeVarying: transition_easeVarying,
+  end: transition_end,
+  [Symbol.iterator]: selection_prototype[Symbol.iterator]
+};
+
+const linear$1 = t => +t;
+
+function quadIn(t) {
+  return t * t;
+}
+
+function quadOut(t) {
+  return t * (2 - t);
+}
+
+function quadInOut(t) {
+  return ((t *= 2) <= 1 ? t * t : --t * (2 - t) + 1) / 2;
+}
+
+function cubicIn(t) {
+  return t * t * t;
+}
+
+function cubicOut(t) {
+  return --t * t * t + 1;
+}
+
+function cubicInOut(t) {
+  return ((t *= 2) <= 1 ? t * t * t : (t -= 2) * t * t + 2) / 2;
+}
+
+var exponent$1 = 3;
+
+var polyIn = (function custom(e) {
+  e = +e;
+
+  function polyIn(t) {
+    return Math.pow(t, e);
+  }
+
+  polyIn.exponent = custom;
+
+  return polyIn;
+})(exponent$1);
+
+var polyOut = (function custom(e) {
+  e = +e;
+
+  function polyOut(t) {
+    return 1 - Math.pow(1 - t, e);
+  }
+
+  polyOut.exponent = custom;
+
+  return polyOut;
+})(exponent$1);
+
+var polyInOut = (function custom(e) {
+  e = +e;
+
+  function polyInOut(t) {
+    return ((t *= 2) <= 1 ? Math.pow(t, e) : 2 - Math.pow(2 - t, e)) / 2;
+  }
+
+  polyInOut.exponent = custom;
+
+  return polyInOut;
+})(exponent$1);
+
+var pi$4 = Math.PI,
+    halfPi$3 = pi$4 / 2;
+
+function sinIn(t) {
+  return (+t === 1) ? 1 : 1 - Math.cos(t * halfPi$3);
+}
+
+function sinOut(t) {
+  return Math.sin(t * halfPi$3);
+}
+
+function sinInOut(t) {
+  return (1 - Math.cos(pi$4 * t)) / 2;
+}
+
+// tpmt is two power minus ten times t scaled to [0,1]
+function tpmt(x) {
+  return (Math.pow(2, -10 * x) - 0.0009765625) * 1.0009775171065494;
+}
+
+function expIn(t) {
+  return tpmt(1 - +t);
+}
+
+function expOut(t) {
+  return 1 - tpmt(t);
+}
+
+function expInOut(t) {
+  return ((t *= 2) <= 1 ? tpmt(1 - t) : 2 - tpmt(t - 1)) / 2;
+}
+
+function circleIn(t) {
+  return 1 - Math.sqrt(1 - t * t);
+}
+
+function circleOut(t) {
+  return Math.sqrt(1 - --t * t);
+}
+
+function circleInOut(t) {
+  return ((t *= 2) <= 1 ? 1 - Math.sqrt(1 - t * t) : Math.sqrt(1 - (t -= 2) * 
t) + 1) / 2;
+}
+
+var b1 = 4 / 11,
+    b2 = 6 / 11,
+    b3 = 8 / 11,
+    b4 = 3 / 4,
+    b5 = 9 / 11,
+    b6 = 10 / 11,
+    b7 = 15 / 16,
+    b8 = 21 / 22,
+    b9 = 63 / 64,
+    b0 = 1 / b1 / b1;
+
+function bounceIn(t) {
+  return 1 - bounceOut(1 - t);
+}
+
+function bounceOut(t) {
+  return (t = +t) < b1 ? b0 * t * t : t < b3 ? b0 * (t -= b2) * t + b4 : t < 
b6 ? b0 * (t -= b5) * t + b7 : b0 * (t -= b8) * t + b9;
+}
+
+function bounceInOut(t) {
+  return ((t *= 2) <= 1 ? 1 - bounceOut(1 - t) : bounceOut(t - 1) + 1) / 2;
+}
+
+var overshoot = 1.70158;
+
+var backIn = (function custom(s) {
+  s = +s;
+
+  function backIn(t) {
+    return (t = +t) * t * (s * (t - 1) + t);
+  }
+
+  backIn.overshoot = custom;
+
+  return backIn;
+})(overshoot);
+
+var backOut = (function custom(s) {
+  s = +s;
+
+  function backOut(t) {
+    return --t * t * ((t + 1) * s + t) + 1;
+  }
+
+  backOut.overshoot = custom;
+
+  return backOut;
+})(overshoot);
+
+var backInOut = (function custom(s) {
+  s = +s;
+
+  function backInOut(t) {
+    return ((t *= 2) < 1 ? t * t * ((s + 1) * t - s) : (t -= 2) * t * ((s + 1) 
* t + s) + 2) / 2;
+  }
+
+  backInOut.overshoot = custom;
+
+  return backInOut;
+})(overshoot);
+
+var tau$5 = 2 * Math.PI,
+    amplitude = 1,
+    period = 0.3;
+
+var elasticIn = (function custom(a, p) {
+  var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau$5);
+
+  function elasticIn(t) {
+    return a * tpmt(-(--t)) * Math.sin((s - t) / p);
+  }
+
+  elasticIn.amplitude = function(a) { return custom(a, p * tau$5); };
+  elasticIn.period = function(p) { return custom(a, p); };
+
+  return elasticIn;
+})(amplitude, period);
+
+var elasticOut = (function custom(a, p) {
+  var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau$5);
+
+  function elasticOut(t) {
+    return 1 - a * tpmt(t = +t) * Math.sin((t + s) / p);
+  }
+
+  elasticOut.amplitude = function(a) { return custom(a, p * tau$5); };
+  elasticOut.period = function(p) { return custom(a, p); };
+
+  return elasticOut;
+})(amplitude, period);
+
+var elasticInOut = (function custom(a, p) {
+  var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau$5);
+
+  function elasticInOut(t) {
+    return ((t = t * 2 - 1) < 0
+        ? a * tpmt(-t) * Math.sin((s - t) / p)
+        : 2 - a * tpmt(t) * Math.sin((s + t) / p)) / 2;
+  }
+
+  elasticInOut.amplitude = function(a) { return custom(a, p * tau$5); };
+  elasticInOut.period = function(p) { return custom(a, p); };
+
+  return elasticInOut;
+})(amplitude, period);
+
+var defaultTiming = {
+  time: null, // Set on use.
+  delay: 0,
+  duration: 250,
+  ease: cubicInOut
+};
+
+function inherit(node, id) {
+  var timing;
+  while (!(timing = node.__transition) || !(timing = timing[id])) {
+    if (!(node = node.parentNode)) {
+      throw new Error(`transition ${id} not found`);
+    }
+  }
+  return timing;
+}
+
+function selection_transition(name) {
+  var id,
+      timing;
+
+  if (name instanceof Transition) {
+    id = name._id, name = name._name;
+  } else {
+    id = newId(), (timing = defaultTiming).time = now(), name = name == null ? 
null : name + "";
+  }
+
+  for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {
+    for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {
+      if (node = group[i]) {
+        schedule(node, name, id, i, group, timing || inherit(node, id));
+      }
+    }
+  }
+
+  return new Transition(groups, this._parents, name, id);
+}
+
+selection.prototype.interrupt = selection_interrupt;
+selection.prototype.transition = selection_transition;
+
+var root = [null];
+
+function active(node, name) {
+  var schedules = node.__transition,
+      schedule,
+      i;
+
+  if (schedules) {
+    name = name == null ? null : name + "";
+    for (i in schedules) {
+      if ((schedule = schedules[i]).state > SCHEDULED && schedule.name === 
name) {
+        return new Transition([[node]], root, name, +i);
+      }
+    }
+  }
+
+  return null;
+}
+
+var constant$7 = x => () => x;
+
+function BrushEvent(type, {
+  sourceEvent,
+  target,
+  selection,
+  mode,
+  dispatch
+}) {
+  Object.defineProperties(this, {
+    type: {value: type, enumerable: true, configurable: true},
+    sourceEvent: {value: sourceEvent, enumerable: true, configurable: true},
+    target: {value: target, enumerable: true, configurable: true},
+    selection: {value: selection, enumerable: true, configurable: true},
+    mode: {value: mode, enumerable: true, configurable: true},
+    _: {value: dispatch}
+  });
+}
+
+function nopropagation$1(event) {
+  event.stopImmediatePropagation();
+}
+
+function noevent$1(event) {
+  event.preventDefault();
+  event.stopImmediatePropagation();
+}
+
+var MODE_DRAG = {name: "drag"},
+    MODE_SPACE = {name: "space"},
+    MODE_HANDLE = {name: "handle"},
+    MODE_CENTER = {name: "center"};
+
+const {abs: abs$3, max: max$2, min: min$1} = Math;
+
+function number1(e) {
+  return [+e[0], +e[1]];
+}
+
+function number2(e) {
+  return [number1(e[0]), number1(e[1])];
+}
+
+var X = {
+  name: "x",
+  handles: ["w", "e"].map(type),
+  input: function(x, e) { return x == null ? null : [[+x[0], e[0][1]], [+x[1], 
e[1][1]]]; },
+  output: function(xy) { return xy && [xy[0][0], xy[1][0]]; }
+};
+
+var Y = {
+  name: "y",
+  handles: ["n", "s"].map(type),
+  input: function(y, e) { return y == null ? null : [[e[0][0], +y[0]], 
[e[1][0], +y[1]]]; },
+  output: function(xy) { return xy && [xy[0][1], xy[1][1]]; }
+};
+
+var XY = {
+  name: "xy",
+  handles: ["n", "w", "e", "s", "nw", "ne", "sw", "se"].map(type),
+  input: function(xy) { return xy == null ? null : number2(xy); },
+  output: function(xy) { return xy; }
+};
+
+var cursors = {
+  overlay: "crosshair",
+  selection: "move",
+  n: "ns-resize",
+  e: "ew-resize",
+  s: "ns-resize",
+  w: "ew-resize",
+  nw: "nwse-resize",
+  ne: "nesw-resize",
+  se: "nwse-resize",
+  sw: "nesw-resize"
+};
+
+var flipX = {
+  e: "w",
+  w: "e",
+  nw: "ne",
+  ne: "nw",
+  se: "sw",
+  sw: "se"
+};
+
+var flipY = {
+  n: "s",
+  s: "n",
+  nw: "sw",
+  ne: "se",
+  se: "ne",
+  sw: "nw"
+};
+
+var signsX = {
+  overlay: +1,
+  selection: +1,
+  n: null,
+  e: +1,
+  s: null,
+  w: -1,
+  nw: -1,
+  ne: +1,
+  se: +1,
+  sw: -1
+};
+
+var signsY = {
+  overlay: +1,
+  selection: +1,
+  n: -1,
+  e: null,
+  s: +1,
+  w: null,
+  nw: -1,
+  ne: -1,
+  se: +1,
+  sw: +1
+};
+
+function type(t) {
+  return {type: t};
+}
+
+// Ignore right-click, since that should open the context menu.
+function defaultFilter$1(event) {
+  return !event.ctrlKey && !event.button;
+}
+
+function defaultExtent$1() {
+  var svg = this.ownerSVGElement || this;
+  if (svg.hasAttribute("viewBox")) {
+    svg = svg.viewBox.baseVal;
+    return [[svg.x, svg.y], [svg.x + svg.width, svg.y + svg.height]];
+  }
+  return [[0, 0], [svg.width.baseVal.value, svg.height.baseVal.value]];
+}
+
+function defaultTouchable$1() {
+  return navigator.maxTouchPoints || ("ontouchstart" in this);
+}
+
+// Like d3.local, but with the name “__brush” rather than auto-generated.
+function local(node) {
+  while (!node.__brush) if (!(node = node.parentNode)) return;
+  return node.__brush;
+}
+
+function empty(extent) {
+  return extent[0][0] === extent[1][0]
+      || extent[0][1] === extent[1][1];
+}
+
+function brushSelection(node) {
+  var state = node.__brush;
+  return state ? state.dim.output(state.selection) : null;
+}
+
+function brushX() {
+  return brush$1(X);
+}
+
+function brushY() {
+  return brush$1(Y);
+}
+
+function brush() {
+  return brush$1(XY);
+}
+
+function brush$1(dim) {
+  var extent = defaultExtent$1,
+      filter = defaultFilter$1,
+      touchable = defaultTouchable$1,
+      keys = true,
+      listeners = dispatch("start", "brush", "end"),
+      handleSize = 6,
+      touchending;
+
+  function brush(group) {
+    var overlay = group
+        .property("__brush", initialize)
+      .selectAll(".overlay")
+      .data([type("overlay")]);
+
+    overlay.enter().append("rect")
+        .attr("class", "overlay")
+        .attr("pointer-events", "all")
+        .attr("cursor", cursors.overlay)
+      .merge(overlay)
+        .each(function() {
+          var extent = local(this).extent;
+          select(this)
+              .attr("x", extent[0][0])
+              .attr("y", extent[0][1])
+              .attr("width", extent[1][0] - extent[0][0])
+              .attr("height", extent[1][1] - extent[0][1]);
+        });
+
+    group.selectAll(".selection")
+      .data([type("selection")])
+      .enter().append("rect")
+        .attr("class", "selection")
+        .attr("cursor", cursors.selection)
+        .attr("fill", "#777")
+        .attr("fill-opacity", 0.3)
+        .attr("stroke", "#fff")
+        .attr("shape-rendering", "crispEdges");
+
+    var handle = group.selectAll(".handle")
+      .data(dim.handles, function(d) { return d.type; });
+
+    handle.exit().remove();
+
+    handle.enter().append("rect")
+        .attr("class", function(d) { return "handle handle--" + d.type; })
+        .attr("cursor", function(d) { return cursors[d.type]; });
+
+    group
+        .each(redraw)
+        .attr("fill", "none")
+        .attr("pointer-events", "all")
+        .on("mousedown.brush", started)
+      .filter(touchable)
+        .on("touchstart.brush", started)
+        .on("touchmove.brush", touchmoved)
+        .on("touchend.brush touchcancel.brush", touchended)
+        .style("touch-action", "none")
+        .style("-webkit-tap-highlight-color", "rgba(0,0,0,0)");
+  }
+
+  brush.move = function(group, selection) {
+    if (group.tween) {
+      group
+          .on("start.brush", function(event) { emitter(this, 
arguments).beforestart().start(event); })
+          .on("interrupt.brush end.brush", function(event) { emitter(this, 
arguments).end(event); })
+          .tween("brush", function() {
+            var that = this,
+                state = that.__brush,
+                emit = emitter(that, arguments),
+                selection0 = state.selection,
+                selection1 = dim.input(typeof selection === "function" ? 
selection.apply(this, arguments) : selection, state.extent),
+                i = interpolate$2(selection0, selection1);
+
+            function tween(t) {
+              state.selection = t === 1 && selection1 === null ? null : i(t);
+              redraw.call(that);
+              emit.brush();
+            }
+
+            return selection0 !== null && selection1 !== null ? tween : 
tween(1);
+          });
+    } else {
+      group
+          .each(function() {
+            var that = this,
+                args = arguments,
+                state = that.__brush,
+                selection1 = dim.input(typeof selection === "function" ? 
selection.apply(that, args) : selection, state.extent),
+                emit = emitter(that, args).beforestart();
+
+            interrupt(that);
+            state.selection = selection1 === null ? null : selection1;
+            redraw.call(that);
+            emit.start().brush().end();
+          });
+    }
+  };
+
+  brush.clear = function(group) {
+    brush.move(group, null);
+  };
+
+  function redraw() {
+    var group = select(this),
+        selection = local(this).selection;
+
+    if (selection) {
+      group.selectAll(".selection")
+          .style("display", null)
+          .attr("x", selection[0][0])
+          .attr("y", selection[0][1])
+          .attr("width", selection[1][0] - selection[0][0])
+          .attr("height", selection[1][1] - selection[0][1]);
+
+      group.selectAll(".handle")
+          .style("display", null)
+          .attr("x", function(d) { return d.type[d.type.length - 1] === "e" ? 
selection[1][0] - handleSize / 2 : selection[0][0] - handleSize / 2; })
+          .attr("y", function(d) { return d.type[0] === "s" ? selection[1][1] 
- handleSize / 2 : selection[0][1] - handleSize / 2; })
+          .attr("width", function(d) { return d.type === "n" || d.type === "s" 
? selection[1][0] - selection[0][0] + handleSize : handleSize; })
+          .attr("height", function(d) { return d.type === "e" || d.type === 
"w" ? selection[1][1] - selection[0][1] + handleSize : handleSize; });
+    }
+
+    else {
+      group.selectAll(".selection,.handle")
+          .style("display", "none")
+          .attr("x", null)
+          .attr("y", null)
+          .attr("width", null)
+          .attr("height", null);
+    }
+  }
+
+  function emitter(that, args, clean) {
+    var emit = that.__brush.emitter;
+    return emit && (!clean || !emit.clean) ? emit : new Emitter(that, args, 
clean);
+  }
+
+  function Emitter(that, args, clean) {
+    this.that = that;
+    this.args = args;
+    this.state = that.__brush;
+    this.active = 0;
+    this.clean = clean;
+  }
+
+  Emitter.prototype = {
+    beforestart: function() {
+      if (++this.active === 1) this.state.emitter = this, this.starting = true;
+      return this;
+    },
+    start: function(event, mode) {
+      if (this.starting) this.starting = false, this.emit("start", event, 
mode);
+      else this.emit("brush", event);
+      return this;
+    },
+    brush: function(event, mode) {
+      this.emit("brush", event, mode);
+      return this;
+    },
+    end: function(event, mode) {
+      if (--this.active === 0) delete this.state.emitter, this.emit("end", 
event, mode);
+      return this;
+    },
+    emit: function(type, event, mode) {
+      var d = select(this.that).datum();
+      listeners.call(
+        type,
+        this.that,
+        new BrushEvent(type, {
+          sourceEvent: event,
+          target: brush,
+          selection: dim.output(this.state.selection),
+          mode,
+          dispatch: listeners
+        }),
+        d
+      );
+    }
+  };
+
+  function started(event) {
+    if (touchending && !event.touches) return;
+    if (!filter.apply(this, arguments)) return;
+
+    var that = this,
+        type = event.target.__data__.type,
+        mode = (keys && event.metaKey ? type = "overlay" : type) === 
"selection" ? MODE_DRAG : (keys && event.altKey ? MODE_CENTER : MODE_HANDLE),
+        signX = dim === Y ? null : signsX[type],
+        signY = dim === X ? null : signsY[type],
+        state = local(that),
+        extent = state.extent,
+        selection = state.selection,
+        W = extent[0][0], w0, w1,
+        N = extent[0][1], n0, n1,
+        E = extent[1][0], e0, e1,
+        S = extent[1][1], s0, s1,
+        dx = 0,
+        dy = 0,
+        moving,
+        shifting = signX && signY && keys && event.shiftKey,
+        lockX,
+        lockY,
+        points = Array.from(event.touches || [event], t => {
+          const i = t.identifier;
+          t = pointer(t, that);
+          t.point0 = t.slice();
+          t.identifier = i;
+          return t;
+        });
+
+    if (type === "overlay") {
+      if (selection) moving = true;
+      const pts = [points[0], points[1] || points[0]];
+      state.selection = selection = [[
+          w0 = dim === Y ? W : min$1(pts[0][0], pts[1][0]),
+          n0 = dim === X ? N : min$1(pts[0][1], pts[1][1])
+        ], [
+          e0 = dim === Y ? E : max$2(pts[0][0], pts[1][0]),
+          s0 = dim === X ? S : max$2(pts[0][1], pts[1][1])
+        ]];
+      if (points.length > 1) move();
+    } else {
+      w0 = selection[0][0];
+      n0 = selection[0][1];
+      e0 = selection[1][0];
+      s0 = selection[1][1];
+    }
+
+    w1 = w0;
+    n1 = n0;
+    e1 = e0;
+    s1 = s0;
+
+    var group = select(that)
+        .attr("pointer-events", "none");
+
+    var overlay = group.selectAll(".overlay")
+        .attr("cursor", cursors[type]);
+
+    interrupt(that);
+    var emit = emitter(that, arguments, true).beforestart();
+
+    if (event.touches) {
+      emit.moved = moved;
+      emit.ended = ended;
+    } else {
+      var view = select(event.view)
+          .on("mousemove.brush", moved, true)
+          .on("mouseup.brush", ended, true);
+      if (keys) view
+          .on("keydown.brush", keydowned, true)
+          .on("keyup.brush", keyupped, true);
+
+      dragDisable(event.view);
+    }
+
+    redraw.call(that);
+    emit.start(event, mode.name);
+
+    function moved(event) {
+      for (const p of event.changedTouches || [event]) {
+        for (const d of points)
+          if (d.identifier === p.identifier) d.cur = pointer(p, that);
+      }
+      if (shifting && !lockX && !lockY && points.length === 1) {
+        const point = points[0];
+        if (abs$3(point.cur[0] - point[0]) > abs$3(point.cur[1] - point[1]))
+          lockY = true;
+        else
+          lockX = true;
+      }
+      for (const point of points)
+        if (point.cur) point[0] = point.cur[0], point[1] = point.cur[1];
+      moving = true;
+      noevent$1(event);
+      move(event);
+    }
+
+    function move(event) {
+      const point = points[0], point0 = point.point0;
+      var t;
+
+      dx = point[0] - point0[0];
+      dy = point[1] - point0[1];
+
+      switch (mode) {
+        case MODE_SPACE:
+        case MODE_DRAG: {
+          if (signX) dx = max$2(W - w0, min$1(E - e0, dx)), w1 = w0 + dx, e1 = 
e0 + dx;
+          if (signY) dy = max$2(N - n0, min$1(S - s0, dy)), n1 = n0 + dy, s1 = 
s0 + dy;
+          break;
+        }
+        case MODE_HANDLE: {
+          if (points[1]) {
+            if (signX) w1 = max$2(W, min$1(E, points[0][0])), e1 = max$2(W, 
min$1(E, points[1][0])), signX = 1;
+            if (signY) n1 = max$2(N, min$1(S, points[0][1])), s1 = max$2(N, 
min$1(S, points[1][1])), signY = 1;
+          } else {
+            if (signX < 0) dx = max$2(W - w0, min$1(E - w0, dx)), w1 = w0 + 
dx, e1 = e0;
+            else if (signX > 0) dx = max$2(W - e0, min$1(E - e0, dx)), w1 = 
w0, e1 = e0 + dx;
+            if (signY < 0) dy = max$2(N - n0, min$1(S - n0, dy)), n1 = n0 + 
dy, s1 = s0;
+            else if (signY > 0) dy = max$2(N - s0, min$1(S - s0, dy)), n1 = 
n0, s1 = s0 + dy;
+          }
+          break;
+        }
+        case MODE_CENTER: {
+          if (signX) w1 = max$2(W, min$1(E, w0 - dx * signX)), e1 = max$2(W, 
min$1(E, e0 + dx * signX));
+          if (signY) n1 = max$2(N, min$1(S, n0 - dy * signY)), s1 = max$2(N, 
min$1(S, s0 + dy * signY));
+          break;
+        }
+      }
+
+      if (e1 < w1) {
+        signX *= -1;
+        t = w0, w0 = e0, e0 = t;
+        t = w1, w1 = e1, e1 = t;
+        if (type in flipX) overlay.attr("cursor", cursors[type = flipX[type]]);
+      }
+
+      if (s1 < n1) {
+        signY *= -1;
+        t = n0, n0 = s0, s0 = t;
+        t = n1, n1 = s1, s1 = t;
+        if (type in flipY) overlay.attr("cursor", cursors[type = flipY[type]]);
+      }
+
+      if (state.selection) selection = state.selection; // May be set by 
brush.move!
+      if (lockX) w1 = selection[0][0], e1 = selection[1][0];
+      if (lockY) n1 = selection[0][1], s1 = selection[1][1];
+
+      if (selection[0][0] !== w1
+          || selection[0][1] !== n1
+          || selection[1][0] !== e1
+          || selection[1][1] !== s1) {
+        state.selection = [[w1, n1], [e1, s1]];
+        redraw.call(that);
+        emit.brush(event, mode.name);
+      }
+    }
+
+    function ended(event) {
+      nopropagation$1(event);
+      if (event.touches) {
+        if (event.touches.length) return;
+        if (touchending) clearTimeout(touchending);
+        touchending = setTimeout(function() { touchending = null; }, 500); // 
Ghost clicks are delayed!
+      } else {
+        yesdrag(event.view, moving);
+        view.on("keydown.brush keyup.brush mousemove.brush mouseup.brush", 
null);
+      }
+      group.attr("pointer-events", "all");
+      overlay.attr("cursor", cursors.overlay);
+      if (state.selection) selection = state.selection; // May be set by 
brush.move (on start)!
+      if (empty(selection)) state.selection = null, redraw.call(that);
+      emit.end(event, mode.name);
+    }
+
+    function keydowned(event) {
+      switch (event.keyCode) {
+        case 16: { // SHIFT
+          shifting = signX && signY;
+          break;
+        }
+        case 18: { // ALT
+          if (mode === MODE_HANDLE) {
+            if (signX) e0 = e1 - dx * signX, w0 = w1 + dx * signX;
+            if (signY) s0 = s1 - dy * signY, n0 = n1 + dy * signY;
+            mode = MODE_CENTER;
+            move();
+          }
+          break;
+        }
+        case 32: { // SPACE; takes priority over ALT
+          if (mode === MODE_HANDLE || mode === MODE_CENTER) {
+            if (signX < 0) e0 = e1 - dx; else if (signX > 0) w0 = w1 - dx;
+            if (signY < 0) s0 = s1 - dy; else if (signY > 0) n0 = n1 - dy;
+            mode = MODE_SPACE;
+            overlay.attr("cursor", cursors.selection);
+            move();
+          }
+          break;
+        }
+        default: return;
+      }
+      noevent$1(event);
+    }
+
+    function keyupped(event) {
+      switch (event.keyCode) {
+        case 16: { // SHIFT
+          if (shifting) {
+            lockX = lockY = shifting = false;
+            move();
+          }
+          break;
+        }
+        case 18: { // ALT
+          if (mode === MODE_CENTER) {
+            if (signX < 0) e0 = e1; else if (signX > 0) w0 = w1;
+            if (signY < 0) s0 = s1; else if (signY > 0) n0 = n1;
+            mode = MODE_HANDLE;
+            move();
+          }
+          break;
+        }
+        case 32: { // SPACE
+          if (mode === MODE_SPACE) {
+            if (event.altKey) {
+              if (signX) e0 = e1 - dx * signX, w0 = w1 + dx * signX;
+              if (signY) s0 = s1 - dy * signY, n0 = n1 + dy * signY;
+              mode = MODE_CENTER;
+            } else {
+              if (signX < 0) e0 = e1; else if (signX > 0) w0 = w1;
+              if (signY < 0) s0 = s1; else if (signY > 0) n0 = n1;
+              mode = MODE_HANDLE;
+            }
+            overlay.attr("cursor", cursors[type]);
+            move();
+          }
+          break;
+        }
+        default: return;
+      }
+      noevent$1(event);
+    }
+  }
+
+  function touchmoved(event) {
+    emitter(this, arguments).moved(event);
+  }
+
+  function touchended(event) {
+    emitter(this, arguments).ended(event);
+  }
+
+  function initialize() {
+    var state = this.__brush || {selection: null};
+    state.extent = number2(extent.apply(this, arguments));
+    state.dim = dim;
+    return state;
+  }
+
+  brush.extent = function(_) {
+    return arguments.length ? (extent = typeof _ === "function" ? _ : 
constant$7(number2(_)), brush) : extent;
+  };
+
+  brush.filter = function(_) {
+    return arguments.length ? (filter = typeof _ === "function" ? _ : 
constant$7(!!_), brush) : filter;
+  };
+
+  brush.touchable = function(_) {
+    return arguments.length ? (touchable = typeof _ === "function" ? _ : 
constant$7(!!_), brush) : touchable;
+  };
+
+  brush.handleSize = function(_) {
+    return arguments.length ? (handleSize = +_, brush) : handleSize;
+  };
+
+  brush.keyModifiers = function(_) {
+    return arguments.length ? (keys = !!_, brush) : keys;
+  };
+
+  brush.on = function() {
+    var value = listeners.on.apply(listeners, arguments);
+    return value === listeners ? brush : value;
+  };
+
+  return brush;
+}
+
+var abs$2 = Math.abs;
+var cos$2 = Math.cos;
+var sin$2 = Math.sin;
+var pi$3 = Math.PI;
+var halfPi$2 = pi$3 / 2;
+var tau$4 = pi$3 * 2;
+var max$1 = Math.max;
+var epsilon$4 = 1e-12;
+
+function range$1(i, j) {
+  return Array.from({length: j - i}, (_, k) => i + k);
+}
+
+function compareValue(compare) {
+  return function(a, b) {
+    return compare(
+      a.source.value + a.target.value,
+      b.source.value + b.target.value
+    );
+  };
+}
+
+function chord() {
+  return chord$1(false, false);
+}
+
+function chordTranspose() {
+  return chord$1(false, true);
+}
+
+function chordDirected() {
+  return chord$1(true, false);
+}
+
+function chord$1(directed, transpose) {
+  var padAngle = 0,
+      sortGroups = null,
+      sortSubgroups = null,
+      sortChords = null;
+
+  function chord(matrix) {
+    var n = matrix.length,
+        groupSums = new Array(n),
+        groupIndex = range$1(0, n),
+        chords = new Array(n * n),
+        groups = new Array(n),
+        k = 0, dx;
+
+    matrix = Float64Array.from({length: n * n}, transpose
+        ? (_, i) => matrix[i % n][i / n | 0]
+        : (_, i) => matrix[i / n | 0][i % n]);
+
+    // Compute the scaling factor from value to angle in [0, 2pi].
+    for (let i = 0; i < n; ++i) {
+      let x = 0;
+      for (let j = 0; j < n; ++j) x += matrix[i * n + j] + directed * matrix[j 
* n + i];
+      k += groupSums[i] = x;
+    }
+    k = max$1(0, tau$4 - padAngle * n) / k;
+    dx = k ? padAngle : tau$4 / n;
+
+    // Compute the angles for each group and constituent chord.
+    {
+      let x = 0;
+      if (sortGroups) groupIndex.sort((a, b) => sortGroups(groupSums[a], 
groupSums[b]));
+      for (const i of groupIndex) {
+        const x0 = x;
+        if (directed) {
+          const subgroupIndex = range$1(~n + 1, n).filter(j => j < 0 ? 
matrix[~j * n + i] : matrix[i * n + j]);
+          if (sortSubgroups) subgroupIndex.sort((a, b) => sortSubgroups(a < 0 
? -matrix[~a * n + i] : matrix[i * n + a], b < 0 ? -matrix[~b * n + i] : 
matrix[i * n + b]));
+          for (const j of subgroupIndex) {
+            if (j < 0) {
+              const chord = chords[~j * n + i] || (chords[~j * n + i] = 
{source: null, target: null});
+              chord.target = {index: i, startAngle: x, endAngle: x += 
matrix[~j * n + i] * k, value: matrix[~j * n + i]};
+            } else {
+              const chord = chords[i * n + j] || (chords[i * n + j] = {source: 
null, target: null});
+              chord.source = {index: i, startAngle: x, endAngle: x += matrix[i 
* n + j] * k, value: matrix[i * n + j]};
+            }
+          }
+          groups[i] = {index: i, startAngle: x0, endAngle: x, value: 
groupSums[i]};
+        } else {
+          const subgroupIndex = range$1(0, n).filter(j => matrix[i * n + j] || 
matrix[j * n + i]);
+          if (sortSubgroups) subgroupIndex.sort((a, b) => 
sortSubgroups(matrix[i * n + a], matrix[i * n + b]));
+          for (const j of subgroupIndex) {
+            let chord;
+            if (i < j) {
+              chord = chords[i * n + j] || (chords[i * n + j] = {source: null, 
target: null});
+              chord.source = {index: i, startAngle: x, endAngle: x += matrix[i 
* n + j] * k, value: matrix[i * n + j]};
+            } else {
+              chord = chords[j * n + i] || (chords[j * n + i] = {source: null, 
target: null});
+              chord.target = {index: i, startAngle: x, endAngle: x += matrix[i 
* n + j] * k, value: matrix[i * n + j]};
+              if (i === j) chord.source = chord.target;
+            }
+            if (chord.source && chord.target && chord.source.value < 
chord.target.value) {
+              const source = chord.source;
+              chord.source = chord.target;
+              chord.target = source;
+            }
+          }
+          groups[i] = {index: i, startAngle: x0, endAngle: x, value: 
groupSums[i]};
+        }
+        x += dx;
+      }
+    }
+
+    // Remove empty chords.
+    chords = Object.values(chords);
+    chords.groups = groups;
+    return sortChords ? chords.sort(sortChords) : chords;
+  }
+
+  chord.padAngle = function(_) {
+    return arguments.length ? (padAngle = max$1(0, _), chord) : padAngle;
+  };
+
+  chord.sortGroups = function(_) {
+    return arguments.length ? (sortGroups = _, chord) : sortGroups;
+  };
+
+  chord.sortSubgroups = function(_) {
+    return arguments.length ? (sortSubgroups = _, chord) : sortSubgroups;
+  };
+
+  chord.sortChords = function(_) {
+    return arguments.length ? (_ == null ? sortChords = null : (sortChords = 
compareValue(_))._ = _, chord) : sortChords && sortChords._;
+  };
+
+  return chord;
+}
+
+const pi$2 = Math.PI,
+    tau$3 = 2 * pi$2,
+    epsilon$3 = 1e-6,
+    tauEpsilon = tau$3 - epsilon$3;
+
+function Path$1() {
+  this._x0 = this._y0 = // start of current subpath
+  this._x1 = this._y1 = null; // end of current subpath
+  this._ = "";
+}
+
+function path() {
+  return new Path$1;
+}
+
+Path$1.prototype = path.prototype = {
+  constructor: Path$1,
+  moveTo: function(x, y) {
+    this._ += "M" + (this._x0 = this._x1 = +x) + "," + (this._y0 = this._y1 = 
+y);
+  },
+  closePath: function() {
+    if (this._x1 !== null) {
+      this._x1 = this._x0, this._y1 = this._y0;
+      this._ += "Z";
+    }
+  },
+  lineTo: function(x, y) {
+    this._ += "L" + (this._x1 = +x) + "," + (this._y1 = +y);
+  },
+  quadraticCurveTo: function(x1, y1, x, y) {
+    this._ += "Q" + (+x1) + "," + (+y1) + "," + (this._x1 = +x) + "," + 
(this._y1 = +y);
+  },
+  bezierCurveTo: function(x1, y1, x2, y2, x, y) {
+    this._ += "C" + (+x1) + "," + (+y1) + "," + (+x2) + "," + (+y2) + "," + 
(this._x1 = +x) + "," + (this._y1 = +y);
+  },
+  arcTo: function(x1, y1, x2, y2, r) {
+    x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;
+    var x0 = this._x1,
+        y0 = this._y1,
+        x21 = x2 - x1,
+        y21 = y2 - y1,
+        x01 = x0 - x1,
+        y01 = y0 - y1,
+        l01_2 = x01 * x01 + y01 * y01;
+
+    // Is the radius negative? Error.
+    if (r < 0) throw new Error("negative radius: " + r);
+
+    // Is this path empty? Move to (x1,y1).
+    if (this._x1 === null) {
+      this._ += "M" + (this._x1 = x1) + "," + (this._y1 = y1);
+    }
+
+    // Or, is (x1,y1) coincident with (x0,y0)? Do nothing.
+    else if (!(l01_2 > epsilon$3));
+
+    // Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?
+    // Equivalently, is (x1,y1) coincident with (x2,y2)?
+    // Or, is the radius zero? Line to (x1,y1).
+    else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon$3) || !r) {
+      this._ += "L" + (this._x1 = x1) + "," + (this._y1 = y1);
+    }
+
+    // Otherwise, draw an arc!
+    else {
+      var x20 = x2 - x0,
+          y20 = y2 - y0,
+          l21_2 = x21 * x21 + y21 * y21,
+          l20_2 = x20 * x20 + y20 * y20,
+          l21 = Math.sqrt(l21_2),
+          l01 = Math.sqrt(l01_2),
+          l = r * Math.tan((pi$2 - Math.acos((l21_2 + l01_2 - l20_2) / (2 * 
l21 * l01))) / 2),
+          t01 = l / l01,
+          t21 = l / l21;
+
+      // If the start tangent is not coincident with (x0,y0), line to.
+      if (Math.abs(t01 - 1) > epsilon$3) {
+        this._ += "L" + (x1 + t01 * x01) + "," + (y1 + t01 * y01);
+      }
+
+      this._ += "A" + r + "," + r + ",0,0," + (+(y01 * x20 > x01 * y20)) + "," 
+ (this._x1 = x1 + t21 * x21) + "," + (this._y1 = y1 + t21 * y21);
+    }
+  },
+  arc: function(x, y, r, a0, a1, ccw) {
+    x = +x, y = +y, r = +r, ccw = !!ccw;
+    var dx = r * Math.cos(a0),
+        dy = r * Math.sin(a0),
+        x0 = x + dx,
+        y0 = y + dy,
+        cw = 1 ^ ccw,
+        da = ccw ? a0 - a1 : a1 - a0;
+
+    // Is the radius negative? Error.
+    if (r < 0) throw new Error("negative radius: " + r);
+
+    // Is this path empty? Move to (x0,y0).
+    if (this._x1 === null) {
+      this._ += "M" + x0 + "," + y0;
+    }
+
+    // Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).
+    else if (Math.abs(this._x1 - x0) > epsilon$3 || Math.abs(this._y1 - y0) > 
epsilon$3) {
+      this._ += "L" + x0 + "," + y0;
+    }
+
+    // Is this arc empty? We’re done.
+    if (!r) return;
+
+    // Does the angle go the wrong way? Flip the direction.
+    if (da < 0) da = da % tau$3 + tau$3;
+
+    // Is this a complete circle? Draw two arcs to complete the circle.
+    if (da > tauEpsilon) {
+      this._ += "A" + r + "," + r + ",0,1," + cw + "," + (x - dx) + "," + (y - 
dy) + "A" + r + "," + r + ",0,1," + cw + "," + (this._x1 = x0) + "," + 
(this._y1 = y0);
+    }
+
+    // Is this arc non-empty? Draw an arc!
+    else if (da > epsilon$3) {
+      this._ += "A" + r + "," + r + ",0," + (+(da >= pi$2)) + "," + cw + "," + 
(this._x1 = x + r * Math.cos(a1)) + "," + (this._y1 = y + r * Math.sin(a1));
+    }
+  },
+  rect: function(x, y, w, h) {
+    this._ += "M" + (this._x0 = this._x1 = +x) + "," + (this._y0 = this._y1 = 
+y) + "h" + (+w) + "v" + (+h) + "h" + (-w) + "Z";
+  },
+  toString: function() {
+    return this._;
+  }
+};
+
+var slice$2 = Array.prototype.slice;
+
+function constant$6(x) {
+  return function() {
+    return x;
+  };
+}
+
+function defaultSource$1(d) {
+  return d.source;
+}
+
+function defaultTarget(d) {
+  return d.target;
+}
+
+function defaultRadius$1(d) {
+  return d.radius;
+}
+
+function defaultStartAngle(d) {
+  return d.startAngle;
+}
+
+function defaultEndAngle(d) {
+  return d.endAngle;
+}
+
+function defaultPadAngle() {
+  return 0;
+}
+
+function defaultArrowheadRadius() {
+  return 10;
+}
+
+function ribbon(headRadius) {
+  var source = defaultSource$1,
+      target = defaultTarget,
+      sourceRadius = defaultRadius$1,
+      targetRadius = defaultRadius$1,
+      startAngle = defaultStartAngle,
+      endAngle = defaultEndAngle,
+      padAngle = defaultPadAngle,
+      context = null;
+
+  function ribbon() {
+    var buffer,
+        s = source.apply(this, arguments),
+        t = target.apply(this, arguments),
+        ap = padAngle.apply(this, arguments) / 2,
+        argv = slice$2.call(arguments),
+        sr = +sourceRadius.apply(this, (argv[0] = s, argv)),
+        sa0 = startAngle.apply(this, argv) - halfPi$2,
+        sa1 = endAngle.apply(this, argv) - halfPi$2,
+        tr = +targetRadius.apply(this, (argv[0] = t, argv)),
+        ta0 = startAngle.apply(this, argv) - halfPi$2,
+        ta1 = endAngle.apply(this, argv) - halfPi$2;
+
+    if (!context) context = buffer = path();
+
+    if (ap > epsilon$4) {
+      if (abs$2(sa1 - sa0) > ap * 2 + epsilon$4) sa1 > sa0 ? (sa0 += ap, sa1 
-= ap) : (sa0 -= ap, sa1 += ap);
+      else sa0 = sa1 = (sa0 + sa1) / 2;
+      if (abs$2(ta1 - ta0) > ap * 2 + epsilon$4) ta1 > ta0 ? (ta0 += ap, ta1 
-= ap) : (ta0 -= ap, ta1 += ap);
+      else ta0 = ta1 = (ta0 + ta1) / 2;
+    }
+
+    context.moveTo(sr * cos$2(sa0), sr * sin$2(sa0));
+    context.arc(0, 0, sr, sa0, sa1);
+    if (sa0 !== ta0 || sa1 !== ta1) {
+      if (headRadius) {
+        var hr = +headRadius.apply(this, arguments), tr2 = tr - hr, ta2 = (ta0 
+ ta1) / 2;
+        context.quadraticCurveTo(0, 0, tr2 * cos$2(ta0), tr2 * sin$2(ta0));
+        context.lineTo(tr * cos$2(ta2), tr * sin$2(ta2));
+        context.lineTo(tr2 * cos$2(ta1), tr2 * sin$2(ta1));
+      } else {
+        context.quadraticCurveTo(0, 0, tr * cos$2(ta0), tr * sin$2(ta0));
+        context.arc(0, 0, tr, ta0, ta1);
+      }
+    }
+    context.quadraticCurveTo(0, 0, sr * cos$2(sa0), sr * sin$2(sa0));
+    context.closePath();
+
+    if (buffer) return context = null, buffer + "" || null;
+  }
+
+  if (headRadius) ribbon.headRadius = function(_) {
+    return arguments.length ? (headRadius = typeof _ === "function" ? _ : 
constant$6(+_), ribbon) : headRadius;
+  };
+
+  ribbon.radius = function(_) {
+    return arguments.length ? (sourceRadius = targetRadius = typeof _ === 
"function" ? _ : constant$6(+_), ribbon) : sourceRadius;
+  };
+
+  ribbon.sourceRadius = function(_) {
+    return arguments.length ? (sourceRadius = typeof _ === "function" ? _ : 
constant$6(+_), ribbon) : sourceRadius;
+  };
+
+  ribbon.targetRadius = function(_) {
+    return arguments.length ? (targetRadius = typeof _ === "function" ? _ : 
constant$6(+_), ribbon) : targetRadius;
+  };
+
+  ribbon.startAngle = function(_) {
+    return arguments.length ? (startAngle = typeof _ === "function" ? _ : 
constant$6(+_), ribbon) : startAngle;
+  };
+
+  ribbon.endAngle = function(_) {
+    return arguments.length ? (endAngle = typeof _ === "function" ? _ : 
constant$6(+_), ribbon) : endAngle;
+  };
+
+  ribbon.padAngle = function(_) {
+    return arguments.length ? (padAngle = typeof _ === "function" ? _ : 
constant$6(+_), ribbon) : padAngle;
+  };
+
+  ribbon.source = function(_) {
+    return arguments.length ? (source = _, ribbon) : source;
+  };
+
+  ribbon.target = function(_) {
+    return arguments.length ? (target = _, ribbon) : target;
+  };
+
+  ribbon.context = function(_) {
+    return arguments.length ? ((context = _ == null ? null : _), ribbon) : 
context;
+  };
+
+  return ribbon;
+}
+
+function ribbon$1() {
+  return ribbon();
+}
+
+function ribbonArrow() {
+  return ribbon(defaultArrowheadRadius);
+}
+
+var array$2 = Array.prototype;
+
+var slice$1 = array$2.slice;
+
+function ascending$1(a, b) {
+  return a - b;
+}
+
+function area$3(ring) {
+  var i = 0, n = ring.length, area = ring[n - 1][1] * ring[0][0] - ring[n - 
1][0] * ring[0][1];
+  while (++i < n) area += ring[i - 1][1] * ring[i][0] - ring[i - 1][0] * 
ring[i][1];
+  return area;
+}
+
+var constant$5 = x => () => x;
+
+function contains$2(ring, hole) {
+  var i = -1, n = hole.length, c;
+  while (++i < n) if (c = ringContains(ring, hole[i])) return c;
+  return 0;
+}
+
+function ringContains(ring, point) {
+  var x = point[0], y = point[1], contains = -1;
+  for (var i = 0, n = ring.length, j = n - 1; i < n; j = i++) {
+    var pi = ring[i], xi = pi[0], yi = pi[1], pj = ring[j], xj = pj[0], yj = 
pj[1];
+    if (segmentContains(pi, pj, point)) return 0;
+    if (((yi > y) !== (yj > y)) && ((x < (xj - xi) * (y - yi) / (yj - yi) + 
xi))) contains = -contains;
+  }
+  return contains;
+}
+
+function segmentContains(a, b, c) {
+  var i; return collinear$1(a, b, c) && within(a[i = +(a[0] === b[0])], c[i], 
b[i]);
+}
+
+function collinear$1(a, b, c) {
+  return (b[0] - a[0]) * (c[1] - a[1]) === (c[0] - a[0]) * (b[1] - a[1]);
+}
+
+function within(p, q, r) {
+  return p <= q && q <= r || r <= q && q <= p;
+}
+
+function noop$2() {}
+
+var cases = [
+  [],
+  [[[1.0, 1.5], [0.5, 1.0]]],
+  [[[1.5, 1.0], [1.0, 1.5]]],
+  [[[1.5, 1.0], [0.5, 1.0]]],
+  [[[1.0, 0.5], [1.5, 1.0]]],
+  [[[1.0, 1.5], [0.5, 1.0]], [[1.0, 0.5], [1.5, 1.0]]],
+  [[[1.0, 0.5], [1.0, 1.5]]],
+  [[[1.0, 0.5], [0.5, 1.0]]],
+  [[[0.5, 1.0], [1.0, 0.5]]],
+  [[[1.0, 1.5], [1.0, 0.5]]],
+  [[[0.5, 1.0], [1.0, 0.5]], [[1.5, 1.0], [1.0, 1.5]]],
+  [[[1.5, 1.0], [1.0, 0.5]]],
+  [[[0.5, 1.0], [1.5, 1.0]]],
+  [[[1.0, 1.5], [1.5, 1.0]]],
+  [[[0.5, 1.0], [1.0, 1.5]]],
+  []
+];
+
+function contours() {
+  var dx = 1,
+      dy = 1,
+      threshold = thresholdSturges,
+      smooth = smoothLinear;
+
+  function contours(values) {
+    var tz = threshold(values);
+
+    // Convert number of thresholds into uniform thresholds.
+    if (!Array.isArray(tz)) {
+      var domain = extent$1(values), start = domain[0], stop = domain[1];
+      tz = tickStep(start, stop, tz);
+      tz = sequence(Math.floor(start / tz) * tz, Math.floor(stop / tz) * tz, 
tz);
+    } else {
+      tz = tz.slice().sort(ascending$1);
+    }
+
+    return tz.map(function(value) {
+      return contour(values, value);
+    });
+  }
+
+  // Accumulate, smooth contour rings, assign holes to exterior rings.
+  // Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js
+  function contour(values, value) {
+    var polygons = [],
+        holes = [];
+
+    isorings(values, value, function(ring) {
+      smooth(ring, values, value);
+      if (area$3(ring) > 0) polygons.push([ring]);
+      else holes.push(ring);
+    });
+
+    holes.forEach(function(hole) {
+      for (var i = 0, n = polygons.length, polygon; i < n; ++i) {
+        if (contains$2((polygon = polygons[i])[0], hole) !== -1) {
+          polygon.push(hole);
+          return;
+        }
+      }
+    });
+
+    return {
+      type: "MultiPolygon",
+      value: value,
+      coordinates: polygons
+    };
+  }
+
+  // Marching squares with isolines stitched into rings.
+  // Based on 
https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js
+  function isorings(values, value, callback) {
+    var fragmentByStart = new Array,
+        fragmentByEnd = new Array,
+        x, y, t0, t1, t2, t3;
+
+    // Special case for the first row (y = -1, t2 = t3 = 0).
+    x = y = -1;
+    t1 = values[0] >= value;
+    cases[t1 << 1].forEach(stitch);
+    while (++x < dx - 1) {
+      t0 = t1, t1 = values[x + 1] >= value;
+      cases[t0 | t1 << 1].forEach(stitch);
+    }
+    cases[t1 << 0].forEach(stitch);
+
+    // General case for the intermediate rows.
+    while (++y < dy - 1) {
+      x = -1;
+      t1 = values[y * dx + dx] >= value;
+      t2 = values[y * dx] >= value;
+      cases[t1 << 1 | t2 << 2].forEach(stitch);
+      while (++x < dx - 1) {
+        t0 = t1, t1 = values[y * dx + dx + x + 1] >= value;
+        t3 = t2, t2 = values[y * dx + x + 1] >= value;
+        cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch);
+      }
+      cases[t1 | t2 << 3].forEach(stitch);
+    }
+
+    // Special case for the last row (y = dy - 1, t0 = t1 = 0).
+    x = -1;
+    t2 = values[y * dx] >= value;
+    cases[t2 << 2].forEach(stitch);
+    while (++x < dx - 1) {
+      t3 = t2, t2 = values[y * dx + x + 1] >= value;
+      cases[t2 << 2 | t3 << 3].forEach(stitch);
+    }
+    cases[t2 << 3].forEach(stitch);
+
+    function stitch(line) {
+      var start = [line[0][0] + x, line[0][1] + y],
+          end = [line[1][0] + x, line[1][1] + y],
+          startIndex = index(start),
+          endIndex = index(end),
+          f, g;
+      if (f = fragmentByEnd[startIndex]) {
+        if (g = fragmentByStart[endIndex]) {
+          delete fragmentByEnd[f.end];
+          delete fragmentByStart[g.start];
+          if (f === g) {
+            f.ring.push(end);
+            callback(f.ring);
+          } else {
+            fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, 
end: g.end, ring: f.ring.concat(g.ring)};
+          }
+        } else {
+          delete fragmentByEnd[f.end];
+          f.ring.push(end);
+          fragmentByEnd[f.end = endIndex] = f;
+        }
+      } else if (f = fragmentByStart[endIndex]) {
+        if (g = fragmentByEnd[startIndex]) {
+          delete fragmentByStart[f.start];
+          delete fragmentByEnd[g.end];
+          if (f === g) {
+            f.ring.push(end);
+            callback(f.ring);
+          } else {
+            fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, 
end: f.end, ring: g.ring.concat(f.ring)};
+          }
+        } else {
+          delete fragmentByStart[f.start];
+          f.ring.unshift(start);
+          fragmentByStart[f.start = startIndex] = f;
+        }
+      } else {
+        fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: 
startIndex, end: endIndex, ring: [start, end]};
+      }
+    }
+  }
+
+  function index(point) {
+    return point[0] * 2 + point[1] * (dx + 1) * 4;
+  }
+
+  function smoothLinear(ring, values, value) {
+    ring.forEach(function(point) {
+      var x = point[0],
+          y = point[1],
+          xt = x | 0,
+          yt = y | 0,
+          v0,
+          v1 = values[yt * dx + xt];
+      if (x > 0 && x < dx && xt === x) {
+        v0 = values[yt * dx + xt - 1];
+        point[0] = x + (value - v0) / (v1 - v0) - 0.5;
+      }
+      if (y > 0 && y < dy && yt === y) {
+        v0 = values[(yt - 1) * dx + xt];
+        point[1] = y + (value - v0) / (v1 - v0) - 0.5;
+      }
+    });
+  }
+
+  contours.contour = contour;
+
+  contours.size = function(_) {
+    if (!arguments.length) return [dx, dy];
+    var _0 = Math.floor(_[0]), _1 = Math.floor(_[1]);
+    if (!(_0 >= 0 && _1 >= 0)) throw new Error("invalid size");
+    return dx = _0, dy = _1, contours;
+  };
+
+  contours.thresholds = function(_) {
+    return arguments.length ? (threshold = typeof _ === "function" ? _ : 
Array.isArray(_) ? constant$5(slice$1.call(_)) : constant$5(_), contours) : 
threshold;
+  };
+
+  contours.smooth = function(_) {
+    return arguments.length ? (smooth = _ ? smoothLinear : noop$2, contours) : 
smooth === smoothLinear;
+  };
+
+  return contours;
+}
+
+// TODO Optimize edge cases.
+// TODO Optimize index calculation.
+// TODO Optimize arguments.
+function blurX(source, target, r) {
+  var n = source.width,
+      m = source.height,
+      w = (r << 1) + 1;
+  for (var j = 0; j < m; ++j) {
+    for (var i = 0, sr = 0; i < n + r; ++i) {
+      if (i < n) {
+        sr += source.data[i + j * n];
+      }
+      if (i >= r) {
+        if (i >= w) {
+          sr -= source.data[i - w + j * n];
+        }
+        target.data[i - r + j * n] = sr / Math.min(i + 1, n - 1 + w - i, w);
+      }
+    }
+  }
+}
+
+// TODO Optimize edge cases.
+// TODO Optimize index calculation.
+// TODO Optimize arguments.
+function blurY(source, target, r) {
+  var n = source.width,
+      m = source.height,
+      w = (r << 1) + 1;
+  for (var i = 0; i < n; ++i) {
+    for (var j = 0, sr = 0; j < m + r; ++j) {
+      if (j < m) {
+        sr += source.data[i + j * n];
+      }
+      if (j >= r) {
+        if (j >= w) {
+          sr -= source.data[i + (j - w) * n];
+        }
+        target.data[i + (j - r) * n] = sr / Math.min(j + 1, m - 1 + w - j, w);
+      }
+    }
+  }
+}
+
+function defaultX$1(d) {
+  return d[0];
+}
+
+function defaultY$1(d) {
+  return d[1];
+}
+
+function defaultWeight() {
+  return 1;
+}
+
+function density() {
+  var x = defaultX$1,
+      y = defaultY$1,
+      weight = defaultWeight,
+      dx = 960,
+      dy = 500,
+      r = 20, // blur radius
+      k = 2, // log2(grid cell size)
+      o = r * 3, // grid offset, to pad for blur
+      n = (dx + o * 2) >> k, // grid width
+      m = (dy + o * 2) >> k, // grid height
+      threshold = constant$5(20);
+
+  function density(data) {
+    var values0 = new Float32Array(n * m),
+        values1 = new Float32Array(n * m);
+
+    data.forEach(function(d, i, data) {
+      var xi = (+x(d, i, data) + o) >> k,
+          yi = (+y(d, i, data) + o) >> k,
+          wi = +weight(d, i, data);
+      if (xi >= 0 && xi < n && yi >= 0 && yi < m) {
+        values0[xi + yi * n] += wi;
+      }
+    });
+
+    // TODO Optimize.
+    blurX({width: n, height: m, data: values0}, {width: n, height: m, data: 
values1}, r >> k);
+    blurY({width: n, height: m, data: values1}, {width: n, height: m, data: 
values0}, r >> k);
+    blurX({width: n, height: m, data: values0}, {width: n, height: m, data: 
values1}, r >> k);
+    blurY({width: n, height: m, data: values1}, {width: n, height: m, data: 
values0}, r >> k);
+    blurX({width: n, height: m, data: values0}, {width: n, height: m, data: 
values1}, r >> k);
+    blurY({width: n, height: m, data: values1}, {width: n, height: m, data: 
values0}, r >> k);
+
+    var tz = threshold(values0);
+
+    // Convert number of thresholds into uniform thresholds.
+    if (!Array.isArray(tz)) {
+      var stop = max$3(values0);
+      tz = tickStep(0, stop, tz);
+      tz = sequence(0, Math.floor(stop / tz) * tz, tz);
+      tz.shift();
+    }
+
+    return contours()
+        .thresholds(tz)
+        .size([n, m])
+      (values0)
+        .map(transform);
+  }
+
+  function transform(geometry) {
+    geometry.value *= Math.pow(2, -2 * k); // Density in points per square 
pixel.
+    geometry.coordinates.forEach(transformPolygon);
+    return geometry;
+  }
+
+  function transformPolygon(coordinates) {
+    coordinates.forEach(transformRing);
+  }
+
+  function transformRing(coordinates) {
+    coordinates.forEach(transformPoint);
+  }
+
+  // TODO Optimize.
+  function transformPoint(coordinates) {
+    coordinates[0] = coordinates[0] * Math.pow(2, k) - o;
+    coordinates[1] = coordinates[1] * Math.pow(2, k) - o;
+  }
+
+  function resize() {
+    o = r * 3;
+    n = (dx + o * 2) >> k;
+    m = (dy + o * 2) >> k;
+    return density;
+  }
+
+  density.x = function(_) {
+    return arguments.length ? (x = typeof _ === "function" ? _ : 
constant$5(+_), density) : x;
+  };
+
+  density.y = function(_) {
+    return arguments.length ? (y = typeof _ === "function" ? _ : 
constant$5(+_), density) : y;
+  };
+
+  density.weight = function(_) {
+    return arguments.length ? (weight = typeof _ === "function" ? _ : 
constant$5(+_), density) : weight;
+  };
+
+  density.size = function(_) {
+    if (!arguments.length) return [dx, dy];
+    var _0 = +_[0], _1 = +_[1];
+    if (!(_0 >= 0 && _1 >= 0)) throw new Error("invalid size");
+    return dx = _0, dy = _1, resize();
+  };
+
+  density.cellSize = function(_) {
+    if (!arguments.length) return 1 << k;
+    if (!((_ = +_) >= 1)) throw new Error("invalid cell size");
+    return k = Math.floor(Math.log(_) / Math.LN2), resize();
+  };
+
+  density.thresholds = function(_) {
+    return arguments.length ? (threshold = typeof _ === "function" ? _ : 
Array.isArray(_) ? constant$5(slice$1.call(_)) : constant$5(_), density) : 
threshold;
+  };
+
+  density.bandwidth = function(_) {
+    if (!arguments.length) return Math.sqrt(r * (r + 1));
+    if (!((_ = +_) >= 0)) throw new Error("invalid bandwidth");
+    return r = Math.round((Math.sqrt(4 * _ * _ + 1) - 1) / 2), resize();
+  };
+
+  return density;
+}
+
+const EPSILON = Math.pow(2, -52);
+const EDGE_STACK = new Uint32Array(512);
+
+class Delaunator {
+
+    static from(points, getX = defaultGetX, getY = defaultGetY) {
+        const n = points.length;
+        const coords = new Float64Array(n * 2);
+
+        for (let i = 0; i < n; i++) {
+            const p = points[i];
+            coords[2 * i] = getX(p);
+            coords[2 * i + 1] = getY(p);
+        }
+
+        return new Delaunator(coords);
+    }
+
+    constructor(coords) {
+        const n = coords.length >> 1;
+        if (n > 0 && typeof coords[0] !== 'number') throw new Error('Expected 
coords to contain numbers.');
+
+        this.coords = coords;
+
+        // arrays that will store the triangulation graph
+        const maxTriangles = Math.max(2 * n - 5, 0);
+        this._triangles = new Uint32Array(maxTriangles * 3);
+        this._halfedges = new Int32Array(maxTriangles * 3);
+
+        // temporary arrays for tracking the edges of the advancing convex hull
+        this._hashSize = Math.ceil(Math.sqrt(n));
+        this._hullPrev = new Uint32Array(n); // edge to prev edge
+        this._hullNext = new Uint32Array(n); // edge to next edge
+        this._hullTri = new Uint32Array(n); // edge to adjacent triangle
+        this._hullHash = new Int32Array(this._hashSize).fill(-1); // angular 
edge hash
+
+        // temporary arrays for sorting points
+        this._ids = new Uint32Array(n);
+        this._dists = new Float64Array(n);
+
+        this.update();
+    }
+
+    update() {
+        const {coords, _hullPrev: hullPrev, _hullNext: hullNext, _hullTri: 
hullTri, _hullHash: hullHash} =  this;
+        const n = coords.length >> 1;
+
+        // populate an array of point indices; calculate input data bbox
+        let minX = Infinity;
+        let minY = Infinity;
+        let maxX = -Infinity;
+        let maxY = -Infinity;
+
+        for (let i = 0; i < n; i++) {
+            const x = coords[2 * i];
+            const y = coords[2 * i + 1];
+            if (x < minX) minX = x;
+            if (y < minY) minY = y;
+            if (x > maxX) maxX = x;
+            if (y > maxY) maxY = y;
+            this._ids[i] = i;
+        }
+        const cx = (minX + maxX) / 2;
+        const cy = (minY + maxY) / 2;
+
+        let minDist = Infinity;
+        let i0, i1, i2;
+
+        // pick a seed point close to the center
+        for (let i = 0; i < n; i++) {
+            const d = dist(cx, cy, coords[2 * i], coords[2 * i + 1]);
+            if (d < minDist) {
+                i0 = i;
+                minDist = d;
+            }
+        }
+        const i0x = coords[2 * i0];
+        const i0y = coords[2 * i0 + 1];
+
+        minDist = Infinity;
+
+        // find the point closest to the seed
+        for (let i = 0; i < n; i++) {
+            if (i === i0) continue;
+            const d = dist(i0x, i0y, coords[2 * i], coords[2 * i + 1]);
+            if (d < minDist && d > 0) {
+                i1 = i;
+                minDist = d;
+            }
+        }
+        let i1x = coords[2 * i1];
+        let i1y = coords[2 * i1 + 1];
+
+        let minRadius = Infinity;
+
+        // find the third point which forms the smallest circumcircle with the 
first two
+        for (let i = 0; i < n; i++) {
+            if (i === i0 || i === i1) continue;
+            const r = circumradius(i0x, i0y, i1x, i1y, coords[2 * i], coords[2 
* i + 1]);
+            if (r < minRadius) {
+                i2 = i;
+                minRadius = r;
+            }
+        }
+        let i2x = coords[2 * i2];
+        let i2y = coords[2 * i2 + 1];
+
+        if (minRadius === Infinity) {
+            // order collinear points by dx (or dy if all x are identical)
+            // and return the list as a hull
+            for (let i = 0; i < n; i++) {
+                this._dists[i] = (coords[2 * i] - coords[0]) || (coords[2 * i 
+ 1] - coords[1]);
+            }
+            quicksort(this._ids, this._dists, 0, n - 1);
+            const hull = new Uint32Array(n);
+            let j = 0;
+            for (let i = 0, d0 = -Infinity; i < n; i++) {
+                const id = this._ids[i];
+                if (this._dists[id] > d0) {
+                    hull[j++] = id;
+                    d0 = this._dists[id];
+                }
+            }
+            this.hull = hull.subarray(0, j);
+            this.triangles = new Uint32Array(0);
+            this.halfedges = new Uint32Array(0);
+            return;
+        }
+
+        // swap the order of the seed points for counter-clockwise orientation
+        if (orient(i0x, i0y, i1x, i1y, i2x, i2y)) {
+            const i = i1;
+            const x = i1x;
+            const y = i1y;
+            i1 = i2;
+            i1x = i2x;
+            i1y = i2y;
+            i2 = i;
+            i2x = x;
+            i2y = y;
+        }
+
+        const center = circumcenter(i0x, i0y, i1x, i1y, i2x, i2y);
+        this._cx = center.x;
+        this._cy = center.y;
+
+        for (let i = 0; i < n; i++) {
+            this._dists[i] = dist(coords[2 * i], coords[2 * i + 1], center.x, 
center.y);
+        }
+
+        // sort the points by distance from the seed triangle circumcenter
+        quicksort(this._ids, this._dists, 0, n - 1);
+
+        // set up the seed triangle as the starting hull
+        this._hullStart = i0;
+        let hullSize = 3;
+
+        hullNext[i0] = hullPrev[i2] = i1;
+        hullNext[i1] = hullPrev[i0] = i2;
+        hullNext[i2] = hullPrev[i1] = i0;
+
+        hullTri[i0] = 0;
+        hullTri[i1] = 1;
+        hullTri[i2] = 2;
+
+        hullHash.fill(-1);
+        hullHash[this._hashKey(i0x, i0y)] = i0;
+        hullHash[this._hashKey(i1x, i1y)] = i1;
+        hullHash[this._hashKey(i2x, i2y)] = i2;
+
+        this.trianglesLen = 0;
+        this._addTriangle(i0, i1, i2, -1, -1, -1);
+
+        for (let k = 0, xp, yp; k < this._ids.length; k++) {
+            const i = this._ids[k];
+            const x = coords[2 * i];
+            const y = coords[2 * i + 1];
+
+            // skip near-duplicate points
+            if (k > 0 && Math.abs(x - xp) <= EPSILON && Math.abs(y - yp) <= 
EPSILON) continue;
+            xp = x;
+            yp = y;
+
+            // skip seed triangle points
+            if (i === i0 || i === i1 || i === i2) continue;
+
+            // find a visible edge on the convex hull using edge hash
+            let start = 0;
+            for (let j = 0, key = this._hashKey(x, y); j < this._hashSize; 
j++) {
+                start = hullHash[(key + j) % this._hashSize];
+                if (start !== -1 && start !== hullNext[start]) break;
+            }
+
+            start = hullPrev[start];
+            let e = start, q;
+            while (q = hullNext[e], !orient(x, y, coords[2 * e], coords[2 * e 
+ 1], coords[2 * q], coords[2 * q + 1])) {
+                e = q;
+                if (e === start) {
+                    e = -1;
+                    break;
+                }
+            }
+            if (e === -1) continue; // likely a near-duplicate point; skip it
+
+            // add the first triangle from the point
+            let t = this._addTriangle(e, i, hullNext[e], -1, -1, hullTri[e]);
+
+            // recursively flip triangles from the point until they satisfy 
the Delaunay condition
+            hullTri[i] = this._legalize(t + 2);
+            hullTri[e] = t; // keep track of boundary triangles on the hull
+            hullSize++;
+
+            // walk forward through the hull, adding more triangles and 
flipping recursively
+            let n = hullNext[e];
+            while (q = hullNext[n], orient(x, y, coords[2 * n], coords[2 * n + 
1], coords[2 * q], coords[2 * q + 1])) {
+                t = this._addTriangle(n, i, q, hullTri[i], -1, hullTri[n]);
+                hullTri[i] = this._legalize(t + 2);
+                hullNext[n] = n; // mark as removed
+                hullSize--;
+                n = q;
+            }
+
+            // walk backward from the other side, adding more triangles and 
flipping
+            if (e === start) {
+                while (q = hullPrev[e], orient(x, y, coords[2 * q], coords[2 * 
q + 1], coords[2 * e], coords[2 * e + 1])) {
+                    t = this._addTriangle(q, i, e, -1, hullTri[e], hullTri[q]);
+                    this._legalize(t + 2);
+                    hullTri[q] = t;
+                    hullNext[e] = e; // mark as removed
+                    hullSize--;
+                    e = q;
+                }
+            }
+
+            // update the hull indices
+            this._hullStart = hullPrev[i] = e;
+            hullNext[e] = hullPrev[n] = i;
+            hullNext[i] = n;
+
+            // save the two new edges in the hash table
+            hullHash[this._hashKey(x, y)] = i;
+            hullHash[this._hashKey(coords[2 * e], coords[2 * e + 1])] = e;
+        }
+
+        this.hull = new Uint32Array(hullSize);
+        for (let i = 0, e = this._hullStart; i < hullSize; i++) {
+            this.hull[i] = e;
+            e = hullNext[e];
+        }
+
+        // trim typed triangle mesh arrays
+        this.triangles = this._triangles.subarray(0, this.trianglesLen);
+        this.halfedges = this._halfedges.subarray(0, this.trianglesLen);
+    }
+
+    _hashKey(x, y) {
+        return Math.floor(pseudoAngle(x - this._cx, y - this._cy) * 
this._hashSize) % this._hashSize;
+    }
+
+    _legalize(a) {
+        const {_triangles: triangles, _halfedges: halfedges, coords} = this;
+
+        let i = 0;
+        let ar = 0;
+
+        // recursion eliminated with a fixed-size stack
+        while (true) {
+            const b = halfedges[a];
+
+            /* if the pair of triangles doesn't satisfy the Delaunay condition
+             * (p1 is inside the circumcircle of [p0, pl, pr]), flip them,
+             * then do the same check/flip recursively for the new pair of 
triangles
+             *
+             *           pl                    pl
+             *          /||\                  /  \
+             *       al/ || \bl            al/    \a
+             *        /  ||  \              /      \
+             *       /  a||b  \    flip    /___ar___\
+             *     p0\   ||   /p1   =>   p0\---bl---/p1
+             *        \  ||  /              \      /
+             *       ar\ || /br             b\    /br
+             *          \||/                  \  /
+             *           pr                    pr
+             */
+            const a0 = a - a % 3;
+            ar = a0 + (a + 2) % 3;
+
+            if (b === -1) { // convex hull edge
+                if (i === 0) break;
+                a = EDGE_STACK[--i];
+                continue;
+            }
+
+            const b0 = b - b % 3;
+            const al = a0 + (a + 1) % 3;
+            const bl = b0 + (b + 2) % 3;
+
+            const p0 = triangles[ar];
+            const pr = triangles[a];
+            const pl = triangles[al];
+            const p1 = triangles[bl];
+
+            const illegal = inCircle(
+                coords[2 * p0], coords[2 * p0 + 1],
+                coords[2 * pr], coords[2 * pr + 1],
+                coords[2 * pl], coords[2 * pl + 1],
+                coords[2 * p1], coords[2 * p1 + 1]);
+
+            if (illegal) {
+                triangles[a] = p1;
+                triangles[b] = p0;
+
+                const hbl = halfedges[bl];
+
+                // edge swapped on the other side of the hull (rare); fix the 
halfedge reference
+                if (hbl === -1) {
+                    let e = this._hullStart;
+                    do {
+                        if (this._hullTri[e] === bl) {
+                            this._hullTri[e] = a;
+                            break;
+                        }
+                        e = this._hullPrev[e];
+                    } while (e !== this._hullStart);
+                }
+                this._link(a, hbl);
+                this._link(b, halfedges[ar]);
+                this._link(ar, bl);
+
+                const br = b0 + (b + 1) % 3;
+
+                // don't worry about hitting the cap: it can only happen on 
extremely degenerate input
+                if (i < EDGE_STACK.length) {
+                    EDGE_STACK[i++] = br;
+                }
+            } else {
+                if (i === 0) break;
+                a = EDGE_STACK[--i];
+            }
+        }
+
+        return ar;
+    }
+
+    _link(a, b) {
+        this._halfedges[a] = b;
+        if (b !== -1) this._halfedges[b] = a;
+    }
+
+    // add a new triangle given vertex indices and adjacent half-edge ids
+    _addTriangle(i0, i1, i2, a, b, c) {
+        const t = this.trianglesLen;
+
+        this._triangles[t] = i0;
+        this._triangles[t + 1] = i1;
+        this._triangles[t + 2] = i2;
+
+        this._link(t, a);
+        this._link(t + 1, b);
+        this._link(t + 2, c);
+
+        this.trianglesLen += 3;
+
+        return t;
+    }
+}
+
+// monotonically increases with real angle, but doesn't need expensive 
trigonometry
+function pseudoAngle(dx, dy) {
+    const p = dx / (Math.abs(dx) + Math.abs(dy));
+    return (dy > 0 ? 3 - p : 1 + p) / 4; // [0..1]
+}
+
+function dist(ax, ay, bx, by) {
+    const dx = ax - bx;
+    const dy = ay - by;
+    return dx * dx + dy * dy;
+}
+
+// return 2d orientation sign if we're confident in it through J. Shewchuk's 
error bound check
+function orientIfSure(px, py, rx, ry, qx, qy) {
+    const l = (ry - py) * (qx - px);
+    const r = (rx - px) * (qy - py);
+    return Math.abs(l - r) >= 3.3306690738754716e-16 * Math.abs(l + r) ? l - r 
: 0;
+}
+
+// a more robust orientation test that's stable in a given triangle (to fix 
robustness issues)
+function orient(rx, ry, qx, qy, px, py) {
+    const sign = orientIfSure(px, py, rx, ry, qx, qy) ||
+    orientIfSure(rx, ry, qx, qy, px, py) ||
+    orientIfSure(qx, qy, px, py, rx, ry);
+    return sign < 0;
+}
+
+function inCircle(ax, ay, bx, by, cx, cy, px, py) {
+    const dx = ax - px;
+    const dy = ay - py;
+    const ex = bx - px;
+    const ey = by - py;
+    const fx = cx - px;
+    const fy = cy - py;
+
+    const ap = dx * dx + dy * dy;
+    const bp = ex * ex + ey * ey;
+    const cp = fx * fx + fy * fy;
+
+    return dx * (ey * cp - bp * fy) -
+           dy * (ex * cp - bp * fx) +
+           ap * (ex * fy - ey * fx) < 0;
+}
+
+function circumradius(ax, ay, bx, by, cx, cy) {
+    const dx = bx - ax;
+    const dy = by - ay;
+    const ex = cx - ax;
+    const ey = cy - ay;
+
+    const bl = dx * dx + dy * dy;
+    const cl = ex * ex + ey * ey;
+    const d = 0.5 / (dx * ey - dy * ex);
+
+    const x = (ey * bl - dy * cl) * d;
+    const y = (dx * cl - ex * bl) * d;
+
+    return x * x + y * y;
+}
+
+function circumcenter(ax, ay, bx, by, cx, cy) {
+    const dx = bx - ax;
+    const dy = by - ay;
+    const ex = cx - ax;
+    const ey = cy - ay;
+
+    const bl = dx * dx + dy * dy;
+    const cl = ex * ex + ey * ey;
+    const d = 0.5 / (dx * ey - dy * ex);
+
+    const x = ax + (ey * bl - dy * cl) * d;
+    const y = ay + (dx * cl - ex * bl) * d;
+
+    return {x, y};
+}
+
+function quicksort(ids, dists, left, right) {
+    if (right - left <= 20) {
+        for (let i = left + 1; i <= right; i++) {
+            const temp = ids[i];
+            const tempDist = dists[temp];
+            let j = i - 1;
+            while (j >= left && dists[ids[j]] > tempDist) ids[j + 1] = 
ids[j--];
+            ids[j + 1] = temp;
+        }
+    } else {
+        const median = (left + right) >> 1;
+        let i = left + 1;
+        let j = right;
+        swap(ids, median, i);
+        if (dists[ids[left]] > dists[ids[right]]) swap(ids, left, right);
+        if (dists[ids[i]] > dists[ids[right]]) swap(ids, i, right);
+        if (dists[ids[left]] > dists[ids[i]]) swap(ids, left, i);
+
+        const temp = ids[i];
+        const tempDist = dists[temp];
+        while (true) {
+            do i++; while (dists[ids[i]] < tempDist);
+            do j--; while (dists[ids[j]] > tempDist);
+            if (j < i) break;
+            swap(ids, i, j);
+        }
+        ids[left + 1] = ids[j];
+        ids[j] = temp;
+
+        if (right - i + 1 >= j - left) {
+            quicksort(ids, dists, i, right);
+            quicksort(ids, dists, left, j - 1);
+        } else {
+            quicksort(ids, dists, left, j - 1);
+            quicksort(ids, dists, i, right);
+        }
+    }
+}
+
+function swap(arr, i, j) {
+    const tmp = arr[i];
+    arr[i] = arr[j];
+    arr[j] = tmp;
+}
+
+function defaultGetX(p) {
+    return p[0];
+}
+function defaultGetY(p) {
+    return p[1];
+}
+
+const epsilon$2 = 1e-6;
+
+class Path {
+  constructor() {
+    this._x0 = this._y0 = // start of current subpath
+    this._x1 = this._y1 = null; // end of current subpath
+    this._ = "";
+  }
+  moveTo(x, y) {
+    this._ += `M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}`;
+  }
+  closePath() {
+    if (this._x1 !== null) {
+      this._x1 = this._x0, this._y1 = this._y0;
+      this._ += "Z";
+    }
+  }
+  lineTo(x, y) {
+    this._ += `L${this._x1 = +x},${this._y1 = +y}`;
+  }
+  arc(x, y, r) {
+    x = +x, y = +y, r = +r;
+    const x0 = x + r;
+    const y0 = y;
+    if (r < 0) throw new Error("negative radius");
+    if (this._x1 === null) this._ += `M${x0},${y0}`;
+    else if (Math.abs(this._x1 - x0) > epsilon$2 || Math.abs(this._y1 - y0) > 
epsilon$2) this._ += "L" + x0 + "," + y0;
+    if (!r) return;
+    this._ += `A${r},${r},0,1,1,${x - r},${y}A${r},${r},0,1,1,${this._x1 = 
x0},${this._y1 = y0}`;
+  }
+  rect(x, y, w, h) {
+    this._ += `M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = 
+y}h${+w}v${+h}h${-w}Z`;
+  }
+  value() {
+    return this._ || null;
+  }
+}
+
+class Polygon {
+  constructor() {
+    this._ = [];
+  }
+  moveTo(x, y) {
+    this._.push([x, y]);
+  }
+  closePath() {
+    this._.push(this._[0].slice());
+  }
+  lineTo(x, y) {
+    this._.push([x, y]);
+  }
+  value() {
+    return this._.length ? this._ : null;
+  }
+}
+
+class Voronoi {
+  constructor(delaunay, [xmin, ymin, xmax, ymax] = [0, 0, 960, 500]) {
+    if (!((xmax = +xmax) >= (xmin = +xmin)) || !((ymax = +ymax) >= (ymin = 
+ymin))) throw new Error("invalid bounds");
+    this.delaunay = delaunay;
+    this._circumcenters = new Float64Array(delaunay.points.length * 2);
+    this.vectors = new Float64Array(delaunay.points.length * 2);
+    this.xmax = xmax, this.xmin = xmin;
+    this.ymax = ymax, this.ymin = ymin;
+    this._init();
+  }
+  update() {
+    this.delaunay.update();
+    this._init();
+    return this;
+  }
+  _init() {
+    const {delaunay: {points, hull, triangles}, vectors} = this;
+
+    // Compute circumcenters.
+    const circumcenters = this.circumcenters = this._circumcenters.subarray(0, 
triangles.length / 3 * 2);
+    for (let i = 0, j = 0, n = triangles.length, x, y; i < n; i += 3, j += 2) {
+      const t1 = triangles[i] * 2;
+      const t2 = triangles[i + 1] * 2;
+      const t3 = triangles[i + 2] * 2;
+      const x1 = points[t1];
+      const y1 = points[t1 + 1];
+      const x2 = points[t2];
+      const y2 = points[t2 + 1];
+      const x3 = points[t3];
+      const y3 = points[t3 + 1];
+
+      const dx = x2 - x1;
+      const dy = y2 - y1;
+      const ex = x3 - x1;
+      const ey = y3 - y1;
+      const bl = dx * dx + dy * dy;
+      const cl = ex * ex + ey * ey;
+      const ab = (dx * ey - dy * ex) * 2;
+
+      if (!ab) {
+        // degenerate case (collinear diagram)
+        x = (x1 + x3) / 2 - 1e8 * ey;
+        y = (y1 + y3) / 2 + 1e8 * ex;
+      }
+      else if (Math.abs(ab) < 1e-8) {
+        // almost equal points (degenerate triangle)
+        x = (x1 + x3) / 2;
+        y = (y1 + y3) / 2;
+      } else {
+        const d = 1 / ab;
+        x = x1 + (ey * bl - dy * cl) * d;
+        y = y1 + (dx * cl - ex * bl) * d;
+      }
+      circumcenters[j] = x;
+      circumcenters[j + 1] = y;
+    }
+
+    // Compute exterior cell rays.
+    let h = hull[hull.length - 1];
+    let p0, p1 = h * 4;
+    let x0, x1 = points[2 * h];
+    let y0, y1 = points[2 * h + 1];
+    vectors.fill(0);
+    for (let i = 0; i < hull.length; ++i) {
+      h = hull[i];
+      p0 = p1, x0 = x1, y0 = y1;
+      p1 = h * 4, x1 = points[2 * h], y1 = points[2 * h + 1];
+      vectors[p0 + 2] = vectors[p1] = y0 - y1;
+      vectors[p0 + 3] = vectors[p1 + 1] = x1 - x0;
+    }
+  }
+  render(context) {
+    const buffer = context == null ? context = new Path : undefined;
+    const {delaunay: {halfedges, inedges, hull}, circumcenters, vectors} = 
this;
+    if (hull.length <= 1) return null;
+    for (let i = 0, n = halfedges.length; i < n; ++i) {
+      const j = halfedges[i];
+      if (j < i) continue;
+      const ti = Math.floor(i / 3) * 2;
+      const tj = Math.floor(j / 3) * 2;
+      const xi = circumcenters[ti];
+      const yi = circumcenters[ti + 1];
+      const xj = circumcenters[tj];
+      const yj = circumcenters[tj + 1];
+      this._renderSegment(xi, yi, xj, yj, context);
+    }
+    let h0, h1 = hull[hull.length - 1];
+    for (let i = 0; i < hull.length; ++i) {
+      h0 = h1, h1 = hull[i];
+      const t = Math.floor(inedges[h1] / 3) * 2;
+      const x = circumcenters[t];
+      const y = circumcenters[t + 1];
+      const v = h0 * 4;
+      const p = this._project(x, y, vectors[v + 2], vectors[v + 3]);
+      if (p) this._renderSegment(x, y, p[0], p[1], context);
+    }
+    return buffer && buffer.value();
+  }
+  renderBounds(context) {
+    const buffer = context == null ? context = new Path : undefined;
+    context.rect(this.xmin, this.ymin, this.xmax - this.xmin, this.ymax - 
this.ymin);
+    return buffer && buffer.value();
+  }
+  renderCell(i, context) {
+    const buffer = context == null ? context = new Path : undefined;
+    const points = this._clip(i);
+    if (points === null || !points.length) return;
+    context.moveTo(points[0], points[1]);
+    let n = points.length;
+    while (points[0] === points[n-2] && points[1] === points[n-1] && n > 1) n 
-= 2;
+    for (let i = 2; i < n; i += 2) {
+      if (points[i] !== points[i-2] || points[i+1] !== points[i-1])
+        context.lineTo(points[i], points[i + 1]);
+    }
+    context.closePath();
+    return buffer && buffer.value();
+  }
+  *cellPolygons() {
+    const {delaunay: {points}} = this;
+    for (let i = 0, n = points.length / 2; i < n; ++i) {
+      const cell = this.cellPolygon(i);
+      if (cell) cell.index = i, yield cell;
+    }
+  }
+  cellPolygon(i) {
+    const polygon = new Polygon;
+    this.renderCell(i, polygon);
+    return polygon.value();
+  }
+  _renderSegment(x0, y0, x1, y1, context) {
+    let S;
+    const c0 = this._regioncode(x0, y0);
+    const c1 = this._regioncode(x1, y1);
+    if (c0 === 0 && c1 === 0) {
+      context.moveTo(x0, y0);
+      context.lineTo(x1, y1);
+    } else if (S = this._clipSegment(x0, y0, x1, y1, c0, c1)) {
+      context.moveTo(S[0], S[1]);
+      context.lineTo(S[2], S[3]);
+    }
+  }
+  contains(i, x, y) {
+    if ((x = +x, x !== x) || (y = +y, y !== y)) return false;
+    return this.delaunay._step(i, x, y) === i;
+  }
+  *neighbors(i) {
+    const ci = this._clip(i);
+    if (ci) for (const j of this.delaunay.neighbors(i)) {
+      const cj = this._clip(j);
+      // find the common edge
+      if (cj) loop: for (let ai = 0, li = ci.length; ai < li; ai += 2) {
+        for (let aj = 0, lj = cj.length; aj < lj; aj += 2) {
+          if (ci[ai] == cj[aj]
+          && ci[ai + 1] == cj[aj + 1]
+          && ci[(ai + 2) % li] == cj[(aj + lj - 2) % lj]
+          && ci[(ai + 3) % li] == cj[(aj + lj - 1) % lj]
+          ) {
+            yield j;
+            break loop;
+          }
+        }
+      }
+    }
+  }
+  _cell(i) {
+    const {circumcenters, delaunay: {inedges, halfedges, triangles}} = this;
+    const e0 = inedges[i];
+    if (e0 === -1) return null; // coincident point
+    const points = [];
+    let e = e0;
+    do {
+      const t = Math.floor(e / 3);
+      points.push(circumcenters[t * 2], circumcenters[t * 2 + 1]);
+      e = e % 3 === 2 ? e - 2 : e + 1;
+      if (triangles[e] !== i) break; // bad triangulation
+      e = halfedges[e];
+    } while (e !== e0 && e !== -1);
+    return points;
+  }
+  _clip(i) {
+    // degenerate case (1 valid point: return the box)
+    if (i === 0 && this.delaunay.hull.length === 1) {
+      return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, 
this.ymax, this.xmin, this.ymin];
+    }
+    const points = this._cell(i);
+    if (points === null) return null;
+    const {vectors: V} = this;
+    const v = i * 4;
+    return V[v] || V[v + 1]
+        ? this._clipInfinite(i, points, V[v], V[v + 1], V[v + 2], V[v + 3])
+        : this._clipFinite(i, points);
+  }
+  _clipFinite(i, points) {
+    const n = points.length;
+    let P = null;
+    let x0, y0, x1 = points[n - 2], y1 = points[n - 1];
+    let c0, c1 = this._regioncode(x1, y1);
+    let e0, e1;
+    for (let j = 0; j < n; j += 2) {
+      x0 = x1, y0 = y1, x1 = points[j], y1 = points[j + 1];
+      c0 = c1, c1 = this._regioncode(x1, y1);
+      if (c0 === 0 && c1 === 0) {
+        e0 = e1, e1 = 0;
+        if (P) P.push(x1, y1);
+        else P = [x1, y1];
+      } else {
+        let S, sx0, sy0, sx1, sy1;
+        if (c0 === 0) {
+          if ((S = this._clipSegment(x0, y0, x1, y1, c0, c1)) === null) 
continue;
+          [sx0, sy0, sx1, sy1] = S;
+        } else {
+          if ((S = this._clipSegment(x1, y1, x0, y0, c1, c0)) === null) 
continue;
+          [sx1, sy1, sx0, sy0] = S;
+          e0 = e1, e1 = this._edgecode(sx0, sy0);
+          if (e0 && e1) this._edge(i, e0, e1, P, P.length);
+          if (P) P.push(sx0, sy0);
+          else P = [sx0, sy0];
+        }
+        e0 = e1, e1 = this._edgecode(sx1, sy1);
+        if (e0 && e1) this._edge(i, e0, e1, P, P.length);
+        if (P) P.push(sx1, sy1);
+        else P = [sx1, sy1];
+      }
+    }
+    if (P) {
+      e0 = e1, e1 = this._edgecode(P[0], P[1]);
+      if (e0 && e1) this._edge(i, e0, e1, P, P.length);
+    } else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + 
this.ymax) / 2)) {
+      return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, 
this.ymax, this.xmin, this.ymin];
+    }
+    return P;
+  }
+  _clipSegment(x0, y0, x1, y1, c0, c1) {
+    while (true) {
+      if (c0 === 0 && c1 === 0) return [x0, y0, x1, y1];
+      if (c0 & c1) return null;
+      let x, y, c = c0 || c1;
+      if (c & 0b1000) x = x0 + (x1 - x0) * (this.ymax - y0) / (y1 - y0), y = 
this.ymax;
+      else if (c & 0b0100) x = x0 + (x1 - x0) * (this.ymin - y0) / (y1 - y0), 
y = this.ymin;
+      else if (c & 0b0010) y = y0 + (y1 - y0) * (this.xmax - x0) / (x1 - x0), 
x = this.xmax;
+      else y = y0 + (y1 - y0) * (this.xmin - x0) / (x1 - x0), x = this.xmin;
+      if (c0) x0 = x, y0 = y, c0 = this._regioncode(x0, y0);
+      else x1 = x, y1 = y, c1 = this._regioncode(x1, y1);
+    }
+  }
+  _clipInfinite(i, points, vx0, vy0, vxn, vyn) {
+    let P = Array.from(points), p;
+    if (p = this._project(P[0], P[1], vx0, vy0)) P.unshift(p[0], p[1]);
+    if (p = this._project(P[P.length - 2], P[P.length - 1], vxn, vyn)) 
P.push(p[0], p[1]);
+    if (P = this._clipFinite(i, P)) {
+      for (let j = 0, n = P.length, c0, c1 = this._edgecode(P[n - 2], P[n - 
1]); j < n; j += 2) {
+        c0 = c1, c1 = this._edgecode(P[j], P[j + 1]);
+        if (c0 && c1) j = this._edge(i, c0, c1, P, j), n = P.length;
+      }
+    } else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + 
this.ymax) / 2)) {
+      P = [this.xmin, this.ymin, this.xmax, this.ymin, this.xmax, this.ymax, 
this.xmin, this.ymax];
+    }
+    return P;
+  }
+  _edge(i, e0, e1, P, j) {
+    while (e0 !== e1) {
+      let x, y;
+      switch (e0) {
+        case 0b0101: e0 = 0b0100; continue; // top-left
+        case 0b0100: e0 = 0b0110, x = this.xmax, y = this.ymin; break; // top
+        case 0b0110: e0 = 0b0010; continue; // top-right
+        case 0b0010: e0 = 0b1010, x = this.xmax, y = this.ymax; break; // right
+        case 0b1010: e0 = 0b1000; continue; // bottom-right
+        case 0b1000: e0 = 0b1001, x = this.xmin, y = this.ymax; break; // 
bottom
+        case 0b1001: e0 = 0b0001; continue; // bottom-left
+        case 0b0001: e0 = 0b0101, x = this.xmin, y = this.ymin; break; // left
+      }
+      if ((P[j] !== x || P[j + 1] !== y) && this.contains(i, x, y)) {
+        P.splice(j, 0, x, y), j += 2;
+      }
+    }
+    if (P.length > 4) {
+      for (let i = 0; i < P.length; i+= 2) {
+        const j = (i + 2) % P.length, k = (i + 4) % P.length;
+        if (P[i] === P[j] && P[j] === P[k]
+        || P[i + 1] === P[j + 1] && P[j + 1] === P[k + 1])
+          P.splice(j, 2), i -= 2;
+      }
+    }
+    return j;
+  }
+  _project(x0, y0, vx, vy) {
+    let t = Infinity, c, x, y;
+    if (vy < 0) { // top
+      if (y0 <= this.ymin) return null;
+      if ((c = (this.ymin - y0) / vy) < t) y = this.ymin, x = x0 + (t = c) * 
vx;
+    } else if (vy > 0) { // bottom
+      if (y0 >= this.ymax) return null;
+      if ((c = (this.ymax - y0) / vy) < t) y = this.ymax, x = x0 + (t = c) * 
vx;
+    }
+    if (vx > 0) { // right
+      if (x0 >= this.xmax) return null;
+      if ((c = (this.xmax - x0) / vx) < t) x = this.xmax, y = y0 + (t = c) * 
vy;
+    } else if (vx < 0) { // left
+      if (x0 <= this.xmin) return null;
+      if ((c = (this.xmin - x0) / vx) < t) x = this.xmin, y = y0 + (t = c) * 
vy;
+    }
+    return [x, y];
+  }
+  _edgecode(x, y) {
+    return (x === this.xmin ? 0b0001
+        : x === this.xmax ? 0b0010 : 0b0000)
+        | (y === this.ymin ? 0b0100
+        : y === this.ymax ? 0b1000 : 0b0000);
+  }
+  _regioncode(x, y) {
+    return (x < this.xmin ? 0b0001
+        : x > this.xmax ? 0b0010 : 0b0000)
+        | (y < this.ymin ? 0b0100
+        : y > this.ymax ? 0b1000 : 0b0000);
+  }
+}
+
+const tau$2 = 2 * Math.PI, pow$2 = Math.pow;
+
+function pointX(p) {
+  return p[0];
+}
+
+function pointY(p) {
+  return p[1];
+}
+
+// A triangulation is collinear if all its triangles have a non-null area
+function collinear(d) {
+  const {triangles, coords} = d;
+  for (let i = 0; i < triangles.length; i += 3) {
+    const a = 2 * triangles[i],
+          b = 2 * triangles[i + 1],
+          c = 2 * triangles[i + 2],
+          cross = (coords[c] - coords[a]) * (coords[b + 1] - coords[a + 1])
+                - (coords[b] - coords[a]) * (coords[c + 1] - coords[a + 1]);
+    if (cross > 1e-10) return false;
+  }
+  return true;
+}
+
+function jitter(x, y, r) {
+  return [x + Math.sin(x + y) * r, y + Math.cos(x - y) * r];
+}
+
+class Delaunay {
+  static from(points, fx = pointX, fy = pointY, that) {
+    return new Delaunay("length" in points
+        ? flatArray(points, fx, fy, that)
+        : Float64Array.from(flatIterable(points, fx, fy, that)));
+  }
+  constructor(points) {
+    this._delaunator = new Delaunator(points);
+    this.inedges = new Int32Array(points.length / 2);
+    this._hullIndex = new Int32Array(points.length / 2);
+    this.points = this._delaunator.coords;
+    this._init();
+  }
+  update() {
+    this._delaunator.update();
+    this._init();
+    return this;
+  }
+  _init() {
+    const d = this._delaunator, points = this.points;
+
+    // check for collinear
+    if (d.hull && d.hull.length > 2 && collinear(d)) {
+      this.collinear = Int32Array.from({length: points.length/2}, (_,i) => i)
+        .sort((i, j) => points[2 * i] - points[2 * j] || points[2 * i + 1] - 
points[2 * j + 1]); // for exact neighbors
+      const e = this.collinear[0], f = this.collinear[this.collinear.length - 
1],
+        bounds = [ points[2 * e], points[2 * e + 1], points[2 * f], points[2 * 
f + 1] ],
+        r = 1e-8 * Math.hypot(bounds[3] - bounds[1], bounds[2] - bounds[0]);
+      for (let i = 0, n = points.length / 2; i < n; ++i) {
+        const p = jitter(points[2 * i], points[2 * i + 1], r);
+        points[2 * i] = p[0];
+        points[2 * i + 1] = p[1];
+      }
+      this._delaunator = new Delaunator(points);
+    } else {
+      delete this.collinear;
+    }
+
+    const halfedges = this.halfedges = this._delaunator.halfedges;
+    const hull = this.hull = this._delaunator.hull;
+    const triangles = this.triangles = this._delaunator.triangles;
+    const inedges = this.inedges.fill(-1);
+    const hullIndex = this._hullIndex.fill(-1);
+
+    // Compute an index from each point to an (arbitrary) incoming halfedge
+    // Used to give the first neighbor of each point; for this reason,
+    // on the hull we give priority to exterior halfedges
+    for (let e = 0, n = halfedges.length; e < n; ++e) {
+      const p = triangles[e % 3 === 2 ? e - 2 : e + 1];
+      if (halfedges[e] === -1 || inedges[p] === -1) inedges[p] = e;
+    }
+    for (let i = 0, n = hull.length; i < n; ++i) {
+      hullIndex[hull[i]] = i;
+    }
+
+    // degenerate case: 1 or 2 (distinct) points
+    if (hull.length <= 2 && hull.length > 0) {
+      this.triangles = new Int32Array(3).fill(-1);
+      this.halfedges = new Int32Array(3).fill(-1);
+      this.triangles[0] = hull[0];
+      this.triangles[1] = hull[1];
+      this.triangles[2] = hull[1];
+      inedges[hull[0]] = 1;
+      if (hull.length === 2) inedges[hull[1]] = 0;
+    }
+  }
+  voronoi(bounds) {
+    return new Voronoi(this, bounds);
+  }
+  *neighbors(i) {
+    const {inedges, hull, _hullIndex, halfedges, triangles, collinear} = this;
+
+    // degenerate case with several collinear points
+    if (collinear) {
+      const l = collinear.indexOf(i);
+      if (l > 0) yield collinear[l - 1];
+      if (l < collinear.length - 1) yield collinear[l + 1];
+      return;
+    }
+
+    const e0 = inedges[i];
+    if (e0 === -1) return; // coincident point
+    let e = e0, p0 = -1;
+    do {
+      yield p0 = triangles[e];
+      e = e % 3 === 2 ? e - 2 : e + 1;
+      if (triangles[e] !== i) return; // bad triangulation
+      e = halfedges[e];
+      if (e === -1) {
+        const p = hull[(_hullIndex[i] + 1) % hull.length];
+        if (p !== p0) yield p;
+        return;
+      }
+    } while (e !== e0);
+  }
+  find(x, y, i = 0) {
+    if ((x = +x, x !== x) || (y = +y, y !== y)) return -1;
+    const i0 = i;
+    let c;
+    while ((c = this._step(i, x, y)) >= 0 && c !== i && c !== i0) i = c;
+    return c;
+  }
+  _step(i, x, y) {
+    const {inedges, hull, _hullIndex, halfedges, triangles, points} = this;
+    if (inedges[i] === -1 || !points.length) return (i + 1) % (points.length 
>> 1);
+    let c = i;
+    let dc = pow$2(x - points[i * 2], 2) + pow$2(y - points[i * 2 + 1], 2);
+    const e0 = inedges[i];
+    let e = e0;
+    do {
+      let t = triangles[e];
+      const dt = pow$2(x - points[t * 2], 2) + pow$2(y - points[t * 2 + 1], 2);
+      if (dt < dc) dc = dt, c = t;
+      e = e % 3 === 2 ? e - 2 : e + 1;
+      if (triangles[e] !== i) break; // bad triangulation
+      e = halfedges[e];
+      if (e === -1) {
+        e = hull[(_hullIndex[i] + 1) % hull.length];
+        if (e !== t) {
+          if (pow$2(x - points[e * 2], 2) + pow$2(y - points[e * 2 + 1], 2) < 
dc) return e;
+        }
+        break;
+      }
+    } while (e !== e0);
+    return c;
+  }
+  render(context) {
+    const buffer = context == null ? context = new Path : undefined;
+    const {points, halfedges, triangles} = this;
+    for (let i = 0, n = halfedges.length; i < n; ++i) {
+      const j = halfedges[i];
+      if (j < i) continue;
+      const ti = triangles[i] * 2;
+      const tj = triangles[j] * 2;
+      context.moveTo(points[ti], points[ti + 1]);
+      context.lineTo(points[tj], points[tj + 1]);
+    }
+    this.renderHull(context);
+    return buffer && buffer.value();
+  }
+  renderPoints(context, r = 2) {
+    const buffer = context == null ? context = new Path : undefined;
+    const {points} = this;
+    for (let i = 0, n = points.length; i < n; i += 2) {
+      const x = points[i], y = points[i + 1];
+      context.moveTo(x + r, y);
+      context.arc(x, y, r, 0, tau$2);
+    }
+    return buffer && buffer.value();
+  }
+  renderHull(context) {
+    const buffer = context == null ? context = new Path : undefined;
+    const {hull, points} = this;
+    const h = hull[0] * 2, n = hull.length;
+    context.moveTo(points[h], points[h + 1]);
+    for (let i = 1; i < n; ++i) {
+      const h = 2 * hull[i];
+      context.lineTo(points[h], points[h + 1]);
+    }
+    context.closePath();
+    return buffer && buffer.value();
+  }
+  hullPolygon() {
+    const polygon = new Polygon;
+    this.renderHull(polygon);
+    return polygon.value();
+  }
+  renderTriangle(i, context) {
+    const buffer = context == null ? context = new Path : undefined;
+    const {points, triangles} = this;
+    const t0 = triangles[i *= 3] * 2;
+    const t1 = triangles[i + 1] * 2;
+    const t2 = triangles[i + 2] * 2;
+    context.moveTo(points[t0], points[t0 + 1]);
+    context.lineTo(points[t1], points[t1 + 1]);
+    context.lineTo(points[t2], points[t2 + 1]);
+    context.closePath();
+    return buffer && buffer.value();
+  }
+  *trianglePolygons() {
+    const {triangles} = this;
+    for (let i = 0, n = triangles.length / 3; i < n; ++i) {
+      yield this.trianglePolygon(i);
+    }
+  }
+  trianglePolygon(i) {
+    const polygon = new Polygon;
+    this.renderTriangle(i, polygon);
+    return polygon.value();
+  }
+}
+
+function flatArray(points, fx, fy, that) {
+  const n = points.length;
+  const array = new Float64Array(n * 2);
+  for (let i = 0; i < n; ++i) {
+    const p = points[i];
+    array[i * 2] = fx.call(that, p, i, points);
+    array[i * 2 + 1] = fy.call(that, p, i, points);
+  }
+  return array;
+}
+
+function* flatIterable(points, fx, fy, that) {
+  let i = 0;
+  for (const p of points) {
+    yield fx.call(that, p, i, points);
+    yield fy.call(that, p, i, points);
+    ++i;
+  }
+}
+
+var EOL = {},
+    EOF = {},
+    QUOTE = 34,
+    NEWLINE = 10,
+    RETURN = 13;
+
+function objectConverter(columns) {
+  return new Function("d", "return {" + columns.map(function(name, i) {
+    return JSON.stringify(name) + ": d[" + i + "] || \"\"";
+  }).join(",") + "}");
+}
+
+function customConverter(columns, f) {
+  var object = objectConverter(columns);
+  return function(row, i) {
+    return f(object(row), i, columns);
+  };
+}
+
+// Compute unique columns in order of discovery.
+function inferColumns(rows) {
+  var columnSet = Object.create(null),
+      columns = [];
+
+  rows.forEach(function(row) {
+    for (var column in row) {
+      if (!(column in columnSet)) {
+        columns.push(columnSet[column] = column);
+      }
+    }
+  });
+
+  return columns;
+}
+
+function pad$1(value, width) {
+  var s = value + "", length = s.length;
+  return length < width ? new Array(width - length + 1).join(0) + s : s;
+}
+
+function formatYear$1(year) {
+  return year < 0 ? "-" + pad$1(-year, 6)
+    : year > 9999 ? "+" + pad$1(year, 6)
+    : pad$1(year, 4);
+}
+
+function formatDate(date) {
+  var hours = date.getUTCHours(),
+      minutes = date.getUTCMinutes(),
+      seconds = date.getUTCSeconds(),
+      milliseconds = date.getUTCMilliseconds();
+  return isNaN(date) ? "Invalid Date"
+      : formatYear$1(date.getUTCFullYear()) + "-" + pad$1(date.getUTCMonth() + 
1, 2) + "-" + pad$1(date.getUTCDate(), 2)
+      + (milliseconds ? "T" + pad$1(hours, 2) + ":" + pad$1(minutes, 2) + ":" 
+ pad$1(seconds, 2) + "." + pad$1(milliseconds, 3) + "Z"
+      : seconds ? "T" + pad$1(hours, 2) + ":" + pad$1(minutes, 2) + ":" + 
pad$1(seconds, 2) + "Z"
+      : minutes || hours ? "T" + pad$1(hours, 2) + ":" + pad$1(minutes, 2) + 
"Z"
+      : "");
+}
+
+function dsvFormat(delimiter) {
+  var reFormat = new RegExp("[\"" + delimiter + "\n\r]"),
+      DELIMITER = delimiter.charCodeAt(0);
+
+  function parse(text, f) {
+    var convert, columns, rows = parseRows(text, function(row, i) {
+      if (convert) return convert(row, i - 1);
+      columns = row, convert = f ? customConverter(row, f) : 
objectConverter(row);
+    });
+    rows.columns = columns || [];
+    return rows;
+  }
+
+  function parseRows(text, f) {
+    var rows = [], // output rows
+        N = text.length,
+        I = 0, // current character index
+        n = 0, // current line number
+        t, // current token
+        eof = N <= 0, // current token followed by EOF?
+        eol = false; // current token followed by EOL?
+
+    // Strip the trailing newline.
+    if (text.charCodeAt(N - 1) === NEWLINE) --N;
+    if (text.charCodeAt(N - 1) === RETURN) --N;
+
+    function token() {
+      if (eof) return EOF;
+      if (eol) return eol = false, EOL;
+
+      // Unescape quotes.
+      var i, j = I, c;
+      if (text.charCodeAt(j) === QUOTE) {
+        while (I++ < N && text.charCodeAt(I) !== QUOTE || text.charCodeAt(++I) 
=== QUOTE);
+        if ((i = I) >= N) eof = true;
+        else if ((c = text.charCodeAt(I++)) === NEWLINE) eol = true;
+        else if (c === RETURN) { eol = true; if (text.charCodeAt(I) === 
NEWLINE) ++I; }
+        return text.slice(j + 1, i - 1).replace(/""/g, "\"");
+      }
+
+      // Find next delimiter or newline.
+      while (I < N) {
+        if ((c = text.charCodeAt(i = I++)) === NEWLINE) eol = true;
+        else if (c === RETURN) { eol = true; if (text.charCodeAt(I) === 
NEWLINE) ++I; }
+        else if (c !== DELIMITER) continue;
+        return text.slice(j, i);
+      }
+
+      // Return last token before EOF.
+      return eof = true, text.slice(j, N);
+    }
+
+    while ((t = token()) !== EOF) {
+      var row = [];
+      while (t !== EOL && t !== EOF) row.push(t), t = token();
+      if (f && (row = f(row, n++)) == null) continue;
+      rows.push(row);
+    }
+
+    return rows;
+  }
+
+  function preformatBody(rows, columns) {
+    return rows.map(function(row) {
+      return columns.map(function(column) {
+        return formatValue(row[column]);
+      }).join(delimiter);
+    });
+  }
+
+  function format(rows, columns) {
+    if (columns == null) columns = inferColumns(rows);
+    return 
[columns.map(formatValue).join(delimiter)].concat(preformatBody(rows, 
columns)).join("\n");
+  }
+
+  function formatBody(rows, columns) {
+    if (columns == null) columns = inferColumns(rows);
+    return preformatBody(rows, columns).join("\n");
+  }
+
+  function formatRows(rows) {
+    return rows.map(formatRow).join("\n");
+  }
+
+  function formatRow(row) {
+    return row.map(formatValue).join(delimiter);
+  }
+
+  function formatValue(value) {
+    return value == null ? ""
+        : value instanceof Date ? formatDate(value)
+        : reFormat.test(value += "") ? "\"" + value.replace(/"/g, "\"\"") + 
"\""
+        : value;
+  }
+
+  return {
+    parse: parse,
+    parseRows: parseRows,
+    format: format,
+    formatBody: formatBody,
+    formatRows: formatRows,
+    formatRow: formatRow,
+    formatValue: formatValue
+  };
+}
+
+var csv$1 = dsvFormat(",");
+
+var csvParse = csv$1.parse;
+var csvParseRows = csv$1.parseRows;
+var csvFormat = csv$1.format;
+var csvFormatBody = csv$1.formatBody;
+var csvFormatRows = csv$1.formatRows;
+var csvFormatRow = csv$1.formatRow;
+var csvFormatValue = csv$1.formatValue;
+
+var tsv$1 = dsvFormat("\t");
+
+var tsvParse = tsv$1.parse;
+var tsvParseRows = tsv$1.parseRows;
+var tsvFormat = tsv$1.format;
+var tsvFormatBody = tsv$1.formatBody;
+var tsvFormatRows = tsv$1.formatRows;
+var tsvFormatRow = tsv$1.formatRow;
+var tsvFormatValue = tsv$1.formatValue;
+
+function autoType(object) {
+  for (var key in object) {
+    var value = object[key].trim(), number, m;
+    if (!value) value = null;
+    else if (value === "true") value = true;
+    else if (value === "false") value = false;
+    else if (value === "NaN") value = NaN;
+    else if (!isNaN(number = +value)) value = number;
+    else if (m = 
value.match(/^([-+]\d{2})?\d{4}(-\d{2}(-\d{2})?)?(T\d{2}:\d{2}(:\d{2}(\.\d{3})?)?(Z|[-+]\d{2}:\d{2})?)?$/))
 {
+      if (fixtz && !!m[4] && !m[7]) value = value.replace(/-/g, 
"/").replace(/T/, " ");
+      value = new Date(value);
+    }
+    else continue;
+    object[key] = value;
+  }
+  return object;
+}
+
+// https://github.com/d3/d3-dsv/issues/45
+const fixtz = new Date("2019-01-01T00:00").getHours() || new 
Date("2019-07-01T00:00").getHours();
+
+function responseBlob(response) {
+  if (!response.ok) throw new Error(response.status + " " + 
response.statusText);
+  return response.blob();
+}
+
+function blob(input, init) {
+  return fetch(input, init).then(responseBlob);
+}
+
+function responseArrayBuffer(response) {
+  if (!response.ok) throw new Error(response.status + " " + 
response.statusText);
+  return response.arrayBuffer();
+}
+
+function buffer(input, init) {
+  return fetch(input, init).then(responseArrayBuffer);
+}
+
+function responseText(response) {
+  if (!response.ok) throw new Error(response.status + " " + 
response.statusText);
+  return response.text();
+}
+
+function text(input, init) {
+  return fetch(input, init).then(responseText);
+}
+
+function dsvParse(parse) {
+  return function(input, init, row) {
+    if (arguments.length === 2 && typeof init === "function") row = init, init 
= undefined;
+    return text(input, init).then(function(response) {
+      return parse(response, row);
+    });
+  };
+}
+
+function dsv(delimiter, input, init, row) {
+  if (arguments.length === 3 && typeof init === "function") row = init, init = 
undefined;
+  var format = dsvFormat(delimiter);
+  return text(input, init).then(function(response) {
+    return format.parse(response, row);
+  });
+}
+
+var csv = dsvParse(csvParse);
+var tsv = dsvParse(tsvParse);
+
+function image(input, init) {
+  return new Promise(function(resolve, reject) {
+    var image = new Image;
+    for (var key in init) image[key] = init[key];
+    image.onerror = reject;
+    image.onload = function() { resolve(image); };
+    image.src = input;
+  });
+}
+
+function responseJson(response) {
+  if (!response.ok) throw new Error(response.status + " " + 
response.statusText);
+  if (response.status === 204 || response.status === 205) return;
+  return response.json();
+}
+
+function json(input, init) {
+  return fetch(input, init).then(responseJson);
+}
+
+function parser(type) {
+  return (input, init) => text(input, init)
+    .then(text => (new DOMParser).parseFromString(text, type));
+}
+
+var xml = parser("application/xml");
+
+var html = parser("text/html");
+
+var svg = parser("image/svg+xml");
+
+function center(x, y) {
+  var nodes, strength = 1;
+
+  if (x == null) x = 0;
+  if (y == null) y = 0;
+
+  function force() {
+    var i,
+        n = nodes.length,
+        node,
+        sx = 0,
+        sy = 0;
+
+    for (i = 0; i < n; ++i) {
+      node = nodes[i], sx += node.x, sy += node.y;
+    }
+
+    for (sx = (sx / n - x) * strength, sy = (sy / n - y) * strength, i = 0; i 
< n; ++i) {
+      node = nodes[i], node.x -= sx, node.y -= sy;
+    }
+  }
+
+  force.initialize = function(_) {
+    nodes = _;
+  };
+
+  force.x = function(_) {
+    return arguments.length ? (x = +_, force) : x;
+  };
+
+  force.y = function(_) {
+    return arguments.length ? (y = +_, force) : y;
+  };
+
+  force.strength = function(_) {
+    return arguments.length ? (strength = +_, force) : strength;
+  };
+
+  return force;
+}
+
+function tree_add(d) {
+  const x = +this._x.call(null, d),
+      y = +this._y.call(null, d);
+  return add(this.cover(x, y), x, y, d);
+}
+
+function add(tree, x, y, d) {
+  if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points
+
+  var parent,
+      node = tree._root,
+      leaf = {data: d},
+      x0 = tree._x0,
+      y0 = tree._y0,
+      x1 = tree._x1,
+      y1 = tree._y1,
+      xm,
+      ym,
+      xp,
+      yp,
+      right,
+      bottom,
+      i,
+      j;
+
+  // If the tree is empty, initialize the root as a leaf.
+  if (!node) return tree._root = leaf, tree;
+
+  // Find the existing leaf for the new point, or add it.
+  while (node.length) {
+    if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
+    if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
+    if (parent = node, !(node = node[i = bottom << 1 | right])) return 
parent[i] = leaf, tree;
+  }
+
+  // Is the new point is exactly coincident with the existing point?
+  xp = +tree._x.call(null, node.data);
+  yp = +tree._y.call(null, node.data);
+  if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf 
: tree._root = leaf, tree;
+
+  // Otherwise, split the leaf node until the old and new point are separated.
+  do {
+    parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4);
+    if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
+    if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
+  } while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | (xp >= xm)));
+  return parent[j] = node, parent[i] = leaf, tree;
+}
+
+function addAll(data) {
+  var d, i, n = data.length,
+      x,
+      y,
+      xz = new Array(n),
+      yz = new Array(n),
+      x0 = Infinity,
+      y0 = Infinity,
+      x1 = -Infinity,
+      y1 = -Infinity;
+
+  // Compute the points and their extent.
+  for (i = 0; i < n; ++i) {
+    if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = 
+this._y.call(null, d))) continue;
+    xz[i] = x;
+    yz[i] = y;
+    if (x < x0) x0 = x;
+    if (x > x1) x1 = x;
+    if (y < y0) y0 = y;
+    if (y > y1) y1 = y;
+  }
+
+  // If there were no (valid) points, abort.
+  if (x0 > x1 || y0 > y1) return this;
+
+  // Expand the tree to cover the new points.
+  this.cover(x0, y0).cover(x1, y1);
+
+  // Add the new points.
+  for (i = 0; i < n; ++i) {
+    add(this, xz[i], yz[i], data[i]);
+  }
+
+  return this;
+}
+
+function tree_cover(x, y) {
+  if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points
+
+  var x0 = this._x0,
+      y0 = this._y0,
+      x1 = this._x1,
+      y1 = this._y1;
+
+  // If the quadtree has no extent, initialize them.
+  // Integer extent are necessary so that if we later double the extent,
+  // the existing quadrant boundaries don’t change due to floating point error!
+  if (isNaN(x0)) {
+    x1 = (x0 = Math.floor(x)) + 1;
+    y1 = (y0 = Math.floor(y)) + 1;
+  }
+
+  // Otherwise, double repeatedly to cover.
+  else {
+    var z = x1 - x0 || 1,
+        node = this._root,
+        parent,
+        i;
+
+    while (x0 > x || x >= x1 || y0 > y || y >= y1) {
+      i = (y < y0) << 1 | (x < x0);
+      parent = new Array(4), parent[i] = node, node = parent, z *= 2;
+      switch (i) {
+        case 0: x1 = x0 + z, y1 = y0 + z; break;
+        case 1: x0 = x1 - z, y1 = y0 + z; break;
+        case 2: x1 = x0 + z, y0 = y1 - z; break;
+        case 3: x0 = x1 - z, y0 = y1 - z; break;
+      }
+    }
+
+    if (this._root && this._root.length) this._root = node;
+  }
+
+  this._x0 = x0;
+  this._y0 = y0;
+  this._x1 = x1;
+  this._y1 = y1;
+  return this;
+}
+
+function tree_data() {
+  var data = [];
+  this.visit(function(node) {
+    if (!node.length) do data.push(node.data); while (node = node.next)
+  });
+  return data;
+}
+
+function tree_extent(_) {
+  return arguments.length
+      ? this.cover(+_[0][0], +_[0][1]).cover(+_[1][0], +_[1][1])
+      : isNaN(this._x0) ? undefined : [[this._x0, this._y0], [this._x1, 
this._y1]];
+}
+
+function Quad(node, x0, y0, x1, y1) {
+  this.node = node;
+  this.x0 = x0;
+  this.y0 = y0;
+  this.x1 = x1;
+  this.y1 = y1;
+}
+
+function tree_find(x, y, radius) {
+  var data,
+      x0 = this._x0,
+      y0 = this._y0,
+      x1,
+      y1,
+      x2,
+      y2,
+      x3 = this._x1,
+      y3 = this._y1,
+      quads = [],
+      node = this._root,
+      q,
+      i;
+
+  if (node) quads.push(new Quad(node, x0, y0, x3, y3));
+  if (radius == null) radius = Infinity;
+  else {
+    x0 = x - radius, y0 = y - radius;
+    x3 = x + radius, y3 = y + radius;
+    radius *= radius;
+  }
+
+  while (q = quads.pop()) {
+
+    // Stop searching if this quadrant can’t contain a closer node.
+    if (!(node = q.node)
+        || (x1 = q.x0) > x3
+        || (y1 = q.y0) > y3
+        || (x2 = q.x1) < x0
+        || (y2 = q.y1) < y0) continue;
+
+    // Bisect the current quadrant.
+    if (node.length) {
+      var xm = (x1 + x2) / 2,
+          ym = (y1 + y2) / 2;
+
+      quads.push(
+        new Quad(node[3], xm, ym, x2, y2),
+        new Quad(node[2], x1, ym, xm, y2),
+        new Quad(node[1], xm, y1, x2, ym),
+        new Quad(node[0], x1, y1, xm, ym)
+      );
+
+      // Visit the closest quadrant first.
+      if (i = (y >= ym) << 1 | (x >= xm)) {
+        q = quads[quads.length - 1];
+        quads[quads.length - 1] = quads[quads.length - 1 - i];
+        quads[quads.length - 1 - i] = q;
+      }
+    }
+
+    // Visit this point. (Visiting coincident points isn’t necessary!)
+    else {
+      var dx = x - +this._x.call(null, node.data),
+          dy = y - +this._y.call(null, node.data),
+          d2 = dx * dx + dy * dy;
+      if (d2 < radius) {
+        var d = Math.sqrt(radius = d2);
+        x0 = x - d, y0 = y - d;
+        x3 = x + d, y3 = y + d;
+        data = node.data;
+      }
+    }
+  }
+
+  return data;
+}
+
+function tree_remove(d) {
+  if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d))) 
return this; // ignore invalid points
+
+  var parent,
+      node = this._root,
+      retainer,
+      previous,
+      next,
+      x0 = this._x0,
+      y0 = this._y0,
+      x1 = this._x1,
+      y1 = this._y1,
+      x,
+      y,
+      xm,
+      ym,
+      right,
+      bottom,
+      i,
+      j;
+
+  // If the tree is empty, initialize the root as a leaf.
+  if (!node) return this;
+
+  // Find the leaf node for the point.
+  // While descending, also retain the deepest parent with a non-removed 
sibling.
+  if (node.length) while (true) {
+    if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
+    if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
+    if (!(parent = node, node = node[i = bottom << 1 | right])) return this;
+    if (!node.length) break;
+    if (parent[(i + 1) & 3] || parent[(i + 2) & 3] || parent[(i + 3) & 3]) 
retainer = parent, j = i;
+  }
+
+  // Find the point to remove.
+  while (node.data !== d) if (!(previous = node, node = node.next)) return 
this;
+  if (next = node.next) delete node.next;
+
+  // If there are multiple coincident points, remove just the point.
+  if (previous) return (next ? previous.next = next : delete previous.next), 
this;
+
+  // If this is the root point, remove it.
+  if (!parent) return this._root = next, this;
+
+  // Remove this leaf.
+  next ? parent[i] = next : delete parent[i];
+
+  // If the parent now contains exactly one leaf, collapse superfluous parents.
+  if ((node = parent[0] || parent[1] || parent[2] || parent[3])
+      && node === (parent[3] || parent[2] || parent[1] || parent[0])
+      && !node.length) {
+    if (retainer) retainer[j] = node;
+    else this._root = node;
+  }
+
+  return this;
+}
+
+function removeAll(data) {
+  for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]);
+  return this;
+}
+
+function tree_root() {
+  return this._root;
+}
+
+function tree_size() {
+  var size = 0;
+  this.visit(function(node) {
+    if (!node.length) do ++size; while (node = node.next)
+  });
+  return size;
+}
+
+function tree_visit(callback) {
+  var quads = [], q, node = this._root, child, x0, y0, x1, y1;
+  if (node) quads.push(new Quad(node, this._x0, this._y0, this._x1, this._y1));
+  while (q = quads.pop()) {
+    if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1) 
&& node.length) {
+      var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;
+      if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));
+      if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));
+      if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));
+      if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));
+    }
+  }
+  return this;
+}
+
+function tree_visitAfter(callback) {
+  var quads = [], next = [], q;
+  if (this._root) quads.push(new Quad(this._root, this._x0, this._y0, 
this._x1, this._y1));
+  while (q = quads.pop()) {
+    var node = q.node;
+    if (node.length) {
+      var child, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1, xm = (x0 + x1) / 
2, ym = (y0 + y1) / 2;
+      if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));
+      if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));
+      if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));
+      if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));
+    }
+    next.push(q);
+  }
+  while (q = next.pop()) {
+    callback(q.node, q.x0, q.y0, q.x1, q.y1);
+  }
+  return this;
+}
+
+function defaultX(d) {
+  return d[0];
+}
+
+function tree_x(_) {
+  return arguments.length ? (this._x = _, this) : this._x;
+}
+
+function defaultY(d) {
+  return d[1];
+}
+
+function tree_y(_) {
+  return arguments.length ? (this._y = _, this) : this._y;
+}
+
+function quadtree(nodes, x, y) {
+  var tree = new Quadtree(x == null ? defaultX : x, y == null ? defaultY : y, 
NaN, NaN, NaN, NaN);
+  return nodes == null ? tree : tree.addAll(nodes);
+}
+
+function Quadtree(x, y, x0, y0, x1, y1) {
+  this._x = x;
+  this._y = y;
+  this._x0 = x0;
+  this._y0 = y0;
+  this._x1 = x1;
+  this._y1 = y1;
+  this._root = undefined;
+}
+
+function leaf_copy(leaf) {
+  var copy = {data: leaf.data}, next = copy;
+  while (leaf = leaf.next) next = next.next = {data: leaf.data};
+  return copy;
+}
+
+var treeProto = quadtree.prototype = Quadtree.prototype;
+
+treeProto.copy = function() {
+  var copy = new Quadtree(this._x, this._y, this._x0, this._y0, this._x1, 
this._y1),
+      node = this._root,
+      nodes,
+      child;
+
+  if (!node) return copy;
+
+  if (!node.length) return copy._root = leaf_copy(node), copy;
+
+  nodes = [{source: node, target: copy._root = new Array(4)}];
+  while (node = nodes.pop()) {
+    for (var i = 0; i < 4; ++i) {
+      if (child = node.source[i]) {
+        if (child.length) nodes.push({source: child, target: node.target[i] = 
new Array(4)});
+        else node.target[i] = leaf_copy(child);
+      }
+    }
+  }
+
+  return copy;
+};
+
+treeProto.add = tree_add;
+treeProto.addAll = addAll;
+treeProto.cover = tree_cover;
+treeProto.data = tree_data;
+treeProto.extent = tree_extent;
+treeProto.find = tree_find;
+treeProto.remove = tree_remove;
+treeProto.removeAll = removeAll;
+treeProto.root = tree_root;
+treeProto.size = tree_size;
+treeProto.visit = tree_visit;
+treeProto.visitAfter = tree_visitAfter;
+treeProto.x = tree_x;
+treeProto.y = tree_y;
+
+function constant$4(x) {
+  return function() {
+    return x;
+  };
+}
+
+function jiggle(random) {
+  return (random() - 0.5) * 1e-6;
+}
+
+function x$3(d) {
+  return d.x + d.vx;
+}
+
+function y$3(d) {
+  return d.y + d.vy;
+}
+
+function collide(radius) {
+  var nodes,
+      radii,
+      random,
+      strength = 1,
+      iterations = 1;
+
+  if (typeof radius !== "function") radius = constant$4(radius == null ? 1 : 
+radius);
+
+  function force() {
+    var i, n = nodes.length,
+        tree,
+        node,
+        xi,
+        yi,
+        ri,
+        ri2;
+
+    for (var k = 0; k < iterations; ++k) {
+      tree = quadtree(nodes, x$3, y$3).visitAfter(prepare);
+      for (i = 0; i < n; ++i) {
+        node = nodes[i];
+        ri = radii[node.index], ri2 = ri * ri;
+        xi = node.x + node.vx;
+        yi = node.y + node.vy;
+        tree.visit(apply);
+      }
+    }
+
+    function apply(quad, x0, y0, x1, y1) {
+      var data = quad.data, rj = quad.r, r = ri + rj;
+      if (data) {
+        if (data.index > node.index) {
+          var x = xi - data.x - data.vx,
+              y = yi - data.y - data.vy,
+              l = x * x + y * y;
+          if (l < r * r) {
+            if (x === 0) x = jiggle(random), l += x * x;
+            if (y === 0) y = jiggle(random), l += y * y;
+            l = (r - (l = Math.sqrt(l))) / l * strength;
+            node.vx += (x *= l) * (r = (rj *= rj) / (ri2 + rj));
+            node.vy += (y *= l) * r;
+            data.vx -= x * (r = 1 - r);
+            data.vy -= y * r;
+          }
+        }
+        return;
+      }
+      return x0 > xi + r || x1 < xi - r || y0 > yi + r || y1 < yi - r;
+    }
+  }
+
+  function prepare(quad) {
+    if (quad.data) return quad.r = radii[quad.data.index];
+    for (var i = quad.r = 0; i < 4; ++i) {
+      if (quad[i] && quad[i].r > quad.r) {
+        quad.r = quad[i].r;
+      }
+    }
+  }
+
+  function initialize() {
+    if (!nodes) return;
+    var i, n = nodes.length, node;
+    radii = new Array(n);
+    for (i = 0; i < n; ++i) node = nodes[i], radii[node.index] = +radius(node, 
i, nodes);
+  }
+
+  force.initialize = function(_nodes, _random) {
+    nodes = _nodes;
+    random = _random;
+    initialize();
+  };
+
+  force.iterations = function(_) {
+    return arguments.length ? (iterations = +_, force) : iterations;
+  };
+
+  force.strength = function(_) {
+    return arguments.length ? (strength = +_, force) : strength;
+  };
+
+  force.radius = function(_) {
+    return arguments.length ? (radius = typeof _ === "function" ? _ : 
constant$4(+_), initialize(), force) : radius;
+  };
+
+  return force;
+}
+
+function index$3(d) {
+  return d.index;
+}
+
+function find(nodeById, nodeId) {
+  var node = nodeById.get(nodeId);
+  if (!node) throw new Error("node not found: " + nodeId);
+  return node;
+}
+
+function link$2(links) {
+  var id = index$3,
+      strength = defaultStrength,
+      strengths,
+      distance = constant$4(30),
+      distances,
+      nodes,
+      count,
+      bias,
+      random,
+      iterations = 1;
+
+  if (links == null) links = [];
+
+  function defaultStrength(link) {
+    return 1 / Math.min(count[link.source.index], count[link.target.index]);
+  }
+
+  function force(alpha) {
+    for (var k = 0, n = links.length; k < iterations; ++k) {
+      for (var i = 0, link, source, target, x, y, l, b; i < n; ++i) {
+        link = links[i], source = link.source, target = link.target;
+        x = target.x + target.vx - source.x - source.vx || jiggle(random);
+        y = target.y + target.vy - source.y - source.vy || jiggle(random);
+        l = Math.sqrt(x * x + y * y);
+        l = (l - distances[i]) / l * alpha * strengths[i];
+        x *= l, y *= l;
+        target.vx -= x * (b = bias[i]);
+        target.vy -= y * b;
+        source.vx += x * (b = 1 - b);
+        source.vy += y * b;
+      }
+    }
+  }
+
+  function initialize() {
+    if (!nodes) return;
+
+    var i,
+        n = nodes.length,
+        m = links.length,
+        nodeById = new Map(nodes.map((d, i) => [id(d, i, nodes), d])),
+        link;
+
+    for (i = 0, count = new Array(n); i < m; ++i) {
+      link = links[i], link.index = i;
+      if (typeof link.source !== "object") link.source = find(nodeById, 
link.source);
+      if (typeof link.target !== "object") link.target = find(nodeById, 
link.target);
+      count[link.source.index] = (count[link.source.index] || 0) + 1;
+      count[link.target.index] = (count[link.target.index] || 0) + 1;
+    }
+
+    for (i = 0, bias = new Array(m); i < m; ++i) {
+      link = links[i], bias[i] = count[link.source.index] / 
(count[link.source.index] + count[link.target.index]);
+    }
+
+    strengths = new Array(m), initializeStrength();
+    distances = new Array(m), initializeDistance();
+  }
+
+  function initializeStrength() {
+    if (!nodes) return;
+
+    for (var i = 0, n = links.length; i < n; ++i) {
+      strengths[i] = +strength(links[i], i, links);
+    }
+  }
+
+  function initializeDistance() {
+    if (!nodes) return;
+
+    for (var i = 0, n = links.length; i < n; ++i) {
+      distances[i] = +distance(links[i], i, links);
+    }
+  }
+
+  force.initialize = function(_nodes, _random) {
+    nodes = _nodes;
+    random = _random;
+    initialize();
+  };
+
+  force.links = function(_) {
+    return arguments.length ? (links = _, initialize(), force) : links;
+  };
+
+  force.id = function(_) {
+    return arguments.length ? (id = _, force) : id;
+  };
+
+  force.iterations = function(_) {
+    return arguments.length ? (iterations = +_, force) : iterations;
+  };
+
+  force.strength = function(_) {
+    return arguments.length ? (strength = typeof _ === "function" ? _ : 
constant$4(+_), initializeStrength(), force) : strength;
+  };
+
+  force.distance = function(_) {
+    return arguments.length ? (distance = typeof _ === "function" ? _ : 
constant$4(+_), initializeDistance(), force) : distance;
+  };
+
+  return force;
+}
+
+// 
https://en.wikipedia.org/wiki/Linear_congruential_generator#Parameters_in_common_use
+const a$1 = 1664525;
+const c$3 = 1013904223;
+const m = 4294967296; // 2^32
+
+function lcg$1() {
+  let s = 1;
+  return () => (s = (a$1 * s + c$3) % m) / m;
+}
+
+function x$2(d) {
+  return d.x;
+}
+
+function y$2(d) {
+  return d.y;
+}
+
+var initialRadius = 10,
+    initialAngle = Math.PI * (3 - Math.sqrt(5));
+
+function simulation(nodes) {
+  var simulation,
+      alpha = 1,
+      alphaMin = 0.001,
+      alphaDecay = 1 - Math.pow(alphaMin, 1 / 300),
+      alphaTarget = 0,
+      velocityDecay = 0.6,
+      forces = new Map(),
+      stepper = timer(step),
+      event = dispatch("tick", "end"),
+      random = lcg$1();
+
+  if (nodes == null) nodes = [];
+
+  function step() {
+    tick();
+    event.call("tick", simulation);
+    if (alpha < alphaMin) {
+      stepper.stop();
+      event.call("end", simulation);
+    }
+  }
+
+  function tick(iterations) {
+    var i, n = nodes.length, node;
+
+    if (iterations === undefined) iterations = 1;
+
+    for (var k = 0; k < iterations; ++k) {
+      alpha += (alphaTarget - alpha) * alphaDecay;
+
+      forces.forEach(function(force) {
+        force(alpha);
+      });
+
+      for (i = 0; i < n; ++i) {
+        node = nodes[i];
+        if (node.fx == null) node.x += node.vx *= velocityDecay;
+        else node.x = node.fx, node.vx = 0;
+        if (node.fy == null) node.y += node.vy *= velocityDecay;
+        else node.y = node.fy, node.vy = 0;
+      }
+    }
+
+    return simulation;
+  }
+
+  function initializeNodes() {
+    for (var i = 0, n = nodes.length, node; i < n; ++i) {
+      node = nodes[i], node.index = i;
+      if (node.fx != null) node.x = node.fx;
+      if (node.fy != null) node.y = node.fy;
+      if (isNaN(node.x) || isNaN(node.y)) {
+        var radius = initialRadius * Math.sqrt(0.5 + i), angle = i * 
initialAngle;
+        node.x = radius * Math.cos(angle);
+        node.y = radius * Math.sin(angle);
+      }
+      if (isNaN(node.vx) || isNaN(node.vy)) {
+        node.vx = node.vy = 0;
+      }
+    }
+  }
+
+  function initializeForce(force) {
+    if (force.initialize) force.initialize(nodes, random);
+    return force;
+  }
+
+  initializeNodes();
+
+  return simulation = {
+    tick: tick,
+
+    restart: function() {
+      return stepper.restart(step), simulation;
+    },
+
+    stop: function() {
+      return stepper.stop(), simulation;
+    },
+
+    nodes: function(_) {
+      return arguments.length ? (nodes = _, initializeNodes(), 
forces.forEach(initializeForce), simulation) : nodes;
+    },
+
+    alpha: function(_) {
+      return arguments.length ? (alpha = +_, simulation) : alpha;
+    },
+
+    alphaMin: function(_) {
+      return arguments.length ? (alphaMin = +_, simulation) : alphaMin;
+    },
+
+    alphaDecay: function(_) {
+      return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay;
+    },
+
+    alphaTarget: function(_) {
+      return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget;
+    },
+
+    velocityDecay: function(_) {
+      return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - 
velocityDecay;
+    },
+
+    randomSource: function(_) {
+      return arguments.length ? (random = _, forces.forEach(initializeForce), 
simulation) : random;
+    },
+
+    force: function(name, _) {
+      return arguments.length > 1 ? ((_ == null ? forces.delete(name) : 
forces.set(name, initializeForce(_))), simulation) : forces.get(name);
+    },
+
+    find: function(x, y, radius) {
+      var i = 0,
+          n = nodes.length,
+          dx,
+          dy,
+          d2,
+          node,
+          closest;
+
+      if (radius == null) radius = Infinity;
+      else radius *= radius;
+
+      for (i = 0; i < n; ++i) {
+        node = nodes[i];
+        dx = x - node.x;
+        dy = y - node.y;
+        d2 = dx * dx + dy * dy;
+        if (d2 < radius) closest = node, radius = d2;
+      }
+
+      return closest;
+    },
+
+    on: function(name, _) {
+      return arguments.length > 1 ? (event.on(name, _), simulation) : 
event.on(name);
+    }
+  };
+}
+
+function manyBody() {
+  var nodes,
+      node,
+      random,
+      alpha,
+      strength = constant$4(-30),
+      strengths,
+      distanceMin2 = 1,
+      distanceMax2 = Infinity,
+      theta2 = 0.81;
+
+  function force(_) {
+    var i, n = nodes.length, tree = quadtree(nodes, x$2, 
y$2).visitAfter(accumulate);
+    for (alpha = _, i = 0; i < n; ++i) node = nodes[i], tree.visit(apply);
+  }
+
+  function initialize() {
+    if (!nodes) return;
+    var i, n = nodes.length, node;
+    strengths = new Array(n);
+    for (i = 0; i < n; ++i) node = nodes[i], strengths[node.index] = 
+strength(node, i, nodes);
+  }
+
+  function accumulate(quad) {
+    var strength = 0, q, c, weight = 0, x, y, i;
+
+    // For internal nodes, accumulate forces from child quadrants.
+    if (quad.length) {
+      for (x = y = i = 0; i < 4; ++i) {
+        if ((q = quad[i]) && (c = Math.abs(q.value))) {
+          strength += q.value, weight += c, x += c * q.x, y += c * q.y;
+        }
+      }
+      quad.x = x / weight;
+      quad.y = y / weight;
+    }
+
+    // For leaf nodes, accumulate forces from coincident quadrants.
+    else {
+      q = quad;
+      q.x = q.data.x;
+      q.y = q.data.y;
+      do strength += strengths[q.data.index];
+      while (q = q.next);
+    }
+
+    quad.value = strength;
+  }
+
+  function apply(quad, x1, _, x2) {
+    if (!quad.value) return true;
+
+    var x = quad.x - node.x,
+        y = quad.y - node.y,
+        w = x2 - x1,
+        l = x * x + y * y;
+
+    // Apply the Barnes-Hut approximation if possible.
+    // Limit forces for very close nodes; randomize direction if coincident.
+    if (w * w / theta2 < l) {
+      if (l < distanceMax2) {
+        if (x === 0) x = jiggle(random), l += x * x;
+        if (y === 0) y = jiggle(random), l += y * y;
+        if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);
+        node.vx += x * quad.value * alpha / l;
+        node.vy += y * quad.value * alpha / l;
+      }
+      return true;
+    }
+
+    // Otherwise, process points directly.
+    else if (quad.length || l >= distanceMax2) return;
+
+    // Limit forces for very close nodes; randomize direction if coincident.
+    if (quad.data !== node || quad.next) {
+      if (x === 0) x = jiggle(random), l += x * x;
+      if (y === 0) y = jiggle(random), l += y * y;
+      if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);
+    }
+
+    do if (quad.data !== node) {
+      w = strengths[quad.data.index] * alpha / l;
+      node.vx += x * w;
+      node.vy += y * w;
+    } while (quad = quad.next);
+  }
+
+  force.initialize = function(_nodes, _random) {
+    nodes = _nodes;
+    random = _random;
+    initialize();
+  };
+
+  force.strength = function(_) {
+    return arguments.length ? (strength = typeof _ === "function" ? _ : 
constant$4(+_), initialize(), force) : strength;
+  };
+
+  force.distanceMin = function(_) {
+    return arguments.length ? (distanceMin2 = _ * _, force) : 
Math.sqrt(distanceMin2);
+  };
+
+  force.distanceMax = function(_) {
+    return arguments.length ? (distanceMax2 = _ * _, force) : 
Math.sqrt(distanceMax2);
+  };
+
+  force.theta = function(_) {
+    return arguments.length ? (theta2 = _ * _, force) : Math.sqrt(theta2);
+  };
+
+  return force;
+}
+
+function radial$1(radius, x, y) {
+  var nodes,
+      strength = constant$4(0.1),
+      strengths,
+      radiuses;
+
+  if (typeof radius !== "function") radius = constant$4(+radius);
+  if (x == null) x = 0;
+  if (y == null) y = 0;
+
+  function force(alpha) {
+    for (var i = 0, n = nodes.length; i < n; ++i) {
+      var node = nodes[i],
+          dx = node.x - x || 1e-6,
+          dy = node.y - y || 1e-6,
+          r = Math.sqrt(dx * dx + dy * dy),
+          k = (radiuses[i] - r) * strengths[i] * alpha / r;
+      node.vx += dx * k;
+      node.vy += dy * k;
+    }
+  }
+
+  function initialize() {
+    if (!nodes) return;
+    var i, n = nodes.length;
+    strengths = new Array(n);
+    radiuses = new Array(n);
+    for (i = 0; i < n; ++i) {
+      radiuses[i] = +radius(nodes[i], i, nodes);
+      strengths[i] = isNaN(radiuses[i]) ? 0 : +strength(nodes[i], i, nodes);
+    }
+  }
+
+  force.initialize = function(_) {
+    nodes = _, initialize();
+  };
+
+  force.strength = function(_) {
+    return arguments.length ? (strength = typeof _ === "function" ? _ : 
constant$4(+_), initialize(), force) : strength;
+  };
+
+  force.radius = function(_) {
+    return arguments.length ? (radius = typeof _ === "function" ? _ : 
constant$4(+_), initialize(), force) : radius;
+  };
+
+  force.x = function(_) {
+    return arguments.length ? (x = +_, force) : x;
+  };
+
+  force.y = function(_) {
+    return arguments.length ? (y = +_, force) : y;
+  };
+
+  return force;
+}
+
+function x$1(x) {
+  var strength = constant$4(0.1),
+      nodes,
+      strengths,
+      xz;
+
+  if (typeof x !== "function") x = constant$4(x == null ? 0 : +x);
+
+  function force(alpha) {
+    for (var i = 0, n = nodes.length, node; i < n; ++i) {
+      node = nodes[i], node.vx += (xz[i] - node.x) * strengths[i] * alpha;
+    }
+  }
+
+  function initialize() {
+    if (!nodes) return;
+    var i, n = nodes.length;
+    strengths = new Array(n);
+    xz = new Array(n);
+    for (i = 0; i < n; ++i) {
+      strengths[i] = isNaN(xz[i] = +x(nodes[i], i, nodes)) ? 0 : 
+strength(nodes[i], i, nodes);
+    }
+  }
+
+  force.initialize = function(_) {
+    nodes = _;
+    initialize();
+  };
+
+  force.strength = function(_) {
+    return arguments.length ? (strength = typeof _ === "function" ? _ : 
constant$4(+_), initialize(), force) : strength;
+  };
+
+  force.x = function(_) {
+    return arguments.length ? (x = typeof _ === "function" ? _ : 
constant$4(+_), initialize(), force) : x;
+  };
+
+  return force;
+}
+
+function y$1(y) {
+  var strength = constant$4(0.1),
+      nodes,
+      strengths,
+      yz;
+
+  if (typeof y !== "function") y = constant$4(y == null ? 0 : +y);
+
+  function force(alpha) {
+    for (var i = 0, n = nodes.length, node; i < n; ++i) {
+      node = nodes[i], node.vy += (yz[i] - node.y) * strengths[i] * alpha;
+    }
+  }
+
+  function initialize() {
+    if (!nodes) return;
+    var i, n = nodes.length;
+    strengths = new Array(n);
+    yz = new Array(n);
+    for (i = 0; i < n; ++i) {
+      strengths[i] = isNaN(yz[i] = +y(nodes[i], i, nodes)) ? 0 : 
+strength(nodes[i], i, nodes);
+    }
+  }
+
+  force.initialize = function(_) {
+    nodes = _;
+    initialize();
+  };
+
+  force.strength = function(_) {
+    return arguments.length ? (strength = typeof _ === "function" ? _ : 
constant$4(+_), initialize(), force) : strength;
+  };
+
+  force.y = function(_) {
+    return arguments.length ? (y = typeof _ === "function" ? _ : 
constant$4(+_), initialize(), force) : y;
+  };
+
+  return force;
+}
+
+function formatDecimal(x) {
+  return Math.abs(x = Math.round(x)) >= 1e21
+      ? x.toLocaleString("en").replace(/,/g, "")
+      : x.toString(10);
+}
+
+// Computes the decimal coefficient and exponent of the specified number x with
+// significant digits p, where x is positive and p is in [1, 21] or undefined.
+// For example, formatDecimalParts(1.23) returns ["123", 0].
+function formatDecimalParts(x, p) {
+  if ((i = (x = p ? x.toExponential(p - 1) : x.toExponential()).indexOf("e")) 
< 0) return null; // NaN, ±Infinity
+  var i, coefficient = x.slice(0, i);
+
+  // The string returned by toExponential either has the form \d\.\d+e[-+]\d+
+  // (e.g., 1.2e+3) or the form \de[-+]\d+ (e.g., 1e+3).
+  return [
+    coefficient.length > 1 ? coefficient[0] + coefficient.slice(2) : 
coefficient,
+    +x.slice(i + 1)
+  ];
+}
+
+function exponent(x) {
+  return x = formatDecimalParts(Math.abs(x)), x ? x[1] : NaN;
+}
+
+function formatGroup(grouping, thousands) {
+  return function(value, width) {
+    var i = value.length,
+        t = [],
+        j = 0,
+        g = grouping[0],
+        length = 0;
+
+    while (i > 0 && g > 0) {
+      if (length + g + 1 > width) g = Math.max(1, width - length);
+      t.push(value.substring(i -= g, i + g));
+      if ((length += g + 1) > width) break;
+      g = grouping[j = (j + 1) % grouping.length];
+    }
+
+    return t.reverse().join(thousands);
+  };
+}
+
+function formatNumerals(numerals) {
+  return function(value) {
+    return value.replace(/[0-9]/g, function(i) {
+      return numerals[+i];
+    });
+  };
+}
+
+// [[fill]align][sign][symbol][0][width][,][.precision][~][type]
+var re = /^(?:(.)?([<>=^]))?([+\-( 
])?([$#])?(0)?(\d+)?(,)?(\.\d+)?(~)?([a-z%])?$/i;
+
+function formatSpecifier(specifier) {
+  if (!(match = re.exec(specifier))) throw new Error("invalid format: " + 
specifier);
+  var match;
+  return new FormatSpecifier({
+    fill: match[1],
+    align: match[2],
+    sign: match[3],
+    symbol: match[4],
+    zero: match[5],
+    width: match[6],
+    comma: match[7],
+    precision: match[8] && match[8].slice(1),
+    trim: match[9],
+    type: match[10]
+  });
+}
+
+formatSpecifier.prototype = FormatSpecifier.prototype; // instanceof
+
+function FormatSpecifier(specifier) {
+  this.fill = specifier.fill === undefined ? " " : specifier.fill + "";
+  this.align = specifier.align === undefined ? ">" : specifier.align + "";
+  this.sign = specifier.sign === undefined ? "-" : specifier.sign + "";
+  this.symbol = specifier.symbol === undefined ? "" : specifier.symbol + "";
+  this.zero = !!specifier.zero;
+  this.width = specifier.width === undefined ? undefined : +specifier.width;
+  this.comma = !!specifier.comma;
+  this.precision = specifier.precision === undefined ? undefined : 
+specifier.precision;
+  this.trim = !!specifier.trim;
+  this.type = specifier.type === undefined ? "" : specifier.type + "";
+}
+
+FormatSpecifier.prototype.toString = function() {
+  return this.fill
+      + this.align
+      + this.sign
+      + this.symbol
+      + (this.zero ? "0" : "")
+      + (this.width === undefined ? "" : Math.max(1, this.width | 0))
+      + (this.comma ? "," : "")
+      + (this.precision === undefined ? "" : "." + Math.max(0, this.precision 
| 0))
+      + (this.trim ? "~" : "")
+      + this.type;
+};
+
+// Trims insignificant zeros, e.g., replaces 1.2000k with 1.2k.
+function formatTrim(s) {
+  out: for (var n = s.length, i = 1, i0 = -1, i1; i < n; ++i) {
+    switch (s[i]) {
+      case ".": i0 = i1 = i; break;
+      case "0": if (i0 === 0) i0 = i; i1 = i; break;
+      default: if (!+s[i]) break out; if (i0 > 0) i0 = 0; break;
+    }
+  }
+  return i0 > 0 ? s.slice(0, i0) + s.slice(i1 + 1) : s;
+}
+
+var prefixExponent;
+
+function formatPrefixAuto(x, p) {
+  var d = formatDecimalParts(x, p);
+  if (!d) return x + "";
+  var coefficient = d[0],
+      exponent = d[1],
+      i = exponent - (prefixExponent = Math.max(-8, Math.min(8, 
Math.floor(exponent / 3))) * 3) + 1,
+      n = coefficient.length;
+  return i === n ? coefficient
+      : i > n ? coefficient + new Array(i - n + 1).join("0")
+      : i > 0 ? coefficient.slice(0, i) + "." + coefficient.slice(i)
+      : "0." + new Array(1 - i).join("0") + formatDecimalParts(x, Math.max(0, 
p + i - 1))[0]; // less than 1y!
+}
+
+function formatRounded(x, p) {
+  var d = formatDecimalParts(x, p);
+  if (!d) return x + "";
+  var coefficient = d[0],
+      exponent = d[1];
+  return exponent < 0 ? "0." + new Array(-exponent).join("0") + coefficient
+      : coefficient.length > exponent + 1 ? coefficient.slice(0, exponent + 1) 
+ "." + coefficient.slice(exponent + 1)
+      : coefficient + new Array(exponent - coefficient.length + 2).join("0");
+}
+
+var formatTypes = {
+  "%": (x, p) => (x * 100).toFixed(p),
+  "b": (x) => Math.round(x).toString(2),
+  "c": (x) => x + "",
+  "d": formatDecimal,
+  "e": (x, p) => x.toExponential(p),
+  "f": (x, p) => x.toFixed(p),
+  "g": (x, p) => x.toPrecision(p),
+  "o": (x) => Math.round(x).toString(8),
+  "p": (x, p) => formatRounded(x * 100, p),
+  "r": formatRounded,
+  "s": formatPrefixAuto,
+  "X": (x) => Math.round(x).toString(16).toUpperCase(),
+  "x": (x) => Math.round(x).toString(16)
+};
+
+function identity$6(x) {
+  return x;
+}
+
+var map = Array.prototype.map,
+    prefixes = 
["y","z","a","f","p","n","\xB5","m","","k","M","G","T","P","E","Z","Y"];
+
+function formatLocale$1(locale) {
+  var group = locale.grouping === undefined || locale.thousands === undefined 
? identity$6 : formatGroup(map.call(locale.grouping, Number), locale.thousands 
+ ""),
+      currencyPrefix = locale.currency === undefined ? "" : locale.currency[0] 
+ "",
+      currencySuffix = locale.currency === undefined ? "" : locale.currency[1] 
+ "",
+      decimal = locale.decimal === undefined ? "." : locale.decimal + "",
+      numerals = locale.numerals === undefined ? identity$6 : 
formatNumerals(map.call(locale.numerals, String)),
+      percent = locale.percent === undefined ? "%" : locale.percent + "",
+      minus = locale.minus === undefined ? "\u2212" : locale.minus + "",
+      nan = locale.nan === undefined ? "NaN" : locale.nan + "";
+
+  function newFormat(specifier) {
+    specifier = formatSpecifier(specifier);
+
+    var fill = specifier.fill,
+        align = specifier.align,
+        sign = specifier.sign,
+        symbol = specifier.symbol,
+        zero = specifier.zero,
+        width = specifier.width,
+        comma = specifier.comma,
+        precision = specifier.precision,
+        trim = specifier.trim,
+        type = specifier.type;
+
+    // The "n" type is an alias for ",g".
+    if (type === "n") comma = true, type = "g";
+
+    // The "" type, and any invalid type, is an alias for ".12~g".
+    else if (!formatTypes[type]) precision === undefined && (precision = 12), 
trim = true, type = "g";
+
+    // If zero fill is specified, padding goes after sign and before digits.
+    if (zero || (fill === "0" && align === "=")) zero = true, fill = "0", 
align = "=";
+
+    // Compute the prefix and suffix.
+    // For SI-prefix, the suffix is lazily computed.
+    var prefix = symbol === "$" ? currencyPrefix : symbol === "#" && 
/[boxX]/.test(type) ? "0" + type.toLowerCase() : "",
+        suffix = symbol === "$" ? currencySuffix : /[%p]/.test(type) ? percent 
: "";
+
+    // What format function should we use?
+    // Is this an integer type?
+    // Can this type generate exponential notation?
+    var formatType = formatTypes[type],
+        maybeSuffix = /[defgprs%]/.test(type);
+
+    // Set the default precision if not specified,
+    // or clamp the specified precision to the supported range.
+    // For significant precision, it must be in [1, 21].
+    // For fixed precision, it must be in [0, 20].
+    precision = precision === undefined ? 6
+        : /[gprs]/.test(type) ? Math.max(1, Math.min(21, precision))
+        : Math.max(0, Math.min(20, precision));
+
+    function format(value) {
+      var valuePrefix = prefix,
+          valueSuffix = suffix,
+          i, n, c;
+
+      if (type === "c") {
+        valueSuffix = formatType(value) + valueSuffix;
+        value = "";
+      } else {
+        value = +value;
+
+        // Determine the sign. -0 is not less than 0, but 1 / -0 is!
+        var valueNegative = value < 0 || 1 / value < 0;
+
+        // Perform the initial formatting.
+        value = isNaN(value) ? nan : formatType(Math.abs(value), precision);
+
+        // Trim insignificant zeros.
+        if (trim) value = formatTrim(value);
+
+        // If a negative value rounds to zero after formatting, and no 
explicit positive sign is requested, hide the sign.
+        if (valueNegative && +value === 0 && sign !== "+") valueNegative = 
false;
+
+        // Compute the prefix and suffix.
+        valuePrefix = (valueNegative ? (sign === "(" ? sign : minus) : sign 
=== "-" || sign === "(" ? "" : sign) + valuePrefix;
+        valueSuffix = (type === "s" ? prefixes[8 + prefixExponent / 3] : "") + 
valueSuffix + (valueNegative && sign === "(" ? ")" : "");
+
+        // Break the formatted value into the integer “value” part that can be
+        // grouped, and fractional or exponential “suffix” part that is not.
+        if (maybeSuffix) {
+          i = -1, n = value.length;
+          while (++i < n) {
+            if (c = value.charCodeAt(i), 48 > c || c > 57) {
+              valueSuffix = (c === 46 ? decimal + value.slice(i + 1) : 
value.slice(i)) + valueSuffix;
+              value = value.slice(0, i);
+              break;
+            }
+          }
+        }
+      }
+
+      // If the fill character is not "0", grouping is applied before padding.
+      if (comma && !zero) value = group(value, Infinity);
+
+      // Compute the padding.
+      var length = valuePrefix.length + value.length + valueSuffix.length,
+          padding = length < width ? new Array(width - length + 1).join(fill) 
: "";
+
+      // If the fill character is "0", grouping is applied after padding.
+      if (comma && zero) value = group(padding + value, padding.length ? width 
- valueSuffix.length : Infinity), padding = "";
+
+      // Reconstruct the final output based on the desired alignment.
+      switch (align) {
+        case "<": value = valuePrefix + value + valueSuffix + padding; break;
+        case "=": value = valuePrefix + padding + value + valueSuffix; break;
+        case "^": value = padding.slice(0, length = padding.length >> 1) + 
valuePrefix + value + valueSuffix + padding.slice(length); break;
+        default: value = padding + valuePrefix + value + valueSuffix; break;
+      }
+
+      return numerals(value);
+    }
+
+    format.toString = function() {
+      return specifier + "";
+    };
+
+    return format;
+  }
+
+  function formatPrefix(specifier, value) {
+    var f = newFormat((specifier = formatSpecifier(specifier), specifier.type 
= "f", specifier)),
+        e = Math.max(-8, Math.min(8, Math.floor(exponent(value) / 3))) * 3,
+        k = Math.pow(10, -e),
+        prefix = prefixes[8 + e / 3];
+    return function(value) {
+      return f(k * value) + prefix;
+    };
+  }
+
+  return {
+    format: newFormat,
+    formatPrefix: formatPrefix
+  };
+}
+
+var locale$1;
+exports.format = void 0;
+exports.formatPrefix = void 0;
+
+defaultLocale$1({
+  thousands: ",",
+  grouping: [3],
+  currency: ["$", ""]
+});
+
+function defaultLocale$1(definition) {
+  locale$1 = formatLocale$1(definition);
+  exports.format = locale$1.format;
+  exports.formatPrefix = locale$1.formatPrefix;
+  return locale$1;
+}
+
+function precisionFixed(step) {
+  return Math.max(0, -exponent(Math.abs(step)));
+}
+
+function precisionPrefix(step, value) {
+  return Math.max(0, Math.max(-8, Math.min(8, Math.floor(exponent(value) / 
3))) * 3 - exponent(Math.abs(step)));
+}
+
+function precisionRound(step, max) {
+  step = Math.abs(step), max = Math.abs(max) - step;
+  return Math.max(0, exponent(max) - exponent(step)) + 1;
+}
+
+var epsilon$1 = 1e-6;
+var epsilon2 = 1e-12;
+var pi$1 = Math.PI;
+var halfPi$1 = pi$1 / 2;
+var quarterPi = pi$1 / 4;
+var tau$1 = pi$1 * 2;
+
+var degrees = 180 / pi$1;
+var radians = pi$1 / 180;
+
+var abs$1 = Math.abs;
+var atan = Math.atan;
+var atan2$1 = Math.atan2;
+var cos$1 = Math.cos;
+var ceil = Math.ceil;
+var exp = Math.exp;
+var hypot = Math.hypot;
+var log$1 = Math.log;
+var pow$1 = Math.pow;
+var sin$1 = Math.sin;
+var sign$1 = Math.sign || function(x) { return x > 0 ? 1 : x < 0 ? -1 : 0; };
+var sqrt$2 = Math.sqrt;
+var tan = Math.tan;
+
+function acos$1(x) {
+  return x > 1 ? 0 : x < -1 ? pi$1 : Math.acos(x);
+}
+
+function asin$1(x) {
+  return x > 1 ? halfPi$1 : x < -1 ? -halfPi$1 : Math.asin(x);
+}
+
+function haversin(x) {
+  return (x = sin$1(x / 2)) * x;
+}
+
+function noop$1() {}
+
+function streamGeometry(geometry, stream) {
+  if (geometry && streamGeometryType.hasOwnProperty(geometry.type)) {
+    streamGeometryType[geometry.type](geometry, stream);
+  }
+}
+
+var streamObjectType = {
+  Feature: function(object, stream) {
+    streamGeometry(object.geometry, stream);
+  },
+  FeatureCollection: function(object, stream) {
+    var features = object.features, i = -1, n = features.length;
+    while (++i < n) streamGeometry(features[i].geometry, stream);
+  }
+};
+
+var streamGeometryType = {
+  Sphere: function(object, stream) {
+    stream.sphere();
+  },
+  Point: function(object, stream) {
+    object = object.coordinates;
+    stream.point(object[0], object[1], object[2]);
+  },
+  MultiPoint: function(object, stream) {
+    var coordinates = object.coordinates, i = -1, n = coordinates.length;
+    while (++i < n) object = coordinates[i], stream.point(object[0], 
object[1], object[2]);
+  },
+  LineString: function(object, stream) {
+    streamLine(object.coordinates, stream, 0);
+  },
+  MultiLineString: function(object, stream) {
+    var coordinates = object.coordinates, i = -1, n = coordinates.length;
+    while (++i < n) streamLine(coordinates[i], stream, 0);
+  },
+  Polygon: function(object, stream) {
+    streamPolygon(object.coordinates, stream);
+  },
+  MultiPolygon: function(object, stream) {
+    var coordinates = object.coordinates, i = -1, n = coordinates.length;
+    while (++i < n) streamPolygon(coordinates[i], stream);
+  },
+  GeometryCollection: function(object, stream) {
+    var geometries = object.geometries, i = -1, n = geometries.length;
+    while (++i < n) streamGeometry(geometries[i], stream);
+  }
+};
+
+function streamLine(coordinates, stream, closed) {
+  var i = -1, n = coordinates.length - closed, coordinate;
+  stream.lineStart();
+  while (++i < n) coordinate = coordinates[i], stream.point(coordinate[0], 
coordinate[1], coordinate[2]);
+  stream.lineEnd();
+}
+
+function streamPolygon(coordinates, stream) {
+  var i = -1, n = coordinates.length;
+  stream.polygonStart();
+  while (++i < n) streamLine(coordinates[i], stream, 1);
+  stream.polygonEnd();
+}
+
+function geoStream(object, stream) {
+  if (object && streamObjectType.hasOwnProperty(object.type)) {
+    streamObjectType[object.type](object, stream);
+  } else {
+    streamGeometry(object, stream);
+  }
+}
+
+var areaRingSum$1 = new Adder();
+
+// hello?
+
+var areaSum$1 = new Adder(),
+    lambda00$2,
+    phi00$2,
+    lambda0$2,
+    cosPhi0$1,
+    sinPhi0$1;
+
+var areaStream$1 = {
+  point: noop$1,
+  lineStart: noop$1,
+  lineEnd: noop$1,
+  polygonStart: function() {
+    areaRingSum$1 = new Adder();
+    areaStream$1.lineStart = areaRingStart$1;
+    areaStream$1.lineEnd = areaRingEnd$1;
+  },
+  polygonEnd: function() {
+    var areaRing = +areaRingSum$1;
+    areaSum$1.add(areaRing < 0 ? tau$1 + areaRing : areaRing);
+    this.lineStart = this.lineEnd = this.point = noop$1;
+  },
+  sphere: function() {
+    areaSum$1.add(tau$1);
+  }
+};
+
+function areaRingStart$1() {
+  areaStream$1.point = areaPointFirst$1;
+}
+
+function areaRingEnd$1() {
+  areaPoint$1(lambda00$2, phi00$2);
+}
+
+function areaPointFirst$1(lambda, phi) {
+  areaStream$1.point = areaPoint$1;
+  lambda00$2 = lambda, phi00$2 = phi;
+  lambda *= radians, phi *= radians;
+  lambda0$2 = lambda, cosPhi0$1 = cos$1(phi = phi / 2 + quarterPi), sinPhi0$1 
= sin$1(phi);
+}
+
+function areaPoint$1(lambda, phi) {
+  lambda *= radians, phi *= radians;
+  phi = phi / 2 + quarterPi; // half the angular distance from south pole
+
+  // Spherical excess E for a spherical triangle with vertices: south pole,
+  // previous point, current point.  Uses a formula derived from Cagnoli’s
+  // theorem.  See Todhunter, Spherical Trig. (1871), Sec. 103, Eq. (2).
+  var dLambda = lambda - lambda0$2,
+      sdLambda = dLambda >= 0 ? 1 : -1,
+      adLambda = sdLambda * dLambda,
+      cosPhi = cos$1(phi),
+      sinPhi = sin$1(phi),
+      k = sinPhi0$1 * sinPhi,
+      u = cosPhi0$1 * cosPhi + k * cos$1(adLambda),
+      v = k * sdLambda * sin$1(adLambda);
+  areaRingSum$1.add(atan2$1(v, u));
+
+  // Advance the previous points.
+  lambda0$2 = lambda, cosPhi0$1 = cosPhi, sinPhi0$1 = sinPhi;
+}
+
+function area$2(object) {
+  areaSum$1 = new Adder();
+  geoStream(object, areaStream$1);
+  return areaSum$1 * 2;
+}
+
+function spherical(cartesian) {
+  return [atan2$1(cartesian[1], cartesian[0]), asin$1(cartesian[2])];
+}
+
+function cartesian(spherical) {
+  var lambda = spherical[0], phi = spherical[1], cosPhi = cos$1(phi);
+  return [cosPhi * cos$1(lambda), cosPhi * sin$1(lambda), sin$1(phi)];
+}
+
+function cartesianDot(a, b) {
+  return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
+}
+
+function cartesianCross(a, b) {
+  return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - 
a[1] * b[0]];
+}
+
+// TODO return a
+function cartesianAddInPlace(a, b) {
+  a[0] += b[0], a[1] += b[1], a[2] += b[2];
+}
+
+function cartesianScale(vector, k) {
+  return [vector[0] * k, vector[1] * k, vector[2] * k];
+}
+
+// TODO return d
+function cartesianNormalizeInPlace(d) {
+  var l = sqrt$2(d[0] * d[0] + d[1] * d[1] + d[2] * d[2]);
+  d[0] /= l, d[1] /= l, d[2] /= l;
+}
+
+var lambda0$1, phi0, lambda1, phi1, // bounds
+    lambda2, // previous lambda-coordinate
+    lambda00$1, phi00$1, // first point
+    p0, // previous 3D point
+    deltaSum,
+    ranges,
+    range;
+
+var boundsStream$1 = {
+  point: boundsPoint$1,
+  lineStart: boundsLineStart,
+  lineEnd: boundsLineEnd,
+  polygonStart: function() {
+    boundsStream$1.point = boundsRingPoint;
+    boundsStream$1.lineStart = boundsRingStart;
+    boundsStream$1.lineEnd = boundsRingEnd;
+    deltaSum = new Adder();
+    areaStream$1.polygonStart();
+  },
+  polygonEnd: function() {
+    areaStream$1.polygonEnd();
+    boundsStream$1.point = boundsPoint$1;
+    boundsStream$1.lineStart = boundsLineStart;
+    boundsStream$1.lineEnd = boundsLineEnd;
+    if (areaRingSum$1 < 0) lambda0$1 = -(lambda1 = 180), phi0 = -(phi1 = 90);
+    else if (deltaSum > epsilon$1) phi1 = 90;
+    else if (deltaSum < -epsilon$1) phi0 = -90;
+    range[0] = lambda0$1, range[1] = lambda1;
+  },
+  sphere: function() {
+    lambda0$1 = -(lambda1 = 180), phi0 = -(phi1 = 90);
+  }
+};
+
+function boundsPoint$1(lambda, phi) {
+  ranges.push(range = [lambda0$1 = lambda, lambda1 = lambda]);
+  if (phi < phi0) phi0 = phi;
+  if (phi > phi1) phi1 = phi;
+}
+
+function linePoint(lambda, phi) {
+  var p = cartesian([lambda * radians, phi * radians]);
+  if (p0) {
+    var normal = cartesianCross(p0, p),
+        equatorial = [normal[1], -normal[0], 0],
+        inflection = cartesianCross(equatorial, normal);
+    cartesianNormalizeInPlace(inflection);
+    inflection = spherical(inflection);
+    var delta = lambda - lambda2,
+        sign = delta > 0 ? 1 : -1,
+        lambdai = inflection[0] * degrees * sign,
+        phii,
+        antimeridian = abs$1(delta) > 180;
+    if (antimeridian ^ (sign * lambda2 < lambdai && lambdai < sign * lambda)) {
+      phii = inflection[1] * degrees;
+      if (phii > phi1) phi1 = phii;
+    } else if (lambdai = (lambdai + 360) % 360 - 180, antimeridian ^ (sign * 
lambda2 < lambdai && lambdai < sign * lambda)) {
+      phii = -inflection[1] * degrees;
+      if (phii < phi0) phi0 = phii;
+    } else {
+      if (phi < phi0) phi0 = phi;
+      if (phi > phi1) phi1 = phi;
+    }
+    if (antimeridian) {
+      if (lambda < lambda2) {
+        if (angle(lambda0$1, lambda) > angle(lambda0$1, lambda1)) lambda1 = 
lambda;
+      } else {
+        if (angle(lambda, lambda1) > angle(lambda0$1, lambda1)) lambda0$1 = 
lambda;
+      }
+    } else {
+      if (lambda1 >= lambda0$1) {
+        if (lambda < lambda0$1) lambda0$1 = lambda;
+        if (lambda > lambda1) lambda1 = lambda;
+      } else {
+        if (lambda > lambda2) {
+          if (angle(lambda0$1, lambda) > angle(lambda0$1, lambda1)) lambda1 = 
lambda;
+        } else {
+          if (angle(lambda, lambda1) > angle(lambda0$1, lambda1)) lambda0$1 = 
lambda;
+        }
+      }
+    }
+  } else {
+    ranges.push(range = [lambda0$1 = lambda, lambda1 = lambda]);
+  }
+  if (phi < phi0) phi0 = phi;
+  if (phi > phi1) phi1 = phi;
+  p0 = p, lambda2 = lambda;
+}
+
+function boundsLineStart() {
+  boundsStream$1.point = linePoint;
+}
+
+function boundsLineEnd() {
+  range[0] = lambda0$1, range[1] = lambda1;
+  boundsStream$1.point = boundsPoint$1;
+  p0 = null;
+}
+
+function boundsRingPoint(lambda, phi) {
+  if (p0) {
+    var delta = lambda - lambda2;
+    deltaSum.add(abs$1(delta) > 180 ? delta + (delta > 0 ? 360 : -360) : 
delta);
+  } else {
+    lambda00$1 = lambda, phi00$1 = phi;
+  }
+  areaStream$1.point(lambda, phi);
+  linePoint(lambda, phi);
+}
+
+function boundsRingStart() {
+  areaStream$1.lineStart();
+}
+
+function boundsRingEnd() {
+  boundsRingPoint(lambda00$1, phi00$1);
+  areaStream$1.lineEnd();
+  if (abs$1(deltaSum) > epsilon$1) lambda0$1 = -(lambda1 = 180);
+  range[0] = lambda0$1, range[1] = lambda1;
+  p0 = null;
+}
+
+// Finds the left-right distance between two longitudes.
+// This is almost the same as (lambda1 - lambda0 + 360°) % 360°, except that 
we want
+// the distance between ±180° to be 360°.
+function angle(lambda0, lambda1) {
+  return (lambda1 -= lambda0) < 0 ? lambda1 + 360 : lambda1;
+}
+
+function rangeCompare(a, b) {
+  return a[0] - b[0];
+}
+
+function rangeContains(range, x) {
+  return range[0] <= range[1] ? range[0] <= x && x <= range[1] : x < range[0] 
|| range[1] < x;
+}
+
+function bounds(feature) {
+  var i, n, a, b, merged, deltaMax, delta;
+
+  phi1 = lambda1 = -(lambda0$1 = phi0 = Infinity);
+  ranges = [];
+  geoStream(feature, boundsStream$1);
+
+  // First, sort ranges by their minimum longitudes.
+  if (n = ranges.length) {
+    ranges.sort(rangeCompare);
+
+    // Then, merge any ranges that overlap.
+    for (i = 1, a = ranges[0], merged = [a]; i < n; ++i) {
+      b = ranges[i];
+      if (rangeContains(a, b[0]) || rangeContains(a, b[1])) {
+        if (angle(a[0], b[1]) > angle(a[0], a[1])) a[1] = b[1];
+        if (angle(b[0], a[1]) > angle(a[0], a[1])) a[0] = b[0];
+      } else {
+        merged.push(a = b);
+      }
+    }
+
+    // Finally, find the largest gap between the merged ranges.
+    // The final bounding box will be the inverse of this gap.
+    for (deltaMax = -Infinity, n = merged.length - 1, i = 0, a = merged[n]; i 
<= n; a = b, ++i) {
+      b = merged[i];
+      if ((delta = angle(a[1], b[0])) > deltaMax) deltaMax = delta, lambda0$1 
= b[0], lambda1 = a[1];
+    }
+  }
+
+  ranges = range = null;
+
+  return lambda0$1 === Infinity || phi0 === Infinity
+      ? [[NaN, NaN], [NaN, NaN]]
+      : [[lambda0$1, phi0], [lambda1, phi1]];
+}
+
+var W0, W1,
+    X0$1, Y0$1, Z0$1,
+    X1$1, Y1$1, Z1$1,
+    X2$1, Y2$1, Z2$1,
+    lambda00, phi00, // first point
+    x0$4, y0$4, z0; // previous point
+
+var centroidStream$1 = {
+  sphere: noop$1,
+  point: centroidPoint$1,
+  lineStart: centroidLineStart$1,
+  lineEnd: centroidLineEnd$1,
+  polygonStart: function() {
+    centroidStream$1.lineStart = centroidRingStart$1;
+    centroidStream$1.lineEnd = centroidRingEnd$1;
+  },
+  polygonEnd: function() {
+    centroidStream$1.lineStart = centroidLineStart$1;
+    centroidStream$1.lineEnd = centroidLineEnd$1;
+  }
+};
+
+// Arithmetic mean of Cartesian vectors.
+function centroidPoint$1(lambda, phi) {
+  lambda *= radians, phi *= radians;
+  var cosPhi = cos$1(phi);
+  centroidPointCartesian(cosPhi * cos$1(lambda), cosPhi * sin$1(lambda), 
sin$1(phi));
+}
+
+function centroidPointCartesian(x, y, z) {
+  ++W0;
+  X0$1 += (x - X0$1) / W0;
+  Y0$1 += (y - Y0$1) / W0;
+  Z0$1 += (z - Z0$1) / W0;
+}
+
+function centroidLineStart$1() {
+  centroidStream$1.point = centroidLinePointFirst;
+}
+
+function centroidLinePointFirst(lambda, phi) {
+  lambda *= radians, phi *= radians;
+  var cosPhi = cos$1(phi);
+  x0$4 = cosPhi * cos$1(lambda);
+  y0$4 = cosPhi * sin$1(lambda);
+  z0 = sin$1(phi);
+  centroidStream$1.point = centroidLinePoint;
+  centroidPointCartesian(x0$4, y0$4, z0);
+}
+
+function centroidLinePoint(lambda, phi) {
+  lambda *= radians, phi *= radians;
+  var cosPhi = cos$1(phi),
+      x = cosPhi * cos$1(lambda),
+      y = cosPhi * sin$1(lambda),
+      z = sin$1(phi),
+      w = atan2$1(sqrt$2((w = y0$4 * z - z0 * y) * w + (w = z0 * x - x0$4 * z) 
* w + (w = x0$4 * y - y0$4 * x) * w), x0$4 * x + y0$4 * y + z0 * z);
+  W1 += w;
+  X1$1 += w * (x0$4 + (x0$4 = x));
+  Y1$1 += w * (y0$4 + (y0$4 = y));
+  Z1$1 += w * (z0 + (z0 = z));
+  centroidPointCartesian(x0$4, y0$4, z0);
+}
+
+function centroidLineEnd$1() {
+  centroidStream$1.point = centroidPoint$1;
+}
+
+// See J. E. Brock, The Inertia Tensor for a Spherical Triangle,
+// J. Applied Mechanics 42, 239 (1975).
+function centroidRingStart$1() {
+  centroidStream$1.point = centroidRingPointFirst;
+}
+
+function centroidRingEnd$1() {
+  centroidRingPoint(lambda00, phi00);
+  centroidStream$1.point = centroidPoint$1;
+}
+
+function centroidRingPointFirst(lambda, phi) {
+  lambda00 = lambda, phi00 = phi;
+  lambda *= radians, phi *= radians;
+  centroidStream$1.point = centroidRingPoint;
+  var cosPhi = cos$1(phi);
+  x0$4 = cosPhi * cos$1(lambda);
+  y0$4 = cosPhi * sin$1(lambda);
+  z0 = sin$1(phi);
+  centroidPointCartesian(x0$4, y0$4, z0);
+}
+
+function centroidRingPoint(lambda, phi) {
+  lambda *= radians, phi *= radians;
+  var cosPhi = cos$1(phi),
+      x = cosPhi * cos$1(lambda),
+      y = cosPhi * sin$1(lambda),
+      z = sin$1(phi),
+      cx = y0$4 * z - z0 * y,
+      cy = z0 * x - x0$4 * z,
+      cz = x0$4 * y - y0$4 * x,
+      m = hypot(cx, cy, cz),
+      w = asin$1(m), // line weight = angle
+      v = m && -w / m; // area weight multiplier
+  X2$1.add(v * cx);
+  Y2$1.add(v * cy);
+  Z2$1.add(v * cz);
+  W1 += w;
+  X1$1 += w * (x0$4 + (x0$4 = x));
+  Y1$1 += w * (y0$4 + (y0$4 = y));
+  Z1$1 += w * (z0 + (z0 = z));
+  centroidPointCartesian(x0$4, y0$4, z0);
+}
+
+function centroid$1(object) {
+  W0 = W1 =
+  X0$1 = Y0$1 = Z0$1 =
+  X1$1 = Y1$1 = Z1$1 = 0;
+  X2$1 = new Adder();
+  Y2$1 = new Adder();
+  Z2$1 = new Adder();
+  geoStream(object, centroidStream$1);
+
+  var x = +X2$1,
+      y = +Y2$1,
+      z = +Z2$1,
+      m = hypot(x, y, z);
+
+  // If the area-weighted ccentroid is undefined, fall back to length-weighted 
ccentroid.
+  if (m < epsilon2) {
+    x = X1$1, y = Y1$1, z = Z1$1;
+    // If the feature has zero length, fall back to arithmetic mean of point 
vectors.
+    if (W1 < epsilon$1) x = X0$1, y = Y0$1, z = Z0$1;
+    m = hypot(x, y, z);
+    // If the feature still has an undefined ccentroid, then return.
+    if (m < epsilon2) return [NaN, NaN];
+  }
+
+  return [atan2$1(y, x) * degrees, asin$1(z / m) * degrees];
+}
+
+function constant$3(x) {
+  return function() {
+    return x;
+  };
+}
+
+function compose(a, b) {
+
+  function compose(x, y) {
+    return x = a(x, y), b(x[0], x[1]);
+  }
+
+  if (a.invert && b.invert) compose.invert = function(x, y) {
+    return x = b.invert(x, y), x && a.invert(x[0], x[1]);
+  };
+
+  return compose;
+}
+
+function rotationIdentity(lambda, phi) {
+  return [abs$1(lambda) > pi$1 ? lambda + Math.round(-lambda / tau$1) * tau$1 
: lambda, phi];
+}
+
+rotationIdentity.invert = rotationIdentity;
+
+function rotateRadians(deltaLambda, deltaPhi, deltaGamma) {
+  return (deltaLambda %= tau$1) ? (deltaPhi || deltaGamma ? 
compose(rotationLambda(deltaLambda), rotationPhiGamma(deltaPhi, deltaGamma))
+    : rotationLambda(deltaLambda))
+    : (deltaPhi || deltaGamma ? rotationPhiGamma(deltaPhi, deltaGamma)
+    : rotationIdentity);
+}
+
+function forwardRotationLambda(deltaLambda) {
+  return function(lambda, phi) {
+    return lambda += deltaLambda, [lambda > pi$1 ? lambda - tau$1 : lambda < 
-pi$1 ? lambda + tau$1 : lambda, phi];
+  };
+}
+
+function rotationLambda(deltaLambda) {
+  var rotation = forwardRotationLambda(deltaLambda);
+  rotation.invert = forwardRotationLambda(-deltaLambda);
+  return rotation;
+}
+
+function rotationPhiGamma(deltaPhi, deltaGamma) {
+  var cosDeltaPhi = cos$1(deltaPhi),
+      sinDeltaPhi = sin$1(deltaPhi),
+      cosDeltaGamma = cos$1(deltaGamma),
+      sinDeltaGamma = sin$1(deltaGamma);
+
+  function rotation(lambda, phi) {
+    var cosPhi = cos$1(phi),
+        x = cos$1(lambda) * cosPhi,
+        y = sin$1(lambda) * cosPhi,
+        z = sin$1(phi),
+        k = z * cosDeltaPhi + x * sinDeltaPhi;
+    return [
+      atan2$1(y * cosDeltaGamma - k * sinDeltaGamma, x * cosDeltaPhi - z * 
sinDeltaPhi),
+      asin$1(k * cosDeltaGamma + y * sinDeltaGamma)
+    ];
+  }
+
+  rotation.invert = function(lambda, phi) {
+    var cosPhi = cos$1(phi),
+        x = cos$1(lambda) * cosPhi,
+        y = sin$1(lambda) * cosPhi,
+        z = sin$1(phi),
+        k = z * cosDeltaGamma - y * sinDeltaGamma;
+    return [
+      atan2$1(y * cosDeltaGamma + z * sinDeltaGamma, x * cosDeltaPhi + k * 
sinDeltaPhi),
+      asin$1(k * cosDeltaPhi - x * sinDeltaPhi)
+    ];
+  };
+
+  return rotation;
+}
+
+function rotation(rotate) {
+  rotate = rotateRadians(rotate[0] * radians, rotate[1] * radians, 
rotate.length > 2 ? rotate[2] * radians : 0);
+
+  function forward(coordinates) {
+    coordinates = rotate(coordinates[0] * radians, coordinates[1] * radians);
+    return coordinates[0] *= degrees, coordinates[1] *= degrees, coordinates;
+  }
+
+  forward.invert = function(coordinates) {
+    coordinates = rotate.invert(coordinates[0] * radians, coordinates[1] * 
radians);
+    return coordinates[0] *= degrees, coordinates[1] *= degrees, coordinates;
+  };
+
+  return forward;
+}
+
+// Generates a circle centered at [0°, 0°], with a given radius and precision.
+function circleStream(stream, radius, delta, direction, t0, t1) {
+  if (!delta) return;
+  var cosRadius = cos$1(radius),
+      sinRadius = sin$1(radius),
+      step = direction * delta;
+  if (t0 == null) {
+    t0 = radius + direction * tau$1;
+    t1 = radius - step / 2;
+  } else {
+    t0 = circleRadius(cosRadius, t0);
+    t1 = circleRadius(cosRadius, t1);
+    if (direction > 0 ? t0 < t1 : t0 > t1) t0 += direction * tau$1;
+  }
+  for (var point, t = t0; direction > 0 ? t > t1 : t < t1; t -= step) {
+    point = spherical([cosRadius, -sinRadius * cos$1(t), -sinRadius * 
sin$1(t)]);
+    stream.point(point[0], point[1]);
+  }
+}
+
+// Returns the signed angle of a cartesian point relative to [cosRadius, 0, 0].
+function circleRadius(cosRadius, point) {
+  point = cartesian(point), point[0] -= cosRadius;
+  cartesianNormalizeInPlace(point);
+  var radius = acos$1(-point[1]);
+  return ((-point[2] < 0 ? -radius : radius) + tau$1 - epsilon$1) % tau$1;
+}
+
+function circle$2() {
+  var center = constant$3([0, 0]),
+      radius = constant$3(90),
+      precision = constant$3(6),
+      ring,
+      rotate,
+      stream = {point: point};
+
+  function point(x, y) {
+    ring.push(x = rotate(x, y));
+    x[0] *= degrees, x[1] *= degrees;
+  }
+
+  function circle() {
+    var c = center.apply(this, arguments),
+        r = radius.apply(this, arguments) * radians,
+        p = precision.apply(this, arguments) * radians;
+    ring = [];
+    rotate = rotateRadians(-c[0] * radians, -c[1] * radians, 0).invert;
+    circleStream(stream, r, p, 1);
+    c = {type: "Polygon", coordinates: [ring]};
+    ring = rotate = null;
+    return c;
+  }
+
+  circle.center = function(_) {
+    return arguments.length ? (center = typeof _ === "function" ? _ : 
constant$3([+_[0], +_[1]]), circle) : center;
+  };
+
+  circle.radius = function(_) {
+    return arguments.length ? (radius = typeof _ === "function" ? _ : 
constant$3(+_), circle) : radius;
+  };
+
+  circle.precision = function(_) {
+    return arguments.length ? (precision = typeof _ === "function" ? _ : 
constant$3(+_), circle) : precision;
+  };
+
+  return circle;
+}
+
+function clipBuffer() {
+  var lines = [],
+      line;
+  return {
+    point: function(x, y, m) {
+      line.push([x, y, m]);
+    },
+    lineStart: function() {
+      lines.push(line = []);
+    },
+    lineEnd: noop$1,
+    rejoin: function() {
+      if (lines.length > 1) lines.push(lines.pop().concat(lines.shift()));
+    },
+    result: function() {
+      var result = lines;
+      lines = [];
+      line = null;
+      return result;
+    }
+  };
+}
+
+function pointEqual(a, b) {
+  return abs$1(a[0] - b[0]) < epsilon$1 && abs$1(a[1] - b[1]) < epsilon$1;
+}
+
+function Intersection(point, points, other, entry) {
+  this.x = point;
+  this.z = points;
+  this.o = other; // another intersection
+  this.e = entry; // is an entry?
+  this.v = false; // visited
+  this.n = this.p = null; // next & previous
+}
+
+// A generalized polygon clipping algorithm: given a polygon that has been cut
+// into its visible line segments, and rejoins the segments by interpolating
+// along the clip edge.
+function clipRejoin(segments, compareIntersection, startInside, interpolate, 
stream) {
+  var subject = [],
+      clip = [],
+      i,
+      n;
+
+  segments.forEach(function(segment) {
+    if ((n = segment.length - 1) <= 0) return;
+    var n, p0 = segment[0], p1 = segment[n], x;
+
+    if (pointEqual(p0, p1)) {
+      if (!p0[2] && !p1[2]) {
+        stream.lineStart();
+        for (i = 0; i < n; ++i) stream.point((p0 = segment[i])[0], p0[1]);
+        stream.lineEnd();
+        return;
+      }
+      // handle degenerate cases by moving the point
+      p1[0] += 2 * epsilon$1;
+    }
+
+    subject.push(x = new Intersection(p0, segment, null, true));
+    clip.push(x.o = new Intersection(p0, null, x, false));
+    subject.push(x = new Intersection(p1, segment, null, false));
+    clip.push(x.o = new Intersection(p1, null, x, true));
+  });
+
+  if (!subject.length) return;
+
+  clip.sort(compareIntersection);
+  link$1(subject);
+  link$1(clip);
+
+  for (i = 0, n = clip.length; i < n; ++i) {
+    clip[i].e = startInside = !startInside;
+  }
+
+  var start = subject[0],
+      points,
+      point;
+
+  while (1) {
+    // Find first unvisited intersection.
+    var current = start,
+        isSubject = true;
+    while (current.v) if ((current = current.n) === start) return;
+    points = current.z;
+    stream.lineStart();
+    do {
+      current.v = current.o.v = true;
+      if (current.e) {
+        if (isSubject) {
+          for (i = 0, n = points.length; i < n; ++i) stream.point((point = 
points[i])[0], point[1]);
+        } else {
+          interpolate(current.x, current.n.x, 1, stream);
+        }
+        current = current.n;
+      } else {
+        if (isSubject) {
+          points = current.p.z;
+          for (i = points.length - 1; i >= 0; --i) stream.point((point = 
points[i])[0], point[1]);
+        } else {
+          interpolate(current.x, current.p.x, -1, stream);
+        }
+        current = current.p;
+      }
+      current = current.o;
+      points = current.z;
+      isSubject = !isSubject;
+    } while (!current.v);
+    stream.lineEnd();
+  }
+}
+
+function link$1(array) {
+  if (!(n = array.length)) return;
+  var n,
+      i = 0,
+      a = array[0],
+      b;
+  while (++i < n) {
+    a.n = b = array[i];
+    b.p = a;
+    a = b;
+  }
+  a.n = b = array[0];
+  b.p = a;
+}
+
+function longitude(point) {
+  if (abs$1(point[0]) <= pi$1)
+    return point[0];
+  else
+    return sign$1(point[0]) * ((abs$1(point[0]) + pi$1) % tau$1 - pi$1);
+}
+
+function polygonContains(polygon, point) {
+  var lambda = longitude(point),
+      phi = point[1],
+      sinPhi = sin$1(phi),
+      normal = [sin$1(lambda), -cos$1(lambda), 0],
+      angle = 0,
+      winding = 0;
+
+  var sum = new Adder();
+
+  if (sinPhi === 1) phi = halfPi$1 + epsilon$1;
+  else if (sinPhi === -1) phi = -halfPi$1 - epsilon$1;
+
+  for (var i = 0, n = polygon.length; i < n; ++i) {
+    if (!(m = (ring = polygon[i]).length)) continue;
+    var ring,
+        m,
+        point0 = ring[m - 1],
+        lambda0 = longitude(point0),
+        phi0 = point0[1] / 2 + quarterPi,
+        sinPhi0 = sin$1(phi0),
+        cosPhi0 = cos$1(phi0);
+
+    for (var j = 0; j < m; ++j, lambda0 = lambda1, sinPhi0 = sinPhi1, cosPhi0 
= cosPhi1, point0 = point1) {
+      var point1 = ring[j],
+          lambda1 = longitude(point1),
+          phi1 = point1[1] / 2 + quarterPi,
+          sinPhi1 = sin$1(phi1),
+          cosPhi1 = cos$1(phi1),
+          delta = lambda1 - lambda0,
+          sign = delta >= 0 ? 1 : -1,
+          absDelta = sign * delta,
+          antimeridian = absDelta > pi$1,
+          k = sinPhi0 * sinPhi1;
+
+      sum.add(atan2$1(k * sign * sin$1(absDelta), cosPhi0 * cosPhi1 + k * 
cos$1(absDelta)));
+      angle += antimeridian ? delta + sign * tau$1 : delta;
+
+      // Are the longitudes either side of the point’s meridian (lambda),
+      // and are the latitudes smaller than the parallel (phi)?
+      if (antimeridian ^ lambda0 >= lambda ^ lambda1 >= lambda) {
+        var arc = cartesianCross(cartesian(point0), cartesian(point1));
+        cartesianNormalizeInPlace(arc);
+        var intersection = cartesianCross(normal, arc);
+        cartesianNormalizeInPlace(intersection);
+        var phiArc = (antimeridian ^ delta >= 0 ? -1 : 1) * 
asin$1(intersection[2]);
+        if (phi > phiArc || phi === phiArc && (arc[0] || arc[1])) {
+          winding += antimeridian ^ delta >= 0 ? 1 : -1;
+        }
+      }
+    }
+  }
+
+  // First, determine whether the South pole is inside or outside:
+  //
+  // It is inside if:
+  // * the polygon winds around it in a clockwise direction.
+  // * the polygon does not (cumulatively) wind around it, but has a negative
+  //   (counter-clockwise) area.
+  //
+  // Second, count the (signed) number of times a segment crosses a lambda
+  // from the point to the South pole.  If it is zero, then the point is the
+  // same side as the South pole.
+
+  return (angle < -epsilon$1 || angle < epsilon$1 && sum < -epsilon2) ^ 
(winding & 1);
+}
+
+function clip(pointVisible, clipLine, interpolate, start) {
+  return function(sink) {
+    var line = clipLine(sink),
+        ringBuffer = clipBuffer(),
+        ringSink = clipLine(ringBuffer),
+        polygonStarted = false,
+        polygon,
+        segments,
+        ring;
+
+    var clip = {
+      point: point,
+      lineStart: lineStart,
+      lineEnd: lineEnd,
+      polygonStart: function() {
+        clip.point = pointRing;
+        clip.lineStart = ringStart;
+        clip.lineEnd = ringEnd;
+        segments = [];
+        polygon = [];
+      },
+      polygonEnd: function() {
+        clip.point = point;
+        clip.lineStart = lineStart;
+        clip.lineEnd = lineEnd;
+        segments = merge(segments);
+        var startInside = polygonContains(polygon, start);
+        if (segments.length) {
+          if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
+          clipRejoin(segments, compareIntersection, startInside, interpolate, 
sink);
+        } else if (startInside) {
+          if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
+          sink.lineStart();
+          interpolate(null, null, 1, sink);
+          sink.lineEnd();
+        }
+        if (polygonStarted) sink.polygonEnd(), polygonStarted = false;
+        segments = polygon = null;
+      },
+      sphere: function() {
+        sink.polygonStart();
+        sink.lineStart();
+        interpolate(null, null, 1, sink);
+        sink.lineEnd();
+        sink.polygonEnd();
+      }
+    };
+
+    function point(lambda, phi) {
+      if (pointVisible(lambda, phi)) sink.point(lambda, phi);
+    }
+
+    function pointLine(lambda, phi) {
+      line.point(lambda, phi);
+    }
+
+    function lineStart() {
+      clip.point = pointLine;
+      line.lineStart();
+    }
+
+    function lineEnd() {
+      clip.point = point;
+      line.lineEnd();
+    }
+
+    function pointRing(lambda, phi) {
+      ring.push([lambda, phi]);
+      ringSink.point(lambda, phi);
+    }
+
+    function ringStart() {
+      ringSink.lineStart();
+      ring = [];
+    }
+
+    function ringEnd() {
+      pointRing(ring[0][0], ring[0][1]);
+      ringSink.lineEnd();
+
+      var clean = ringSink.clean(),
+          ringSegments = ringBuffer.result(),
+          i, n = ringSegments.length, m,
+          segment,
+          point;
+
+      ring.pop();
+      polygon.push(ring);
+      ring = null;
+
+      if (!n) return;
+
+      // No intersections.
+      if (clean & 1) {
+        segment = ringSegments[0];
+        if ((m = segment.length - 1) > 0) {
+          if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
+          sink.lineStart();
+          for (i = 0; i < m; ++i) sink.point((point = segment[i])[0], 
point[1]);
+          sink.lineEnd();
+        }
+        return;
+      }
+
+      // Rejoin connected segments.
+      // TODO reuse ringBuffer.rejoin()?
+      if (n > 1 && clean & 2) 
ringSegments.push(ringSegments.pop().concat(ringSegments.shift()));
+
+      segments.push(ringSegments.filter(validSegment));
+    }
+
+    return clip;
+  };
+}
+
+function validSegment(segment) {
+  return segment.length > 1;
+}
+
+// Intersections are sorted along the clip edge. For both antimeridian cutting
+// and circle clipping, the same comparison is used.
+function compareIntersection(a, b) {
+  return ((a = a.x)[0] < 0 ? a[1] - halfPi$1 - epsilon$1 : halfPi$1 - a[1])
+       - ((b = b.x)[0] < 0 ? b[1] - halfPi$1 - epsilon$1 : halfPi$1 - b[1]);
+}
+
+var clipAntimeridian = clip(
+  function() { return true; },
+  clipAntimeridianLine,
+  clipAntimeridianInterpolate,
+  [-pi$1, -halfPi$1]
+);
+
+// Takes a line and cuts into visible segments. Return values: 0 - there were
+// intersections or the line was empty; 1 - no intersections; 2 - there were
+// intersections, and the first and last segments should be rejoined.
+function clipAntimeridianLine(stream) {
+  var lambda0 = NaN,
+      phi0 = NaN,
+      sign0 = NaN,
+      clean; // no intersections
+
+  return {
+    lineStart: function() {
+      stream.lineStart();
+      clean = 1;
+    },
+    point: function(lambda1, phi1) {
+      var sign1 = lambda1 > 0 ? pi$1 : -pi$1,
+          delta = abs$1(lambda1 - lambda0);
+      if (abs$1(delta - pi$1) < epsilon$1) { // line crosses a pole
+        stream.point(lambda0, phi0 = (phi0 + phi1) / 2 > 0 ? halfPi$1 : 
-halfPi$1);
+        stream.point(sign0, phi0);
+        stream.lineEnd();
+        stream.lineStart();
+        stream.point(sign1, phi0);
+        stream.point(lambda1, phi0);
+        clean = 0;
+      } else if (sign0 !== sign1 && delta >= pi$1) { // line crosses 
antimeridian
+        if (abs$1(lambda0 - sign0) < epsilon$1) lambda0 -= sign0 * epsilon$1; 
// handle degeneracies
+        if (abs$1(lambda1 - sign1) < epsilon$1) lambda1 -= sign1 * epsilon$1;
+        phi0 = clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1);
+        stream.point(sign0, phi0);
+        stream.lineEnd();
+        stream.lineStart();
+        stream.point(sign1, phi0);
+        clean = 0;
+      }
+      stream.point(lambda0 = lambda1, phi0 = phi1);
+      sign0 = sign1;
+    },
+    lineEnd: function() {
+      stream.lineEnd();
+      lambda0 = phi0 = NaN;
+    },
+    clean: function() {
+      return 2 - clean; // if intersections, rejoin first and last segments
+    }
+  };
+}
+
+function clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1) {
+  var cosPhi0,
+      cosPhi1,
+      sinLambda0Lambda1 = sin$1(lambda0 - lambda1);
+  return abs$1(sinLambda0Lambda1) > epsilon$1
+      ? atan((sin$1(phi0) * (cosPhi1 = cos$1(phi1)) * sin$1(lambda1)
+          - sin$1(phi1) * (cosPhi0 = cos$1(phi0)) * sin$1(lambda0))
+          / (cosPhi0 * cosPhi1 * sinLambda0Lambda1))
+      : (phi0 + phi1) / 2;
+}
+
+function clipAntimeridianInterpolate(from, to, direction, stream) {
+  var phi;
+  if (from == null) {
+    phi = direction * halfPi$1;
+    stream.point(-pi$1, phi);
+    stream.point(0, phi);
+    stream.point(pi$1, phi);
+    stream.point(pi$1, 0);
+    stream.point(pi$1, -phi);
+    stream.point(0, -phi);
+    stream.point(-pi$1, -phi);
+    stream.point(-pi$1, 0);
+    stream.point(-pi$1, phi);
+  } else if (abs$1(from[0] - to[0]) > epsilon$1) {
+    var lambda = from[0] < to[0] ? pi$1 : -pi$1;
+    phi = direction * lambda / 2;
+    stream.point(-lambda, phi);
+    stream.point(0, phi);
+    stream.point(lambda, phi);
+  } else {
+    stream.point(to[0], to[1]);
+  }
+}
+
+function clipCircle(radius) {
+  var cr = cos$1(radius),
+      delta = 6 * radians,
+      smallRadius = cr > 0,
+      notHemisphere = abs$1(cr) > epsilon$1; // TODO optimise for this common 
case
+
+  function interpolate(from, to, direction, stream) {
+    circleStream(stream, radius, delta, direction, from, to);
+  }
+
+  function visible(lambda, phi) {
+    return cos$1(lambda) * cos$1(phi) > cr;
+  }
+
+  // Takes a line and cuts into visible segments. Return values used for 
polygon
+  // clipping: 0 - there were intersections or the line was empty; 1 - no
+  // intersections 2 - there were intersections, and the first and last 
segments
+  // should be rejoined.
+  function clipLine(stream) {
+    var point0, // previous point
+        c0, // code for previous point
+        v0, // visibility of previous point
+        v00, // visibility of first point
+        clean; // no intersections
+    return {
+      lineStart: function() {
+        v00 = v0 = false;
+        clean = 1;
+      },
+      point: function(lambda, phi) {
+        var point1 = [lambda, phi],
+            point2,
+            v = visible(lambda, phi),
+            c = smallRadius
+              ? v ? 0 : code(lambda, phi)
+              : v ? code(lambda + (lambda < 0 ? pi$1 : -pi$1), phi) : 0;
+        if (!point0 && (v00 = v0 = v)) stream.lineStart();
+        if (v !== v0) {
+          point2 = intersect(point0, point1);
+          if (!point2 || pointEqual(point0, point2) || pointEqual(point1, 
point2))
+            point1[2] = 1;
+        }
+        if (v !== v0) {
+          clean = 0;
+          if (v) {
+            // outside going in
+            stream.lineStart();
+            point2 = intersect(point1, point0);
+            stream.point(point2[0], point2[1]);
+          } else {
+            // inside going out
+            point2 = intersect(point0, point1);
+            stream.point(point2[0], point2[1], 2);
+            stream.lineEnd();
+          }
+          point0 = point2;
+        } else if (notHemisphere && point0 && smallRadius ^ v) {
+          var t;
+          // If the codes for two points are different, or are both zero,
+          // and there this segment intersects with the small circle.
+          if (!(c & c0) && (t = intersect(point1, point0, true))) {
+            clean = 0;
+            if (smallRadius) {
+              stream.lineStart();
+              stream.point(t[0][0], t[0][1]);
+              stream.point(t[1][0], t[1][1]);
+              stream.lineEnd();
+            } else {
+              stream.point(t[1][0], t[1][1]);
+              stream.lineEnd();
+              stream.lineStart();
+              stream.point(t[0][0], t[0][1], 3);
+            }
+          }
+        }
+        if (v && (!point0 || !pointEqual(point0, point1))) {
+          stream.point(point1[0], point1[1]);
+        }
+        point0 = point1, v0 = v, c0 = c;
+      },
+      lineEnd: function() {
+        if (v0) stream.lineEnd();
+        point0 = null;
+      },
+      // Rejoin first and last segments if there were intersections and the 
first
+      // and last points were visible.
+      clean: function() {
+        return clean | ((v00 && v0) << 1);
+      }
+    };
+  }
+
+  // Intersects the great circle between a and b with the clip circle.
+  function intersect(a, b, two) {
+    var pa = cartesian(a),
+        pb = cartesian(b);
+
+    // We have two planes, n1.p = d1 and n2.p = d2.
+    // Find intersection line p(t) = c1 n1 + c2 n2 + t (n1 ⨯ n2).
+    var n1 = [1, 0, 0], // normal
+        n2 = cartesianCross(pa, pb),
+        n2n2 = cartesianDot(n2, n2),
+        n1n2 = n2[0], // cartesianDot(n1, n2),
+        determinant = n2n2 - n1n2 * n1n2;
+
+    // Two polar points.
+    if (!determinant) return !two && a;
+
+    var c1 =  cr * n2n2 / determinant,
+        c2 = -cr * n1n2 / determinant,
+        n1xn2 = cartesianCross(n1, n2),
+        A = cartesianScale(n1, c1),
+        B = cartesianScale(n2, c2);
+    cartesianAddInPlace(A, B);
+
+    // Solve |p(t)|^2 = 1.
+    var u = n1xn2,
+        w = cartesianDot(A, u),
+        uu = cartesianDot(u, u),
+        t2 = w * w - uu * (cartesianDot(A, A) - 1);
+
+    if (t2 < 0) return;
+
+    var t = sqrt$2(t2),
+        q = cartesianScale(u, (-w - t) / uu);
+    cartesianAddInPlace(q, A);
+    q = spherical(q);
+
+    if (!two) return q;
+
+    // Two intersection points.
+    var lambda0 = a[0],
+        lambda1 = b[0],
+        phi0 = a[1],
+        phi1 = b[1],
+        z;
+
+    if (lambda1 < lambda0) z = lambda0, lambda0 = lambda1, lambda1 = z;
+
+    var delta = lambda1 - lambda0,
+        polar = abs$1(delta - pi$1) < epsilon$1,
+        meridian = polar || delta < epsilon$1;
+
+    if (!polar && phi1 < phi0) z = phi0, phi0 = phi1, phi1 = z;
+
+    // Check that the first point is between a and b.
+    if (meridian
+        ? polar
+          ? phi0 + phi1 > 0 ^ q[1] < (abs$1(q[0] - lambda0) < epsilon$1 ? phi0 
: phi1)
+          : phi0 <= q[1] && q[1] <= phi1
+        : delta > pi$1 ^ (lambda0 <= q[0] && q[0] <= lambda1)) {
+      var q1 = cartesianScale(u, (-w + t) / uu);
+      cartesianAddInPlace(q1, A);
+      return [q, spherical(q1)];
+    }
+  }
+
+  // Generates a 4-bit vector representing the location of a point relative to
+  // the small circle's bounding box.
+  function code(lambda, phi) {
+    var r = smallRadius ? radius : pi$1 - radius,
+        code = 0;
+    if (lambda < -r) code |= 1; // left
+    else if (lambda > r) code |= 2; // right
+    if (phi < -r) code |= 4; // below
+    else if (phi > r) code |= 8; // above
+    return code;
+  }
+
+  return clip(visible, clipLine, interpolate, smallRadius ? [0, -radius] : 
[-pi$1, radius - pi$1]);
+}
+
+function clipLine(a, b, x0, y0, x1, y1) {
+  var ax = a[0],
+      ay = a[1],
+      bx = b[0],
+      by = b[1],
+      t0 = 0,
+      t1 = 1,
+      dx = bx - ax,
+      dy = by - ay,
+      r;
+
+  r = x0 - ax;
+  if (!dx && r > 0) return;
+  r /= dx;
+  if (dx < 0) {
+    if (r < t0) return;
+    if (r < t1) t1 = r;
+  } else if (dx > 0) {
+    if (r > t1) return;
+    if (r > t0) t0 = r;
+  }
+
+  r = x1 - ax;
+  if (!dx && r < 0) return;
+  r /= dx;
+  if (dx < 0) {
+    if (r > t1) return;
+    if (r > t0) t0 = r;
+  } else if (dx > 0) {
+    if (r < t0) return;
+    if (r < t1) t1 = r;
+  }
+
+  r = y0 - ay;
+  if (!dy && r > 0) return;
+  r /= dy;
+  if (dy < 0) {
+    if (r < t0) return;
+    if (r < t1) t1 = r;
+  } else if (dy > 0) {
+    if (r > t1) return;
+    if (r > t0) t0 = r;
+  }
+
+  r = y1 - ay;
+  if (!dy && r < 0) return;
+  r /= dy;
+  if (dy < 0) {
+    if (r > t1) return;
+    if (r > t0) t0 = r;
+  } else if (dy > 0) {
+    if (r < t0) return;
+    if (r < t1) t1 = r;
+  }
+
+  if (t0 > 0) a[0] = ax + t0 * dx, a[1] = ay + t0 * dy;
+  if (t1 < 1) b[0] = ax + t1 * dx, b[1] = ay + t1 * dy;
+  return true;
+}
+
+var clipMax = 1e9, clipMin = -clipMax;
+
+// TODO Use d3-polygon’s polygonContains here for the ring check?
+// TODO Eliminate duplicate buffering in clipBuffer and polygon.push?
+
+function clipRectangle(x0, y0, x1, y1) {
+
+  function visible(x, y) {
+    return x0 <= x && x <= x1 && y0 <= y && y <= y1;
+  }
+
+  function interpolate(from, to, direction, stream) {
+    var a = 0, a1 = 0;
+    if (from == null
+        || (a = corner(from, direction)) !== (a1 = corner(to, direction))
+        || comparePoint(from, to) < 0 ^ direction > 0) {
+      do stream.point(a === 0 || a === 3 ? x0 : x1, a > 1 ? y1 : y0);
+      while ((a = (a + direction + 4) % 4) !== a1);
+    } else {
+      stream.point(to[0], to[1]);
+    }
+  }
+
+  function corner(p, direction) {
+    return abs$1(p[0] - x0) < epsilon$1 ? direction > 0 ? 0 : 3
+        : abs$1(p[0] - x1) < epsilon$1 ? direction > 0 ? 2 : 1
+        : abs$1(p[1] - y0) < epsilon$1 ? direction > 0 ? 1 : 0
+        : direction > 0 ? 3 : 2; // abs(p[1] - y1) < epsilon
+  }
+
+  function compareIntersection(a, b) {
+    return comparePoint(a.x, b.x);
+  }
+
+  function comparePoint(a, b) {
+    var ca = corner(a, 1),
+        cb = corner(b, 1);
+    return ca !== cb ? ca - cb
+        : ca === 0 ? b[1] - a[1]
+        : ca === 1 ? a[0] - b[0]
+        : ca === 2 ? a[1] - b[1]
+        : b[0] - a[0];
+  }
+
+  return function(stream) {
+    var activeStream = stream,
+        bufferStream = clipBuffer(),
+        segments,
+        polygon,
+        ring,
+        x__, y__, v__, // first point
+        x_, y_, v_, // previous point
+        first,
+        clean;
+
+    var clipStream = {
+      point: point,
+      lineStart: lineStart,
+      lineEnd: lineEnd,
+      polygonStart: polygonStart,
+      polygonEnd: polygonEnd
+    };
+
+    function point(x, y) {
+      if (visible(x, y)) activeStream.point(x, y);
+    }
+
+    function polygonInside() {
+      var winding = 0;
+
+      for (var i = 0, n = polygon.length; i < n; ++i) {
+        for (var ring = polygon[i], j = 1, m = ring.length, point = ring[0], 
a0, a1, b0 = point[0], b1 = point[1]; j < m; ++j) {
+          a0 = b0, a1 = b1, point = ring[j], b0 = point[0], b1 = point[1];
+          if (a1 <= y1) { if (b1 > y1 && (b0 - a0) * (y1 - a1) > (b1 - a1) * 
(x0 - a0)) ++winding; }
+          else { if (b1 <= y1 && (b0 - a0) * (y1 - a1) < (b1 - a1) * (x0 - 
a0)) --winding; }
+        }
+      }
+
+      return winding;
+    }
+
+    // Buffer geometry within a polygon and then clip it en masse.
+    function polygonStart() {
+      activeStream = bufferStream, segments = [], polygon = [], clean = true;
+    }
+
+    function polygonEnd() {
+      var startInside = polygonInside(),
+          cleanInside = clean && startInside,
+          visible = (segments = merge(segments)).length;
+      if (cleanInside || visible) {
+        stream.polygonStart();
+        if (cleanInside) {
+          stream.lineStart();
+          interpolate(null, null, 1, stream);
+          stream.lineEnd();
+        }
+        if (visible) {
+          clipRejoin(segments, compareIntersection, startInside, interpolate, 
stream);
+        }
+        stream.polygonEnd();
+      }
+      activeStream = stream, segments = polygon = ring = null;
+    }
+
+    function lineStart() {
+      clipStream.point = linePoint;
+      if (polygon) polygon.push(ring = []);
+      first = true;
+      v_ = false;
+      x_ = y_ = NaN;
+    }
+
+    // TODO rather than special-case polygons, simply handle them separately.
+    // Ideally, coincident intersection points should be jittered to avoid
+    // clipping issues.
+    function lineEnd() {
+      if (segments) {
+        linePoint(x__, y__);
+        if (v__ && v_) bufferStream.rejoin();
+        segments.push(bufferStream.result());
+      }
+      clipStream.point = point;
+      if (v_) activeStream.lineEnd();
+    }
+
+    function linePoint(x, y) {
+      var v = visible(x, y);
+      if (polygon) ring.push([x, y]);
+      if (first) {
+        x__ = x, y__ = y, v__ = v;
+        first = false;
+        if (v) {
+          activeStream.lineStart();
+          activeStream.point(x, y);
+        }
+      } else {
+        if (v && v_) activeStream.point(x, y);
+        else {
+          var a = [x_ = Math.max(clipMin, Math.min(clipMax, x_)), y_ = 
Math.max(clipMin, Math.min(clipMax, y_))],
+              b = [x = Math.max(clipMin, Math.min(clipMax, x)), y = 
Math.max(clipMin, Math.min(clipMax, y))];
+          if (clipLine(a, b, x0, y0, x1, y1)) {
+            if (!v_) {
+              activeStream.lineStart();
+              activeStream.point(a[0], a[1]);
+            }
+            activeStream.point(b[0], b[1]);
+            if (!v) activeStream.lineEnd();
+            clean = false;
+          } else if (v) {
+            activeStream.lineStart();
+            activeStream.point(x, y);
+            clean = false;
+          }
+        }
+      }
+      x_ = x, y_ = y, v_ = v;
+    }
+
+    return clipStream;
+  };
+}
+
+function extent() {
+  var x0 = 0,
+      y0 = 0,
+      x1 = 960,
+      y1 = 500,
+      cache,
+      cacheStream,
+      clip;
+
+  return clip = {
+    stream: function(stream) {
+      return cache && cacheStream === stream ? cache : cache = 
clipRectangle(x0, y0, x1, y1)(cacheStream = stream);
+    },
+    extent: function(_) {
+      return arguments.length ? (x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], 
y1 = +_[1][1], cache = cacheStream = null, clip) : [[x0, y0], [x1, y1]];
+    }
+  };
+}
+
+var lengthSum$1,
+    lambda0,
+    sinPhi0,
+    cosPhi0;
+
+var lengthStream$1 = {
+  sphere: noop$1,
+  point: noop$1,
+  lineStart: lengthLineStart,
+  lineEnd: noop$1,
+  polygonStart: noop$1,
+  polygonEnd: noop$1
+};
+
+function lengthLineStart() {
+  lengthStream$1.point = lengthPointFirst$1;
+  lengthStream$1.lineEnd = lengthLineEnd;
+}
+
+function lengthLineEnd() {
+  lengthStream$1.point = lengthStream$1.lineEnd = noop$1;
+}
+
+function lengthPointFirst$1(lambda, phi) {
+  lambda *= radians, phi *= radians;
+  lambda0 = lambda, sinPhi0 = sin$1(phi), cosPhi0 = cos$1(phi);
+  lengthStream$1.point = lengthPoint$1;
+}
+
+function lengthPoint$1(lambda, phi) {
+  lambda *= radians, phi *= radians;
+  var sinPhi = sin$1(phi),
+      cosPhi = cos$1(phi),
+      delta = abs$1(lambda - lambda0),
+      cosDelta = cos$1(delta),
+      sinDelta = sin$1(delta),
+      x = cosPhi * sinDelta,
+      y = cosPhi0 * sinPhi - sinPhi0 * cosPhi * cosDelta,
+      z = sinPhi0 * sinPhi + cosPhi0 * cosPhi * cosDelta;
+  lengthSum$1.add(atan2$1(sqrt$2(x * x + y * y), z));
+  lambda0 = lambda, sinPhi0 = sinPhi, cosPhi0 = cosPhi;
+}
+
+function length$1(object) {
+  lengthSum$1 = new Adder();
+  geoStream(object, lengthStream$1);
+  return +lengthSum$1;
+}
+
+var coordinates = [null, null],
+    object = {type: "LineString", coordinates: coordinates};
+
+function distance(a, b) {
+  coordinates[0] = a;
+  coordinates[1] = b;
+  return length$1(object);
+}
+
+var containsObjectType = {
+  Feature: function(object, point) {
+    return containsGeometry(object.geometry, point);
+  },
+  FeatureCollection: function(object, point) {
+    var features = object.features, i = -1, n = features.length;
+    while (++i < n) if (containsGeometry(features[i].geometry, point)) return 
true;
+    return false;
+  }
+};
+
+var containsGeometryType = {
+  Sphere: function() {
+    return true;
+  },
+  Point: function(object, point) {
+    return containsPoint(object.coordinates, point);
+  },
+  MultiPoint: function(object, point) {
+    var coordinates = object.coordinates, i = -1, n = coordinates.length;
+    while (++i < n) if (containsPoint(coordinates[i], point)) return true;
+    return false;
+  },
+  LineString: function(object, point) {
+    return containsLine(object.coordinates, point);
+  },
+  MultiLineString: function(object, point) {
+    var coordinates = object.coordinates, i = -1, n = coordinates.length;
+    while (++i < n) if (containsLine(coordinates[i], point)) return true;
+    return false;
+  },
+  Polygon: function(object, point) {
+    return containsPolygon(object.coordinates, point);
+  },
+  MultiPolygon: function(object, point) {
+    var coordinates = object.coordinates, i = -1, n = coordinates.length;
+    while (++i < n) if (containsPolygon(coordinates[i], point)) return true;
+    return false;
+  },
+  GeometryCollection: function(object, point) {
+    var geometries = object.geometries, i = -1, n = geometries.length;
+    while (++i < n) if (containsGeometry(geometries[i], point)) return true;
+    return false;
+  }
+};
+
+function containsGeometry(geometry, point) {
+  return geometry && containsGeometryType.hasOwnProperty(geometry.type)
+      ? containsGeometryType[geometry.type](geometry, point)
+      : false;
+}
+
+function containsPoint(coordinates, point) {
+  return distance(coordinates, point) === 0;
+}
+
+function containsLine(coordinates, point) {
+  var ao, bo, ab;
+  for (var i = 0, n = coordinates.length; i < n; i++) {
+    bo = distance(coordinates[i], point);
+    if (bo === 0) return true;
+    if (i > 0) {
+      ab = distance(coordinates[i], coordinates[i - 1]);
+      if (
+        ab > 0 &&
+        ao <= ab &&
+        bo <= ab &&
+        (ao + bo - ab) * (1 - Math.pow((ao - bo) / ab, 2)) < epsilon2 * ab
+      )
+        return true;
+    }
+    ao = bo;
+  }
+  return false;
+}
+
+function containsPolygon(coordinates, point) {
+  return !!polygonContains(coordinates.map(ringRadians), pointRadians(point));
+}
+
+function ringRadians(ring) {
+  return ring = ring.map(pointRadians), ring.pop(), ring;
+}
+
+function pointRadians(point) {
+  return [point[0] * radians, point[1] * radians];
+}
+
+function contains$1(object, point) {
+  return (object && containsObjectType.hasOwnProperty(object.type)
+      ? containsObjectType[object.type]
+      : containsGeometry)(object, point);
+}
+
+function graticuleX(y0, y1, dy) {
+  var y = sequence(y0, y1 - epsilon$1, dy).concat(y1);
+  return function(x) { return y.map(function(y) { return [x, y]; }); };
+}
+
+function graticuleY(x0, x1, dx) {
+  var x = sequence(x0, x1 - epsilon$1, dx).concat(x1);
+  return function(y) { return x.map(function(x) { return [x, y]; }); };
+}
+
+function graticule() {
+  var x1, x0, X1, X0,
+      y1, y0, Y1, Y0,
+      dx = 10, dy = dx, DX = 90, DY = 360,
+      x, y, X, Y,
+      precision = 2.5;
+
+  function graticule() {
+    return {type: "MultiLineString", coordinates: lines()};
+  }
+
+  function lines() {
+    return sequence(ceil(X0 / DX) * DX, X1, DX).map(X)
+        .concat(sequence(ceil(Y0 / DY) * DY, Y1, DY).map(Y))
+        .concat(sequence(ceil(x0 / dx) * dx, x1, dx).filter(function(x) { 
return abs$1(x % DX) > epsilon$1; }).map(x))
+        .concat(sequence(ceil(y0 / dy) * dy, y1, dy).filter(function(y) { 
return abs$1(y % DY) > epsilon$1; }).map(y));
+  }
+
+  graticule.lines = function() {
+    return lines().map(function(coordinates) { return {type: "LineString", 
coordinates: coordinates}; });
+  };
+
+  graticule.outline = function() {
+    return {
+      type: "Polygon",
+      coordinates: [
+        X(X0).concat(
+        Y(Y1).slice(1),
+        X(X1).reverse().slice(1),
+        Y(Y0).reverse().slice(1))
+      ]
+    };
+  };
+
+  graticule.extent = function(_) {
+    if (!arguments.length) return graticule.extentMinor();
+    return graticule.extentMajor(_).extentMinor(_);
+  };
+
+  graticule.extentMajor = function(_) {
+    if (!arguments.length) return [[X0, Y0], [X1, Y1]];
+    X0 = +_[0][0], X1 = +_[1][0];
+    Y0 = +_[0][1], Y1 = +_[1][1];
+    if (X0 > X1) _ = X0, X0 = X1, X1 = _;
+    if (Y0 > Y1) _ = Y0, Y0 = Y1, Y1 = _;
+    return graticule.precision(precision);
+  };
+
+  graticule.extentMinor = function(_) {
+    if (!arguments.length) return [[x0, y0], [x1, y1]];
+    x0 = +_[0][0], x1 = +_[1][0];
+    y0 = +_[0][1], y1 = +_[1][1];
+    if (x0 > x1) _ = x0, x0 = x1, x1 = _;
+    if (y0 > y1) _ = y0, y0 = y1, y1 = _;
+    return graticule.precision(precision);
+  };
+
+  graticule.step = function(_) {
+    if (!arguments.length) return graticule.stepMinor();
+    return graticule.stepMajor(_).stepMinor(_);
+  };
+
+  graticule.stepMajor = function(_) {
+    if (!arguments.length) return [DX, DY];
+    DX = +_[0], DY = +_[1];
+    return graticule;
+  };
+
+  graticule.stepMinor = function(_) {
+    if (!arguments.length) return [dx, dy];
+    dx = +_[0], dy = +_[1];
+    return graticule;
+  };
+
+  graticule.precision = function(_) {
+    if (!arguments.length) return precision;
+    precision = +_;
+    x = graticuleX(y0, y1, 90);
+    y = graticuleY(x0, x1, precision);
+    X = graticuleX(Y0, Y1, 90);
+    Y = graticuleY(X0, X1, precision);
+    return graticule;
+  };
+
+  return graticule
+      .extentMajor([[-180, -90 + epsilon$1], [180, 90 - epsilon$1]])
+      .extentMinor([[-180, -80 - epsilon$1], [180, 80 + epsilon$1]]);
+}
+
+function graticule10() {
+  return graticule()();
+}
+
+function interpolate(a, b) {
+  var x0 = a[0] * radians,
+      y0 = a[1] * radians,
+      x1 = b[0] * radians,
+      y1 = b[1] * radians,
+      cy0 = cos$1(y0),
+      sy0 = sin$1(y0),
+      cy1 = cos$1(y1),
+      sy1 = sin$1(y1),
+      kx0 = cy0 * cos$1(x0),
+      ky0 = cy0 * sin$1(x0),
+      kx1 = cy1 * cos$1(x1),
+      ky1 = cy1 * sin$1(x1),
+      d = 2 * asin$1(sqrt$2(haversin(y1 - y0) + cy0 * cy1 * haversin(x1 - 
x0))),
+      k = sin$1(d);
+
+  var interpolate = d ? function(t) {
+    var B = sin$1(t *= d) / k,
+        A = sin$1(d - t) / k,
+        x = A * kx0 + B * kx1,
+        y = A * ky0 + B * ky1,
+        z = A * sy0 + B * sy1;
+    return [
+      atan2$1(y, x) * degrees,
+      atan2$1(z, sqrt$2(x * x + y * y)) * degrees
+    ];
+  } : function() {
+    return [x0 * degrees, y0 * degrees];
+  };
+
+  interpolate.distance = d;
+
+  return interpolate;
+}
+
+var identity$5 = x => x;
+
+var areaSum = new Adder(),
+    areaRingSum = new Adder(),
+    x00$2,
+    y00$2,
+    x0$3,
+    y0$3;
+
+var areaStream = {
+  point: noop$1,
+  lineStart: noop$1,
+  lineEnd: noop$1,
+  polygonStart: function() {
+    areaStream.lineStart = areaRingStart;
+    areaStream.lineEnd = areaRingEnd;
+  },
+  polygonEnd: function() {
+    areaStream.lineStart = areaStream.lineEnd = areaStream.point = noop$1;
+    areaSum.add(abs$1(areaRingSum));
+    areaRingSum = new Adder();
+  },
+  result: function() {
+    var area = areaSum / 2;
+    areaSum = new Adder();
+    return area;
+  }
+};
+
+function areaRingStart() {
+  areaStream.point = areaPointFirst;
+}
+
+function areaPointFirst(x, y) {
+  areaStream.point = areaPoint;
+  x00$2 = x0$3 = x, y00$2 = y0$3 = y;
+}
+
+function areaPoint(x, y) {
+  areaRingSum.add(y0$3 * x - x0$3 * y);
+  x0$3 = x, y0$3 = y;
+}
+
+function areaRingEnd() {
+  areaPoint(x00$2, y00$2);
+}
+
+var x0$2 = Infinity,
+    y0$2 = x0$2,
+    x1 = -x0$2,
+    y1 = x1;
+
+var boundsStream = {
+  point: boundsPoint,
+  lineStart: noop$1,
+  lineEnd: noop$1,
+  polygonStart: noop$1,
+  polygonEnd: noop$1,
+  result: function() {
+    var bounds = [[x0$2, y0$2], [x1, y1]];
+    x1 = y1 = -(y0$2 = x0$2 = Infinity);
+    return bounds;
+  }
+};
+
+function boundsPoint(x, y) {
+  if (x < x0$2) x0$2 = x;
+  if (x > x1) x1 = x;
+  if (y < y0$2) y0$2 = y;
+  if (y > y1) y1 = y;
+}
+
+// TODO Enforce positive area for exterior, negative area for interior?
+
+var X0 = 0,
+    Y0 = 0,
+    Z0 = 0,
+    X1 = 0,
+    Y1 = 0,
+    Z1 = 0,
+    X2 = 0,
+    Y2 = 0,
+    Z2 = 0,
+    x00$1,
+    y00$1,
+    x0$1,
+    y0$1;
+
+var centroidStream = {
+  point: centroidPoint,
+  lineStart: centroidLineStart,
+  lineEnd: centroidLineEnd,
+  polygonStart: function() {
+    centroidStream.lineStart = centroidRingStart;
+    centroidStream.lineEnd = centroidRingEnd;
+  },
+  polygonEnd: function() {
+    centroidStream.point = centroidPoint;
+    centroidStream.lineStart = centroidLineStart;
+    centroidStream.lineEnd = centroidLineEnd;
+  },
+  result: function() {
+    var centroid = Z2 ? [X2 / Z2, Y2 / Z2]
+        : Z1 ? [X1 / Z1, Y1 / Z1]
+        : Z0 ? [X0 / Z0, Y0 / Z0]
+        : [NaN, NaN];
+    X0 = Y0 = Z0 =
+    X1 = Y1 = Z1 =
+    X2 = Y2 = Z2 = 0;
+    return centroid;
+  }
+};
+
+function centroidPoint(x, y) {
+  X0 += x;
+  Y0 += y;
+  ++Z0;
+}
+
+function centroidLineStart() {
+  centroidStream.point = centroidPointFirstLine;
+}
+
+function centroidPointFirstLine(x, y) {
+  centroidStream.point = centroidPointLine;
+  centroidPoint(x0$1 = x, y0$1 = y);
+}
+
+function centroidPointLine(x, y) {
+  var dx = x - x0$1, dy = y - y0$1, z = sqrt$2(dx * dx + dy * dy);
+  X1 += z * (x0$1 + x) / 2;
+  Y1 += z * (y0$1 + y) / 2;
+  Z1 += z;
+  centroidPoint(x0$1 = x, y0$1 = y);
+}
+
+function centroidLineEnd() {
+  centroidStream.point = centroidPoint;
+}
+
+function centroidRingStart() {
+  centroidStream.point = centroidPointFirstRing;
+}
+
+function centroidRingEnd() {
+  centroidPointRing(x00$1, y00$1);
+}
+
+function centroidPointFirstRing(x, y) {
+  centroidStream.point = centroidPointRing;
+  centroidPoint(x00$1 = x0$1 = x, y00$1 = y0$1 = y);
+}
+
+function centroidPointRing(x, y) {
+  var dx = x - x0$1,
+      dy = y - y0$1,
+      z = sqrt$2(dx * dx + dy * dy);
+
+  X1 += z * (x0$1 + x) / 2;
+  Y1 += z * (y0$1 + y) / 2;
+  Z1 += z;
+
+  z = y0$1 * x - x0$1 * y;
+  X2 += z * (x0$1 + x);
+  Y2 += z * (y0$1 + y);
+  Z2 += z * 3;
+  centroidPoint(x0$1 = x, y0$1 = y);
+}
+
+function PathContext(context) {
+  this._context = context;
+}
+
+PathContext.prototype = {
+  _radius: 4.5,
+  pointRadius: function(_) {
+    return this._radius = _, this;
+  },
+  polygonStart: function() {
+    this._line = 0;
+  },
+  polygonEnd: function() {
+    this._line = NaN;
+  },
+  lineStart: function() {
+    this._point = 0;
+  },
+  lineEnd: function() {
+    if (this._line === 0) this._context.closePath();
+    this._point = NaN;
+  },
+  point: function(x, y) {
+    switch (this._point) {
+      case 0: {
+        this._context.moveTo(x, y);
+        this._point = 1;
+        break;
+      }
+      case 1: {
+        this._context.lineTo(x, y);
+        break;
+      }
+      default: {
+        this._context.moveTo(x + this._radius, y);
+        this._context.arc(x, y, this._radius, 0, tau$1);
+        break;
+      }
+    }
+  },
+  result: noop$1
+};
+
+var lengthSum = new Adder(),
+    lengthRing,
+    x00,
+    y00,
+    x0,
+    y0;
+
+var lengthStream = {
+  point: noop$1,
+  lineStart: function() {
+    lengthStream.point = lengthPointFirst;
+  },
+  lineEnd: function() {
+    if (lengthRing) lengthPoint(x00, y00);
+    lengthStream.point = noop$1;
+  },
+  polygonStart: function() {
+    lengthRing = true;
+  },
+  polygonEnd: function() {
+    lengthRing = null;
+  },
+  result: function() {
+    var length = +lengthSum;
+    lengthSum = new Adder();
+    return length;
+  }
+};
+
+function lengthPointFirst(x, y) {
+  lengthStream.point = lengthPoint;
+  x00 = x0 = x, y00 = y0 = y;
+}
+
+function lengthPoint(x, y) {
+  x0 -= x, y0 -= y;
+  lengthSum.add(sqrt$2(x0 * x0 + y0 * y0));
+  x0 = x, y0 = y;
+}
+
+function PathString() {
+  this._string = [];
+}
+
+PathString.prototype = {
+  _radius: 4.5,
+  _circle: circle$1(4.5),
+  pointRadius: function(_) {
+    if ((_ = +_) !== this._radius) this._radius = _, this._circle = null;
+    return this;
+  },
+  polygonStart: function() {
+    this._line = 0;
+  },
+  polygonEnd: function() {
+    this._line = NaN;
+  },
+  lineStart: function() {
+    this._point = 0;
+  },
+  lineEnd: function() {
+    if (this._line === 0) this._string.push("Z");
+    this._point = NaN;
+  },
+  point: function(x, y) {
+    switch (this._point) {
+      case 0: {
+        this._string.push("M", x, ",", y);
+        this._point = 1;
+        break;
+      }
+      case 1: {
+        this._string.push("L", x, ",", y);
+        break;
+      }
+      default: {
+        if (this._circle == null) this._circle = circle$1(this._radius);
+        this._string.push("M", x, ",", y, this._circle);
+        break;
+      }
+    }
+  },
+  result: function() {
+    if (this._string.length) {
+      var result = this._string.join("");
+      this._string = [];
+      return result;
+    } else {
+      return null;
+    }
+  }
+};
+
+function circle$1(radius) {
+  return "m0," + radius
+      + "a" + radius + "," + radius + " 0 1,1 0," + -2 * radius
+      + "a" + radius + "," + radius + " 0 1,1 0," + 2 * radius
+      + "z";
+}
+
+function index$2(projection, context) {
+  var pointRadius = 4.5,
+      projectionStream,
+      contextStream;
+
+  function path(object) {
+    if (object) {
+      if (typeof pointRadius === "function") 
contextStream.pointRadius(+pointRadius.apply(this, arguments));
+      geoStream(object, projectionStream(contextStream));
+    }
+    return contextStream.result();
+  }
+
+  path.area = function(object) {
+    geoStream(object, projectionStream(areaStream));
+    return areaStream.result();
+  };
+
+  path.measure = function(object) {
+    geoStream(object, projectionStream(lengthStream));
+    return lengthStream.result();
+  };
+
+  path.bounds = function(object) {
+    geoStream(object, projectionStream(boundsStream));
+    return boundsStream.result();
+  };
+
+  path.centroid = function(object) {
+    geoStream(object, projectionStream(centroidStream));
+    return centroidStream.result();
+  };
+
+  path.projection = function(_) {
+    return arguments.length ? (projectionStream = _ == null ? (projection = 
null, identity$5) : (projection = _).stream, path) : projection;
+  };
+
+  path.context = function(_) {
+    if (!arguments.length) return context;
+    contextStream = _ == null ? (context = null, new PathString) : new 
PathContext(context = _);
+    if (typeof pointRadius !== "function") 
contextStream.pointRadius(pointRadius);
+    return path;
+  };
+
+  path.pointRadius = function(_) {
+    if (!arguments.length) return pointRadius;
+    pointRadius = typeof _ === "function" ? _ : 
(contextStream.pointRadius(+_), +_);
+    return path;
+  };
+
+  return path.projection(projection).context(context);
+}
+
+function transform$1(methods) {
+  return {
+    stream: transformer$3(methods)
+  };
+}
+
+function transformer$3(methods) {
+  return function(stream) {
+    var s = new TransformStream;
+    for (var key in methods) s[key] = methods[key];
+    s.stream = stream;
+    return s;
+  };
+}
+
+function TransformStream() {}
+
+TransformStream.prototype = {
+  constructor: TransformStream,
+  point: function(x, y) { this.stream.point(x, y); },
+  sphere: function() { this.stream.sphere(); },
+  lineStart: function() { this.stream.lineStart(); },
+  lineEnd: function() { this.stream.lineEnd(); },
+  polygonStart: function() { this.stream.polygonStart(); },
+  polygonEnd: function() { this.stream.polygonEnd(); }
+};
+
+function fit(projection, fitBounds, object) {
+  var clip = projection.clipExtent && projection.clipExtent();
+  projection.scale(150).translate([0, 0]);
+  if (clip != null) projection.clipExtent(null);
+  geoStream(object, projection.stream(boundsStream));
+  fitBounds(boundsStream.result());
+  if (clip != null) projection.clipExtent(clip);
+  return projection;
+}
+
+function fitExtent(projection, extent, object) {
+  return fit(projection, function(b) {
+    var w = extent[1][0] - extent[0][0],
+        h = extent[1][1] - extent[0][1],
+        k = Math.min(w / (b[1][0] - b[0][0]), h / (b[1][1] - b[0][1])),
+        x = +extent[0][0] + (w - k * (b[1][0] + b[0][0])) / 2,
+        y = +extent[0][1] + (h - k * (b[1][1] + b[0][1])) / 2;
+    projection.scale(150 * k).translate([x, y]);
+  }, object);
+}
+
+function fitSize(projection, size, object) {
+  return fitExtent(projection, [[0, 0], size], object);
+}
+
+function fitWidth(projection, width, object) {
+  return fit(projection, function(b) {
+    var w = +width,
+        k = w / (b[1][0] - b[0][0]),
+        x = (w - k * (b[1][0] + b[0][0])) / 2,
+        y = -k * b[0][1];
+    projection.scale(150 * k).translate([x, y]);
+  }, object);
+}
+
+function fitHeight(projection, height, object) {
+  return fit(projection, function(b) {
+    var h = +height,
+        k = h / (b[1][1] - b[0][1]),
+        x = -k * b[0][0],
+        y = (h - k * (b[1][1] + b[0][1])) / 2;
+    projection.scale(150 * k).translate([x, y]);
+  }, object);
+}
+
+var maxDepth = 16, // maximum depth of subdivision
+    cosMinDistance = cos$1(30 * radians); // cos(minimum angular distance)
+
+function resample(project, delta2) {
+  return +delta2 ? resample$1(project, delta2) : resampleNone(project);
+}
+
+function resampleNone(project) {
+  return transformer$3({
+    point: function(x, y) {
+      x = project(x, y);
+      this.stream.point(x[0], x[1]);
+    }
+  });
+}
+
+function resample$1(project, delta2) {
+
+  function resampleLineTo(x0, y0, lambda0, a0, b0, c0, x1, y1, lambda1, a1, 
b1, c1, depth, stream) {
+    var dx = x1 - x0,
+        dy = y1 - y0,
+        d2 = dx * dx + dy * dy;
+    if (d2 > 4 * delta2 && depth--) {
+      var a = a0 + a1,
+          b = b0 + b1,
+          c = c0 + c1,
+          m = sqrt$2(a * a + b * b + c * c),
+          phi2 = asin$1(c /= m),
+          lambda2 = abs$1(abs$1(c) - 1) < epsilon$1 || abs$1(lambda0 - 
lambda1) < epsilon$1 ? (lambda0 + lambda1) / 2 : atan2$1(b, a),
+          p = project(lambda2, phi2),
+          x2 = p[0],
+          y2 = p[1],
+          dx2 = x2 - x0,
+          dy2 = y2 - y0,
+          dz = dy * dx2 - dx * dy2;
+      if (dz * dz / d2 > delta2 // perpendicular projected distance
+          || abs$1((dx * dx2 + dy * dy2) / d2 - 0.5) > 0.3 // midpoint close 
to an end
+          || a0 * a1 + b0 * b1 + c0 * c1 < cosMinDistance) { // angular 
distance
+        resampleLineTo(x0, y0, lambda0, a0, b0, c0, x2, y2, lambda2, a /= m, b 
/= m, c, depth, stream);
+        stream.point(x2, y2);
+        resampleLineTo(x2, y2, lambda2, a, b, c, x1, y1, lambda1, a1, b1, c1, 
depth, stream);
+      }
+    }
+  }
+  return function(stream) {
+    var lambda00, x00, y00, a00, b00, c00, // first point
+        lambda0, x0, y0, a0, b0, c0; // previous point
+
+    var resampleStream = {
+      point: point,
+      lineStart: lineStart,
+      lineEnd: lineEnd,
+      polygonStart: function() { stream.polygonStart(); 
resampleStream.lineStart = ringStart; },
+      polygonEnd: function() { stream.polygonEnd(); resampleStream.lineStart = 
lineStart; }
+    };
+
+    function point(x, y) {
+      x = project(x, y);
+      stream.point(x[0], x[1]);
+    }
+
+    function lineStart() {
+      x0 = NaN;
+      resampleStream.point = linePoint;
+      stream.lineStart();
+    }
+
+    function linePoint(lambda, phi) {
+      var c = cartesian([lambda, phi]), p = project(lambda, phi);
+      resampleLineTo(x0, y0, lambda0, a0, b0, c0, x0 = p[0], y0 = p[1], 
lambda0 = lambda, a0 = c[0], b0 = c[1], c0 = c[2], maxDepth, stream);
+      stream.point(x0, y0);
+    }
+
+    function lineEnd() {
+      resampleStream.point = point;
+      stream.lineEnd();
+    }
+
+    function ringStart() {
+      lineStart();
+      resampleStream.point = ringPoint;
+      resampleStream.lineEnd = ringEnd;
+    }
+
+    function ringPoint(lambda, phi) {
+      linePoint(lambda00 = lambda, phi), x00 = x0, y00 = y0, a00 = a0, b00 = 
b0, c00 = c0;
+      resampleStream.point = linePoint;
+    }
+
+    function ringEnd() {
+      resampleLineTo(x0, y0, lambda0, a0, b0, c0, x00, y00, lambda00, a00, 
b00, c00, maxDepth, stream);
+      resampleStream.lineEnd = lineEnd;
+      lineEnd();
+    }
+
+    return resampleStream;
+  };
+}
+
+var transformRadians = transformer$3({
+  point: function(x, y) {
+    this.stream.point(x * radians, y * radians);
+  }
+});
+
+function transformRotate(rotate) {
+  return transformer$3({
+    point: function(x, y) {
+      var r = rotate(x, y);
+      return this.stream.point(r[0], r[1]);
+    }
+  });
+}
+
+function scaleTranslate(k, dx, dy, sx, sy) {
+  function transform(x, y) {
+    x *= sx; y *= sy;
+    return [dx + k * x, dy - k * y];
+  }
+  transform.invert = function(x, y) {
+    return [(x - dx) / k * sx, (dy - y) / k * sy];
+  };
+  return transform;
+}
+
+function scaleTranslateRotate(k, dx, dy, sx, sy, alpha) {
+  if (!alpha) return scaleTranslate(k, dx, dy, sx, sy);
+  var cosAlpha = cos$1(alpha),
+      sinAlpha = sin$1(alpha),
+      a = cosAlpha * k,
+      b = sinAlpha * k,
+      ai = cosAlpha / k,
+      bi = sinAlpha / k,
+      ci = (sinAlpha * dy - cosAlpha * dx) / k,
+      fi = (sinAlpha * dx + cosAlpha * dy) / k;
+  function transform(x, y) {
+    x *= sx; y *= sy;
+    return [a * x - b * y + dx, dy - b * x - a * y];
+  }
+  transform.invert = function(x, y) {
+    return [sx * (ai * x - bi * y + ci), sy * (fi - bi * x - ai * y)];
+  };
+  return transform;
+}
+
+function projection(project) {
+  return projectionMutator(function() { return project; })();
+}
+
+function projectionMutator(projectAt) {
+  var project,
+      k = 150, // scale
+      x = 480, y = 250, // translate
+      lambda = 0, phi = 0, // center
+      deltaLambda = 0, deltaPhi = 0, deltaGamma = 0, rotate, // pre-rotate
+      alpha = 0, // post-rotate angle
+      sx = 1, // reflectX
+      sy = 1, // reflectX
+      theta = null, preclip = clipAntimeridian, // pre-clip angle
+      x0 = null, y0, x1, y1, postclip = identity$5, // post-clip extent
+      delta2 = 0.5, // precision
+      projectResample,
+      projectTransform,
+      projectRotateTransform,
+      cache,
+      cacheStream;
+
+  function projection(point) {
+    return projectRotateTransform(point[0] * radians, point[1] * radians);
+  }
+
+  function invert(point) {
+    point = projectRotateTransform.invert(point[0], point[1]);
+    return point && [point[0] * degrees, point[1] * degrees];
+  }
+
+  projection.stream = function(stream) {
+    return cache && cacheStream === stream ? cache : cache = 
transformRadians(transformRotate(rotate)(preclip(projectResample(postclip(cacheStream
 = stream)))));
+  };
+
+  projection.preclip = function(_) {
+    return arguments.length ? (preclip = _, theta = undefined, reset()) : 
preclip;
+  };
+
+  projection.postclip = function(_) {
+    return arguments.length ? (postclip = _, x0 = y0 = x1 = y1 = null, 
reset()) : postclip;
+  };
+
+  projection.clipAngle = function(_) {
+    return arguments.length ? (preclip = +_ ? clipCircle(theta = _ * radians) 
: (theta = null, clipAntimeridian), reset()) : theta * degrees;
+  };
+
+  projection.clipExtent = function(_) {
+    return arguments.length ? (postclip = _ == null ? (x0 = y0 = x1 = y1 = 
null, identity$5) : clipRectangle(x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], 
y1 = +_[1][1]), reset()) : x0 == null ? null : [[x0, y0], [x1, y1]];
+  };
+
+  projection.scale = function(_) {
+    return arguments.length ? (k = +_, recenter()) : k;
+  };
+
+  projection.translate = function(_) {
+    return arguments.length ? (x = +_[0], y = +_[1], recenter()) : [x, y];
+  };
+
+  projection.center = function(_) {
+    return arguments.length ? (lambda = _[0] % 360 * radians, phi = _[1] % 360 
* radians, recenter()) : [lambda * degrees, phi * degrees];
+  };
+
+  projection.rotate = function(_) {
+    return arguments.length ? (deltaLambda = _[0] % 360 * radians, deltaPhi = 
_[1] % 360 * radians, deltaGamma = _.length > 2 ? _[2] % 360 * radians : 0, 
recenter()) : [deltaLambda * degrees, deltaPhi * degrees, deltaGamma * degrees];
+  };
+
+  projection.angle = function(_) {
+    return arguments.length ? (alpha = _ % 360 * radians, recenter()) : alpha 
* degrees;
+  };
+
+  projection.reflectX = function(_) {
+    return arguments.length ? (sx = _ ? -1 : 1, recenter()) : sx < 0;
+  };
+
+  projection.reflectY = function(_) {
+    return arguments.length ? (sy = _ ? -1 : 1, recenter()) : sy < 0;
+  };
+
+  projection.precision = function(_) {
+    return arguments.length ? (projectResample = resample(projectTransform, 
delta2 = _ * _), reset()) : sqrt$2(delta2);
+  };
+
+  projection.fitExtent = function(extent, object) {
+    return fitExtent(projection, extent, object);
+  };
+
+  projection.fitSize = function(size, object) {
+    return fitSize(projection, size, object);
+  };
+
+  projection.fitWidth = function(width, object) {
+    return fitWidth(projection, width, object);
+  };
+
+  projection.fitHeight = function(height, object) {
+    return fitHeight(projection, height, object);
+  };
+
+  function recenter() {
+    var center = scaleTranslateRotate(k, 0, 0, sx, sy, alpha).apply(null, 
project(lambda, phi)),
+        transform = scaleTranslateRotate(k, x - center[0], y - center[1], sx, 
sy, alpha);
+    rotate = rotateRadians(deltaLambda, deltaPhi, deltaGamma);
+    projectTransform = compose(project, transform);
+    projectRotateTransform = compose(rotate, projectTransform);
+    projectResample = resample(projectTransform, delta2);
+    return reset();
+  }
+
+  function reset() {
+    cache = cacheStream = null;
+    return projection;
+  }
+
+  return function() {
+    project = projectAt.apply(this, arguments);
+    projection.invert = project.invert && invert;
+    return recenter();
+  };
+}
+
+function conicProjection(projectAt) {
+  var phi0 = 0,
+      phi1 = pi$1 / 3,
+      m = projectionMutator(projectAt),
+      p = m(phi0, phi1);
+
+  p.parallels = function(_) {
+    return arguments.length ? m(phi0 = _[0] * radians, phi1 = _[1] * radians) 
: [phi0 * degrees, phi1 * degrees];
+  };
+
+  return p;
+}
+
+function cylindricalEqualAreaRaw(phi0) {
+  var cosPhi0 = cos$1(phi0);
+
+  function forward(lambda, phi) {
+    return [lambda * cosPhi0, sin$1(phi) / cosPhi0];
+  }
+
+  forward.invert = function(x, y) {
+    return [x / cosPhi0, asin$1(y * cosPhi0)];
+  };
+
+  return forward;
+}
+
+function conicEqualAreaRaw(y0, y1) {
+  var sy0 = sin$1(y0), n = (sy0 + sin$1(y1)) / 2;
+
+  // Are the parallels symmetrical around the Equator?
+  if (abs$1(n) < epsilon$1) return cylindricalEqualAreaRaw(y0);
+
+  var c = 1 + sy0 * (2 * n - sy0), r0 = sqrt$2(c) / n;
+
+  function project(x, y) {
+    var r = sqrt$2(c - 2 * n * sin$1(y)) / n;
+    return [r * sin$1(x *= n), r0 - r * cos$1(x)];
+  }
+
+  project.invert = function(x, y) {
+    var r0y = r0 - y,
+        l = atan2$1(x, abs$1(r0y)) * sign$1(r0y);
+    if (r0y * n < 0)
+      l -= pi$1 * sign$1(x) * sign$1(r0y);
+    return [l / n, asin$1((c - (x * x + r0y * r0y) * n * n) / (2 * n))];
+  };
+
+  return project;
+}
+
+function conicEqualArea() {
+  return conicProjection(conicEqualAreaRaw)
+      .scale(155.424)
+      .center([0, 33.6442]);
+}
+
+function albers() {
+  return conicEqualArea()
+      .parallels([29.5, 45.5])
+      .scale(1070)
+      .translate([480, 250])
+      .rotate([96, 0])
+      .center([-0.6, 38.7]);
+}
+
+// The projections must have mutually exclusive clip regions on the sphere,
+// as this will avoid emitting interleaving lines and polygons.
+function multiplex(streams) {
+  var n = streams.length;
+  return {
+    point: function(x, y) { var i = -1; while (++i < n) streams[i].point(x, 
y); },
+    sphere: function() { var i = -1; while (++i < n) streams[i].sphere(); },
+    lineStart: function() { var i = -1; while (++i < n) 
streams[i].lineStart(); },
+    lineEnd: function() { var i = -1; while (++i < n) streams[i].lineEnd(); },
+    polygonStart: function() { var i = -1; while (++i < n) 
streams[i].polygonStart(); },
+    polygonEnd: function() { var i = -1; while (++i < n) 
streams[i].polygonEnd(); }
+  };
+}
+
+// A composite projection for the United States, configured by default for
+// 960×500. The projection also works quite well at 960×600 if you change the
+// scale to 1285 and adjust the translate accordingly. The set of standard
+// parallels for each region comes from USGS, which is published here:
+// http://egsc.usgs.gov/isb/pubs/MapProjections/projections.html#albers
+function albersUsa() {
+  var cache,
+      cacheStream,
+      lower48 = albers(), lower48Point,
+      alaska = conicEqualArea().rotate([154, 0]).center([-2, 
58.5]).parallels([55, 65]), alaskaPoint, // EPSG:3338
+      hawaii = conicEqualArea().rotate([157, 0]).center([-3, 
19.9]).parallels([8, 18]), hawaiiPoint, // ESRI:102007
+      point, pointStream = {point: function(x, y) { point = [x, y]; }};
+
+  function albersUsa(coordinates) {
+    var x = coordinates[0], y = coordinates[1];
+    return point = null,
+        (lower48Point.point(x, y), point)
+        || (alaskaPoint.point(x, y), point)
+        || (hawaiiPoint.point(x, y), point);
+  }
+
+  albersUsa.invert = function(coordinates) {
+    var k = lower48.scale(),
+        t = lower48.translate(),
+        x = (coordinates[0] - t[0]) / k,
+        y = (coordinates[1] - t[1]) / k;
+    return (y >= 0.120 && y < 0.234 && x >= -0.425 && x < -0.214 ? alaska
+        : y >= 0.166 && y < 0.234 && x >= -0.214 && x < -0.115 ? hawaii
+        : lower48).invert(coordinates);
+  };
+
+  albersUsa.stream = function(stream) {
+    return cache && cacheStream === stream ? cache : cache = 
multiplex([lower48.stream(cacheStream = stream), alaska.stream(stream), 
hawaii.stream(stream)]);
+  };
+
+  albersUsa.precision = function(_) {
+    if (!arguments.length) return lower48.precision();
+    lower48.precision(_), alaska.precision(_), hawaii.precision(_);
+    return reset();
+  };
+
+  albersUsa.scale = function(_) {
+    if (!arguments.length) return lower48.scale();
+    lower48.scale(_), alaska.scale(_ * 0.35), hawaii.scale(_);
+    return albersUsa.translate(lower48.translate());
+  };
+
+  albersUsa.translate = function(_) {
+    if (!arguments.length) return lower48.translate();
+    var k = lower48.scale(), x = +_[0], y = +_[1];
+
+    lower48Point = lower48
+        .translate(_)
+        .clipExtent([[x - 0.455 * k, y - 0.238 * k], [x + 0.455 * k, y + 0.238 
* k]])
+        .stream(pointStream);
+
+    alaskaPoint = alaska
+        .translate([x - 0.307 * k, y + 0.201 * k])
+        .clipExtent([[x - 0.425 * k + epsilon$1, y + 0.120 * k + epsilon$1], 
[x - 0.214 * k - epsilon$1, y + 0.234 * k - epsilon$1]])
+        .stream(pointStream);
+
+    hawaiiPoint = hawaii
+        .translate([x - 0.205 * k, y + 0.212 * k])
+        .clipExtent([[x - 0.214 * k + epsilon$1, y + 0.166 * k + epsilon$1], 
[x - 0.115 * k - epsilon$1, y + 0.234 * k - epsilon$1]])
+        .stream(pointStream);
+
+    return reset();
+  };
+
+  albersUsa.fitExtent = function(extent, object) {
+    return fitExtent(albersUsa, extent, object);
+  };
+
+  albersUsa.fitSize = function(size, object) {
+    return fitSize(albersUsa, size, object);
+  };
+
+  albersUsa.fitWidth = function(width, object) {
+    return fitWidth(albersUsa, width, object);
+  };
+
+  albersUsa.fitHeight = function(height, object) {
+    return fitHeight(albersUsa, height, object);
+  };
+
+  function reset() {
+    cache = cacheStream = null;
+    return albersUsa;
+  }
+
+  return albersUsa.scale(1070);
+}
+
+function azimuthalRaw(scale) {
+  return function(x, y) {
+    var cx = cos$1(x),
+        cy = cos$1(y),
+        k = scale(cx * cy);
+        if (k === Infinity) return [2, 0];
+    return [
+      k * cy * sin$1(x),
+      k * sin$1(y)
+    ];
+  }
+}
+
+function azimuthalInvert(angle) {
+  return function(x, y) {
+    var z = sqrt$2(x * x + y * y),
+        c = angle(z),
+        sc = sin$1(c),
+        cc = cos$1(c);
+    return [
+      atan2$1(x * sc, z * cc),
+      asin$1(z && y * sc / z)
+    ];
+  }
+}
+
+var azimuthalEqualAreaRaw = azimuthalRaw(function(cxcy) {
+  return sqrt$2(2 / (1 + cxcy));
+});
+
+azimuthalEqualAreaRaw.invert = azimuthalInvert(function(z) {
+  return 2 * asin$1(z / 2);
+});
+
+function azimuthalEqualArea() {
+  return projection(azimuthalEqualAreaRaw)
+      .scale(124.75)
+      .clipAngle(180 - 1e-3);
+}
+
+var azimuthalEquidistantRaw = azimuthalRaw(function(c) {
+  return (c = acos$1(c)) && c / sin$1(c);
+});
+
+azimuthalEquidistantRaw.invert = azimuthalInvert(function(z) {
+  return z;
+});
+
+function azimuthalEquidistant() {
+  return projection(azimuthalEquidistantRaw)
+      .scale(79.4188)
+      .clipAngle(180 - 1e-3);
+}
+
+function mercatorRaw(lambda, phi) {
+  return [lambda, log$1(tan((halfPi$1 + phi) / 2))];
+}
+
+mercatorRaw.invert = function(x, y) {
+  return [x, 2 * atan(exp(y)) - halfPi$1];
+};
+
+function mercator() {
+  return mercatorProjection(mercatorRaw)
+      .scale(961 / tau$1);
+}
+
+function mercatorProjection(project) {
+  var m = projection(project),
+      center = m.center,
+      scale = m.scale,
+      translate = m.translate,
+      clipExtent = m.clipExtent,
+      x0 = null, y0, x1, y1; // clip extent
+
+  m.scale = function(_) {
+    return arguments.length ? (scale(_), reclip()) : scale();
+  };
+
+  m.translate = function(_) {
+    return arguments.length ? (translate(_), reclip()) : translate();
+  };
+
+  m.center = function(_) {
+    return arguments.length ? (center(_), reclip()) : center();
+  };
+
+  m.clipExtent = function(_) {
+    return arguments.length ? ((_ == null ? x0 = y0 = x1 = y1 = null : (x0 = 
+_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1])), reclip()) : x0 == null 
? null : [[x0, y0], [x1, y1]];
+  };
+
+  function reclip() {
+    var k = pi$1 * scale(),
+        t = m(rotation(m.rotate()).invert([0, 0]));
+    return clipExtent(x0 == null
+        ? [[t[0] - k, t[1] - k], [t[0] + k, t[1] + k]] : project === 
mercatorRaw
+        ? [[Math.max(t[0] - k, x0), y0], [Math.min(t[0] + k, x1), y1]]
+        : [[x0, Math.max(t[1] - k, y0)], [x1, Math.min(t[1] + k, y1)]]);
+  }
+
+  return reclip();
+}
+
+function tany(y) {
+  return tan((halfPi$1 + y) / 2);
+}
+
+function conicConformalRaw(y0, y1) {
+  var cy0 = cos$1(y0),
+      n = y0 === y1 ? sin$1(y0) : log$1(cy0 / cos$1(y1)) / log$1(tany(y1) / 
tany(y0)),
+      f = cy0 * pow$1(tany(y0), n) / n;
+
+  if (!n) return mercatorRaw;
+
+  function project(x, y) {
+    if (f > 0) { if (y < -halfPi$1 + epsilon$1) y = -halfPi$1 + epsilon$1; }
+    else { if (y > halfPi$1 - epsilon$1) y = halfPi$1 - epsilon$1; }
+    var r = f / pow$1(tany(y), n);
+    return [r * sin$1(n * x), f - r * cos$1(n * x)];
+  }
+
+  project.invert = function(x, y) {
+    var fy = f - y, r = sign$1(n) * sqrt$2(x * x + fy * fy),
+      l = atan2$1(x, abs$1(fy)) * sign$1(fy);
+    if (fy * n < 0)
+      l -= pi$1 * sign$1(x) * sign$1(fy);
+    return [l / n, 2 * atan(pow$1(f / r, 1 / n)) - halfPi$1];
+  };
+
+  return project;
+}
+
+function conicConformal() {
+  return conicProjection(conicConformalRaw)
+      .scale(109.5)
+      .parallels([30, 30]);
+}
+
+function equirectangularRaw(lambda, phi) {
+  return [lambda, phi];
+}
+
+equirectangularRaw.invert = equirectangularRaw;
+
+function equirectangular() {
+  return projection(equirectangularRaw)
+      .scale(152.63);
+}
+
+function conicEquidistantRaw(y0, y1) {
+  var cy0 = cos$1(y0),
+      n = y0 === y1 ? sin$1(y0) : (cy0 - cos$1(y1)) / (y1 - y0),
+      g = cy0 / n + y0;
+
+  if (abs$1(n) < epsilon$1) return equirectangularRaw;
+
+  function project(x, y) {
+    var gy = g - y, nx = n * x;
+    return [gy * sin$1(nx), g - gy * cos$1(nx)];
+  }
+
+  project.invert = function(x, y) {
+    var gy = g - y,
+        l = atan2$1(x, abs$1(gy)) * sign$1(gy);
+    if (gy * n < 0)
+      l -= pi$1 * sign$1(x) * sign$1(gy);
+    return [l / n, g - sign$1(n) * sqrt$2(x * x + gy * gy)];
+  };
+
+  return project;
+}
+
+function conicEquidistant() {
+  return conicProjection(conicEquidistantRaw)
+      .scale(131.154)
+      .center([0, 13.9389]);
+}
+
+var A1 = 1.340264,
+    A2 = -0.081106,
+    A3 = 0.000893,
+    A4 = 0.003796,
+    M = sqrt$2(3) / 2,
+    iterations = 12;
+
+function equalEarthRaw(lambda, phi) {
+  var l = asin$1(M * sin$1(phi)), l2 = l * l, l6 = l2 * l2 * l2;
+  return [
+    lambda * cos$1(l) / (M * (A1 + 3 * A2 * l2 + l6 * (7 * A3 + 9 * A4 * l2))),
+    l * (A1 + A2 * l2 + l6 * (A3 + A4 * l2))
+  ];
+}
+
+equalEarthRaw.invert = function(x, y) {
+  var l = y, l2 = l * l, l6 = l2 * l2 * l2;
+  for (var i = 0, delta, fy, fpy; i < iterations; ++i) {
+    fy = l * (A1 + A2 * l2 + l6 * (A3 + A4 * l2)) - y;
+    fpy = A1 + 3 * A2 * l2 + l6 * (7 * A3 + 9 * A4 * l2);
+    l -= delta = fy / fpy, l2 = l * l, l6 = l2 * l2 * l2;
+    if (abs$1(delta) < epsilon2) break;
+  }
+  return [
+    M * x * (A1 + 3 * A2 * l2 + l6 * (7 * A3 + 9 * A4 * l2)) / cos$1(l),
+    asin$1(sin$1(l) / M)
+  ];
+};
+
+function equalEarth() {
+  return projection(equalEarthRaw)
+      .scale(177.158);
+}
+
+function gnomonicRaw(x, y) {
+  var cy = cos$1(y), k = cos$1(x) * cy;
+  return [cy * sin$1(x) / k, sin$1(y) / k];
+}
+
+gnomonicRaw.invert = azimuthalInvert(atan);
+
+function gnomonic() {
+  return projection(gnomonicRaw)
+      .scale(144.049)
+      .clipAngle(60);
+}
+
+function identity$4() {
+  var k = 1, tx = 0, ty = 0, sx = 1, sy = 1, // scale, translate and reflect
+      alpha = 0, ca, sa, // angle
+      x0 = null, y0, x1, y1, // clip extent
+      kx = 1, ky = 1,
+      transform = transformer$3({
+        point: function(x, y) {
+          var p = projection([x, y]);
+          this.stream.point(p[0], p[1]);
+        }
+      }),
+      postclip = identity$5,
+      cache,
+      cacheStream;
+
+  function reset() {
+    kx = k * sx;
+    ky = k * sy;
+    cache = cacheStream = null;
+    return projection;
+  }
+
+  function projection (p) {
+    var x = p[0] * kx, y = p[1] * ky;
+    if (alpha) {
+      var t = y * ca - x * sa;
+      x = x * ca + y * sa;
+      y = t;
+    }    
+    return [x + tx, y + ty];
+  }
+  projection.invert = function(p) {
+    var x = p[0] - tx, y = p[1] - ty;
+    if (alpha) {
+      var t = y * ca + x * sa;
+      x = x * ca - y * sa;
+      y = t;
+    }
+    return [x / kx, y / ky];
+  };
+  projection.stream = function(stream) {
+    return cache && cacheStream === stream ? cache : cache = 
transform(postclip(cacheStream = stream));
+  };
+  projection.postclip = function(_) {
+    return arguments.length ? (postclip = _, x0 = y0 = x1 = y1 = null, 
reset()) : postclip;
+  };
+  projection.clipExtent = function(_) {
+    return arguments.length ? (postclip = _ == null ? (x0 = y0 = x1 = y1 = 
null, identity$5) : clipRectangle(x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], 
y1 = +_[1][1]), reset()) : x0 == null ? null : [[x0, y0], [x1, y1]];
+  };
+  projection.scale = function(_) {
+    return arguments.length ? (k = +_, reset()) : k;
+  };
+  projection.translate = function(_) {
+    return arguments.length ? (tx = +_[0], ty = +_[1], reset()) : [tx, ty];
+  };
+  projection.angle = function(_) {
+    return arguments.length ? (alpha = _ % 360 * radians, sa = sin$1(alpha), 
ca = cos$1(alpha), reset()) : alpha * degrees;
+  };
+  projection.reflectX = function(_) {
+    return arguments.length ? (sx = _ ? -1 : 1, reset()) : sx < 0;
+  };
+  projection.reflectY = function(_) {
+    return arguments.length ? (sy = _ ? -1 : 1, reset()) : sy < 0;
+  };
+  projection.fitExtent = function(extent, object) {
+    return fitExtent(projection, extent, object);
+  };
+  projection.fitSize = function(size, object) {
+    return fitSize(projection, size, object);
+  };
+  projection.fitWidth = function(width, object) {
+    return fitWidth(projection, width, object);
+  };
+  projection.fitHeight = function(height, object) {
+    return fitHeight(projection, height, object);
+  };
+
+  return projection;
+}
+
+function naturalEarth1Raw(lambda, phi) {
+  var phi2 = phi * phi, phi4 = phi2 * phi2;
+  return [
+    lambda * (0.8707 - 0.131979 * phi2 + phi4 * (-0.013791 + phi4 * (0.003971 
* phi2 - 0.001529 * phi4))),
+    phi * (1.007226 + phi2 * (0.015085 + phi4 * (-0.044475 + 0.028874 * phi2 - 
0.005916 * phi4)))
+  ];
+}
+
+naturalEarth1Raw.invert = function(x, y) {
+  var phi = y, i = 25, delta;
+  do {
+    var phi2 = phi * phi, phi4 = phi2 * phi2;
+    phi -= delta = (phi * (1.007226 + phi2 * (0.015085 + phi4 * (-0.044475 + 
0.028874 * phi2 - 0.005916 * phi4))) - y) /
+        (1.007226 + phi2 * (0.015085 * 3 + phi4 * (-0.044475 * 7 + 0.028874 * 
9 * phi2 - 0.005916 * 11 * phi4)));
+  } while (abs$1(delta) > epsilon$1 && --i > 0);
+  return [
+    x / (0.8707 + (phi2 = phi * phi) * (-0.131979 + phi2 * (-0.013791 + phi2 * 
phi2 * phi2 * (0.003971 - 0.001529 * phi2)))),
+    phi
+  ];
+};
+
+function naturalEarth1() {
+  return projection(naturalEarth1Raw)
+      .scale(175.295);
+}
+
+function orthographicRaw(x, y) {
+  return [cos$1(y) * sin$1(x), sin$1(y)];
+}
+
+orthographicRaw.invert = azimuthalInvert(asin$1);
+
+function orthographic() {
+  return projection(orthographicRaw)
+      .scale(249.5)
+      .clipAngle(90 + epsilon$1);
+}
+
+function stereographicRaw(x, y) {
+  var cy = cos$1(y), k = 1 + cos$1(x) * cy;
+  return [cy * sin$1(x) / k, sin$1(y) / k];
+}
+
+stereographicRaw.invert = azimuthalInvert(function(z) {
+  return 2 * atan(z);
+});
+
+function stereographic() {
+  return projection(stereographicRaw)
+      .scale(250)
+      .clipAngle(142);
+}
+
+function transverseMercatorRaw(lambda, phi) {
+  return [log$1(tan((halfPi$1 + phi) / 2)), -lambda];
+}
+
+transverseMercatorRaw.invert = function(x, y) {
+  return [-y, 2 * atan(exp(x)) - halfPi$1];
+};
+
+function transverseMercator() {
+  var m = mercatorProjection(transverseMercatorRaw),
+      center = m.center,
+      rotate = m.rotate;
+
+  m.center = function(_) {
+    return arguments.length ? center([-_[1], _[0]]) : (_ = center(), [_[1], 
-_[0]]);
+  };
+
+  m.rotate = function(_) {
+    return arguments.length ? rotate([_[0], _[1], _.length > 2 ? _[2] + 90 : 
90]) : (_ = rotate(), [_[0], _[1], _[2] - 90]);
+  };
+
+  return rotate([0, 0, 90])
+      .scale(159.155);
+}
+
+function defaultSeparation$1(a, b) {
+  return a.parent === b.parent ? 1 : 2;
+}
+
+function meanX(children) {
+  return children.reduce(meanXReduce, 0) / children.length;
+}
+
+function meanXReduce(x, c) {
+  return x + c.x;
+}
+
+function maxY(children) {
+  return 1 + children.reduce(maxYReduce, 0);
+}
+
+function maxYReduce(y, c) {
+  return Math.max(y, c.y);
+}
+
+function leafLeft(node) {
+  var children;
+  while (children = node.children) node = children[0];
+  return node;
+}
+
+function leafRight(node) {
+  var children;
+  while (children = node.children) node = children[children.length - 1];
+  return node;
+}
+
+function cluster() {
+  var separation = defaultSeparation$1,
+      dx = 1,
+      dy = 1,
+      nodeSize = false;
+
+  function cluster(root) {
+    var previousNode,
+        x = 0;
+
+    // First walk, computing the initial x & y values.
+    root.eachAfter(function(node) {
+      var children = node.children;
+      if (children) {
+        node.x = meanX(children);
+        node.y = maxY(children);
+      } else {
+        node.x = previousNode ? x += separation(node, previousNode) : 0;
+        node.y = 0;
+        previousNode = node;
+      }
+    });
+
+    var left = leafLeft(root),
+        right = leafRight(root),
+        x0 = left.x - separation(left, right) / 2,
+        x1 = right.x + separation(right, left) / 2;
+
+    // Second walk, normalizing x & y to the desired size.
+    return root.eachAfter(nodeSize ? function(node) {
+      node.x = (node.x - root.x) * dx;
+      node.y = (root.y - node.y) * dy;
+    } : function(node) {
+      node.x = (node.x - x0) / (x1 - x0) * dx;
+      node.y = (1 - (root.y ? node.y / root.y : 1)) * dy;
+    });
+  }
+
+  cluster.separation = function(x) {
+    return arguments.length ? (separation = x, cluster) : separation;
+  };
+
+  cluster.size = function(x) {
+    return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], 
cluster) : (nodeSize ? null : [dx, dy]);
+  };
+
+  cluster.nodeSize = function(x) {
+    return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], 
cluster) : (nodeSize ? [dx, dy] : null);
+  };
+
+  return cluster;
+}
+
+function count(node) {
+  var sum = 0,
+      children = node.children,
+      i = children && children.length;
+  if (!i) sum = 1;
+  else while (--i >= 0) sum += children[i].value;
+  node.value = sum;
+}
+
+function node_count() {
+  return this.eachAfter(count);
+}
+
+function node_each(callback, that) {
+  let index = -1;
+  for (const node of this) {
+    callback.call(that, node, ++index, this);
+  }
+  return this;
+}
+
+function node_eachBefore(callback, that) {
+  var node = this, nodes = [node], children, i, index = -1;
+  while (node = nodes.pop()) {
+    callback.call(that, node, ++index, this);
+    if (children = node.children) {
+      for (i = children.length - 1; i >= 0; --i) {
+        nodes.push(children[i]);
+      }
+    }
+  }
+  return this;
+}
+
+function node_eachAfter(callback, that) {
+  var node = this, nodes = [node], next = [], children, i, n, index = -1;
+  while (node = nodes.pop()) {
+    next.push(node);
+    if (children = node.children) {
+      for (i = 0, n = children.length; i < n; ++i) {
+        nodes.push(children[i]);
+      }
+    }
+  }
+  while (node = next.pop()) {
+    callback.call(that, node, ++index, this);
+  }
+  return this;
+}
+
+function node_find(callback, that) {
+  let index = -1;
+  for (const node of this) {
+    if (callback.call(that, node, ++index, this)) {
+      return node;
+    }
+  }
+}
+
+function node_sum(value) {
+  return this.eachAfter(function(node) {
+    var sum = +value(node.data) || 0,
+        children = node.children,
+        i = children && children.length;
+    while (--i >= 0) sum += children[i].value;
+    node.value = sum;
+  });
+}
+
+function node_sort(compare) {
+  return this.eachBefore(function(node) {
+    if (node.children) {
+      node.children.sort(compare);
+    }
+  });
+}
+
+function node_path(end) {
+  var start = this,
+      ancestor = leastCommonAncestor(start, end),
+      nodes = [start];
+  while (start !== ancestor) {
+    start = start.parent;
+    nodes.push(start);
+  }
+  var k = nodes.length;
+  while (end !== ancestor) {
+    nodes.splice(k, 0, end);
+    end = end.parent;
+  }
+  return nodes;
+}
+
+function leastCommonAncestor(a, b) {
+  if (a === b) return a;
+  var aNodes = a.ancestors(),
+      bNodes = b.ancestors(),
+      c = null;
+  a = aNodes.pop();
+  b = bNodes.pop();
+  while (a === b) {
+    c = a;
+    a = aNodes.pop();
+    b = bNodes.pop();
+  }
+  return c;
+}
+
+function node_ancestors() {
+  var node = this, nodes = [node];
+  while (node = node.parent) {
+    nodes.push(node);
+  }
+  return nodes;
+}
+
+function node_descendants() {
+  return Array.from(this);
+}
+
+function node_leaves() {
+  var leaves = [];
+  this.eachBefore(function(node) {
+    if (!node.children) {
+      leaves.push(node);
+    }
+  });
+  return leaves;
+}
+
+function node_links() {
+  var root = this, links = [];
+  root.each(function(node) {
+    if (node !== root) { // Don’t include the root’s parent, if any.
+      links.push({source: node.parent, target: node});
+    }
+  });
+  return links;
+}
+
+function* node_iterator() {
+  var node = this, current, next = [node], children, i, n;
+  do {
+    current = next.reverse(), next = [];
+    while (node = current.pop()) {
+      yield node;
+      if (children = node.children) {
+        for (i = 0, n = children.length; i < n; ++i) {
+          next.push(children[i]);
+        }
+      }
+    }
+  } while (next.length);
+}
+
+function hierarchy(data, children) {
+  if (data instanceof Map) {
+    data = [undefined, data];
+    if (children === undefined) children = mapChildren;
+  } else if (children === undefined) {
+    children = objectChildren;
+  }
+
+  var root = new Node$1(data),
+      node,
+      nodes = [root],
+      child,
+      childs,
+      i,
+      n;
+
+  while (node = nodes.pop()) {
+    if ((childs = children(node.data)) && (n = (childs = 
Array.from(childs)).length)) {
+      node.children = childs;
+      for (i = n - 1; i >= 0; --i) {
+        nodes.push(child = childs[i] = new Node$1(childs[i]));
+        child.parent = node;
+        child.depth = node.depth + 1;
+      }
+    }
+  }
+
+  return root.eachBefore(computeHeight);
+}
+
+function node_copy() {
+  return hierarchy(this).eachBefore(copyData);
+}
+
+function objectChildren(d) {
+  return d.children;
+}
+
+function mapChildren(d) {
+  return Array.isArray(d) ? d[1] : null;
+}
+
+function copyData(node) {
+  if (node.data.value !== undefined) node.value = node.data.value;
+  node.data = node.data.data;
+}
+
+function computeHeight(node) {
+  var height = 0;
+  do node.height = height;
+  while ((node = node.parent) && (node.height < ++height));
+}
+
+function Node$1(data) {
+  this.data = data;
+  this.depth =
+  this.height = 0;
+  this.parent = null;
+}
+
+Node$1.prototype = hierarchy.prototype = {
+  constructor: Node$1,
+  count: node_count,
+  each: node_each,
+  eachAfter: node_eachAfter,
+  eachBefore: node_eachBefore,
+  find: node_find,
+  sum: node_sum,
+  sort: node_sort,
+  path: node_path,
+  ancestors: node_ancestors,
+  descendants: node_descendants,
+  leaves: node_leaves,
+  links: node_links,
+  copy: node_copy,
+  [Symbol.iterator]: node_iterator
+};
+
+function array$1(x) {
+  return typeof x === "object" && "length" in x
+    ? x // Array, TypedArray, NodeList, array-like
+    : Array.from(x); // Map, Set, iterable, string, or anything else
+}
+
+function shuffle(array) {
+  var m = array.length,
+      t,
+      i;
+
+  while (m) {
+    i = Math.random() * m-- | 0;
+    t = array[m];
+    array[m] = array[i];
+    array[i] = t;
+  }
+
+  return array;
+}
+
+function enclose(circles) {
+  var i = 0, n = (circles = shuffle(Array.from(circles))).length, B = [], p, e;
+
+  while (i < n) {
+    p = circles[i];
+    if (e && enclosesWeak(e, p)) ++i;
+    else e = encloseBasis(B = extendBasis(B, p)), i = 0;
+  }
+
+  return e;
+}
+
+function extendBasis(B, p) {
+  var i, j;
+
+  if (enclosesWeakAll(p, B)) return [p];
+
+  // If we get here then B must have at least one element.
+  for (i = 0; i < B.length; ++i) {
+    if (enclosesNot(p, B[i])
+        && enclosesWeakAll(encloseBasis2(B[i], p), B)) {
+      return [B[i], p];
+    }
+  }
+
+  // If we get here then B must have at least two elements.
+  for (i = 0; i < B.length - 1; ++i) {
+    for (j = i + 1; j < B.length; ++j) {
+      if (enclosesNot(encloseBasis2(B[i], B[j]), p)
+          && enclosesNot(encloseBasis2(B[i], p), B[j])
+          && enclosesNot(encloseBasis2(B[j], p), B[i])
+          && enclosesWeakAll(encloseBasis3(B[i], B[j], p), B)) {
+        return [B[i], B[j], p];
+      }
+    }
+  }
+
+  // If we get here then something is very wrong.
+  throw new Error;
+}
+
+function enclosesNot(a, b) {
+  var dr = a.r - b.r, dx = b.x - a.x, dy = b.y - a.y;
+  return dr < 0 || dr * dr < dx * dx + dy * dy;
+}
+
+function enclosesWeak(a, b) {
+  var dr = a.r - b.r + Math.max(a.r, b.r, 1) * 1e-9, dx = b.x - a.x, dy = b.y 
- a.y;
+  return dr > 0 && dr * dr > dx * dx + dy * dy;
+}
+
+function enclosesWeakAll(a, B) {
+  for (var i = 0; i < B.length; ++i) {
+    if (!enclosesWeak(a, B[i])) {
+      return false;
+    }
+  }
+  return true;
+}
+
+function encloseBasis(B) {
+  switch (B.length) {
+    case 1: return encloseBasis1(B[0]);
+    case 2: return encloseBasis2(B[0], B[1]);
+    case 3: return encloseBasis3(B[0], B[1], B[2]);
+  }
+}
+
+function encloseBasis1(a) {
+  return {
+    x: a.x,
+    y: a.y,
+    r: a.r
+  };
+}
+
+function encloseBasis2(a, b) {
+  var x1 = a.x, y1 = a.y, r1 = a.r,
+      x2 = b.x, y2 = b.y, r2 = b.r,
+      x21 = x2 - x1, y21 = y2 - y1, r21 = r2 - r1,
+      l = Math.sqrt(x21 * x21 + y21 * y21);
+  return {
+    x: (x1 + x2 + x21 / l * r21) / 2,
+    y: (y1 + y2 + y21 / l * r21) / 2,
+    r: (l + r1 + r2) / 2
+  };
+}
+
+function encloseBasis3(a, b, c) {
+  var x1 = a.x, y1 = a.y, r1 = a.r,
+      x2 = b.x, y2 = b.y, r2 = b.r,
+      x3 = c.x, y3 = c.y, r3 = c.r,
+      a2 = x1 - x2,
+      a3 = x1 - x3,
+      b2 = y1 - y2,
+      b3 = y1 - y3,
+      c2 = r2 - r1,
+      c3 = r3 - r1,
+      d1 = x1 * x1 + y1 * y1 - r1 * r1,
+      d2 = d1 - x2 * x2 - y2 * y2 + r2 * r2,
+      d3 = d1 - x3 * x3 - y3 * y3 + r3 * r3,
+      ab = a3 * b2 - a2 * b3,
+      xa = (b2 * d3 - b3 * d2) / (ab * 2) - x1,
+      xb = (b3 * c2 - b2 * c3) / ab,
+      ya = (a3 * d2 - a2 * d3) / (ab * 2) - y1,
+      yb = (a2 * c3 - a3 * c2) / ab,
+      A = xb * xb + yb * yb - 1,
+      B = 2 * (r1 + xa * xb + ya * yb),
+      C = xa * xa + ya * ya - r1 * r1,
+      r = -(A ? (B + Math.sqrt(B * B - 4 * A * C)) / (2 * A) : C / B);
+  return {
+    x: x1 + xa + xb * r,
+    y: y1 + ya + yb * r,
+    r: r
+  };
+}
+
+function place(b, a, c) {
+  var dx = b.x - a.x, x, a2,
+      dy = b.y - a.y, y, b2,
+      d2 = dx * dx + dy * dy;
+  if (d2) {
+    a2 = a.r + c.r, a2 *= a2;
+    b2 = b.r + c.r, b2 *= b2;
+    if (a2 > b2) {
+      x = (d2 + b2 - a2) / (2 * d2);
+      y = Math.sqrt(Math.max(0, b2 / d2 - x * x));
+      c.x = b.x - x * dx - y * dy;
+      c.y = b.y - x * dy + y * dx;
+    } else {
+      x = (d2 + a2 - b2) / (2 * d2);
+      y = Math.sqrt(Math.max(0, a2 / d2 - x * x));
+      c.x = a.x + x * dx - y * dy;
+      c.y = a.y + x * dy + y * dx;
+    }
+  } else {
+    c.x = a.x + c.r;
+    c.y = a.y;
+  }
+}
+
+function intersects(a, b) {
+  var dr = a.r + b.r - 1e-6, dx = b.x - a.x, dy = b.y - a.y;
+  return dr > 0 && dr * dr > dx * dx + dy * dy;
+}
+
+function score(node) {
+  var a = node._,
+      b = node.next._,
+      ab = a.r + b.r,
+      dx = (a.x * b.r + b.x * a.r) / ab,
+      dy = (a.y * b.r + b.y * a.r) / ab;
+  return dx * dx + dy * dy;
+}
+
+function Node(circle) {
+  this._ = circle;
+  this.next = null;
+  this.previous = null;
+}
+
+function packEnclose(circles) {
+  if (!(n = (circles = array$1(circles)).length)) return 0;
+
+  var a, b, c, n, aa, ca, i, j, k, sj, sk;
+
+  // Place the first circle.
+  a = circles[0], a.x = 0, a.y = 0;
+  if (!(n > 1)) return a.r;
+
+  // Place the second circle.
+  b = circles[1], a.x = -b.r, b.x = a.r, b.y = 0;
+  if (!(n > 2)) return a.r + b.r;
+
+  // Place the third circle.
+  place(b, a, c = circles[2]);
+
+  // Initialize the front-chain using the first three circles a, b and c.
+  a = new Node(a), b = new Node(b), c = new Node(c);
+  a.next = c.previous = b;
+  b.next = a.previous = c;
+  c.next = b.previous = a;
+
+  // Attempt to place each remaining circle…
+  pack: for (i = 3; i < n; ++i) {
+    place(a._, b._, c = circles[i]), c = new Node(c);
+
+    // Find the closest intersecting circle on the front-chain, if any.
+    // “Closeness” is determined by linear distance along the front-chain.
+    // “Ahead” or “behind” is likewise determined by linear distance.
+    j = b.next, k = a.previous, sj = b._.r, sk = a._.r;
+    do {
+      if (sj <= sk) {
+        if (intersects(j._, c._)) {
+          b = j, a.next = b, b.previous = a, --i;
+          continue pack;
+        }
+        sj += j._.r, j = j.next;
+      } else {
+        if (intersects(k._, c._)) {
+          a = k, a.next = b, b.previous = a, --i;
+          continue pack;
+        }
+        sk += k._.r, k = k.previous;
+      }
+    } while (j !== k.next);
+
+    // Success! Insert the new circle c between a and b.
+    c.previous = a, c.next = b, a.next = b.previous = b = c;
+
+    // Compute the new closest circle pair to the centroid.
+    aa = score(a);
+    while ((c = c.next) !== b) {
+      if ((ca = score(c)) < aa) {
+        a = c, aa = ca;
+      }
+    }
+    b = a.next;
+  }
+
+  // Compute the enclosing circle of the front chain.
+  a = [b._], c = b; while ((c = c.next) !== b) a.push(c._); c = enclose(a);
+
+  // Translate the circles to put the enclosing circle around the origin.
+  for (i = 0; i < n; ++i) a = circles[i], a.x -= c.x, a.y -= c.y;
+
+  return c.r;
+}
+
+function siblings(circles) {
+  packEnclose(circles);
+  return circles;
+}
+
+function optional(f) {
+  return f == null ? null : required(f);
+}
+
+function required(f) {
+  if (typeof f !== "function") throw new Error;
+  return f;
+}
+
+function constantZero() {
+  return 0;
+}
+
+function constant$2(x) {
+  return function() {
+    return x;
+  };
+}
+
+function defaultRadius(d) {
+  return Math.sqrt(d.value);
+}
+
+function index$1() {
+  var radius = null,
+      dx = 1,
+      dy = 1,
+      padding = constantZero;
+
+  function pack(root) {
+    root.x = dx / 2, root.y = dy / 2;
+    if (radius) {
+      root.eachBefore(radiusLeaf(radius))
+          .eachAfter(packChildren(padding, 0.5))
+          .eachBefore(translateChild(1));
+    } else {
+      root.eachBefore(radiusLeaf(defaultRadius))
+          .eachAfter(packChildren(constantZero, 1))
+          .eachAfter(packChildren(padding, root.r / Math.min(dx, dy)))
+          .eachBefore(translateChild(Math.min(dx, dy) / (2 * root.r)));
+    }
+    return root;
+  }
+
+  pack.radius = function(x) {
+    return arguments.length ? (radius = optional(x), pack) : radius;
+  };
+
+  pack.size = function(x) {
+    return arguments.length ? (dx = +x[0], dy = +x[1], pack) : [dx, dy];
+  };
+
+  pack.padding = function(x) {
+    return arguments.length ? (padding = typeof x === "function" ? x : 
constant$2(+x), pack) : padding;
+  };
+
+  return pack;
+}
+
+function radiusLeaf(radius) {
+  return function(node) {
+    if (!node.children) {
+      node.r = Math.max(0, +radius(node) || 0);
+    }
+  };
+}
+
+function packChildren(padding, k) {
+  return function(node) {
+    if (children = node.children) {
+      var children,
+          i,
+          n = children.length,
+          r = padding(node) * k || 0,
+          e;
+
+      if (r) for (i = 0; i < n; ++i) children[i].r += r;
+      e = packEnclose(children);
+      if (r) for (i = 0; i < n; ++i) children[i].r -= r;
+      node.r = e + r;
+    }
+  };
+}
+
+function translateChild(k) {
+  return function(node) {
+    var parent = node.parent;
+    node.r *= k;
+    if (parent) {
+      node.x = parent.x + k * node.x;
+      node.y = parent.y + k * node.y;
+    }
+  };
+}
+
+function roundNode(node) {
+  node.x0 = Math.round(node.x0);
+  node.y0 = Math.round(node.y0);
+  node.x1 = Math.round(node.x1);
+  node.y1 = Math.round(node.y1);
+}
+
+function treemapDice(parent, x0, y0, x1, y1) {
+  var nodes = parent.children,
+      node,
+      i = -1,
+      n = nodes.length,
+      k = parent.value && (x1 - x0) / parent.value;
+
+  while (++i < n) {
+    node = nodes[i], node.y0 = y0, node.y1 = y1;
+    node.x0 = x0, node.x1 = x0 += node.value * k;
+  }
+}
+
+function partition() {
+  var dx = 1,
+      dy = 1,
+      padding = 0,
+      round = false;
+
+  function partition(root) {
+    var n = root.height + 1;
+    root.x0 =
+    root.y0 = padding;
+    root.x1 = dx;
+    root.y1 = dy / n;
+    root.eachBefore(positionNode(dy, n));
+    if (round) root.eachBefore(roundNode);
+    return root;
+  }
+
+  function positionNode(dy, n) {
+    return function(node) {
+      if (node.children) {
+        treemapDice(node, node.x0, dy * (node.depth + 1) / n, node.x1, dy * 
(node.depth + 2) / n);
+      }
+      var x0 = node.x0,
+          y0 = node.y0,
+          x1 = node.x1 - padding,
+          y1 = node.y1 - padding;
+      if (x1 < x0) x0 = x1 = (x0 + x1) / 2;
+      if (y1 < y0) y0 = y1 = (y0 + y1) / 2;
+      node.x0 = x0;
+      node.y0 = y0;
+      node.x1 = x1;
+      node.y1 = y1;
+    };
+  }
+
+  partition.round = function(x) {
+    return arguments.length ? (round = !!x, partition) : round;
+  };
+
+  partition.size = function(x) {
+    return arguments.length ? (dx = +x[0], dy = +x[1], partition) : [dx, dy];
+  };
+
+  partition.padding = function(x) {
+    return arguments.length ? (padding = +x, partition) : padding;
+  };
+
+  return partition;
+}
+
+var preroot = {depth: -1},
+    ambiguous = {};
+
+function defaultId(d) {
+  return d.id;
+}
+
+function defaultParentId(d) {
+  return d.parentId;
+}
+
+function stratify() {
+  var id = defaultId,
+      parentId = defaultParentId;
+
+  function stratify(data) {
+    var nodes = Array.from(data),
+        n = nodes.length,
+        d,
+        i,
+        root,
+        parent,
+        node,
+        nodeId,
+        nodeKey,
+        nodeByKey = new Map;
+
+    for (i = 0; i < n; ++i) {
+      d = nodes[i], node = nodes[i] = new Node$1(d);
+      if ((nodeId = id(d, i, data)) != null && (nodeId += "")) {
+        nodeKey = node.id = nodeId;
+        nodeByKey.set(nodeKey, nodeByKey.has(nodeKey) ? ambiguous : node);
+      }
+      if ((nodeId = parentId(d, i, data)) != null && (nodeId += "")) {
+        node.parent = nodeId;
+      }
+    }
+
+    for (i = 0; i < n; ++i) {
+      node = nodes[i];
+      if (nodeId = node.parent) {
+        parent = nodeByKey.get(nodeId);
+        if (!parent) throw new Error("missing: " + nodeId);
+        if (parent === ambiguous) throw new Error("ambiguous: " + nodeId);
+        if (parent.children) parent.children.push(node);
+        else parent.children = [node];
+        node.parent = parent;
+      } else {
+        if (root) throw new Error("multiple roots");
+        root = node;
+      }
+    }
+
+    if (!root) throw new Error("no root");
+    root.parent = preroot;
+    root.eachBefore(function(node) { node.depth = node.parent.depth + 1; --n; 
}).eachBefore(computeHeight);
+    root.parent = null;
+    if (n > 0) throw new Error("cycle");
+
+    return root;
+  }
+
+  stratify.id = function(x) {
+    return arguments.length ? (id = required(x), stratify) : id;
+  };
+
+  stratify.parentId = function(x) {
+    return arguments.length ? (parentId = required(x), stratify) : parentId;
+  };
+
+  return stratify;
+}
+
+function defaultSeparation(a, b) {
+  return a.parent === b.parent ? 1 : 2;
+}
+
+// function radialSeparation(a, b) {
+//   return (a.parent === b.parent ? 1 : 2) / a.depth;
+// }
+
+// This function is used to traverse the left contour of a subtree (or
+// subforest). It returns the successor of v on this contour. This successor is
+// either given by the leftmost child of v or by the thread of v. The function
+// returns null if and only if v is on the highest level of its subtree.
+function nextLeft(v) {
+  var children = v.children;
+  return children ? children[0] : v.t;
+}
+
+// This function works analogously to nextLeft.
+function nextRight(v) {
+  var children = v.children;
+  return children ? children[children.length - 1] : v.t;
+}
+
+// Shifts the current subtree rooted at w+. This is done by increasing
+// prelim(w+) and mod(w+) by shift.
+function moveSubtree(wm, wp, shift) {
+  var change = shift / (wp.i - wm.i);
+  wp.c -= change;
+  wp.s += shift;
+  wm.c += change;
+  wp.z += shift;
+  wp.m += shift;
+}
+
+// All other shifts, applied to the smaller subtrees between w- and w+, are
+// performed by this function. To prepare the shifts, we have to adjust
+// change(w+), shift(w+), and change(w-).
+function executeShifts(v) {
+  var shift = 0,
+      change = 0,
+      children = v.children,
+      i = children.length,
+      w;
+  while (--i >= 0) {
+    w = children[i];
+    w.z += shift;
+    w.m += shift;
+    shift += w.s + (change += w.c);
+  }
+}
+
+// If vi-’s ancestor is a sibling of v, returns vi-’s ancestor. Otherwise,
+// returns the specified (default) ancestor.
+function nextAncestor(vim, v, ancestor) {
+  return vim.a.parent === v.parent ? vim.a : ancestor;
+}
+
+function TreeNode(node, i) {
+  this._ = node;
+  this.parent = null;
+  this.children = null;
+  this.A = null; // default ancestor
+  this.a = this; // ancestor
+  this.z = 0; // prelim
+  this.m = 0; // mod
+  this.c = 0; // change
+  this.s = 0; // shift
+  this.t = null; // thread
+  this.i = i; // number
+}
+
+TreeNode.prototype = Object.create(Node$1.prototype);
+
+function treeRoot(root) {
+  var tree = new TreeNode(root, 0),
+      node,
+      nodes = [tree],
+      child,
+      children,
+      i,
+      n;
+
+  while (node = nodes.pop()) {
+    if (children = node._.children) {
+      node.children = new Array(n = children.length);
+      for (i = n - 1; i >= 0; --i) {
+        nodes.push(child = node.children[i] = new TreeNode(children[i], i));
+        child.parent = node;
+      }
+    }
+  }
+
+  (tree.parent = new TreeNode(null, 0)).children = [tree];
+  return tree;
+}
+
+// Node-link tree diagram using the Reingold-Tilford "tidy" algorithm
+function tree() {
+  var separation = defaultSeparation,
+      dx = 1,
+      dy = 1,
+      nodeSize = null;
+
+  function tree(root) {
+    var t = treeRoot(root);
+
+    // Compute the layout using Buchheim et al.’s algorithm.
+    t.eachAfter(firstWalk), t.parent.m = -t.z;
+    t.eachBefore(secondWalk);
+
+    // If a fixed node size is specified, scale x and y.
+    if (nodeSize) root.eachBefore(sizeNode);
+
+    // If a fixed tree size is specified, scale x and y based on the extent.
+    // Compute the left-most, right-most, and depth-most nodes for extents.
+    else {
+      var left = root,
+          right = root,
+          bottom = root;
+      root.eachBefore(function(node) {
+        if (node.x < left.x) left = node;
+        if (node.x > right.x) right = node;
+        if (node.depth > bottom.depth) bottom = node;
+      });
+      var s = left === right ? 1 : separation(left, right) / 2,
+          tx = s - left.x,
+          kx = dx / (right.x + s + tx),
+          ky = dy / (bottom.depth || 1);
+      root.eachBefore(function(node) {
+        node.x = (node.x + tx) * kx;
+        node.y = node.depth * ky;
+      });
+    }
+
+    return root;
+  }
+
+  // Computes a preliminary x-coordinate for v. Before that, FIRST WALK is
+  // applied recursively to the children of v, as well as the function
+  // APPORTION. After spacing out the children by calling EXECUTE SHIFTS, the
+  // node v is placed to the midpoint of its outermost children.
+  function firstWalk(v) {
+    var children = v.children,
+        siblings = v.parent.children,
+        w = v.i ? siblings[v.i - 1] : null;
+    if (children) {
+      executeShifts(v);
+      var midpoint = (children[0].z + children[children.length - 1].z) / 2;
+      if (w) {
+        v.z = w.z + separation(v._, w._);
+        v.m = v.z - midpoint;
+      } else {
+        v.z = midpoint;
+      }
+    } else if (w) {
+      v.z = w.z + separation(v._, w._);
+    }
+    v.parent.A = apportion(v, w, v.parent.A || siblings[0]);
+  }
+
+  // Computes all real x-coordinates by summing up the modifiers recursively.
+  function secondWalk(v) {
+    v._.x = v.z + v.parent.m;
+    v.m += v.parent.m;
+  }
+
+  // The core of the algorithm. Here, a new subtree is combined with the
+  // previous subtrees. Threads are used to traverse the inside and outside
+  // contours of the left and right subtree up to the highest common level. The
+  // vertices used for the traversals are vi+, vi-, vo-, and vo+, where the
+  // superscript o means outside and i means inside, the subscript - means left
+  // subtree and + means right subtree. For summing up the modifiers along the
+  // contour, we use respective variables si+, si-, so-, and so+. Whenever two
+  // nodes of the inside contours conflict, we compute the left one of the
+  // greatest uncommon ancestors using the function ANCESTOR and call MOVE
+  // SUBTREE to shift the subtree and prepare the shifts of smaller subtrees.
+  // Finally, we add a new thread (if necessary).
+  function apportion(v, w, ancestor) {
+    if (w) {
+      var vip = v,
+          vop = v,
+          vim = w,
+          vom = vip.parent.children[0],
+          sip = vip.m,
+          sop = vop.m,
+          sim = vim.m,
+          som = vom.m,
+          shift;
+      while (vim = nextRight(vim), vip = nextLeft(vip), vim && vip) {
+        vom = nextLeft(vom);
+        vop = nextRight(vop);
+        vop.a = v;
+        shift = vim.z + sim - vip.z - sip + separation(vim._, vip._);
+        if (shift > 0) {
+          moveSubtree(nextAncestor(vim, v, ancestor), v, shift);
+          sip += shift;
+          sop += shift;
+        }
+        sim += vim.m;
+        sip += vip.m;
+        som += vom.m;
+        sop += vop.m;
+      }
+      if (vim && !nextRight(vop)) {
+        vop.t = vim;
+        vop.m += sim - sop;
+      }
+      if (vip && !nextLeft(vom)) {
+        vom.t = vip;
+        vom.m += sip - som;
+        ancestor = v;
+      }
+    }
+    return ancestor;
+  }
+
+  function sizeNode(node) {
+    node.x *= dx;
+    node.y = node.depth * dy;
+  }
+
+  tree.separation = function(x) {
+    return arguments.length ? (separation = x, tree) : separation;
+  };
+
+  tree.size = function(x) {
+    return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], tree) 
: (nodeSize ? null : [dx, dy]);
+  };
+
+  tree.nodeSize = function(x) {
+    return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], tree) 
: (nodeSize ? [dx, dy] : null);
+  };
+
+  return tree;
+}
+
+function treemapSlice(parent, x0, y0, x1, y1) {
+  var nodes = parent.children,
+      node,
+      i = -1,
+      n = nodes.length,
+      k = parent.value && (y1 - y0) / parent.value;
+
+  while (++i < n) {
+    node = nodes[i], node.x0 = x0, node.x1 = x1;
+    node.y0 = y0, node.y1 = y0 += node.value * k;
+  }
+}
+
+var phi = (1 + Math.sqrt(5)) / 2;
+
+function squarifyRatio(ratio, parent, x0, y0, x1, y1) {
+  var rows = [],
+      nodes = parent.children,
+      row,
+      nodeValue,
+      i0 = 0,
+      i1 = 0,
+      n = nodes.length,
+      dx, dy,
+      value = parent.value,
+      sumValue,
+      minValue,
+      maxValue,
+      newRatio,
+      minRatio,
+      alpha,
+      beta;
+
+  while (i0 < n) {
+    dx = x1 - x0, dy = y1 - y0;
+
+    // Find the next non-empty node.
+    do sumValue = nodes[i1++].value; while (!sumValue && i1 < n);
+    minValue = maxValue = sumValue;
+    alpha = Math.max(dy / dx, dx / dy) / (value * ratio);
+    beta = sumValue * sumValue * alpha;
+    minRatio = Math.max(maxValue / beta, beta / minValue);
+
+    // Keep adding nodes while the aspect ratio maintains or improves.
+    for (; i1 < n; ++i1) {
+      sumValue += nodeValue = nodes[i1].value;
+      if (nodeValue < minValue) minValue = nodeValue;
+      if (nodeValue > maxValue) maxValue = nodeValue;
+      beta = sumValue * sumValue * alpha;
+      newRatio = Math.max(maxValue / beta, beta / minValue);
+      if (newRatio > minRatio) { sumValue -= nodeValue; break; }
+      minRatio = newRatio;
+    }
+
+    // Position and record the row orientation.
+    rows.push(row = {value: sumValue, dice: dx < dy, children: nodes.slice(i0, 
i1)});
+    if (row.dice) treemapDice(row, x0, y0, x1, value ? y0 += dy * sumValue / 
value : y1);
+    else treemapSlice(row, x0, y0, value ? x0 += dx * sumValue / value : x1, 
y1);
+    value -= sumValue, i0 = i1;
+  }
+
+  return rows;
+}
+
+var squarify = (function custom(ratio) {
+
+  function squarify(parent, x0, y0, x1, y1) {
+    squarifyRatio(ratio, parent, x0, y0, x1, y1);
+  }
+
+  squarify.ratio = function(x) {
+    return custom((x = +x) > 1 ? x : 1);
+  };
+
+  return squarify;
+})(phi);
+
+function index() {
+  var tile = squarify,
+      round = false,
+      dx = 1,
+      dy = 1,
+      paddingStack = [0],
+      paddingInner = constantZero,
+      paddingTop = constantZero,
+      paddingRight = constantZero,
+      paddingBottom = constantZero,
+      paddingLeft = constantZero;
+
+  function treemap(root) {
+    root.x0 =
+    root.y0 = 0;
+    root.x1 = dx;
+    root.y1 = dy;
+    root.eachBefore(positionNode);
+    paddingStack = [0];
+    if (round) root.eachBefore(roundNode);
+    return root;
+  }
+
+  function positionNode(node) {
+    var p = paddingStack[node.depth],
+        x0 = node.x0 + p,
+        y0 = node.y0 + p,
+        x1 = node.x1 - p,
+        y1 = node.y1 - p;
+    if (x1 < x0) x0 = x1 = (x0 + x1) / 2;
+    if (y1 < y0) y0 = y1 = (y0 + y1) / 2;
+    node.x0 = x0;
+    node.y0 = y0;
+    node.x1 = x1;
+    node.y1 = y1;
+    if (node.children) {
+      p = paddingStack[node.depth + 1] = paddingInner(node) / 2;
+      x0 += paddingLeft(node) - p;
+      y0 += paddingTop(node) - p;
+      x1 -= paddingRight(node) - p;
+      y1 -= paddingBottom(node) - p;
+      if (x1 < x0) x0 = x1 = (x0 + x1) / 2;
+      if (y1 < y0) y0 = y1 = (y0 + y1) / 2;
+      tile(node, x0, y0, x1, y1);
+    }
+  }
+
+  treemap.round = function(x) {
+    return arguments.length ? (round = !!x, treemap) : round;
+  };
+
+  treemap.size = function(x) {
+    return arguments.length ? (dx = +x[0], dy = +x[1], treemap) : [dx, dy];
+  };
+
+  treemap.tile = function(x) {
+    return arguments.length ? (tile = required(x), treemap) : tile;
+  };
+
+  treemap.padding = function(x) {
+    return arguments.length ? treemap.paddingInner(x).paddingOuter(x) : 
treemap.paddingInner();
+  };
+
+  treemap.paddingInner = function(x) {
+    return arguments.length ? (paddingInner = typeof x === "function" ? x : 
constant$2(+x), treemap) : paddingInner;
+  };
+
+  treemap.paddingOuter = function(x) {
+    return arguments.length ? 
treemap.paddingTop(x).paddingRight(x).paddingBottom(x).paddingLeft(x) : 
treemap.paddingTop();
+  };
+
+  treemap.paddingTop = function(x) {
+    return arguments.length ? (paddingTop = typeof x === "function" ? x : 
constant$2(+x), treemap) : paddingTop;
+  };
+
+  treemap.paddingRight = function(x) {
+    return arguments.length ? (paddingRight = typeof x === "function" ? x : 
constant$2(+x), treemap) : paddingRight;
+  };
+
+  treemap.paddingBottom = function(x) {
+    return arguments.length ? (paddingBottom = typeof x === "function" ? x : 
constant$2(+x), treemap) : paddingBottom;
+  };
+
+  treemap.paddingLeft = function(x) {
+    return arguments.length ? (paddingLeft = typeof x === "function" ? x : 
constant$2(+x), treemap) : paddingLeft;
+  };
+
+  return treemap;
+}
+
+function binary(parent, x0, y0, x1, y1) {
+  var nodes = parent.children,
+      i, n = nodes.length,
+      sum, sums = new Array(n + 1);
+
+  for (sums[0] = sum = i = 0; i < n; ++i) {
+    sums[i + 1] = sum += nodes[i].value;
+  }
+
+  partition(0, n, parent.value, x0, y0, x1, y1);
+
+  function partition(i, j, value, x0, y0, x1, y1) {
+    if (i >= j - 1) {
+      var node = nodes[i];
+      node.x0 = x0, node.y0 = y0;
+      node.x1 = x1, node.y1 = y1;
+      return;
+    }
+
+    var valueOffset = sums[i],
+        valueTarget = (value / 2) + valueOffset,
+        k = i + 1,
+        hi = j - 1;
+
+    while (k < hi) {
+      var mid = k + hi >>> 1;
+      if (sums[mid] < valueTarget) k = mid + 1;
+      else hi = mid;
+    }
+
+    if ((valueTarget - sums[k - 1]) < (sums[k] - valueTarget) && i + 1 < k) 
--k;
+
+    var valueLeft = sums[k] - valueOffset,
+        valueRight = value - valueLeft;
+
+    if ((x1 - x0) > (y1 - y0)) {
+      var xk = value ? (x0 * valueRight + x1 * valueLeft) / value : x1;
+      partition(i, k, valueLeft, x0, y0, xk, y1);
+      partition(k, j, valueRight, xk, y0, x1, y1);
+    } else {
+      var yk = value ? (y0 * valueRight + y1 * valueLeft) / value : y1;
+      partition(i, k, valueLeft, x0, y0, x1, yk);
+      partition(k, j, valueRight, x0, yk, x1, y1);
+    }
+  }
+}
+
+function sliceDice(parent, x0, y0, x1, y1) {
+  (parent.depth & 1 ? treemapSlice : treemapDice)(parent, x0, y0, x1, y1);
+}
+
+var resquarify = (function custom(ratio) {
+
+  function resquarify(parent, x0, y0, x1, y1) {
+    if ((rows = parent._squarify) && (rows.ratio === ratio)) {
+      var rows,
+          row,
+          nodes,
+          i,
+          j = -1,
+          n,
+          m = rows.length,
+          value = parent.value;
+
+      while (++j < m) {
+        row = rows[j], nodes = row.children;
+        for (i = row.value = 0, n = nodes.length; i < n; ++i) row.value += 
nodes[i].value;
+        if (row.dice) treemapDice(row, x0, y0, x1, value ? y0 += (y1 - y0) * 
row.value / value : y1);
+        else treemapSlice(row, x0, y0, value ? x0 += (x1 - x0) * row.value / 
value : x1, y1);
+        value -= row.value;
+      }
+    } else {
+      parent._squarify = rows = squarifyRatio(ratio, parent, x0, y0, x1, y1);
+      rows.ratio = ratio;
+    }
+  }
+
+  resquarify.ratio = function(x) {
+    return custom((x = +x) > 1 ? x : 1);
+  };
+
+  return resquarify;
+})(phi);
+
+function area$1(polygon) {
+  var i = -1,
+      n = polygon.length,
+      a,
+      b = polygon[n - 1],
+      area = 0;
+
+  while (++i < n) {
+    a = b;
+    b = polygon[i];
+    area += a[1] * b[0] - a[0] * b[1];
+  }
+
+  return area / 2;
+}
+
+function centroid(polygon) {
+  var i = -1,
+      n = polygon.length,
+      x = 0,
+      y = 0,
+      a,
+      b = polygon[n - 1],
+      c,
+      k = 0;
+
+  while (++i < n) {
+    a = b;
+    b = polygon[i];
+    k += c = a[0] * b[1] - b[0] * a[1];
+    x += (a[0] + b[0]) * c;
+    y += (a[1] + b[1]) * c;
+  }
+
+  return k *= 3, [x / k, y / k];
+}
+
+// Returns the 2D cross product of AB and AC vectors, i.e., the z-component of
+// the 3D cross product in a quadrant I Cartesian coordinate system (+x is
+// right, +y is up). Returns a positive value if ABC is counter-clockwise,
+// negative if clockwise, and zero if the points are collinear.
+function cross$1(a, b, c) {
+  return (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);
+}
+
+function lexicographicOrder(a, b) {
+  return a[0] - b[0] || a[1] - b[1];
+}
+
+// Computes the upper convex hull per the monotone chain algorithm.
+// Assumes points.length >= 3, is sorted by x, unique in y.
+// Returns an array of indices into points in left-to-right order.
+function computeUpperHullIndexes(points) {
+  const n = points.length,
+      indexes = [0, 1];
+  let size = 2, i;
+
+  for (i = 2; i < n; ++i) {
+    while (size > 1 && cross$1(points[indexes[size - 2]], points[indexes[size 
- 1]], points[i]) <= 0) --size;
+    indexes[size++] = i;
+  }
+
+  return indexes.slice(0, size); // remove popped points
+}
+
+function hull(points) {
+  if ((n = points.length) < 3) return null;
+
+  var i,
+      n,
+      sortedPoints = new Array(n),
+      flippedPoints = new Array(n);
+
+  for (i = 0; i < n; ++i) sortedPoints[i] = [+points[i][0], +points[i][1], i];
+  sortedPoints.sort(lexicographicOrder);
+  for (i = 0; i < n; ++i) flippedPoints[i] = [sortedPoints[i][0], 
-sortedPoints[i][1]];
+
+  var upperIndexes = computeUpperHullIndexes(sortedPoints),
+      lowerIndexes = computeUpperHullIndexes(flippedPoints);
+
+  // Construct the hull polygon, removing possible duplicate endpoints.
+  var skipLeft = lowerIndexes[0] === upperIndexes[0],
+      skipRight = lowerIndexes[lowerIndexes.length - 1] === 
upperIndexes[upperIndexes.length - 1],
+      hull = [];
+
+  // Add upper hull in right-to-l order.
+  // Then add lower hull in left-to-right order.
+  for (i = upperIndexes.length - 1; i >= 0; --i) 
hull.push(points[sortedPoints[upperIndexes[i]][2]]);
+  for (i = +skipLeft; i < lowerIndexes.length - skipRight; ++i) 
hull.push(points[sortedPoints[lowerIndexes[i]][2]]);
+
+  return hull;
+}
+
+function contains(polygon, point) {
+  var n = polygon.length,
+      p = polygon[n - 1],
+      x = point[0], y = point[1],
+      x0 = p[0], y0 = p[1],
+      x1, y1,
+      inside = false;
+
+  for (var i = 0; i < n; ++i) {
+    p = polygon[i], x1 = p[0], y1 = p[1];
+    if (((y1 > y) !== (y0 > y)) && (x < (x0 - x1) * (y - y1) / (y0 - y1) + 
x1)) inside = !inside;
+    x0 = x1, y0 = y1;
+  }
+
+  return inside;
+}
+
+function length(polygon) {
+  var i = -1,
+      n = polygon.length,
+      b = polygon[n - 1],
+      xa,
+      ya,
+      xb = b[0],
+      yb = b[1],
+      perimeter = 0;
+
+  while (++i < n) {
+    xa = xb;
+    ya = yb;
+    b = polygon[i];
+    xb = b[0];
+    yb = b[1];
+    xa -= xb;
+    ya -= yb;
+    perimeter += Math.hypot(xa, ya);
+  }
+
+  return perimeter;
+}
+
+var defaultSource = Math.random;
+
+var uniform = (function sourceRandomUniform(source) {
+  function randomUniform(min, max) {
+    min = min == null ? 0 : +min;
+    max = max == null ? 1 : +max;
+    if (arguments.length === 1) max = min, min = 0;
+    else max -= min;
+    return function() {
+      return source() * max + min;
+    };
+  }
+
+  randomUniform.source = sourceRandomUniform;
+
+  return randomUniform;
+})(defaultSource);
+
+var int = (function sourceRandomInt(source) {
+  function randomInt(min, max) {
+    if (arguments.length < 2) max = min, min = 0;
+    min = Math.floor(min);
+    max = Math.floor(max) - min;
+    return function() {
+      return Math.floor(source() * max + min);
+    };
+  }
+
+  randomInt.source = sourceRandomInt;
+
+  return randomInt;
+})(defaultSource);
+
+var normal = (function sourceRandomNormal(source) {
+  function randomNormal(mu, sigma) {
+    var x, r;
+    mu = mu == null ? 0 : +mu;
+    sigma = sigma == null ? 1 : +sigma;
+    return function() {
+      var y;
+
+      // If available, use the second previously-generated uniform random.
+      if (x != null) y = x, x = null;
+
+      // Otherwise, generate a new x and y.
+      else do {
+        x = source() * 2 - 1;
+        y = source() * 2 - 1;
+        r = x * x + y * y;
+      } while (!r || r > 1);
+
+      return mu + sigma * y * Math.sqrt(-2 * Math.log(r) / r);
+    };
+  }
+
+  randomNormal.source = sourceRandomNormal;
+
+  return randomNormal;
+})(defaultSource);
+
+var logNormal = (function sourceRandomLogNormal(source) {
+  var N = normal.source(source);
+
+  function randomLogNormal() {
+    var randomNormal = N.apply(this, arguments);
+    return function() {
+      return Math.exp(randomNormal());
+    };
+  }
+
+  randomLogNormal.source = sourceRandomLogNormal;
+
+  return randomLogNormal;
+})(defaultSource);
+
+var irwinHall = (function sourceRandomIrwinHall(source) {
+  function randomIrwinHall(n) {
+    if ((n = +n) <= 0) return () => 0;
+    return function() {
+      for (var sum = 0, i = n; i > 1; --i) sum += source();
+      return sum + i * source();
+    };
+  }
+
+  randomIrwinHall.source = sourceRandomIrwinHall;
+
+  return randomIrwinHall;
+})(defaultSource);
+
+var bates = (function sourceRandomBates(source) {
+  var I = irwinHall.source(source);
+
+  function randomBates(n) {
+    // use limiting distribution at n === 0
+    if ((n = +n) === 0) return source;
+    var randomIrwinHall = I(n);
+    return function() {
+      return randomIrwinHall() / n;
+    };
+  }
+
+  randomBates.source = sourceRandomBates;
+
+  return randomBates;
+})(defaultSource);
+
+var exponential = (function sourceRandomExponential(source) {
+  function randomExponential(lambda) {
+    return function() {
+      return -Math.log1p(-source()) / lambda;
+    };
+  }
+
+  randomExponential.source = sourceRandomExponential;
+
+  return randomExponential;
+})(defaultSource);
+
+var pareto = (function sourceRandomPareto(source) {
+  function randomPareto(alpha) {
+    if ((alpha = +alpha) < 0) throw new RangeError("invalid alpha");
+    alpha = 1 / -alpha;
+    return function() {
+      return Math.pow(1 - source(), alpha);
+    };
+  }
+
+  randomPareto.source = sourceRandomPareto;
+
+  return randomPareto;
+})(defaultSource);
+
+var bernoulli = (function sourceRandomBernoulli(source) {
+  function randomBernoulli(p) {
+    if ((p = +p) < 0 || p > 1) throw new RangeError("invalid p");
+    return function() {
+      return Math.floor(source() + p);
+    };
+  }
+
+  randomBernoulli.source = sourceRandomBernoulli;
+
+  return randomBernoulli;
+})(defaultSource);
+
+var geometric = (function sourceRandomGeometric(source) {
+  function randomGeometric(p) {
+    if ((p = +p) < 0 || p > 1) throw new RangeError("invalid p");
+    if (p === 0) return () => Infinity;
+    if (p === 1) return () => 1;
+    p = Math.log1p(-p);
+    return function() {
+      return 1 + Math.floor(Math.log1p(-source()) / p);
+    };
+  }
+
+  randomGeometric.source = sourceRandomGeometric;
+
+  return randomGeometric;
+})(defaultSource);
+
+var gamma = (function sourceRandomGamma(source) {
+  var randomNormal = normal.source(source)();
+
+  function randomGamma(k, theta) {
+    if ((k = +k) < 0) throw new RangeError("invalid k");
+    // degenerate distribution if k === 0
+    if (k === 0) return () => 0;
+    theta = theta == null ? 1 : +theta;
+    // exponential distribution if k === 1
+    if (k === 1) return () => -Math.log1p(-source()) * theta;
+
+    var d = (k < 1 ? k + 1 : k) - 1 / 3,
+        c = 1 / (3 * Math.sqrt(d)),
+        multiplier = k < 1 ? () => Math.pow(source(), 1 / k) : () => 1;
+    return function() {
+      do {
+        do {
+          var x = randomNormal(),
+              v = 1 + c * x;
+        } while (v <= 0);
+        v *= v * v;
+        var u = 1 - source();
+      } while (u >= 1 - 0.0331 * x * x * x * x && Math.log(u) >= 0.5 * x * x + 
d * (1 - v + Math.log(v)));
+      return d * v * multiplier() * theta;
+    };
+  }
+
+  randomGamma.source = sourceRandomGamma;
+
+  return randomGamma;
+})(defaultSource);
+
+var beta = (function sourceRandomBeta(source) {
+  var G = gamma.source(source);
+
+  function randomBeta(alpha, beta) {
+    var X = G(alpha),
+        Y = G(beta);
+    return function() {
+      var x = X();
+      return x === 0 ? 0 : x / (x + Y());
+    };
+  }
+
+  randomBeta.source = sourceRandomBeta;
+
+  return randomBeta;
+})(defaultSource);
+
+var binomial = (function sourceRandomBinomial(source) {
+  var G = geometric.source(source),
+      B = beta.source(source);
+
+  function randomBinomial(n, p) {
+    n = +n;
+    if ((p = +p) >= 1) return () => n;
+    if (p <= 0) return () => 0;
+    return function() {
+      var acc = 0, nn = n, pp = p;
+      while (nn * pp > 16 && nn * (1 - pp) > 16) {
+        var i = Math.floor((nn + 1) * pp),
+            y = B(i, nn - i + 1)();
+        if (y <= pp) {
+          acc += i;
+          nn -= i;
+          pp = (pp - y) / (1 - y);
+        } else {
+          nn = i - 1;
+          pp /= y;
+        }
+      }
+      var sign = pp < 0.5,
+          pFinal = sign ? pp : 1 - pp,
+          g = G(pFinal);
+      for (var s = g(), k = 0; s <= nn; ++k) s += g();
+      return acc + (sign ? k : nn - k);
+    };
+  }
+
+  randomBinomial.source = sourceRandomBinomial;
+
+  return randomBinomial;
+})(defaultSource);
+
+var weibull = (function sourceRandomWeibull(source) {
+  function randomWeibull(k, a, b) {
+    var outerFunc;
+    if ((k = +k) === 0) {
+      outerFunc = x => -Math.log(x);
+    } else {
+      k = 1 / k;
+      outerFunc = x => Math.pow(x, k);
+    }
+    a = a == null ? 0 : +a;
+    b = b == null ? 1 : +b;
+    return function() {
+      return a + b * outerFunc(-Math.log1p(-source()));
+    };
+  }
+
+  randomWeibull.source = sourceRandomWeibull;
+
+  return randomWeibull;
+})(defaultSource);
+
+var cauchy = (function sourceRandomCauchy(source) {
+  function randomCauchy(a, b) {
+    a = a == null ? 0 : +a;
+    b = b == null ? 1 : +b;
+    return function() {
+      return a + b * Math.tan(Math.PI * source());
+    };
+  }
+
+  randomCauchy.source = sourceRandomCauchy;
+
+  return randomCauchy;
+})(defaultSource);
+
+var logistic = (function sourceRandomLogistic(source) {
+  function randomLogistic(a, b) {
+    a = a == null ? 0 : +a;
+    b = b == null ? 1 : +b;
+    return function() {
+      var u = source();
+      return a + b * Math.log(u / (1 - u));
+    };
+  }
+
+  randomLogistic.source = sourceRandomLogistic;
+
+  return randomLogistic;
+})(defaultSource);
+
+var poisson = (function sourceRandomPoisson(source) {
+  var G = gamma.source(source),
+      B = binomial.source(source);
+
+  function randomPoisson(lambda) {
+    return function() {
+      var acc = 0, l = lambda;
+      while (l > 16) {
+        var n = Math.floor(0.875 * l),
+            t = G(n)();
+        if (t > l) return acc + B(n - 1, l / t)();
+        acc += n;
+        l -= t;
+      }
+      for (var s = -Math.log1p(-source()), k = 0; s <= l; ++k) s -= 
Math.log1p(-source());
+      return acc + k;
+    };
+  }
+
+  randomPoisson.source = sourceRandomPoisson;
+
+  return randomPoisson;
+})(defaultSource);
+
+// 
https://en.wikipedia.org/wiki/Linear_congruential_generator#Parameters_in_common_use
+const mul = 0x19660D;
+const inc = 0x3C6EF35F;
+const eps = 1 / 0x100000000;
+
+function lcg(seed = Math.random()) {
+  let state = (0 <= seed && seed < 1 ? seed / eps : Math.abs(seed)) | 0;
+  return () => (state = mul * state + inc | 0, eps * (state >>> 0));
+}
+
+function initRange(domain, range) {
+  switch (arguments.length) {
+    case 0: break;
+    case 1: this.range(domain); break;
+    default: this.range(range).domain(domain); break;
+  }
+  return this;
+}
+
+function initInterpolator(domain, interpolator) {
+  switch (arguments.length) {
+    case 0: break;
+    case 1: {
+      if (typeof domain === "function") this.interpolator(domain);
+      else this.range(domain);
+      break;
+    }
+    default: {
+      this.domain(domain);
+      if (typeof interpolator === "function") this.interpolator(interpolator);
+      else this.range(interpolator);
+      break;
+    }
+  }
+  return this;
+}
+
+const implicit = Symbol("implicit");
+
+function ordinal() {
+  var index = new Map(),
+      domain = [],
+      range = [],
+      unknown = implicit;
+
+  function scale(d) {
+    var key = d + "", i = index.get(key);
+    if (!i) {
+      if (unknown !== implicit) return unknown;
+      index.set(key, i = domain.push(d));
+    }
+    return range[(i - 1) % range.length];
+  }
+
+  scale.domain = function(_) {
+    if (!arguments.length) return domain.slice();
+    domain = [], index = new Map();
+    for (const value of _) {
+      const key = value + "";
+      if (index.has(key)) continue;
+      index.set(key, domain.push(value));
+    }
+    return scale;
+  };
+
+  scale.range = function(_) {
+    return arguments.length ? (range = Array.from(_), scale) : range.slice();
+  };
+
+  scale.unknown = function(_) {
+    return arguments.length ? (unknown = _, scale) : unknown;
+  };
+
+  scale.copy = function() {
+    return ordinal(domain, range).unknown(unknown);
+  };
+
+  initRange.apply(scale, arguments);
+
+  return scale;
+}
+
+function band() {
+  var scale = ordinal().unknown(undefined),
+      domain = scale.domain,
+      ordinalRange = scale.range,
+      r0 = 0,
+      r1 = 1,
+      step,
+      bandwidth,
+      round = false,
+      paddingInner = 0,
+      paddingOuter = 0,
+      align = 0.5;
+
+  delete scale.unknown;
+
+  function rescale() {
+    var n = domain().length,
+        reverse = r1 < r0,
+        start = reverse ? r1 : r0,
+        stop = reverse ? r0 : r1;
+    step = (stop - start) / Math.max(1, n - paddingInner + paddingOuter * 2);
+    if (round) step = Math.floor(step);
+    start += (stop - start - step * (n - paddingInner)) * align;
+    bandwidth = step * (1 - paddingInner);
+    if (round) start = Math.round(start), bandwidth = Math.round(bandwidth);
+    var values = sequence(n).map(function(i) { return start + step * i; });
+    return ordinalRange(reverse ? values.reverse() : values);
+  }
+
+  scale.domain = function(_) {
+    return arguments.length ? (domain(_), rescale()) : domain();
+  };
+
+  scale.range = function(_) {
+    return arguments.length ? ([r0, r1] = _, r0 = +r0, r1 = +r1, rescale()) : 
[r0, r1];
+  };
+
+  scale.rangeRound = function(_) {
+    return [r0, r1] = _, r0 = +r0, r1 = +r1, round = true, rescale();
+  };
+
+  scale.bandwidth = function() {
+    return bandwidth;
+  };
+
+  scale.step = function() {
+    return step;
+  };
+
+  scale.round = function(_) {
+    return arguments.length ? (round = !!_, rescale()) : round;
+  };
+
+  scale.padding = function(_) {
+    return arguments.length ? (paddingInner = Math.min(1, paddingOuter = +_), 
rescale()) : paddingInner;
+  };
+
+  scale.paddingInner = function(_) {
+    return arguments.length ? (paddingInner = Math.min(1, _), rescale()) : 
paddingInner;
+  };
+
+  scale.paddingOuter = function(_) {
+    return arguments.length ? (paddingOuter = +_, rescale()) : paddingOuter;
+  };
+
+  scale.align = function(_) {
+    return arguments.length ? (align = Math.max(0, Math.min(1, _)), rescale()) 
: align;
+  };
+
+  scale.copy = function() {
+    return band(domain(), [r0, r1])
+        .round(round)
+        .paddingInner(paddingInner)
+        .paddingOuter(paddingOuter)
+        .align(align);
+  };
+
+  return initRange.apply(rescale(), arguments);
+}
+
+function pointish(scale) {
+  var copy = scale.copy;
+
+  scale.padding = scale.paddingOuter;
+  delete scale.paddingInner;
+  delete scale.paddingOuter;
+
+  scale.copy = function() {
+    return pointish(copy());
+  };
+
+  return scale;
+}
+
+function point$4() {
+  return pointish(band.apply(null, arguments).paddingInner(1));
+}
+
+function constants(x) {
+  return function() {
+    return x;
+  };
+}
+
+function number$1(x) {
+  return +x;
+}
+
+var unit = [0, 1];
+
+function identity$3(x) {
+  return x;
+}
+
+function normalize(a, b) {
+  return (b -= (a = +a))
+      ? function(x) { return (x - a) / b; }
+      : constants(isNaN(b) ? NaN : 0.5);
+}
+
+function clamper(a, b) {
+  var t;
+  if (a > b) t = a, a = b, b = t;
+  return function(x) { return Math.max(a, Math.min(b, x)); };
+}
+
+// normalize(a, b)(x) takes a domain value x in [a,b] and returns the 
corresponding parameter t in [0,1].
+// interpolate(a, b)(t) takes a parameter t in [0,1] and returns the 
corresponding range value x in [a,b].
+function bimap(domain, range, interpolate) {
+  var d0 = domain[0], d1 = domain[1], r0 = range[0], r1 = range[1];
+  if (d1 < d0) d0 = normalize(d1, d0), r0 = interpolate(r1, r0);
+  else d0 = normalize(d0, d1), r0 = interpolate(r0, r1);
+  return function(x) { return r0(d0(x)); };
+}
+
+function polymap(domain, range, interpolate) {
+  var j = Math.min(domain.length, range.length) - 1,
+      d = new Array(j),
+      r = new Array(j),
+      i = -1;
+
+  // Reverse descending domains.
+  if (domain[j] < domain[0]) {
+    domain = domain.slice().reverse();
+    range = range.slice().reverse();
+  }
+
+  while (++i < j) {
+    d[i] = normalize(domain[i], domain[i + 1]);
+    r[i] = interpolate(range[i], range[i + 1]);
+  }
+
+  return function(x) {
+    var i = bisectRight(domain, x, 1, j) - 1;
+    return r[i](d[i](x));
+  };
+}
+
+function copy$1(source, target) {
+  return target
+      .domain(source.domain())
+      .range(source.range())
+      .interpolate(source.interpolate())
+      .clamp(source.clamp())
+      .unknown(source.unknown());
+}
+
+function transformer$2() {
+  var domain = unit,
+      range = unit,
+      interpolate = interpolate$2,
+      transform,
+      untransform,
+      unknown,
+      clamp = identity$3,
+      piecewise,
+      output,
+      input;
+
+  function rescale() {
+    var n = Math.min(domain.length, range.length);
+    if (clamp !== identity$3) clamp = clamper(domain[0], domain[n - 1]);
+    piecewise = n > 2 ? polymap : bimap;
+    output = input = null;
+    return scale;
+  }
+
+  function scale(x) {
+    return x == null || isNaN(x = +x) ? unknown : (output || (output = 
piecewise(domain.map(transform), range, interpolate)))(transform(clamp(x)));
+  }
+
+  scale.invert = function(y) {
+    return clamp(untransform((input || (input = piecewise(range, 
domain.map(transform), interpolateNumber)))(y)));
+  };
+
+  scale.domain = function(_) {
+    return arguments.length ? (domain = Array.from(_, number$1), rescale()) : 
domain.slice();
+  };
+
+  scale.range = function(_) {
+    return arguments.length ? (range = Array.from(_), rescale()) : 
range.slice();
+  };
+
+  scale.rangeRound = function(_) {
+    return range = Array.from(_), interpolate = interpolateRound, rescale();
+  };
+
+  scale.clamp = function(_) {
+    return arguments.length ? (clamp = _ ? true : identity$3, rescale()) : 
clamp !== identity$3;
+  };
+
+  scale.interpolate = function(_) {
+    return arguments.length ? (interpolate = _, rescale()) : interpolate;
+  };
+
+  scale.unknown = function(_) {
+    return arguments.length ? (unknown = _, scale) : unknown;
+  };
+
+  return function(t, u) {
+    transform = t, untransform = u;
+    return rescale();
+  };
+}
+
+function continuous() {
+  return transformer$2()(identity$3, identity$3);
+}
+
+function tickFormat(start, stop, count, specifier) {
+  var step = tickStep(start, stop, count),
+      precision;
+  specifier = formatSpecifier(specifier == null ? ",f" : specifier);
+  switch (specifier.type) {
+    case "s": {
+      var value = Math.max(Math.abs(start), Math.abs(stop));
+      if (specifier.precision == null && !isNaN(precision = 
precisionPrefix(step, value))) specifier.precision = precision;
+      return exports.formatPrefix(specifier, value);
+    }
+    case "":
+    case "e":
+    case "g":
+    case "p":
+    case "r": {
+      if (specifier.precision == null && !isNaN(precision = 
precisionRound(step, Math.max(Math.abs(start), Math.abs(stop))))) 
specifier.precision = precision - (specifier.type === "e");
+      break;
+    }
+    case "f":
+    case "%": {
+      if (specifier.precision == null && !isNaN(precision = 
precisionFixed(step))) specifier.precision = precision - (specifier.type === 
"%") * 2;
+      break;
+    }
+  }
+  return exports.format(specifier);
+}
+
+function linearish(scale) {
+  var domain = scale.domain;
+
+  scale.ticks = function(count) {
+    var d = domain();
+    return ticks(d[0], d[d.length - 1], count == null ? 10 : count);
+  };
+
+  scale.tickFormat = function(count, specifier) {
+    var d = domain();
+    return tickFormat(d[0], d[d.length - 1], count == null ? 10 : count, 
specifier);
+  };
+
+  scale.nice = function(count) {
+    if (count == null) count = 10;
+
+    var d = domain();
+    var i0 = 0;
+    var i1 = d.length - 1;
+    var start = d[i0];
+    var stop = d[i1];
+    var prestep;
+    var step;
+    var maxIter = 10;
+
+    if (stop < start) {
+      step = start, start = stop, stop = step;
+      step = i0, i0 = i1, i1 = step;
+    }
+    
+    while (maxIter-- > 0) {
+      step = tickIncrement(start, stop, count);
+      if (step === prestep) {
+        d[i0] = start;
+        d[i1] = stop;
+        return domain(d);
+      } else if (step > 0) {
+        start = Math.floor(start / step) * step;
+        stop = Math.ceil(stop / step) * step;
+      } else if (step < 0) {
+        start = Math.ceil(start * step) / step;
+        stop = Math.floor(stop * step) / step;
+      } else {
+        break;
+      }
+      prestep = step;
+    }
+
+    return scale;
+  };
+
+  return scale;
+}
+
+function linear() {
+  var scale = continuous();
+
+  scale.copy = function() {
+    return copy$1(scale, linear());
+  };
+
+  initRange.apply(scale, arguments);
+
+  return linearish(scale);
+}
+
+function identity$2(domain) {
+  var unknown;
+
+  function scale(x) {
+    return x == null || isNaN(x = +x) ? unknown : x;
+  }
+
+  scale.invert = scale;
+
+  scale.domain = scale.range = function(_) {
+    return arguments.length ? (domain = Array.from(_, number$1), scale) : 
domain.slice();
+  };
+
+  scale.unknown = function(_) {
+    return arguments.length ? (unknown = _, scale) : unknown;
+  };
+
+  scale.copy = function() {
+    return identity$2(domain).unknown(unknown);
+  };
+
+  domain = arguments.length ? Array.from(domain, number$1) : [0, 1];
+
+  return linearish(scale);
+}
+
+function nice(domain, interval) {
+  domain = domain.slice();
+
+  var i0 = 0,
+      i1 = domain.length - 1,
+      x0 = domain[i0],
+      x1 = domain[i1],
+      t;
+
+  if (x1 < x0) {
+    t = i0, i0 = i1, i1 = t;
+    t = x0, x0 = x1, x1 = t;
+  }
+
+  domain[i0] = interval.floor(x0);
+  domain[i1] = interval.ceil(x1);
+  return domain;
+}
+
+function transformLog(x) {
+  return Math.log(x);
+}
+
+function transformExp(x) {
+  return Math.exp(x);
+}
+
+function transformLogn(x) {
+  return -Math.log(-x);
+}
+
+function transformExpn(x) {
+  return -Math.exp(-x);
+}
+
+function pow10(x) {
+  return isFinite(x) ? +("1e" + x) : x < 0 ? 0 : x;
+}
+
+function powp(base) {
+  return base === 10 ? pow10
+      : base === Math.E ? Math.exp
+      : function(x) { return Math.pow(base, x); };
+}
+
+function logp(base) {
+  return base === Math.E ? Math.log
+      : base === 10 && Math.log10
+      || base === 2 && Math.log2
+      || (base = Math.log(base), function(x) { return Math.log(x) / base; });
+}
+
+function reflect(f) {
+  return function(x) {
+    return -f(-x);
+  };
+}
+
+function loggish(transform) {
+  var scale = transform(transformLog, transformExp),
+      domain = scale.domain,
+      base = 10,
+      logs,
+      pows;
+
+  function rescale() {
+    logs = logp(base), pows = powp(base);
+    if (domain()[0] < 0) {
+      logs = reflect(logs), pows = reflect(pows);
+      transform(transformLogn, transformExpn);
+    } else {
+      transform(transformLog, transformExp);
+    }
+    return scale;
+  }
+
+  scale.base = function(_) {
+    return arguments.length ? (base = +_, rescale()) : base;
+  };
+
+  scale.domain = function(_) {
+    return arguments.length ? (domain(_), rescale()) : domain();
+  };
+
+  scale.ticks = function(count) {
+    var d = domain(),
+        u = d[0],
+        v = d[d.length - 1],
+        r;
+
+    if (r = v < u) i = u, u = v, v = i;
+
+    var i = logs(u),
+        j = logs(v),
+        p,
+        k,
+        t,
+        n = count == null ? 10 : +count,
+        z = [];
+
+    if (!(base % 1) && j - i < n) {
+      i = Math.floor(i), j = Math.ceil(j);
+      if (u > 0) for (; i <= j; ++i) {
+        for (k = 1, p = pows(i); k < base; ++k) {
+          t = p * k;
+          if (t < u) continue;
+          if (t > v) break;
+          z.push(t);
+        }
+      } else for (; i <= j; ++i) {
+        for (k = base - 1, p = pows(i); k >= 1; --k) {
+          t = p * k;
+          if (t < u) continue;
+          if (t > v) break;
+          z.push(t);
+        }
+      }
+      if (z.length * 2 < n) z = ticks(u, v, n);
+    } else {
+      z = ticks(i, j, Math.min(j - i, n)).map(pows);
+    }
+
+    return r ? z.reverse() : z;
+  };
+
+  scale.tickFormat = function(count, specifier) {
+    if (specifier == null) specifier = base === 10 ? ".0e" : ",";
+    if (typeof specifier !== "function") specifier = exports.format(specifier);
+    if (count === Infinity) return specifier;
+    if (count == null) count = 10;
+    var k = Math.max(1, base * count / scale.ticks().length); // TODO fast 
estimate?
+    return function(d) {
+      var i = d / pows(Math.round(logs(d)));
+      if (i * base < base - 0.5) i *= base;
+      return i <= k ? specifier(d) : "";
+    };
+  };
+
+  scale.nice = function() {
+    return domain(nice(domain(), {
+      floor: function(x) { return pows(Math.floor(logs(x))); },
+      ceil: function(x) { return pows(Math.ceil(logs(x))); }
+    }));
+  };
+
+  return scale;
+}
+
+function log() {
+  var scale = loggish(transformer$2()).domain([1, 10]);
+
+  scale.copy = function() {
+    return copy$1(scale, log()).base(scale.base());
+  };
+
+  initRange.apply(scale, arguments);
+
+  return scale;
+}
+
+function transformSymlog(c) {
+  return function(x) {
+    return Math.sign(x) * Math.log1p(Math.abs(x / c));
+  };
+}
+
+function transformSymexp(c) {
+  return function(x) {
+    return Math.sign(x) * Math.expm1(Math.abs(x)) * c;
+  };
+}
+
+function symlogish(transform) {
+  var c = 1, scale = transform(transformSymlog(c), transformSymexp(c));
+
+  scale.constant = function(_) {
+    return arguments.length ? transform(transformSymlog(c = +_), 
transformSymexp(c)) : c;
+  };
+
+  return linearish(scale);
+}
+
+function symlog() {
+  var scale = symlogish(transformer$2());
+
+  scale.copy = function() {
+    return copy$1(scale, symlog()).constant(scale.constant());
+  };
+
+  return initRange.apply(scale, arguments);
+}
+
+function transformPow(exponent) {
+  return function(x) {
+    return x < 0 ? -Math.pow(-x, exponent) : Math.pow(x, exponent);
+  };
+}
+
+function transformSqrt(x) {
+  return x < 0 ? -Math.sqrt(-x) : Math.sqrt(x);
+}
+
+function transformSquare(x) {
+  return x < 0 ? -x * x : x * x;
+}
+
+function powish(transform) {
+  var scale = transform(identity$3, identity$3),
+      exponent = 1;
+
+  function rescale() {
+    return exponent === 1 ? transform(identity$3, identity$3)
+        : exponent === 0.5 ? transform(transformSqrt, transformSquare)
+        : transform(transformPow(exponent), transformPow(1 / exponent));
+  }
+
+  scale.exponent = function(_) {
+    return arguments.length ? (exponent = +_, rescale()) : exponent;
+  };
+
+  return linearish(scale);
+}
+
+function pow() {
+  var scale = powish(transformer$2());
+
+  scale.copy = function() {
+    return copy$1(scale, pow()).exponent(scale.exponent());
+  };
+
+  initRange.apply(scale, arguments);
+
+  return scale;
+}
+
+function sqrt$1() {
+  return pow.apply(null, arguments).exponent(0.5);
+}
+
+function square$1(x) {
+  return Math.sign(x) * x * x;
+}
+
+function unsquare(x) {
+  return Math.sign(x) * Math.sqrt(Math.abs(x));
+}
+
+function radial() {
+  var squared = continuous(),
+      range = [0, 1],
+      round = false,
+      unknown;
+
+  function scale(x) {
+    var y = unsquare(squared(x));
+    return isNaN(y) ? unknown : round ? Math.round(y) : y;
+  }
+
+  scale.invert = function(y) {
+    return squared.invert(square$1(y));
+  };
+
+  scale.domain = function(_) {
+    return arguments.length ? (squared.domain(_), scale) : squared.domain();
+  };
+
+  scale.range = function(_) {
+    return arguments.length ? (squared.range((range = Array.from(_, 
number$1)).map(square$1)), scale) : range.slice();
+  };
+
+  scale.rangeRound = function(_) {
+    return scale.range(_).round(true);
+  };
+
+  scale.round = function(_) {
+    return arguments.length ? (round = !!_, scale) : round;
+  };
+
+  scale.clamp = function(_) {
+    return arguments.length ? (squared.clamp(_), scale) : squared.clamp();
+  };
+
+  scale.unknown = function(_) {
+    return arguments.length ? (unknown = _, scale) : unknown;
+  };
+
+  scale.copy = function() {
+    return radial(squared.domain(), range)
+        .round(round)
+        .clamp(squared.clamp())
+        .unknown(unknown);
+  };
+
+  initRange.apply(scale, arguments);
+
+  return linearish(scale);
+}
+
+function quantile() {
+  var domain = [],
+      range = [],
+      thresholds = [],
+      unknown;
+
+  function rescale() {
+    var i = 0, n = Math.max(1, range.length);
+    thresholds = new Array(n - 1);
+    while (++i < n) thresholds[i - 1] = quantileSorted(domain, i / n);
+    return scale;
+  }
+
+  function scale(x) {
+    return x == null || isNaN(x = +x) ? unknown : 
range[bisectRight(thresholds, x)];
+  }
+
+  scale.invertExtent = function(y) {
+    var i = range.indexOf(y);
+    return i < 0 ? [NaN, NaN] : [
+      i > 0 ? thresholds[i - 1] : domain[0],
+      i < thresholds.length ? thresholds[i] : domain[domain.length - 1]
+    ];
+  };
+
+  scale.domain = function(_) {
+    if (!arguments.length) return domain.slice();
+    domain = [];
+    for (let d of _) if (d != null && !isNaN(d = +d)) domain.push(d);
+    domain.sort(ascending$3);
+    return rescale();
+  };
+
+  scale.range = function(_) {
+    return arguments.length ? (range = Array.from(_), rescale()) : 
range.slice();
+  };
+
+  scale.unknown = function(_) {
+    return arguments.length ? (unknown = _, scale) : unknown;
+  };
+
+  scale.quantiles = function() {
+    return thresholds.slice();
+  };
+
+  scale.copy = function() {
+    return quantile()
+        .domain(domain)
+        .range(range)
+        .unknown(unknown);
+  };
+
+  return initRange.apply(scale, arguments);
+}
+
+function quantize() {
+  var x0 = 0,
+      x1 = 1,
+      n = 1,
+      domain = [0.5],
+      range = [0, 1],
+      unknown;
+
+  function scale(x) {
+    return x != null && x <= x ? range[bisectRight(domain, x, 0, n)] : unknown;
+  }
+
+  function rescale() {
+    var i = -1;
+    domain = new Array(n);
+    while (++i < n) domain[i] = ((i + 1) * x1 - (i - n) * x0) / (n + 1);
+    return scale;
+  }
+
+  scale.domain = function(_) {
+    return arguments.length ? ([x0, x1] = _, x0 = +x0, x1 = +x1, rescale()) : 
[x0, x1];
+  };
+
+  scale.range = function(_) {
+    return arguments.length ? (n = (range = Array.from(_)).length - 1, 
rescale()) : range.slice();
+  };
+
+  scale.invertExtent = function(y) {
+    var i = range.indexOf(y);
+    return i < 0 ? [NaN, NaN]
+        : i < 1 ? [x0, domain[0]]
+        : i >= n ? [domain[n - 1], x1]
+        : [domain[i - 1], domain[i]];
+  };
+
+  scale.unknown = function(_) {
+    return arguments.length ? (unknown = _, scale) : scale;
+  };
+
+  scale.thresholds = function() {
+    return domain.slice();
+  };
+
+  scale.copy = function() {
+    return quantize()
+        .domain([x0, x1])
+        .range(range)
+        .unknown(unknown);
+  };
+
+  return initRange.apply(linearish(scale), arguments);
+}
+
+function threshold() {
+  var domain = [0.5],
+      range = [0, 1],
+      unknown,
+      n = 1;
+
+  function scale(x) {
+    return x != null && x <= x ? range[bisectRight(domain, x, 0, n)] : unknown;
+  }
+
+  scale.domain = function(_) {
+    return arguments.length ? (domain = Array.from(_), n = 
Math.min(domain.length, range.length - 1), scale) : domain.slice();
+  };
+
+  scale.range = function(_) {
+    return arguments.length ? (range = Array.from(_), n = 
Math.min(domain.length, range.length - 1), scale) : range.slice();
+  };
+
+  scale.invertExtent = function(y) {
+    var i = range.indexOf(y);
+    return [domain[i - 1], domain[i]];
+  };
+
+  scale.unknown = function(_) {
+    return arguments.length ? (unknown = _, scale) : unknown;
+  };
+
+  scale.copy = function() {
+    return threshold()
+        .domain(domain)
+        .range(range)
+        .unknown(unknown);
+  };
+
+  return initRange.apply(scale, arguments);
+}
+
+var t0 = new Date,
+    t1 = new Date;
+
+function newInterval(floori, offseti, count, field) {
+
+  function interval(date) {
+    return floori(date = arguments.length === 0 ? new Date : new Date(+date)), 
date;
+  }
+
+  interval.floor = function(date) {
+    return floori(date = new Date(+date)), date;
+  };
+
+  interval.ceil = function(date) {
+    return floori(date = new Date(date - 1)), offseti(date, 1), floori(date), 
date;
+  };
+
+  interval.round = function(date) {
+    var d0 = interval(date),
+        d1 = interval.ceil(date);
+    return date - d0 < d1 - date ? d0 : d1;
+  };
+
+  interval.offset = function(date, step) {
+    return offseti(date = new Date(+date), step == null ? 1 : 
Math.floor(step)), date;
+  };
+
+  interval.range = function(start, stop, step) {
+    var range = [], previous;
+    start = interval.ceil(start);
+    step = step == null ? 1 : Math.floor(step);
+    if (!(start < stop) || !(step > 0)) return range; // also handles Invalid 
Date
+    do range.push(previous = new Date(+start)), offseti(start, step), 
floori(start);
+    while (previous < start && start < stop);
+    return range;
+  };
+
+  interval.filter = function(test) {
+    return newInterval(function(date) {
+      if (date >= date) while (floori(date), !test(date)) date.setTime(date - 
1);
+    }, function(date, step) {
+      if (date >= date) {
+        if (step < 0) while (++step <= 0) {
+          while (offseti(date, -1), !test(date)) {} // eslint-disable-line 
no-empty
+        } else while (--step >= 0) {
+          while (offseti(date, +1), !test(date)) {} // eslint-disable-line 
no-empty
+        }
+      }
+    });
+  };
+
+  if (count) {
+    interval.count = function(start, end) {
+      t0.setTime(+start), t1.setTime(+end);
+      floori(t0), floori(t1);
+      return Math.floor(count(t0, t1));
+    };
+
+    interval.every = function(step) {
+      step = Math.floor(step);
+      return !isFinite(step) || !(step > 0) ? null
+          : !(step > 1) ? interval
+          : interval.filter(field
+              ? function(d) { return field(d) % step === 0; }
+              : function(d) { return interval.count(0, d) % step === 0; });
+    };
+  }
+
+  return interval;
+}
+
+var millisecond = newInterval(function() {
+  // noop
+}, function(date, step) {
+  date.setTime(+date + step);
+}, function(start, end) {
+  return end - start;
+});
+
+// An optimized implementation for this simple case.
+millisecond.every = function(k) {
+  k = Math.floor(k);
+  if (!isFinite(k) || !(k > 0)) return null;
+  if (!(k > 1)) return millisecond;
+  return newInterval(function(date) {
+    date.setTime(Math.floor(date / k) * k);
+  }, function(date, step) {
+    date.setTime(+date + step * k);
+  }, function(start, end) {
+    return (end - start) / k;
+  });
+};
+var milliseconds = millisecond.range;
+
+const durationSecond = 1000;
+const durationMinute = durationSecond * 60;
+const durationHour = durationMinute * 60;
+const durationDay = durationHour * 24;
+const durationWeek = durationDay * 7;
+const durationMonth = durationDay * 30;
+const durationYear = durationDay * 365;
+
+var second = newInterval(function(date) {
+  date.setTime(date - date.getMilliseconds());
+}, function(date, step) {
+  date.setTime(+date + step * durationSecond);
+}, function(start, end) {
+  return (end - start) / durationSecond;
+}, function(date) {
+  return date.getUTCSeconds();
+});
+var seconds = second.range;
+
+var minute = newInterval(function(date) {
+  date.setTime(date - date.getMilliseconds() - date.getSeconds() * 
durationSecond);
+}, function(date, step) {
+  date.setTime(+date + step * durationMinute);
+}, function(start, end) {
+  return (end - start) / durationMinute;
+}, function(date) {
+  return date.getMinutes();
+});
+var minutes = minute.range;
+
+var hour = newInterval(function(date) {
+  date.setTime(date - date.getMilliseconds() - date.getSeconds() * 
durationSecond - date.getMinutes() * durationMinute);
+}, function(date, step) {
+  date.setTime(+date + step * durationHour);
+}, function(start, end) {
+  return (end - start) / durationHour;
+}, function(date) {
+  return date.getHours();
+});
+var hours = hour.range;
+
+var day = newInterval(
+  date => date.setHours(0, 0, 0, 0),
+  (date, step) => date.setDate(date.getDate() + step),
+  (start, end) => (end - start - (end.getTimezoneOffset() - 
start.getTimezoneOffset()) * durationMinute) / durationDay,
+  date => date.getDate() - 1
+);
+var days = day.range;
+
+function weekday(i) {
+  return newInterval(function(date) {
+    date.setDate(date.getDate() - (date.getDay() + 7 - i) % 7);
+    date.setHours(0, 0, 0, 0);
+  }, function(date, step) {
+    date.setDate(date.getDate() + step * 7);
+  }, function(start, end) {
+    return (end - start - (end.getTimezoneOffset() - 
start.getTimezoneOffset()) * durationMinute) / durationWeek;
+  });
+}
+
+var sunday = weekday(0);
+var monday = weekday(1);
+var tuesday = weekday(2);
+var wednesday = weekday(3);
+var thursday = weekday(4);
+var friday = weekday(5);
+var saturday = weekday(6);
+
+var sundays = sunday.range;
+var mondays = monday.range;
+var tuesdays = tuesday.range;
+var wednesdays = wednesday.range;
+var thursdays = thursday.range;
+var fridays = friday.range;
+var saturdays = saturday.range;
+
+var month = newInterval(function(date) {
+  date.setDate(1);
+  date.setHours(0, 0, 0, 0);
+}, function(date, step) {
+  date.setMonth(date.getMonth() + step);
+}, function(start, end) {
+  return end.getMonth() - start.getMonth() + (end.getFullYear() - 
start.getFullYear()) * 12;
+}, function(date) {
+  return date.getMonth();
+});
+var months = month.range;
+
+var year = newInterval(function(date) {
+  date.setMonth(0, 1);
+  date.setHours(0, 0, 0, 0);
+}, function(date, step) {
+  date.setFullYear(date.getFullYear() + step);
+}, function(start, end) {
+  return end.getFullYear() - start.getFullYear();
+}, function(date) {
+  return date.getFullYear();
+});
+
+// An optimized implementation for this simple case.
+year.every = function(k) {
+  return !isFinite(k = Math.floor(k)) || !(k > 0) ? null : 
newInterval(function(date) {
+    date.setFullYear(Math.floor(date.getFullYear() / k) * k);
+    date.setMonth(0, 1);
+    date.setHours(0, 0, 0, 0);
+  }, function(date, step) {
+    date.setFullYear(date.getFullYear() + step * k);
+  });
+};
+var years = year.range;
+
+var utcMinute = newInterval(function(date) {
+  date.setUTCSeconds(0, 0);
+}, function(date, step) {
+  date.setTime(+date + step * durationMinute);
+}, function(start, end) {
+  return (end - start) / durationMinute;
+}, function(date) {
+  return date.getUTCMinutes();
+});
+var utcMinutes = utcMinute.range;
+
+var utcHour = newInterval(function(date) {
+  date.setUTCMinutes(0, 0, 0);
+}, function(date, step) {
+  date.setTime(+date + step * durationHour);
+}, function(start, end) {
+  return (end - start) / durationHour;
+}, function(date) {
+  return date.getUTCHours();
+});
+var utcHours = utcHour.range;
+
+var utcDay = newInterval(function(date) {
+  date.setUTCHours(0, 0, 0, 0);
+}, function(date, step) {
+  date.setUTCDate(date.getUTCDate() + step);
+}, function(start, end) {
+  return (end - start) / durationDay;
+}, function(date) {
+  return date.getUTCDate() - 1;
+});
+var utcDays = utcDay.range;
+
+function utcWeekday(i) {
+  return newInterval(function(date) {
+    date.setUTCDate(date.getUTCDate() - (date.getUTCDay() + 7 - i) % 7);
+    date.setUTCHours(0, 0, 0, 0);
+  }, function(date, step) {
+    date.setUTCDate(date.getUTCDate() + step * 7);
+  }, function(start, end) {
+    return (end - start) / durationWeek;
+  });
+}
+
+var utcSunday = utcWeekday(0);
+var utcMonday = utcWeekday(1);
+var utcTuesday = utcWeekday(2);
+var utcWednesday = utcWeekday(3);
+var utcThursday = utcWeekday(4);
+var utcFriday = utcWeekday(5);
+var utcSaturday = utcWeekday(6);
+
+var utcSundays = utcSunday.range;
+var utcMondays = utcMonday.range;
+var utcTuesdays = utcTuesday.range;
+var utcWednesdays = utcWednesday.range;
+var utcThursdays = utcThursday.range;
+var utcFridays = utcFriday.range;
+var utcSaturdays = utcSaturday.range;
+
+var utcMonth = newInterval(function(date) {
+  date.setUTCDate(1);
+  date.setUTCHours(0, 0, 0, 0);
+}, function(date, step) {
+  date.setUTCMonth(date.getUTCMonth() + step);
+}, function(start, end) {
+  return end.getUTCMonth() - start.getUTCMonth() + (end.getUTCFullYear() - 
start.getUTCFullYear()) * 12;
+}, function(date) {
+  return date.getUTCMonth();
+});
+var utcMonths = utcMonth.range;
+
+var utcYear = newInterval(function(date) {
+  date.setUTCMonth(0, 1);
+  date.setUTCHours(0, 0, 0, 0);
+}, function(date, step) {
+  date.setUTCFullYear(date.getUTCFullYear() + step);
+}, function(start, end) {
+  return end.getUTCFullYear() - start.getUTCFullYear();
+}, function(date) {
+  return date.getUTCFullYear();
+});
+
+// An optimized implementation for this simple case.
+utcYear.every = function(k) {
+  return !isFinite(k = Math.floor(k)) || !(k > 0) ? null : 
newInterval(function(date) {
+    date.setUTCFullYear(Math.floor(date.getUTCFullYear() / k) * k);
+    date.setUTCMonth(0, 1);
+    date.setUTCHours(0, 0, 0, 0);
+  }, function(date, step) {
+    date.setUTCFullYear(date.getUTCFullYear() + step * k);
+  });
+};
+var utcYears = utcYear.range;
+
+function ticker(year, month, week, day, hour, minute) {
+
+  const tickIntervals = [
+    [second,  1,      durationSecond],
+    [second,  5,  5 * durationSecond],
+    [second, 15, 15 * durationSecond],
+    [second, 30, 30 * durationSecond],
+    [minute,  1,      durationMinute],
+    [minute,  5,  5 * durationMinute],
+    [minute, 15, 15 * durationMinute],
+    [minute, 30, 30 * durationMinute],
+    [  hour,  1,      durationHour  ],
+    [  hour,  3,  3 * durationHour  ],
+    [  hour,  6,  6 * durationHour  ],
+    [  hour, 12, 12 * durationHour  ],
+    [   day,  1,      durationDay   ],
+    [   day,  2,  2 * durationDay   ],
+    [  week,  1,      durationWeek  ],
+    [ month,  1,      durationMonth ],
+    [ month,  3,  3 * durationMonth ],
+    [  year,  1,      durationYear  ]
+  ];
+
+  function ticks(start, stop, count) {
+    const reverse = stop < start;
+    if (reverse) [start, stop] = [stop, start];
+    const interval = count && typeof count.range === "function" ? count : 
tickInterval(start, stop, count);
+    const ticks = interval ? interval.range(start, +stop + 1) : []; // 
inclusive stop
+    return reverse ? ticks.reverse() : ticks;
+  }
+
+  function tickInterval(start, stop, count) {
+    const target = Math.abs(stop - start) / count;
+    const i = bisector(([,, step]) => step).right(tickIntervals, target);
+    if (i === tickIntervals.length) return year.every(tickStep(start / 
durationYear, stop / durationYear, count));
+    if (i === 0) return millisecond.every(Math.max(tickStep(start, stop, 
count), 1));
+    const [t, step] = tickIntervals[target / tickIntervals[i - 1][2] < 
tickIntervals[i][2] / target ? i - 1 : i];
+    return t.every(step);
+  }
+
+  return [ticks, tickInterval];
+}
+
+const [utcTicks, utcTickInterval] = ticker(utcYear, utcMonth, utcSunday, 
utcDay, utcHour, utcMinute);
+const [timeTicks, timeTickInterval] = ticker(year, month, sunday, day, hour, 
minute);
+
+function localDate(d) {
+  if (0 <= d.y && d.y < 100) {
+    var date = new Date(-1, d.m, d.d, d.H, d.M, d.S, d.L);
+    date.setFullYear(d.y);
+    return date;
+  }
+  return new Date(d.y, d.m, d.d, d.H, d.M, d.S, d.L);
+}
+
+function utcDate(d) {
+  if (0 <= d.y && d.y < 100) {
+    var date = new Date(Date.UTC(-1, d.m, d.d, d.H, d.M, d.S, d.L));
+    date.setUTCFullYear(d.y);
+    return date;
+  }
+  return new Date(Date.UTC(d.y, d.m, d.d, d.H, d.M, d.S, d.L));
+}
+
+function newDate(y, m, d) {
+  return {y: y, m: m, d: d, H: 0, M: 0, S: 0, L: 0};
+}
+
+function formatLocale(locale) {
+  var locale_dateTime = locale.dateTime,
+      locale_date = locale.date,
+      locale_time = locale.time,
+      locale_periods = locale.periods,
+      locale_weekdays = locale.days,
+      locale_shortWeekdays = locale.shortDays,
+      locale_months = locale.months,
+      locale_shortMonths = locale.shortMonths;
+
+  var periodRe = formatRe(locale_periods),
+      periodLookup = formatLookup(locale_periods),
+      weekdayRe = formatRe(locale_weekdays),
+      weekdayLookup = formatLookup(locale_weekdays),
+      shortWeekdayRe = formatRe(locale_shortWeekdays),
+      shortWeekdayLookup = formatLookup(locale_shortWeekdays),
+      monthRe = formatRe(locale_months),
+      monthLookup = formatLookup(locale_months),
+      shortMonthRe = formatRe(locale_shortMonths),
+      shortMonthLookup = formatLookup(locale_shortMonths);
+
+  var formats = {
+    "a": formatShortWeekday,
+    "A": formatWeekday,
+    "b": formatShortMonth,
+    "B": formatMonth,
+    "c": null,
+    "d": formatDayOfMonth,
+    "e": formatDayOfMonth,
+    "f": formatMicroseconds,
+    "g": formatYearISO,
+    "G": formatFullYearISO,
+    "H": formatHour24,
+    "I": formatHour12,
+    "j": formatDayOfYear,
+    "L": formatMilliseconds,
+    "m": formatMonthNumber,
+    "M": formatMinutes,
+    "p": formatPeriod,
+    "q": formatQuarter,
+    "Q": formatUnixTimestamp,
+    "s": formatUnixTimestampSeconds,
+    "S": formatSeconds,
+    "u": formatWeekdayNumberMonday,
+    "U": formatWeekNumberSunday,
+    "V": formatWeekNumberISO,
+    "w": formatWeekdayNumberSunday,
+    "W": formatWeekNumberMonday,
+    "x": null,
+    "X": null,
+    "y": formatYear,
+    "Y": formatFullYear,
+    "Z": formatZone,
+    "%": formatLiteralPercent
+  };
+
+  var utcFormats = {
+    "a": formatUTCShortWeekday,
+    "A": formatUTCWeekday,
+    "b": formatUTCShortMonth,
+    "B": formatUTCMonth,
+    "c": null,
+    "d": formatUTCDayOfMonth,
+    "e": formatUTCDayOfMonth,
+    "f": formatUTCMicroseconds,
+    "g": formatUTCYearISO,
+    "G": formatUTCFullYearISO,
+    "H": formatUTCHour24,
+    "I": formatUTCHour12,
+    "j": formatUTCDayOfYear,
+    "L": formatUTCMilliseconds,
+    "m": formatUTCMonthNumber,
+    "M": formatUTCMinutes,
+    "p": formatUTCPeriod,
+    "q": formatUTCQuarter,
+    "Q": formatUnixTimestamp,
+    "s": formatUnixTimestampSeconds,
+    "S": formatUTCSeconds,
+    "u": formatUTCWeekdayNumberMonday,
+    "U": formatUTCWeekNumberSunday,
+    "V": formatUTCWeekNumberISO,
+    "w": formatUTCWeekdayNumberSunday,
+    "W": formatUTCWeekNumberMonday,
+    "x": null,
+    "X": null,
+    "y": formatUTCYear,
+    "Y": formatUTCFullYear,
+    "Z": formatUTCZone,
+    "%": formatLiteralPercent
+  };
+
+  var parses = {
+    "a": parseShortWeekday,
+    "A": parseWeekday,
+    "b": parseShortMonth,
+    "B": parseMonth,
+    "c": parseLocaleDateTime,
+    "d": parseDayOfMonth,
+    "e": parseDayOfMonth,
+    "f": parseMicroseconds,
+    "g": parseYear,
+    "G": parseFullYear,
+    "H": parseHour24,
+    "I": parseHour24,
+    "j": parseDayOfYear,
+    "L": parseMilliseconds,
+    "m": parseMonthNumber,
+    "M": parseMinutes,
+    "p": parsePeriod,
+    "q": parseQuarter,
+    "Q": parseUnixTimestamp,
+    "s": parseUnixTimestampSeconds,
+    "S": parseSeconds,
+    "u": parseWeekdayNumberMonday,
+    "U": parseWeekNumberSunday,
+    "V": parseWeekNumberISO,
+    "w": parseWeekdayNumberSunday,
+    "W": parseWeekNumberMonday,
+    "x": parseLocaleDate,
+    "X": parseLocaleTime,
+    "y": parseYear,
+    "Y": parseFullYear,
+    "Z": parseZone,
+    "%": parseLiteralPercent
+  };
+
+  // These recursive directive definitions must be deferred.
+  formats.x = newFormat(locale_date, formats);
+  formats.X = newFormat(locale_time, formats);
+  formats.c = newFormat(locale_dateTime, formats);
+  utcFormats.x = newFormat(locale_date, utcFormats);
+  utcFormats.X = newFormat(locale_time, utcFormats);
+  utcFormats.c = newFormat(locale_dateTime, utcFormats);
+
+  function newFormat(specifier, formats) {
+    return function(date) {
+      var string = [],
+          i = -1,
+          j = 0,
+          n = specifier.length,
+          c,
+          pad,
+          format;
+
+      if (!(date instanceof Date)) date = new Date(+date);
+
+      while (++i < n) {
+        if (specifier.charCodeAt(i) === 37) {
+          string.push(specifier.slice(j, i));
+          if ((pad = pads[c = specifier.charAt(++i)]) != null) c = 
specifier.charAt(++i);
+          else pad = c === "e" ? " " : "0";
+          if (format = formats[c]) c = format(date, pad);
+          string.push(c);
+          j = i + 1;
+        }
+      }
+
+      string.push(specifier.slice(j, i));
+      return string.join("");
+    };
+  }
+
+  function newParse(specifier, Z) {
+    return function(string) {
+      var d = newDate(1900, undefined, 1),
+          i = parseSpecifier(d, specifier, string += "", 0),
+          week, day$1;
+      if (i != string.length) return null;
+
+      // If a UNIX timestamp is specified, return it.
+      if ("Q" in d) return new Date(d.Q);
+      if ("s" in d) return new Date(d.s * 1000 + ("L" in d ? d.L : 0));
+
+      // If this is utcParse, never use the local timezone.
+      if (Z && !("Z" in d)) d.Z = 0;
+
+      // The am-pm flag is 0 for AM, and 1 for PM.
+      if ("p" in d) d.H = d.H % 12 + d.p * 12;
+
+      // If the month was not specified, inherit from the quarter.
+      if (d.m === undefined) d.m = "q" in d ? d.q : 0;
+
+      // Convert day-of-week and week-of-year to day-of-year.
+      if ("V" in d) {
+        if (d.V < 1 || d.V > 53) return null;
+        if (!("w" in d)) d.w = 1;
+        if ("Z" in d) {
+          week = utcDate(newDate(d.y, 0, 1)), day$1 = week.getUTCDay();
+          week = day$1 > 4 || day$1 === 0 ? utcMonday.ceil(week) : 
utcMonday(week);
+          week = utcDay.offset(week, (d.V - 1) * 7);
+          d.y = week.getUTCFullYear();
+          d.m = week.getUTCMonth();
+          d.d = week.getUTCDate() + (d.w + 6) % 7;
+        } else {
+          week = localDate(newDate(d.y, 0, 1)), day$1 = week.getDay();
+          week = day$1 > 4 || day$1 === 0 ? monday.ceil(week) : monday(week);
+          week = day.offset(week, (d.V - 1) * 7);
+          d.y = week.getFullYear();
+          d.m = week.getMonth();
+          d.d = week.getDate() + (d.w + 6) % 7;
+        }
+      } else if ("W" in d || "U" in d) {
+        if (!("w" in d)) d.w = "u" in d ? d.u % 7 : "W" in d ? 1 : 0;
+        day$1 = "Z" in d ? utcDate(newDate(d.y, 0, 1)).getUTCDay() : 
localDate(newDate(d.y, 0, 1)).getDay();
+        d.m = 0;
+        d.d = "W" in d ? (d.w + 6) % 7 + d.W * 7 - (day$1 + 5) % 7 : d.w + d.U 
* 7 - (day$1 + 6) % 7;
+      }
+
+      // If a time zone is specified, all fields are interpreted as UTC and 
then
+      // offset according to the specified time zone.
+      if ("Z" in d) {
+        d.H += d.Z / 100 | 0;
+        d.M += d.Z % 100;
+        return utcDate(d);
+      }
+
+      // Otherwise, all fields are in local time.
+      return localDate(d);
+    };
+  }
+
+  function parseSpecifier(d, specifier, string, j) {
+    var i = 0,
+        n = specifier.length,
+        m = string.length,
+        c,
+        parse;
+
+    while (i < n) {
+      if (j >= m) return -1;
+      c = specifier.charCodeAt(i++);
+      if (c === 37) {
+        c = specifier.charAt(i++);
+        parse = parses[c in pads ? specifier.charAt(i++) : c];
+        if (!parse || ((j = parse(d, string, j)) < 0)) return -1;
+      } else if (c != string.charCodeAt(j++)) {
+        return -1;
+      }
+    }
+
+    return j;
+  }
+
+  function parsePeriod(d, string, i) {
+    var n = periodRe.exec(string.slice(i));
+    return n ? (d.p = periodLookup.get(n[0].toLowerCase()), i + n[0].length) : 
-1;
+  }
+
+  function parseShortWeekday(d, string, i) {
+    var n = shortWeekdayRe.exec(string.slice(i));
+    return n ? (d.w = shortWeekdayLookup.get(n[0].toLowerCase()), i + 
n[0].length) : -1;
+  }
+
+  function parseWeekday(d, string, i) {
+    var n = weekdayRe.exec(string.slice(i));
+    return n ? (d.w = weekdayLookup.get(n[0].toLowerCase()), i + n[0].length) 
: -1;
+  }
+
+  function parseShortMonth(d, string, i) {
+    var n = shortMonthRe.exec(string.slice(i));
+    return n ? (d.m = shortMonthLookup.get(n[0].toLowerCase()), i + 
n[0].length) : -1;
+  }
+
+  function parseMonth(d, string, i) {
+    var n = monthRe.exec(string.slice(i));
+    return n ? (d.m = monthLookup.get(n[0].toLowerCase()), i + n[0].length) : 
-1;
+  }
+
+  function parseLocaleDateTime(d, string, i) {
+    return parseSpecifier(d, locale_dateTime, string, i);
+  }
+
+  function parseLocaleDate(d, string, i) {
+    return parseSpecifier(d, locale_date, string, i);
+  }
+
+  function parseLocaleTime(d, string, i) {
+    return parseSpecifier(d, locale_time, string, i);
+  }
+
+  function formatShortWeekday(d) {
+    return locale_shortWeekdays[d.getDay()];
+  }
+
+  function formatWeekday(d) {
+    return locale_weekdays[d.getDay()];
+  }
+
+  function formatShortMonth(d) {
+    return locale_shortMonths[d.getMonth()];
+  }
+
+  function formatMonth(d) {
+    return locale_months[d.getMonth()];
+  }
+
+  function formatPeriod(d) {
+    return locale_periods[+(d.getHours() >= 12)];
+  }
+
+  function formatQuarter(d) {
+    return 1 + ~~(d.getMonth() / 3);
+  }
+
+  function formatUTCShortWeekday(d) {
+    return locale_shortWeekdays[d.getUTCDay()];
+  }
+
+  function formatUTCWeekday(d) {
+    return locale_weekdays[d.getUTCDay()];
+  }
+
+  function formatUTCShortMonth(d) {
+    return locale_shortMonths[d.getUTCMonth()];
+  }
+
+  function formatUTCMonth(d) {
+    return locale_months[d.getUTCMonth()];
+  }
+
+  function formatUTCPeriod(d) {
+    return locale_periods[+(d.getUTCHours() >= 12)];
+  }
+
+  function formatUTCQuarter(d) {
+    return 1 + ~~(d.getUTCMonth() / 3);
+  }
+
+  return {
+    format: function(specifier) {
+      var f = newFormat(specifier += "", formats);
+      f.toString = function() { return specifier; };
+      return f;
+    },
+    parse: function(specifier) {
+      var p = newParse(specifier += "", false);
+      p.toString = function() { return specifier; };
+      return p;
+    },
+    utcFormat: function(specifier) {
+      var f = newFormat(specifier += "", utcFormats);
+      f.toString = function() { return specifier; };
+      return f;
+    },
+    utcParse: function(specifier) {
+      var p = newParse(specifier += "", true);
+      p.toString = function() { return specifier; };
+      return p;
+    }
+  };
+}
+
+var pads = {"-": "", "_": " ", "0": "0"},
+    numberRe = /^\s*\d+/, // note: ignores next directive
+    percentRe = /^%/,
+    requoteRe = /[\\^$*+?|[\]().{}]/g;
+
+function pad(value, fill, width) {
+  var sign = value < 0 ? "-" : "",
+      string = (sign ? -value : value) + "",
+      length = string.length;
+  return sign + (length < width ? new Array(width - length + 1).join(fill) + 
string : string);
+}
+
+function requote(s) {
+  return s.replace(requoteRe, "\\$&");
+}
+
+function formatRe(names) {
+  return new RegExp("^(?:" + names.map(requote).join("|") + ")", "i");
+}
+
+function formatLookup(names) {
+  return new Map(names.map((name, i) => [name.toLowerCase(), i]));
+}
+
+function parseWeekdayNumberSunday(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 1));
+  return n ? (d.w = +n[0], i + n[0].length) : -1;
+}
+
+function parseWeekdayNumberMonday(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 1));
+  return n ? (d.u = +n[0], i + n[0].length) : -1;
+}
+
+function parseWeekNumberSunday(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 2));
+  return n ? (d.U = +n[0], i + n[0].length) : -1;
+}
+
+function parseWeekNumberISO(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 2));
+  return n ? (d.V = +n[0], i + n[0].length) : -1;
+}
+
+function parseWeekNumberMonday(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 2));
+  return n ? (d.W = +n[0], i + n[0].length) : -1;
+}
+
+function parseFullYear(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 4));
+  return n ? (d.y = +n[0], i + n[0].length) : -1;
+}
+
+function parseYear(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 2));
+  return n ? (d.y = +n[0] + (+n[0] > 68 ? 1900 : 2000), i + n[0].length) : -1;
+}
+
+function parseZone(d, string, i) {
+  var n = /^(Z)|([+-]\d\d)(?::?(\d\d))?/.exec(string.slice(i, i + 6));
+  return n ? (d.Z = n[1] ? 0 : -(n[2] + (n[3] || "00")), i + n[0].length) : -1;
+}
+
+function parseQuarter(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 1));
+  return n ? (d.q = n[0] * 3 - 3, i + n[0].length) : -1;
+}
+
+function parseMonthNumber(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 2));
+  return n ? (d.m = n[0] - 1, i + n[0].length) : -1;
+}
+
+function parseDayOfMonth(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 2));
+  return n ? (d.d = +n[0], i + n[0].length) : -1;
+}
+
+function parseDayOfYear(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 3));
+  return n ? (d.m = 0, d.d = +n[0], i + n[0].length) : -1;
+}
+
+function parseHour24(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 2));
+  return n ? (d.H = +n[0], i + n[0].length) : -1;
+}
+
+function parseMinutes(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 2));
+  return n ? (d.M = +n[0], i + n[0].length) : -1;
+}
+
+function parseSeconds(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 2));
+  return n ? (d.S = +n[0], i + n[0].length) : -1;
+}
+
+function parseMilliseconds(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 3));
+  return n ? (d.L = +n[0], i + n[0].length) : -1;
+}
+
+function parseMicroseconds(d, string, i) {
+  var n = numberRe.exec(string.slice(i, i + 6));
+  return n ? (d.L = Math.floor(n[0] / 1000), i + n[0].length) : -1;
+}
+
+function parseLiteralPercent(d, string, i) {
+  var n = percentRe.exec(string.slice(i, i + 1));
+  return n ? i + n[0].length : -1;
+}
+
+function parseUnixTimestamp(d, string, i) {
+  var n = numberRe.exec(string.slice(i));
+  return n ? (d.Q = +n[0], i + n[0].length) : -1;
+}
+
+function parseUnixTimestampSeconds(d, string, i) {
+  var n = numberRe.exec(string.slice(i));
+  return n ? (d.s = +n[0], i + n[0].length) : -1;
+}
+
+function formatDayOfMonth(d, p) {
+  return pad(d.getDate(), p, 2);
+}
+
+function formatHour24(d, p) {
+  return pad(d.getHours(), p, 2);
+}
+
+function formatHour12(d, p) {
+  return pad(d.getHours() % 12 || 12, p, 2);
+}
+
+function formatDayOfYear(d, p) {
+  return pad(1 + day.count(year(d), d), p, 3);
+}
+
+function formatMilliseconds(d, p) {
+  return pad(d.getMilliseconds(), p, 3);
+}
+
+function formatMicroseconds(d, p) {
+  return formatMilliseconds(d, p) + "000";
+}
+
+function formatMonthNumber(d, p) {
+  return pad(d.getMonth() + 1, p, 2);
+}
+
+function formatMinutes(d, p) {
+  return pad(d.getMinutes(), p, 2);
+}
+
+function formatSeconds(d, p) {
+  return pad(d.getSeconds(), p, 2);
+}
+
+function formatWeekdayNumberMonday(d) {
+  var day = d.getDay();
+  return day === 0 ? 7 : day;
+}
+
+function formatWeekNumberSunday(d, p) {
+  return pad(sunday.count(year(d) - 1, d), p, 2);
+}
+
+function dISO(d) {
+  var day = d.getDay();
+  return (day >= 4 || day === 0) ? thursday(d) : thursday.ceil(d);
+}
+
+function formatWeekNumberISO(d, p) {
+  d = dISO(d);
+  return pad(thursday.count(year(d), d) + (year(d).getDay() === 4), p, 2);
+}
+
+function formatWeekdayNumberSunday(d) {
+  return d.getDay();
+}
+
+function formatWeekNumberMonday(d, p) {
+  return pad(monday.count(year(d) - 1, d), p, 2);
+}
+
+function formatYear(d, p) {
+  return pad(d.getFullYear() % 100, p, 2);
+}
+
+function formatYearISO(d, p) {
+  d = dISO(d);
+  return pad(d.getFullYear() % 100, p, 2);
+}
+
+function formatFullYear(d, p) {
+  return pad(d.getFullYear() % 10000, p, 4);
+}
+
+function formatFullYearISO(d, p) {
+  var day = d.getDay();
+  d = (day >= 4 || day === 0) ? thursday(d) : thursday.ceil(d);
+  return pad(d.getFullYear() % 10000, p, 4);
+}
+
+function formatZone(d) {
+  var z = d.getTimezoneOffset();
+  return (z > 0 ? "-" : (z *= -1, "+"))
+      + pad(z / 60 | 0, "0", 2)
+      + pad(z % 60, "0", 2);
+}
+
+function formatUTCDayOfMonth(d, p) {
+  return pad(d.getUTCDate(), p, 2);
+}
+
+function formatUTCHour24(d, p) {
+  return pad(d.getUTCHours(), p, 2);
+}
+
+function formatUTCHour12(d, p) {
+  return pad(d.getUTCHours() % 12 || 12, p, 2);
+}
+
+function formatUTCDayOfYear(d, p) {
+  return pad(1 + utcDay.count(utcYear(d), d), p, 3);
+}
+
+function formatUTCMilliseconds(d, p) {
+  return pad(d.getUTCMilliseconds(), p, 3);
+}
+
+function formatUTCMicroseconds(d, p) {
+  return formatUTCMilliseconds(d, p) + "000";
+}
+
+function formatUTCMonthNumber(d, p) {
+  return pad(d.getUTCMonth() + 1, p, 2);
+}
+
+function formatUTCMinutes(d, p) {
+  return pad(d.getUTCMinutes(), p, 2);
+}
+
+function formatUTCSeconds(d, p) {
+  return pad(d.getUTCSeconds(), p, 2);
+}
+
+function formatUTCWeekdayNumberMonday(d) {
+  var dow = d.getUTCDay();
+  return dow === 0 ? 7 : dow;
+}
+
+function formatUTCWeekNumberSunday(d, p) {
+  return pad(utcSunday.count(utcYear(d) - 1, d), p, 2);
+}
+
+function UTCdISO(d) {
+  var day = d.getUTCDay();
+  return (day >= 4 || day === 0) ? utcThursday(d) : utcThursday.ceil(d);
+}
+
+function formatUTCWeekNumberISO(d, p) {
+  d = UTCdISO(d);
+  return pad(utcThursday.count(utcYear(d), d) + (utcYear(d).getUTCDay() === 
4), p, 2);
+}
+
+function formatUTCWeekdayNumberSunday(d) {
+  return d.getUTCDay();
+}
+
+function formatUTCWeekNumberMonday(d, p) {
+  return pad(utcMonday.count(utcYear(d) - 1, d), p, 2);
+}
+
+function formatUTCYear(d, p) {
+  return pad(d.getUTCFullYear() % 100, p, 2);
+}
+
+function formatUTCYearISO(d, p) {
+  d = UTCdISO(d);
+  return pad(d.getUTCFullYear() % 100, p, 2);
+}
+
+function formatUTCFullYear(d, p) {
+  return pad(d.getUTCFullYear() % 10000, p, 4);
+}
+
+function formatUTCFullYearISO(d, p) {
+  var day = d.getUTCDay();
+  d = (day >= 4 || day === 0) ? utcThursday(d) : utcThursday.ceil(d);
+  return pad(d.getUTCFullYear() % 10000, p, 4);
+}
+
+function formatUTCZone() {
+  return "+0000";
+}
+
+function formatLiteralPercent() {
+  return "%";
+}
+
+function formatUnixTimestamp(d) {
+  return +d;
+}
+
+function formatUnixTimestampSeconds(d) {
+  return Math.floor(+d / 1000);
+}
+
+var locale;
+exports.timeFormat = void 0;
+exports.timeParse = void 0;
+exports.utcFormat = void 0;
+exports.utcParse = void 0;
+
+defaultLocale({
+  dateTime: "%x, %X",
+  date: "%-m/%-d/%Y",
+  time: "%-I:%M:%S %p",
+  periods: ["AM", "PM"],
+  days: ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", 
"Saturday"],
+  shortDays: ["Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"],
+  months: ["January", "February", "March", "April", "May", "June", "July", 
"August", "September", "October", "November", "December"],
+  shortMonths: ["Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", 
"Oct", "Nov", "Dec"]
+});
+
+function defaultLocale(definition) {
+  locale = formatLocale(definition);
+  exports.timeFormat = locale.format;
+  exports.timeParse = locale.parse;
+  exports.utcFormat = locale.utcFormat;
+  exports.utcParse = locale.utcParse;
+  return locale;
+}
+
+var isoSpecifier = "%Y-%m-%dT%H:%M:%S.%LZ";
+
+function formatIsoNative(date) {
+  return date.toISOString();
+}
+
+var formatIso = Date.prototype.toISOString
+    ? formatIsoNative
+    : exports.utcFormat(isoSpecifier);
+
+function parseIsoNative(string) {
+  var date = new Date(string);
+  return isNaN(date) ? null : date;
+}
+
+var parseIso = +new Date("2000-01-01T00:00:00.000Z")
+    ? parseIsoNative
+    : exports.utcParse(isoSpecifier);
+
+function date(t) {
+  return new Date(t);
+}
+
+function number(t) {
+  return t instanceof Date ? +t : +new Date(+t);
+}
+
+function calendar(ticks, tickInterval, year, month, week, day, hour, minute, 
second, format) {
+  var scale = continuous(),
+      invert = scale.invert,
+      domain = scale.domain;
+
+  var formatMillisecond = format(".%L"),
+      formatSecond = format(":%S"),
+      formatMinute = format("%I:%M"),
+      formatHour = format("%I %p"),
+      formatDay = format("%a %d"),
+      formatWeek = format("%b %d"),
+      formatMonth = format("%B"),
+      formatYear = format("%Y");
+
+  function tickFormat(date) {
+    return (second(date) < date ? formatMillisecond
+        : minute(date) < date ? formatSecond
+        : hour(date) < date ? formatMinute
+        : day(date) < date ? formatHour
+        : month(date) < date ? (week(date) < date ? formatDay : formatWeek)
+        : year(date) < date ? formatMonth
+        : formatYear)(date);
+  }
+
+  scale.invert = function(y) {
+    return new Date(invert(y));
+  };
+
+  scale.domain = function(_) {
+    return arguments.length ? domain(Array.from(_, number)) : 
domain().map(date);
+  };
+
+  scale.ticks = function(interval) {
+    var d = domain();
+    return ticks(d[0], d[d.length - 1], interval == null ? 10 : interval);
+  };
+
+  scale.tickFormat = function(count, specifier) {
+    return specifier == null ? tickFormat : format(specifier);
+  };
+
+  scale.nice = function(interval) {
+    var d = domain();
+    if (!interval || typeof interval.range !== "function") interval = 
tickInterval(d[0], d[d.length - 1], interval == null ? 10 : interval);
+    return interval ? domain(nice(d, interval)) : scale;
+  };
+
+  scale.copy = function() {
+    return copy$1(scale, calendar(ticks, tickInterval, year, month, week, day, 
hour, minute, second, format));
+  };
+
+  return scale;
+}
+
+function time() {
+  return initRange.apply(calendar(timeTicks, timeTickInterval, year, month, 
sunday, day, hour, minute, second, exports.timeFormat).domain([new Date(2000, 
0, 1), new Date(2000, 0, 2)]), arguments);
+}
+
+function utcTime() {
+  return initRange.apply(calendar(utcTicks, utcTickInterval, utcYear, 
utcMonth, utcSunday, utcDay, utcHour, utcMinute, second, 
exports.utcFormat).domain([Date.UTC(2000, 0, 1), Date.UTC(2000, 0, 2)]), 
arguments);
+}
+
+function transformer$1() {
+  var x0 = 0,
+      x1 = 1,
+      t0,
+      t1,
+      k10,
+      transform,
+      interpolator = identity$3,
+      clamp = false,
+      unknown;
+
+  function scale(x) {
+    return x == null || isNaN(x = +x) ? unknown : interpolator(k10 === 0 ? 0.5 
: (x = (transform(x) - t0) * k10, clamp ? Math.max(0, Math.min(1, x)) : x));
+  }
+
+  scale.domain = function(_) {
+    return arguments.length ? ([x0, x1] = _, t0 = transform(x0 = +x0), t1 = 
transform(x1 = +x1), k10 = t0 === t1 ? 0 : 1 / (t1 - t0), scale) : [x0, x1];
+  };
+
+  scale.clamp = function(_) {
+    return arguments.length ? (clamp = !!_, scale) : clamp;
+  };
+
+  scale.interpolator = function(_) {
+    return arguments.length ? (interpolator = _, scale) : interpolator;
+  };
+
+  function range(interpolate) {
+    return function(_) {
+      var r0, r1;
+      return arguments.length ? ([r0, r1] = _, interpolator = interpolate(r0, 
r1), scale) : [interpolator(0), interpolator(1)];
+    };
+  }
+
+  scale.range = range(interpolate$2);
+
+  scale.rangeRound = range(interpolateRound);
+
+  scale.unknown = function(_) {
+    return arguments.length ? (unknown = _, scale) : unknown;
+  };
+
+  return function(t) {
+    transform = t, t0 = t(x0), t1 = t(x1), k10 = t0 === t1 ? 0 : 1 / (t1 - t0);
+    return scale;
+  };
+}
+
+function copy(source, target) {
+  return target
+      .domain(source.domain())
+      .interpolator(source.interpolator())
+      .clamp(source.clamp())
+      .unknown(source.unknown());
+}
+
+function sequential() {
+  var scale = linearish(transformer$1()(identity$3));
+
+  scale.copy = function() {
+    return copy(scale, sequential());
+  };
+
+  return initInterpolator.apply(scale, arguments);
+}
+
+function sequentialLog() {
+  var scale = loggish(transformer$1()).domain([1, 10]);
+
+  scale.copy = function() {
+    return copy(scale, sequentialLog()).base(scale.base());
+  };
+
+  return initInterpolator.apply(scale, arguments);
+}
+
+function sequentialSymlog() {
+  var scale = symlogish(transformer$1());
+
+  scale.copy = function() {
+    return copy(scale, sequentialSymlog()).constant(scale.constant());
+  };
+
+  return initInterpolator.apply(scale, arguments);
+}
+
+function sequentialPow() {
+  var scale = powish(transformer$1());
+
+  scale.copy = function() {
+    return copy(scale, sequentialPow()).exponent(scale.exponent());
+  };
+
+  return initInterpolator.apply(scale, arguments);
+}
+
+function sequentialSqrt() {
+  return sequentialPow.apply(null, arguments).exponent(0.5);
+}
+
+function sequentialQuantile() {
+  var domain = [],
+      interpolator = identity$3;
+
+  function scale(x) {
+    if (x != null && !isNaN(x = +x)) return interpolator((bisectRight(domain, 
x, 1) - 1) / (domain.length - 1));
+  }
+
+  scale.domain = function(_) {
+    if (!arguments.length) return domain.slice();
+    domain = [];
+    for (let d of _) if (d != null && !isNaN(d = +d)) domain.push(d);
+    domain.sort(ascending$3);
+    return scale;
+  };
+
+  scale.interpolator = function(_) {
+    return arguments.length ? (interpolator = _, scale) : interpolator;
+  };
+
+  scale.range = function() {
+    return domain.map((d, i) => interpolator(i / (domain.length - 1)));
+  };
+
+  scale.quantiles = function(n) {
+    return Array.from({length: n + 1}, (_, i) => quantile$1(domain, i / n));
+  };
+
+  scale.copy = function() {
+    return sequentialQuantile(interpolator).domain(domain);
+  };
+
+  return initInterpolator.apply(scale, arguments);
+}
+
+function transformer() {
+  var x0 = 0,
+      x1 = 0.5,
+      x2 = 1,
+      s = 1,
+      t0,
+      t1,
+      t2,
+      k10,
+      k21,
+      interpolator = identity$3,
+      transform,
+      clamp = false,
+      unknown;
+
+  function scale(x) {
+    return isNaN(x = +x) ? unknown : (x = 0.5 + ((x = +transform(x)) - t1) * 
(s * x < s * t1 ? k10 : k21), interpolator(clamp ? Math.max(0, Math.min(1, x)) 
: x));
+  }
+
+  scale.domain = function(_) {
+    return arguments.length ? ([x0, x1, x2] = _, t0 = transform(x0 = +x0), t1 
= transform(x1 = +x1), t2 = transform(x2 = +x2), k10 = t0 === t1 ? 0 : 0.5 / 
(t1 - t0), k21 = t1 === t2 ? 0 : 0.5 / (t2 - t1), s = t1 < t0 ? -1 : 1, scale) 
: [x0, x1, x2];
+  };
+
+  scale.clamp = function(_) {
+    return arguments.length ? (clamp = !!_, scale) : clamp;
+  };
+
+  scale.interpolator = function(_) {
+    return arguments.length ? (interpolator = _, scale) : interpolator;
+  };
+
+  function range(interpolate) {
+    return function(_) {
+      var r0, r1, r2;
+      return arguments.length ? ([r0, r1, r2] = _, interpolator = 
piecewise(interpolate, [r0, r1, r2]), scale) : [interpolator(0), 
interpolator(0.5), interpolator(1)];
+    };
+  }
+
+  scale.range = range(interpolate$2);
+
+  scale.rangeRound = range(interpolateRound);
+
+  scale.unknown = function(_) {
+    return arguments.length ? (unknown = _, scale) : unknown;
+  };
+
+  return function(t) {
+    transform = t, t0 = t(x0), t1 = t(x1), t2 = t(x2), k10 = t0 === t1 ? 0 : 
0.5 / (t1 - t0), k21 = t1 === t2 ? 0 : 0.5 / (t2 - t1), s = t1 < t0 ? -1 : 1;
+    return scale;
+  };
+}
+
+function diverging$1() {
+  var scale = linearish(transformer()(identity$3));
+
+  scale.copy = function() {
+    return copy(scale, diverging$1());
+  };
+
+  return initInterpolator.apply(scale, arguments);
+}
+
+function divergingLog() {
+  var scale = loggish(transformer()).domain([0.1, 1, 10]);
+
+  scale.copy = function() {
+    return copy(scale, divergingLog()).base(scale.base());
+  };
+
+  return initInterpolator.apply(scale, arguments);
+}
+
+function divergingSymlog() {
+  var scale = symlogish(transformer());
+
+  scale.copy = function() {
+    return copy(scale, divergingSymlog()).constant(scale.constant());
+  };
+
+  return initInterpolator.apply(scale, arguments);
+}
+
+function divergingPow() {
+  var scale = powish(transformer());
+
+  scale.copy = function() {
+    return copy(scale, divergingPow()).exponent(scale.exponent());
+  };
+
+  return initInterpolator.apply(scale, arguments);
+}
+
+function divergingSqrt() {
+  return divergingPow.apply(null, arguments).exponent(0.5);
+}
+
+function colors(specifier) {
+  var n = specifier.length / 6 | 0, colors = new Array(n), i = 0;
+  while (i < n) colors[i] = "#" + specifier.slice(i * 6, ++i * 6);
+  return colors;
+}
+
+var category10 = 
colors("1f77b4ff7f0e2ca02cd627289467bd8c564be377c27f7f7fbcbd2217becf");
+
+var Accent = colors("7fc97fbeaed4fdc086ffff99386cb0f0027fbf5b17666666");
+
+var Dark2 = colors("1b9e77d95f027570b3e7298a66a61ee6ab02a6761d666666");
+
+var Paired = 
colors("a6cee31f78b4b2df8a33a02cfb9a99e31a1cfdbf6fff7f00cab2d66a3d9affff99b15928");
+
+var Pastel1 = colors("fbb4aeb3cde3ccebc5decbe4fed9a6ffffcce5d8bdfddaecf2f2f2");
+
+var Pastel2 = colors("b3e2cdfdcdaccbd5e8f4cae4e6f5c9fff2aef1e2cccccccc");
+
+var Set1 = colors("e41a1c377eb84daf4a984ea3ff7f00ffff33a65628f781bf999999");
+
+var Set2 = colors("66c2a5fc8d628da0cbe78ac3a6d854ffd92fe5c494b3b3b3");
+
+var Set3 = 
colors("8dd3c7ffffb3bebadafb807280b1d3fdb462b3de69fccde5d9d9d9bc80bdccebc5ffed6f");
+
+var Tableau10 = 
colors("4e79a7f28e2ce1575976b7b259a14fedc949af7aa1ff9da79c755fbab0ab");
+
+var ramp$1 = scheme => rgbBasis(scheme[scheme.length - 1]);
+
+var scheme$q = new Array(3).concat(
+  "d8b365f5f5f55ab4ac",
+  "a6611adfc27d80cdc1018571",
+  "a6611adfc27df5f5f580cdc1018571",
+  "8c510ad8b365f6e8c3c7eae55ab4ac01665e",
+  "8c510ad8b365f6e8c3f5f5f5c7eae55ab4ac01665e",
+  "8c510abf812ddfc27df6e8c3c7eae580cdc135978f01665e",
+  "8c510abf812ddfc27df6e8c3f5f5f5c7eae580cdc135978f01665e",
+  "5430058c510abf812ddfc27df6e8c3c7eae580cdc135978f01665e003c30",
+  "5430058c510abf812ddfc27df6e8c3f5f5f5c7eae580cdc135978f01665e003c30"
+).map(colors);
+
+var BrBG = ramp$1(scheme$q);
+
+var scheme$p = new Array(3).concat(
+  "af8dc3f7f7f77fbf7b",
+  "7b3294c2a5cfa6dba0008837",
+  "7b3294c2a5cff7f7f7a6dba0008837",
+  "762a83af8dc3e7d4e8d9f0d37fbf7b1b7837",
+  "762a83af8dc3e7d4e8f7f7f7d9f0d37fbf7b1b7837",
+  "762a839970abc2a5cfe7d4e8d9f0d3a6dba05aae611b7837",
+  "762a839970abc2a5cfe7d4e8f7f7f7d9f0d3a6dba05aae611b7837",
+  "40004b762a839970abc2a5cfe7d4e8d9f0d3a6dba05aae611b783700441b",
+  "40004b762a839970abc2a5cfe7d4e8f7f7f7d9f0d3a6dba05aae611b783700441b"
+).map(colors);
+
+var PRGn = ramp$1(scheme$p);
+
+var scheme$o = new Array(3).concat(
+  "e9a3c9f7f7f7a1d76a",
+  "d01c8bf1b6dab8e1864dac26",
+  "d01c8bf1b6daf7f7f7b8e1864dac26",
+  "c51b7de9a3c9fde0efe6f5d0a1d76a4d9221",
+  "c51b7de9a3c9fde0eff7f7f7e6f5d0a1d76a4d9221",
+  "c51b7dde77aef1b6dafde0efe6f5d0b8e1867fbc414d9221",
+  "c51b7dde77aef1b6dafde0eff7f7f7e6f5d0b8e1867fbc414d9221",
+  "8e0152c51b7dde77aef1b6dafde0efe6f5d0b8e1867fbc414d9221276419",
+  "8e0152c51b7dde77aef1b6dafde0eff7f7f7e6f5d0b8e1867fbc414d9221276419"
+).map(colors);
+
+var PiYG = ramp$1(scheme$o);
+
+var scheme$n = new Array(3).concat(
+  "998ec3f7f7f7f1a340",
+  "5e3c99b2abd2fdb863e66101",
+  "5e3c99b2abd2f7f7f7fdb863e66101",
+  "542788998ec3d8daebfee0b6f1a340b35806",
+  "542788998ec3d8daebf7f7f7fee0b6f1a340b35806",
+  "5427888073acb2abd2d8daebfee0b6fdb863e08214b35806",
+  "5427888073acb2abd2d8daebf7f7f7fee0b6fdb863e08214b35806",
+  "2d004b5427888073acb2abd2d8daebfee0b6fdb863e08214b358067f3b08",
+  "2d004b5427888073acb2abd2d8daebf7f7f7fee0b6fdb863e08214b358067f3b08"
+).map(colors);
+
+var PuOr = ramp$1(scheme$n);
+
+var scheme$m = new Array(3).concat(
+  "ef8a62f7f7f767a9cf",
+  "ca0020f4a58292c5de0571b0",
+  "ca0020f4a582f7f7f792c5de0571b0",
+  "b2182bef8a62fddbc7d1e5f067a9cf2166ac",
+  "b2182bef8a62fddbc7f7f7f7d1e5f067a9cf2166ac",
+  "b2182bd6604df4a582fddbc7d1e5f092c5de4393c32166ac",
+  "b2182bd6604df4a582fddbc7f7f7f7d1e5f092c5de4393c32166ac",
+  "67001fb2182bd6604df4a582fddbc7d1e5f092c5de4393c32166ac053061",
+  "67001fb2182bd6604df4a582fddbc7f7f7f7d1e5f092c5de4393c32166ac053061"
+).map(colors);
+
+var RdBu = ramp$1(scheme$m);
+
+var scheme$l = new Array(3).concat(
+  "ef8a62ffffff999999",
+  "ca0020f4a582bababa404040",
+  "ca0020f4a582ffffffbababa404040",
+  "b2182bef8a62fddbc7e0e0e09999994d4d4d",
+  "b2182bef8a62fddbc7ffffffe0e0e09999994d4d4d",
+  "b2182bd6604df4a582fddbc7e0e0e0bababa8787874d4d4d",
+  "b2182bd6604df4a582fddbc7ffffffe0e0e0bababa8787874d4d4d",
+  "67001fb2182bd6604df4a582fddbc7e0e0e0bababa8787874d4d4d1a1a1a",
+  "67001fb2182bd6604df4a582fddbc7ffffffe0e0e0bababa8787874d4d4d1a1a1a"
+).map(colors);
+
+var RdGy = ramp$1(scheme$l);
+
+var scheme$k = new Array(3).concat(
+  "fc8d59ffffbf91bfdb",
+  "d7191cfdae61abd9e92c7bb6",
+  "d7191cfdae61ffffbfabd9e92c7bb6",
+  "d73027fc8d59fee090e0f3f891bfdb4575b4",
+  "d73027fc8d59fee090ffffbfe0f3f891bfdb4575b4",
+  "d73027f46d43fdae61fee090e0f3f8abd9e974add14575b4",
+  "d73027f46d43fdae61fee090ffffbfe0f3f8abd9e974add14575b4",
+  "a50026d73027f46d43fdae61fee090e0f3f8abd9e974add14575b4313695",
+  "a50026d73027f46d43fdae61fee090ffffbfe0f3f8abd9e974add14575b4313695"
+).map(colors);
+
+var RdYlBu = ramp$1(scheme$k);
+
+var scheme$j = new Array(3).concat(
+  "fc8d59ffffbf91cf60",
+  "d7191cfdae61a6d96a1a9641",
+  "d7191cfdae61ffffbfa6d96a1a9641",
+  "d73027fc8d59fee08bd9ef8b91cf601a9850",
+  "d73027fc8d59fee08bffffbfd9ef8b91cf601a9850",
+  "d73027f46d43fdae61fee08bd9ef8ba6d96a66bd631a9850",
+  "d73027f46d43fdae61fee08bffffbfd9ef8ba6d96a66bd631a9850",
+  "a50026d73027f46d43fdae61fee08bd9ef8ba6d96a66bd631a9850006837",
+  "a50026d73027f46d43fdae61fee08bffffbfd9ef8ba6d96a66bd631a9850006837"
+).map(colors);
+
+var RdYlGn = ramp$1(scheme$j);
+
+var scheme$i = new Array(3).concat(
+  "fc8d59ffffbf99d594",
+  "d7191cfdae61abdda42b83ba",
+  "d7191cfdae61ffffbfabdda42b83ba",
+  "d53e4ffc8d59fee08be6f59899d5943288bd",
+  "d53e4ffc8d59fee08bffffbfe6f59899d5943288bd",
+  "d53e4ff46d43fdae61fee08be6f598abdda466c2a53288bd",
+  "d53e4ff46d43fdae61fee08bffffbfe6f598abdda466c2a53288bd",
+  "9e0142d53e4ff46d43fdae61fee08be6f598abdda466c2a53288bd5e4fa2",
+  "9e0142d53e4ff46d43fdae61fee08bffffbfe6f598abdda466c2a53288bd5e4fa2"
+).map(colors);
+
+var Spectral = ramp$1(scheme$i);
+
+var scheme$h = new Array(3).concat(
+  "e5f5f999d8c92ca25f",
+  "edf8fbb2e2e266c2a4238b45",
+  "edf8fbb2e2e266c2a42ca25f006d2c",
+  "edf8fbccece699d8c966c2a42ca25f006d2c",
+  "edf8fbccece699d8c966c2a441ae76238b45005824",
+  "f7fcfde5f5f9ccece699d8c966c2a441ae76238b45005824",
+  "f7fcfde5f5f9ccece699d8c966c2a441ae76238b45006d2c00441b"
+).map(colors);
+
+var BuGn = ramp$1(scheme$h);
+
+var scheme$g = new Array(3).concat(
+  "e0ecf49ebcda8856a7",
+  "edf8fbb3cde38c96c688419d",
+  "edf8fbb3cde38c96c68856a7810f7c",
+  "edf8fbbfd3e69ebcda8c96c68856a7810f7c",
+  "edf8fbbfd3e69ebcda8c96c68c6bb188419d6e016b",
+  "f7fcfde0ecf4bfd3e69ebcda8c96c68c6bb188419d6e016b",
+  "f7fcfde0ecf4bfd3e69ebcda8c96c68c6bb188419d810f7c4d004b"
+).map(colors);
+
+var BuPu = ramp$1(scheme$g);
+
+var scheme$f = new Array(3).concat(
+  "e0f3dba8ddb543a2ca",
+  "f0f9e8bae4bc7bccc42b8cbe",
+  "f0f9e8bae4bc7bccc443a2ca0868ac",
+  "f0f9e8ccebc5a8ddb57bccc443a2ca0868ac",
+  "f0f9e8ccebc5a8ddb57bccc44eb3d32b8cbe08589e",
+  "f7fcf0e0f3dbccebc5a8ddb57bccc44eb3d32b8cbe08589e",
+  "f7fcf0e0f3dbccebc5a8ddb57bccc44eb3d32b8cbe0868ac084081"
+).map(colors);
+
+var GnBu = ramp$1(scheme$f);
+
+var scheme$e = new Array(3).concat(
+  "fee8c8fdbb84e34a33",
+  "fef0d9fdcc8afc8d59d7301f",
+  "fef0d9fdcc8afc8d59e34a33b30000",
+  "fef0d9fdd49efdbb84fc8d59e34a33b30000",
+  "fef0d9fdd49efdbb84fc8d59ef6548d7301f990000",
+  "fff7ecfee8c8fdd49efdbb84fc8d59ef6548d7301f990000",
+  "fff7ecfee8c8fdd49efdbb84fc8d59ef6548d7301fb300007f0000"
+).map(colors);
+
+var OrRd = ramp$1(scheme$e);
+
+var scheme$d = new Array(3).concat(
+  "ece2f0a6bddb1c9099",
+  "f6eff7bdc9e167a9cf02818a",
+  "f6eff7bdc9e167a9cf1c9099016c59",
+  "f6eff7d0d1e6a6bddb67a9cf1c9099016c59",
+  "f6eff7d0d1e6a6bddb67a9cf3690c002818a016450",
+  "fff7fbece2f0d0d1e6a6bddb67a9cf3690c002818a016450",
+  "fff7fbece2f0d0d1e6a6bddb67a9cf3690c002818a016c59014636"
+).map(colors);
+
+var PuBuGn = ramp$1(scheme$d);
+
+var scheme$c = new Array(3).concat(
+  "ece7f2a6bddb2b8cbe",
+  "f1eef6bdc9e174a9cf0570b0",
+  "f1eef6bdc9e174a9cf2b8cbe045a8d",
+  "f1eef6d0d1e6a6bddb74a9cf2b8cbe045a8d",
+  "f1eef6d0d1e6a6bddb74a9cf3690c00570b0034e7b",
+  "fff7fbece7f2d0d1e6a6bddb74a9cf3690c00570b0034e7b",
+  "fff7fbece7f2d0d1e6a6bddb74a9cf3690c00570b0045a8d023858"
+).map(colors);
+
+var PuBu = ramp$1(scheme$c);
+
+var scheme$b = new Array(3).concat(
+  "e7e1efc994c7dd1c77",
+  "f1eef6d7b5d8df65b0ce1256",
+  "f1eef6d7b5d8df65b0dd1c77980043",
+  "f1eef6d4b9dac994c7df65b0dd1c77980043",
+  "f1eef6d4b9dac994c7df65b0e7298ace125691003f",
+  "f7f4f9e7e1efd4b9dac994c7df65b0e7298ace125691003f",
+  "f7f4f9e7e1efd4b9dac994c7df65b0e7298ace125698004367001f"
+).map(colors);
+
+var PuRd = ramp$1(scheme$b);
+
+var scheme$a = new Array(3).concat(
+  "fde0ddfa9fb5c51b8a",
+  "feebe2fbb4b9f768a1ae017e",
+  "feebe2fbb4b9f768a1c51b8a7a0177",
+  "feebe2fcc5c0fa9fb5f768a1c51b8a7a0177",
+  "feebe2fcc5c0fa9fb5f768a1dd3497ae017e7a0177",
+  "fff7f3fde0ddfcc5c0fa9fb5f768a1dd3497ae017e7a0177",
+  "fff7f3fde0ddfcc5c0fa9fb5f768a1dd3497ae017e7a017749006a"
+).map(colors);
+
+var RdPu = ramp$1(scheme$a);
+
+var scheme$9 = new Array(3).concat(
+  "edf8b17fcdbb2c7fb8",
+  "ffffcca1dab441b6c4225ea8",
+  "ffffcca1dab441b6c42c7fb8253494",
+  "ffffccc7e9b47fcdbb41b6c42c7fb8253494",
+  "ffffccc7e9b47fcdbb41b6c41d91c0225ea80c2c84",
+  "ffffd9edf8b1c7e9b47fcdbb41b6c41d91c0225ea80c2c84",
+  "ffffd9edf8b1c7e9b47fcdbb41b6c41d91c0225ea8253494081d58"
+).map(colors);
+
+var YlGnBu = ramp$1(scheme$9);
+
+var scheme$8 = new Array(3).concat(
+  "f7fcb9addd8e31a354",
+  "ffffccc2e69978c679238443",
+  "ffffccc2e69978c67931a354006837",
+  "ffffccd9f0a3addd8e78c67931a354006837",
+  "ffffccd9f0a3addd8e78c67941ab5d238443005a32",
+  "ffffe5f7fcb9d9f0a3addd8e78c67941ab5d238443005a32",
+  "ffffe5f7fcb9d9f0a3addd8e78c67941ab5d238443006837004529"
+).map(colors);
+
+var YlGn = ramp$1(scheme$8);
+
+var scheme$7 = new Array(3).concat(
+  "fff7bcfec44fd95f0e",
+  "ffffd4fed98efe9929cc4c02",
+  "ffffd4fed98efe9929d95f0e993404",
+  "ffffd4fee391fec44ffe9929d95f0e993404",
+  "ffffd4fee391fec44ffe9929ec7014cc4c028c2d04",
+  "ffffe5fff7bcfee391fec44ffe9929ec7014cc4c028c2d04",
+  "ffffe5fff7bcfee391fec44ffe9929ec7014cc4c02993404662506"
+).map(colors);
+
+var YlOrBr = ramp$1(scheme$7);
+
+var scheme$6 = new Array(3).concat(
+  "ffeda0feb24cf03b20",
+  "ffffb2fecc5cfd8d3ce31a1c",
+  "ffffb2fecc5cfd8d3cf03b20bd0026",
+  "ffffb2fed976feb24cfd8d3cf03b20bd0026",
+  "ffffb2fed976feb24cfd8d3cfc4e2ae31a1cb10026",
+  "ffffccffeda0fed976feb24cfd8d3cfc4e2ae31a1cb10026",
+  "ffffccffeda0fed976feb24cfd8d3cfc4e2ae31a1cbd0026800026"
+).map(colors);
+
+var YlOrRd = ramp$1(scheme$6);
+
+var scheme$5 = new Array(3).concat(
+  "deebf79ecae13182bd",
+  "eff3ffbdd7e76baed62171b5",
+  "eff3ffbdd7e76baed63182bd08519c",
+  "eff3ffc6dbef9ecae16baed63182bd08519c",
+  "eff3ffc6dbef9ecae16baed64292c62171b5084594",
+  "f7fbffdeebf7c6dbef9ecae16baed64292c62171b5084594",
+  "f7fbffdeebf7c6dbef9ecae16baed64292c62171b508519c08306b"
+).map(colors);
+
+var Blues = ramp$1(scheme$5);
+
+var scheme$4 = new Array(3).concat(
+  "e5f5e0a1d99b31a354",
+  "edf8e9bae4b374c476238b45",
+  "edf8e9bae4b374c47631a354006d2c",
+  "edf8e9c7e9c0a1d99b74c47631a354006d2c",
+  "edf8e9c7e9c0a1d99b74c47641ab5d238b45005a32",
+  "f7fcf5e5f5e0c7e9c0a1d99b74c47641ab5d238b45005a32",
+  "f7fcf5e5f5e0c7e9c0a1d99b74c47641ab5d238b45006d2c00441b"
+).map(colors);
+
+var Greens = ramp$1(scheme$4);
+
+var scheme$3 = new Array(3).concat(
+  "f0f0f0bdbdbd636363",
+  "f7f7f7cccccc969696525252",
+  "f7f7f7cccccc969696636363252525",
+  "f7f7f7d9d9d9bdbdbd969696636363252525",
+  "f7f7f7d9d9d9bdbdbd969696737373525252252525",
+  "fffffff0f0f0d9d9d9bdbdbd969696737373525252252525",
+  "fffffff0f0f0d9d9d9bdbdbd969696737373525252252525000000"
+).map(colors);
+
+var Greys = ramp$1(scheme$3);
+
+var scheme$2 = new Array(3).concat(
+  "efedf5bcbddc756bb1",
+  "f2f0f7cbc9e29e9ac86a51a3",
+  "f2f0f7cbc9e29e9ac8756bb154278f",
+  "f2f0f7dadaebbcbddc9e9ac8756bb154278f",
+  "f2f0f7dadaebbcbddc9e9ac8807dba6a51a34a1486",
+  "fcfbfdefedf5dadaebbcbddc9e9ac8807dba6a51a34a1486",
+  "fcfbfdefedf5dadaebbcbddc9e9ac8807dba6a51a354278f3f007d"
+).map(colors);
+
+var Purples = ramp$1(scheme$2);
+
+var scheme$1 = new Array(3).concat(
+  "fee0d2fc9272de2d26",
+  "fee5d9fcae91fb6a4acb181d",
+  "fee5d9fcae91fb6a4ade2d26a50f15",
+  "fee5d9fcbba1fc9272fb6a4ade2d26a50f15",
+  "fee5d9fcbba1fc9272fb6a4aef3b2ccb181d99000d",
+  "fff5f0fee0d2fcbba1fc9272fb6a4aef3b2ccb181d99000d",
+  "fff5f0fee0d2fcbba1fc9272fb6a4aef3b2ccb181da50f1567000d"
+).map(colors);
+
+var Reds = ramp$1(scheme$1);
+
+var scheme = new Array(3).concat(
+  "fee6cefdae6be6550d",
+  "feeddefdbe85fd8d3cd94701",
+  "feeddefdbe85fd8d3ce6550da63603",
+  "feeddefdd0a2fdae6bfd8d3ce6550da63603",
+  "feeddefdd0a2fdae6bfd8d3cf16913d948018c2d04",
+  "fff5ebfee6cefdd0a2fdae6bfd8d3cf16913d948018c2d04",
+  "fff5ebfee6cefdd0a2fdae6bfd8d3cf16913d94801a636037f2704"
+).map(colors);
+
+var Oranges = ramp$1(scheme);
+
+function cividis(t) {
+  t = Math.max(0, Math.min(1, t));
+  return "rgb("
+      + Math.max(0, Math.min(255, Math.round(-4.54 - t * (35.34 - t * (2381.73 
- t * (6402.7 - t * (7024.72 - t * 2710.57))))))) + ", "
+      + Math.max(0, Math.min(255, Math.round(32.49 + t * (170.73 + t * (52.82 
- t * (131.46 - t * (176.58 - t * 67.37))))))) + ", "
+      + Math.max(0, Math.min(255, Math.round(81.24 + t * (442.36 - t * 
(2482.43 - t * (6167.24 - t * (6614.94 - t * 2475.67)))))))
+      + ")";
+}
+
+var cubehelix = cubehelixLong(cubehelix$3(300, 0.5, 0.0), cubehelix$3(-240, 
0.5, 1.0));
+
+var warm = cubehelixLong(cubehelix$3(-100, 0.75, 0.35), cubehelix$3(80, 1.50, 
0.8));
+
+var cool = cubehelixLong(cubehelix$3(260, 0.75, 0.35), cubehelix$3(80, 1.50, 
0.8));
+
+var c$2 = cubehelix$3();
+
+function rainbow(t) {
+  if (t < 0 || t > 1) t -= Math.floor(t);
+  var ts = Math.abs(t - 0.5);
+  c$2.h = 360 * t - 100;
+  c$2.s = 1.5 - 1.5 * ts;
+  c$2.l = 0.8 - 0.9 * ts;
+  return c$2 + "";
+}
+
+var c$1 = rgb(),
+    pi_1_3 = Math.PI / 3,
+    pi_2_3 = Math.PI * 2 / 3;
+
+function sinebow(t) {
+  var x;
+  t = (0.5 - t) * Math.PI;
+  c$1.r = 255 * (x = Math.sin(t)) * x;
+  c$1.g = 255 * (x = Math.sin(t + pi_1_3)) * x;
+  c$1.b = 255 * (x = Math.sin(t + pi_2_3)) * x;
+  return c$1 + "";
+}
+
+function turbo(t) {
+  t = Math.max(0, Math.min(1, t));
+  return "rgb("
+      + Math.max(0, Math.min(255, Math.round(34.61 + t * (1172.33 - t * 
(10793.56 - t * (33300.12 - t * (38394.49 - t * 14825.05))))))) + ", "
+      + Math.max(0, Math.min(255, Math.round(23.31 + t * (557.33 + t * 
(1225.33 - t * (3574.96 - t * (1073.77 + t * 707.56))))))) + ", "
+      + Math.max(0, Math.min(255, Math.round(27.2 + t * (3211.1 - t * 
(15327.97 - t * (27814 - t * (22569.18 - t * 6838.66)))))))
+      + ")";
+}
+
+function ramp(range) {
+  var n = range.length;
+  return function(t) {
+    return range[Math.max(0, Math.min(n - 1, Math.floor(t * n)))];
+  };
+}
+
+var viridis = 
ramp(colors("44015444025645045745055946075a46085c460a5d460b5e470d60470e6147106347116447136548146748166848176948186a481a6c481b6d481c6e481d6f481f70482071482173482374482475482576482677482878482979472a7a472c7a472d7b472e7c472f7d46307e46327e46337f463480453581453781453882443983443a83443b84433d84433e85423f854240864241864142874144874045884046883f47883f48893e49893e4a893e4c8a3d4d8a3d4e8a3c4f8a3c508b3b518b3b528b3a538b3a548c39558c39568c38588c38598c375a8c375b8d365c8d365d8d355e8d355f8d346
 [...]
+
+var magma = 
ramp(colors("00000401000501010601010802010902020b02020d03030f03031204041405041606051806051a07061c08071e0907200a08220b09240c09260d0a290e0b2b100b2d110c2f120d31130d34140e36150e38160f3b180f3d19103f1a10421c10441d11471e114920114b21114e22115024125325125527125829115a2a115c2c115f2d11612f116331116533106734106936106b38106c390f6e3b0f703d0f713f0f72400f74420f75440f764510774710784910784a10794c117a4e117b4f127b51127c52137c54137d56147d57157e59157e5a167e5c167f5d177f5f187f601880621980641a80651a8
 [...]
+
+var inferno = 
ramp(colors("00000401000501010601010802010a02020c02020e03021004031204031405041706041907051b08051d09061f0a07220b07240c08260d08290e092b10092d110a30120a32140b34150b37160b39180c3c190c3e1b0c411c0c431e0c451f0c48210c4a230c4c240c4f260c51280b53290b552b0b572d0b592f0a5b310a5c320a5e340a5f3609613809623909633b09643d09653e0966400a67420a68440a68450a69470b6a490b6a4a0c6b4c0c6b4d0d6c4f0d6c510e6c520e6d540f6d550f6d57106e59106e5a116e5c126e5d126e5f136e61136e62146e64156e65156e67166e69166e6a176e6c1
 [...]
+
+var plasma = 
ramp(colors("0d088710078813078916078a19068c1b068d1d068e20068f2206902406912605912805922a05932c05942e05952f059631059733059735049837049938049a3a049a3c049b3e049c3f049c41049d43039e44039e46039f48039f4903a04b03a14c02a14e02a25002a25102a35302a35502a45601a45801a45901a55b01a55c01a65e01a66001a66100a76300a76400a76600a76700a86900a86a00a86c00a86e00a86f00a87100a87201a87401a87501a87701a87801a87a02a87b02a87d03a87e03a88004a88104a78305a78405a78606a68707a68808a68a09a58b0aa58d0ba58e0ca48f0da4910e
 [...]
+
+function constant$1(x) {
+  return function constant() {
+    return x;
+  };
+}
+
+var abs = Math.abs;
+var atan2 = Math.atan2;
+var cos = Math.cos;
+var max = Math.max;
+var min = Math.min;
+var sin = Math.sin;
+var sqrt = Math.sqrt;
+
+var epsilon = 1e-12;
+var pi = Math.PI;
+var halfPi = pi / 2;
+var tau = 2 * pi;
+
+function acos(x) {
+  return x > 1 ? 0 : x < -1 ? pi : Math.acos(x);
+}
+
+function asin(x) {
+  return x >= 1 ? halfPi : x <= -1 ? -halfPi : Math.asin(x);
+}
+
+function arcInnerRadius(d) {
+  return d.innerRadius;
+}
+
+function arcOuterRadius(d) {
+  return d.outerRadius;
+}
+
+function arcStartAngle(d) {
+  return d.startAngle;
+}
+
+function arcEndAngle(d) {
+  return d.endAngle;
+}
+
+function arcPadAngle(d) {
+  return d && d.padAngle; // Note: optional!
+}
+
+function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
+  var x10 = x1 - x0, y10 = y1 - y0,
+      x32 = x3 - x2, y32 = y3 - y2,
+      t = y32 * x10 - x32 * y10;
+  if (t * t < epsilon) return;
+  t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;
+  return [x0 + t * x10, y0 + t * y10];
+}
+
+// Compute perpendicular offset line of length rc.
+// http://mathworld.wolfram.com/Circle-LineIntersection.html
+function cornerTangents(x0, y0, x1, y1, r1, rc, cw) {
+  var x01 = x0 - x1,
+      y01 = y0 - y1,
+      lo = (cw ? rc : -rc) / sqrt(x01 * x01 + y01 * y01),
+      ox = lo * y01,
+      oy = -lo * x01,
+      x11 = x0 + ox,
+      y11 = y0 + oy,
+      x10 = x1 + ox,
+      y10 = y1 + oy,
+      x00 = (x11 + x10) / 2,
+      y00 = (y11 + y10) / 2,
+      dx = x10 - x11,
+      dy = y10 - y11,
+      d2 = dx * dx + dy * dy,
+      r = r1 - rc,
+      D = x11 * y10 - x10 * y11,
+      d = (dy < 0 ? -1 : 1) * sqrt(max(0, r * r * d2 - D * D)),
+      cx0 = (D * dy - dx * d) / d2,
+      cy0 = (-D * dx - dy * d) / d2,
+      cx1 = (D * dy + dx * d) / d2,
+      cy1 = (-D * dx + dy * d) / d2,
+      dx0 = cx0 - x00,
+      dy0 = cy0 - y00,
+      dx1 = cx1 - x00,
+      dy1 = cy1 - y00;
+
+  // Pick the closer of the two intersection points.
+  // TODO Is there a faster way to determine which intersection to use?
+  if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1;
+
+  return {
+    cx: cx0,
+    cy: cy0,
+    x01: -ox,
+    y01: -oy,
+    x11: cx0 * (r1 / r - 1),
+    y11: cy0 * (r1 / r - 1)
+  };
+}
+
+function arc() {
+  var innerRadius = arcInnerRadius,
+      outerRadius = arcOuterRadius,
+      cornerRadius = constant$1(0),
+      padRadius = null,
+      startAngle = arcStartAngle,
+      endAngle = arcEndAngle,
+      padAngle = arcPadAngle,
+      context = null;
+
+  function arc() {
+    var buffer,
+        r,
+        r0 = +innerRadius.apply(this, arguments),
+        r1 = +outerRadius.apply(this, arguments),
+        a0 = startAngle.apply(this, arguments) - halfPi,
+        a1 = endAngle.apply(this, arguments) - halfPi,
+        da = abs(a1 - a0),
+        cw = a1 > a0;
+
+    if (!context) context = buffer = path();
+
+    // Ensure that the outer radius is always larger than the inner radius.
+    if (r1 < r0) r = r1, r1 = r0, r0 = r;
+
+    // Is it a point?
+    if (!(r1 > epsilon)) context.moveTo(0, 0);
+
+    // Or is it a circle or annulus?
+    else if (da > tau - epsilon) {
+      context.moveTo(r1 * cos(a0), r1 * sin(a0));
+      context.arc(0, 0, r1, a0, a1, !cw);
+      if (r0 > epsilon) {
+        context.moveTo(r0 * cos(a1), r0 * sin(a1));
+        context.arc(0, 0, r0, a1, a0, cw);
+      }
+    }
+
+    // Or is it a circular or annular sector?
+    else {
+      var a01 = a0,
+          a11 = a1,
+          a00 = a0,
+          a10 = a1,
+          da0 = da,
+          da1 = da,
+          ap = padAngle.apply(this, arguments) / 2,
+          rp = (ap > epsilon) && (padRadius ? +padRadius.apply(this, 
arguments) : sqrt(r0 * r0 + r1 * r1)),
+          rc = min(abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)),
+          rc0 = rc,
+          rc1 = rc,
+          t0,
+          t1;
+
+      // Apply padding? Note that since r1 ≥ r0, da1 ≥ da0.
+      if (rp > epsilon) {
+        var p0 = asin(rp / r0 * sin(ap)),
+            p1 = asin(rp / r1 * sin(ap));
+        if ((da0 -= p0 * 2) > epsilon) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= 
p0;
+        else da0 = 0, a00 = a10 = (a0 + a1) / 2;
+        if ((da1 -= p1 * 2) > epsilon) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= 
p1;
+        else da1 = 0, a01 = a11 = (a0 + a1) / 2;
+      }
+
+      var x01 = r1 * cos(a01),
+          y01 = r1 * sin(a01),
+          x10 = r0 * cos(a10),
+          y10 = r0 * sin(a10);
+
+      // Apply rounded corners?
+      if (rc > epsilon) {
+        var x11 = r1 * cos(a11),
+            y11 = r1 * sin(a11),
+            x00 = r0 * cos(a00),
+            y00 = r0 * sin(a00),
+            oc;
+
+        // Restrict the corner radius according to the sector angle.
+        if (da < pi && (oc = intersect(x01, y01, x00, y00, x11, y11, x10, 
y10))) {
+          var ax = x01 - oc[0],
+              ay = y01 - oc[1],
+              bx = x11 - oc[0],
+              by = y11 - oc[1],
+              kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) 
* sqrt(bx * bx + by * by))) / 2),
+              lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);
+          rc0 = min(rc, (r0 - lc) / (kc - 1));
+          rc1 = min(rc, (r1 - lc) / (kc + 1));
+        }
+      }
+
+      // Is the sector collapsed to a line?
+      if (!(da1 > epsilon)) context.moveTo(x01, y01);
+
+      // Does the sector’s outer ring have rounded corners?
+      else if (rc1 > epsilon) {
+        t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw);
+        t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw);
+
+        context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01);
+
+        // Have the corners merged?
+        if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), 
atan2(t1.y01, t1.x01), !cw);
+
+        // Otherwise, draw the two corners and the ring.
+        else {
+          context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t0.y11, 
t0.x11), !cw);
+          context.arc(0, 0, r1, atan2(t0.cy + t0.y11, t0.cx + t0.x11), 
atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw);
+          context.arc(t1.cx, t1.cy, rc1, atan2(t1.y11, t1.x11), atan2(t1.y01, 
t1.x01), !cw);
+        }
+      }
+
+      // Or is the outer ring just a circular arc?
+      else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw);
+
+      // Is there no inner ring, and it’s a circular sector?
+      // Or perhaps it’s an annular sector collapsed due to padding?
+      if (!(r0 > epsilon) || !(da0 > epsilon)) context.lineTo(x10, y10);
+
+      // Does the sector’s inner ring (or point) have rounded corners?
+      else if (rc0 > epsilon) {
+        t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw);
+        t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw);
+
+        context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01);
+
+        // Have the corners merged?
+        if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), 
atan2(t1.y01, t1.x01), !cw);
+
+        // Otherwise, draw the two corners and the ring.
+        else {
+          context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t0.y11, 
t0.x11), !cw);
+          context.arc(0, 0, r0, atan2(t0.cy + t0.y11, t0.cx + t0.x11), 
atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw);
+          context.arc(t1.cx, t1.cy, rc0, atan2(t1.y11, t1.x11), atan2(t1.y01, 
t1.x01), !cw);
+        }
+      }
+
+      // Or is the inner ring just a circular arc?
+      else context.arc(0, 0, r0, a10, a00, cw);
+    }
+
+    context.closePath();
+
+    if (buffer) return context = null, buffer + "" || null;
+  }
+
+  arc.centroid = function() {
+    var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, 
arguments)) / 2,
+        a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, 
arguments)) / 2 - pi / 2;
+    return [cos(a) * r, sin(a) * r];
+  };
+
+  arc.innerRadius = function(_) {
+    return arguments.length ? (innerRadius = typeof _ === "function" ? _ : 
constant$1(+_), arc) : innerRadius;
+  };
+
+  arc.outerRadius = function(_) {
+    return arguments.length ? (outerRadius = typeof _ === "function" ? _ : 
constant$1(+_), arc) : outerRadius;
+  };
+
+  arc.cornerRadius = function(_) {
+    return arguments.length ? (cornerRadius = typeof _ === "function" ? _ : 
constant$1(+_), arc) : cornerRadius;
+  };
+
+  arc.padRadius = function(_) {
+    return arguments.length ? (padRadius = _ == null ? null : typeof _ === 
"function" ? _ : constant$1(+_), arc) : padRadius;
+  };
+
+  arc.startAngle = function(_) {
+    return arguments.length ? (startAngle = typeof _ === "function" ? _ : 
constant$1(+_), arc) : startAngle;
+  };
+
+  arc.endAngle = function(_) {
+    return arguments.length ? (endAngle = typeof _ === "function" ? _ : 
constant$1(+_), arc) : endAngle;
+  };
+
+  arc.padAngle = function(_) {
+    return arguments.length ? (padAngle = typeof _ === "function" ? _ : 
constant$1(+_), arc) : padAngle;
+  };
+
+  arc.context = function(_) {
+    return arguments.length ? ((context = _ == null ? null : _), arc) : 
context;
+  };
+
+  return arc;
+}
+
+var slice = Array.prototype.slice;
+
+function array(x) {
+  return typeof x === "object" && "length" in x
+    ? x // Array, TypedArray, NodeList, array-like
+    : Array.from(x); // Map, Set, iterable, string, or anything else
+}
+
+function Linear(context) {
+  this._context = context;
+}
+
+Linear.prototype = {
+  areaStart: function() {
+    this._line = 0;
+  },
+  areaEnd: function() {
+    this._line = NaN;
+  },
+  lineStart: function() {
+    this._point = 0;
+  },
+  lineEnd: function() {
+    if (this._line || (this._line !== 0 && this._point === 1)) 
this._context.closePath();
+    this._line = 1 - this._line;
+  },
+  point: function(x, y) {
+    x = +x, y = +y;
+    switch (this._point) {
+      case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : 
this._context.moveTo(x, y); break;
+      case 1: this._point = 2; // proceed
+      default: this._context.lineTo(x, y); break;
+    }
+  }
+};
+
+function curveLinear(context) {
+  return new Linear(context);
+}
+
+function x(p) {
+  return p[0];
+}
+
+function y(p) {
+  return p[1];
+}
+
+function line(x$1, y$1) {
+  var defined = constant$1(true),
+      context = null,
+      curve = curveLinear,
+      output = null;
+
+  x$1 = typeof x$1 === "function" ? x$1 : (x$1 === undefined) ? x : 
constant$1(x$1);
+  y$1 = typeof y$1 === "function" ? y$1 : (y$1 === undefined) ? y : 
constant$1(y$1);
+
+  function line(data) {
+    var i,
+        n = (data = array(data)).length,
+        d,
+        defined0 = false,
+        buffer;
+
+    if (context == null) output = curve(buffer = path());
+
+    for (i = 0; i <= n; ++i) {
+      if (!(i < n && defined(d = data[i], i, data)) === defined0) {
+        if (defined0 = !defined0) output.lineStart();
+        else output.lineEnd();
+      }
+      if (defined0) output.point(+x$1(d, i, data), +y$1(d, i, data));
+    }
+
+    if (buffer) return output = null, buffer + "" || null;
+  }
+
+  line.x = function(_) {
+    return arguments.length ? (x$1 = typeof _ === "function" ? _ : 
constant$1(+_), line) : x$1;
+  };
+
+  line.y = function(_) {
+    return arguments.length ? (y$1 = typeof _ === "function" ? _ : 
constant$1(+_), line) : y$1;
+  };
+
+  line.defined = function(_) {
+    return arguments.length ? (defined = typeof _ === "function" ? _ : 
constant$1(!!_), line) : defined;
+  };
+
+  line.curve = function(_) {
+    return arguments.length ? (curve = _, context != null && (output = 
curve(context)), line) : curve;
+  };
+
+  line.context = function(_) {
+    return arguments.length ? (_ == null ? context = output = null : output = 
curve(context = _), line) : context;
+  };
+
+  return line;
+}
+
+function area(x0, y0, y1) {
+  var x1 = null,
+      defined = constant$1(true),
+      context = null,
+      curve = curveLinear,
+      output = null;
+
+  x0 = typeof x0 === "function" ? x0 : (x0 === undefined) ? x : 
constant$1(+x0);
+  y0 = typeof y0 === "function" ? y0 : (y0 === undefined) ? constant$1(0) : 
constant$1(+y0);
+  y1 = typeof y1 === "function" ? y1 : (y1 === undefined) ? y : 
constant$1(+y1);
+
+  function area(data) {
+    var i,
+        j,
+        k,
+        n = (data = array(data)).length,
+        d,
+        defined0 = false,
+        buffer,
+        x0z = new Array(n),
+        y0z = new Array(n);
+
+    if (context == null) output = curve(buffer = path());
+
+    for (i = 0; i <= n; ++i) {
+      if (!(i < n && defined(d = data[i], i, data)) === defined0) {
+        if (defined0 = !defined0) {
+          j = i;
+          output.areaStart();
+          output.lineStart();
+        } else {
+          output.lineEnd();
+          output.lineStart();
+          for (k = i - 1; k >= j; --k) {
+            output.point(x0z[k], y0z[k]);
+          }
+          output.lineEnd();
+          output.areaEnd();
+        }
+      }
+      if (defined0) {
+        x0z[i] = +x0(d, i, data), y0z[i] = +y0(d, i, data);
+        output.point(x1 ? +x1(d, i, data) : x0z[i], y1 ? +y1(d, i, data) : 
y0z[i]);
+      }
+    }
+
+    if (buffer) return output = null, buffer + "" || null;
+  }
+
+  function arealine() {
+    return line().defined(defined).curve(curve).context(context);
+  }
+
+  area.x = function(_) {
+    return arguments.length ? (x0 = typeof _ === "function" ? _ : 
constant$1(+_), x1 = null, area) : x0;
+  };
+
+  area.x0 = function(_) {
+    return arguments.length ? (x0 = typeof _ === "function" ? _ : 
constant$1(+_), area) : x0;
+  };
+
+  area.x1 = function(_) {
+    return arguments.length ? (x1 = _ == null ? null : typeof _ === "function" 
? _ : constant$1(+_), area) : x1;
+  };
+
+  area.y = function(_) {
+    return arguments.length ? (y0 = typeof _ === "function" ? _ : 
constant$1(+_), y1 = null, area) : y0;
+  };
+
+  area.y0 = function(_) {
+    return arguments.length ? (y0 = typeof _ === "function" ? _ : 
constant$1(+_), area) : y0;
+  };
+
+  area.y1 = function(_) {
+    return arguments.length ? (y1 = _ == null ? null : typeof _ === "function" 
? _ : constant$1(+_), area) : y1;
+  };
+
+  area.lineX0 =
+  area.lineY0 = function() {
+    return arealine().x(x0).y(y0);
+  };
+
+  area.lineY1 = function() {
+    return arealine().x(x0).y(y1);
+  };
+
+  area.lineX1 = function() {
+    return arealine().x(x1).y(y0);
+  };
+
+  area.defined = function(_) {
+    return arguments.length ? (defined = typeof _ === "function" ? _ : 
constant$1(!!_), area) : defined;
+  };
+
+  area.curve = function(_) {
+    return arguments.length ? (curve = _, context != null && (output = 
curve(context)), area) : curve;
+  };
+
+  area.context = function(_) {
+    return arguments.length ? (_ == null ? context = output = null : output = 
curve(context = _), area) : context;
+  };
+
+  return area;
+}
+
+function descending$1(a, b) {
+  return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;
+}
+
+function identity$1(d) {
+  return d;
+}
+
+function pie() {
+  var value = identity$1,
+      sortValues = descending$1,
+      sort = null,
+      startAngle = constant$1(0),
+      endAngle = constant$1(tau),
+      padAngle = constant$1(0);
+
+  function pie(data) {
+    var i,
+        n = (data = array(data)).length,
+        j,
+        k,
+        sum = 0,
+        index = new Array(n),
+        arcs = new Array(n),
+        a0 = +startAngle.apply(this, arguments),
+        da = Math.min(tau, Math.max(-tau, endAngle.apply(this, arguments) - 
a0)),
+        a1,
+        p = Math.min(Math.abs(da) / n, padAngle.apply(this, arguments)),
+        pa = p * (da < 0 ? -1 : 1),
+        v;
+
+    for (i = 0; i < n; ++i) {
+      if ((v = arcs[index[i] = i] = +value(data[i], i, data)) > 0) {
+        sum += v;
+      }
+    }
+
+    // Optionally sort the arcs by previously-computed values or by data.
+    if (sortValues != null) index.sort(function(i, j) { return 
sortValues(arcs[i], arcs[j]); });
+    else if (sort != null) index.sort(function(i, j) { return sort(data[i], 
data[j]); });
+
+    // Compute the arcs! They are stored in the original data's order.
+    for (i = 0, k = sum ? (da - n * pa) / sum : 0; i < n; ++i, a0 = a1) {
+      j = index[i], v = arcs[j], a1 = a0 + (v > 0 ? v * k : 0) + pa, arcs[j] = 
{
+        data: data[j],
+        index: i,
+        value: v,
+        startAngle: a0,
+        endAngle: a1,
+        padAngle: p
+      };
+    }
+
+    return arcs;
+  }
+
+  pie.value = function(_) {
+    return arguments.length ? (value = typeof _ === "function" ? _ : 
constant$1(+_), pie) : value;
+  };
+
+  pie.sortValues = function(_) {
+    return arguments.length ? (sortValues = _, sort = null, pie) : sortValues;
+  };
+
+  pie.sort = function(_) {
+    return arguments.length ? (sort = _, sortValues = null, pie) : sort;
+  };
+
+  pie.startAngle = function(_) {
+    return arguments.length ? (startAngle = typeof _ === "function" ? _ : 
constant$1(+_), pie) : startAngle;
+  };
+
+  pie.endAngle = function(_) {
+    return arguments.length ? (endAngle = typeof _ === "function" ? _ : 
constant$1(+_), pie) : endAngle;
+  };
+
+  pie.padAngle = function(_) {
+    return arguments.length ? (padAngle = typeof _ === "function" ? _ : 
constant$1(+_), pie) : padAngle;
+  };
+
+  return pie;
+}
+
+var curveRadialLinear = curveRadial$1(curveLinear);
+
+function Radial(curve) {
+  this._curve = curve;
+}
+
+Radial.prototype = {
+  areaStart: function() {
+    this._curve.areaStart();
+  },
+  areaEnd: function() {
+    this._curve.areaEnd();
+  },
+  lineStart: function() {
+    this._curve.lineStart();
+  },
+  lineEnd: function() {
+    this._curve.lineEnd();
+  },
+  point: function(a, r) {
+    this._curve.point(r * Math.sin(a), r * -Math.cos(a));
+  }
+};
+
+function curveRadial$1(curve) {
+
+  function radial(context) {
+    return new Radial(curve(context));
+  }
+
+  radial._curve = curve;
+
+  return radial;
+}
+
+function lineRadial(l) {
+  var c = l.curve;
+
+  l.angle = l.x, delete l.x;
+  l.radius = l.y, delete l.y;
+
+  l.curve = function(_) {
+    return arguments.length ? c(curveRadial$1(_)) : c()._curve;
+  };
+
+  return l;
+}
+
+function lineRadial$1() {
+  return lineRadial(line().curve(curveRadialLinear));
+}
+
+function areaRadial() {
+  var a = area().curve(curveRadialLinear),
+      c = a.curve,
+      x0 = a.lineX0,
+      x1 = a.lineX1,
+      y0 = a.lineY0,
+      y1 = a.lineY1;
+
+  a.angle = a.x, delete a.x;
+  a.startAngle = a.x0, delete a.x0;
+  a.endAngle = a.x1, delete a.x1;
+  a.radius = a.y, delete a.y;
+  a.innerRadius = a.y0, delete a.y0;
+  a.outerRadius = a.y1, delete a.y1;
+  a.lineStartAngle = function() { return lineRadial(x0()); }, delete a.lineX0;
+  a.lineEndAngle = function() { return lineRadial(x1()); }, delete a.lineX1;
+  a.lineInnerRadius = function() { return lineRadial(y0()); }, delete a.lineY0;
+  a.lineOuterRadius = function() { return lineRadial(y1()); }, delete a.lineY1;
+
+  a.curve = function(_) {
+    return arguments.length ? c(curveRadial$1(_)) : c()._curve;
+  };
+
+  return a;
+}
+
+function pointRadial(x, y) {
+  return [(y = +y) * Math.cos(x -= Math.PI / 2), y * Math.sin(x)];
+}
+
+function linkSource(d) {
+  return d.source;
+}
+
+function linkTarget(d) {
+  return d.target;
+}
+
+function link(curve) {
+  var source = linkSource,
+      target = linkTarget,
+      x$1 = x,
+      y$1 = y,
+      context = null;
+
+  function link() {
+    var buffer, argv = slice.call(arguments), s = source.apply(this, argv), t 
= target.apply(this, argv);
+    if (!context) context = buffer = path();
+    curve(context, +x$1.apply(this, (argv[0] = s, argv)), +y$1.apply(this, 
argv), +x$1.apply(this, (argv[0] = t, argv)), +y$1.apply(this, argv));
+    if (buffer) return context = null, buffer + "" || null;
+  }
+
+  link.source = function(_) {
+    return arguments.length ? (source = _, link) : source;
+  };
+
+  link.target = function(_) {
+    return arguments.length ? (target = _, link) : target;
+  };
+
+  link.x = function(_) {
+    return arguments.length ? (x$1 = typeof _ === "function" ? _ : 
constant$1(+_), link) : x$1;
+  };
+
+  link.y = function(_) {
+    return arguments.length ? (y$1 = typeof _ === "function" ? _ : 
constant$1(+_), link) : y$1;
+  };
+
+  link.context = function(_) {
+    return arguments.length ? ((context = _ == null ? null : _), link) : 
context;
+  };
+
+  return link;
+}
+
+function curveHorizontal(context, x0, y0, x1, y1) {
+  context.moveTo(x0, y0);
+  context.bezierCurveTo(x0 = (x0 + x1) / 2, y0, x0, y1, x1, y1);
+}
+
+function curveVertical(context, x0, y0, x1, y1) {
+  context.moveTo(x0, y0);
+  context.bezierCurveTo(x0, y0 = (y0 + y1) / 2, x1, y0, x1, y1);
+}
+
+function curveRadial(context, x0, y0, x1, y1) {
+  var p0 = pointRadial(x0, y0),
+      p1 = pointRadial(x0, y0 = (y0 + y1) / 2),
+      p2 = pointRadial(x1, y0),
+      p3 = pointRadial(x1, y1);
+  context.moveTo(p0[0], p0[1]);
+  context.bezierCurveTo(p1[0], p1[1], p2[0], p2[1], p3[0], p3[1]);
+}
+
+function linkHorizontal() {
+  return link(curveHorizontal);
+}
+
+function linkVertical() {
+  return link(curveVertical);
+}
+
+function linkRadial() {
+  var l = link(curveRadial);
+  l.angle = l.x, delete l.x;
+  l.radius = l.y, delete l.y;
+  return l;
+}
+
+var circle = {
+  draw: function(context, size) {
+    var r = Math.sqrt(size / pi);
+    context.moveTo(r, 0);
+    context.arc(0, 0, r, 0, tau);
+  }
+};
+
+var cross = {
+  draw: function(context, size) {
+    var r = Math.sqrt(size / 5) / 2;
+    context.moveTo(-3 * r, -r);
+    context.lineTo(-r, -r);
+    context.lineTo(-r, -3 * r);
+    context.lineTo(r, -3 * r);
+    context.lineTo(r, -r);
+    context.lineTo(3 * r, -r);
+    context.lineTo(3 * r, r);
+    context.lineTo(r, r);
+    context.lineTo(r, 3 * r);
+    context.lineTo(-r, 3 * r);
+    context.lineTo(-r, r);
+    context.lineTo(-3 * r, r);
+    context.closePath();
+  }
+};
+
+var tan30 = Math.sqrt(1 / 3),
+    tan30_2 = tan30 * 2;
+
+var diamond = {
+  draw: function(context, size) {
+    var y = Math.sqrt(size / tan30_2),
+        x = y * tan30;
+    context.moveTo(0, -y);
+    context.lineTo(x, 0);
+    context.lineTo(0, y);
+    context.lineTo(-x, 0);
+    context.closePath();
+  }
+};
+
+var ka = 0.89081309152928522810,
+    kr = Math.sin(pi / 10) / Math.sin(7 * pi / 10),
+    kx = Math.sin(tau / 10) * kr,
+    ky = -Math.cos(tau / 10) * kr;
+
+var star = {
+  draw: function(context, size) {
+    var r = Math.sqrt(size * ka),
+        x = kx * r,
+        y = ky * r;
+    context.moveTo(0, -r);
+    context.lineTo(x, y);
+    for (var i = 1; i < 5; ++i) {
+      var a = tau * i / 5,
+          c = Math.cos(a),
+          s = Math.sin(a);
+      context.lineTo(s * r, -c * r);
+      context.lineTo(c * x - s * y, s * x + c * y);
+    }
+    context.closePath();
+  }
+};
+
+var square = {
+  draw: function(context, size) {
+    var w = Math.sqrt(size),
+        x = -w / 2;
+    context.rect(x, x, w, w);
+  }
+};
+
+var sqrt3 = Math.sqrt(3);
+
+var triangle = {
+  draw: function(context, size) {
+    var y = -Math.sqrt(size / (sqrt3 * 3));
+    context.moveTo(0, y * 2);
+    context.lineTo(-sqrt3 * y, -y);
+    context.lineTo(sqrt3 * y, -y);
+    context.closePath();
+  }
+};
+
+var c = -0.5,
+    s = Math.sqrt(3) / 2,
+    k = 1 / Math.sqrt(12),
+    a = (k / 2 + 1) * 3;
+
+var wye = {
+  draw: function(context, size) {
+    var r = Math.sqrt(size / a),
+        x0 = r / 2,
+        y0 = r * k,
+        x1 = x0,
+        y1 = r * k + r,
+        x2 = -x1,
+        y2 = y1;
+    context.moveTo(x0, y0);
+    context.lineTo(x1, y1);
+    context.lineTo(x2, y2);
+    context.lineTo(c * x0 - s * y0, s * x0 + c * y0);
+    context.lineTo(c * x1 - s * y1, s * x1 + c * y1);
+    context.lineTo(c * x2 - s * y2, s * x2 + c * y2);
+    context.lineTo(c * x0 + s * y0, c * y0 - s * x0);
+    context.lineTo(c * x1 + s * y1, c * y1 - s * x1);
+    context.lineTo(c * x2 + s * y2, c * y2 - s * x2);
+    context.closePath();
+  }
+};
+
+var symbols = [
+  circle,
+  cross,
+  diamond,
+  square,
+  star,
+  triangle,
+  wye
+];
+
+function symbol(type, size) {
+  var context = null;
+  type = typeof type === "function" ? type : constant$1(type || circle);
+  size = typeof size === "function" ? size : constant$1(size === undefined ? 
64 : +size);
+
+  function symbol() {
+    var buffer;
+    if (!context) context = buffer = path();
+    type.apply(this, arguments).draw(context, +size.apply(this, arguments));
+    if (buffer) return context = null, buffer + "" || null;
+  }
+
+  symbol.type = function(_) {
+    return arguments.length ? (type = typeof _ === "function" ? _ : 
constant$1(_), symbol) : type;
+  };
+
+  symbol.size = function(_) {
+    return arguments.length ? (size = typeof _ === "function" ? _ : 
constant$1(+_), symbol) : size;
+  };
+
+  symbol.context = function(_) {
+    return arguments.length ? (context = _ == null ? null : _, symbol) : 
context;
+  };
+
+  return symbol;
+}
+
+function noop() {}
+
+function point$3(that, x, y) {
+  that._context.bezierCurveTo(
+    (2 * that._x0 + that._x1) / 3,
+    (2 * that._y0 + that._y1) / 3,
+    (that._x0 + 2 * that._x1) / 3,
+    (that._y0 + 2 * that._y1) / 3,
+    (that._x0 + 4 * that._x1 + x) / 6,
+    (that._y0 + 4 * that._y1 + y) / 6
+  );
+}
+
+function Basis(context) {
+  this._context = context;
+}
+
+Basis.prototype = {
+  areaStart: function() {
+    this._line = 0;
+  },
+  areaEnd: function() {
+    this._line = NaN;
+  },
+  lineStart: function() {
+    this._x0 = this._x1 =
+    this._y0 = this._y1 = NaN;
+    this._point = 0;
+  },
+  lineEnd: function() {
+    switch (this._point) {
+      case 3: point$3(this, this._x1, this._y1); // proceed
+      case 2: this._context.lineTo(this._x1, this._y1); break;
+    }
+    if (this._line || (this._line !== 0 && this._point === 1)) 
this._context.closePath();
+    this._line = 1 - this._line;
+  },
+  point: function(x, y) {
+    x = +x, y = +y;
+    switch (this._point) {
+      case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : 
this._context.moveTo(x, y); break;
+      case 1: this._point = 2; break;
+      case 2: this._point = 3; this._context.lineTo((5 * this._x0 + this._x1) 
/ 6, (5 * this._y0 + this._y1) / 6); // proceed
+      default: point$3(this, x, y); break;
+    }
+    this._x0 = this._x1, this._x1 = x;
+    this._y0 = this._y1, this._y1 = y;
+  }
+};
+
+function basis(context) {
+  return new Basis(context);
+}
+
+function BasisClosed(context) {
+  this._context = context;
+}
+
+BasisClosed.prototype = {
+  areaStart: noop,
+  areaEnd: noop,
+  lineStart: function() {
+    this._x0 = this._x1 = this._x2 = this._x3 = this._x4 =
+    this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = NaN;
+    this._point = 0;
+  },
+  lineEnd: function() {
+    switch (this._point) {
+      case 1: {
+        this._context.moveTo(this._x2, this._y2);
+        this._context.closePath();
+        break;
+      }
+      case 2: {
+        this._context.moveTo((this._x2 + 2 * this._x3) / 3, (this._y2 + 2 * 
this._y3) / 3);
+        this._context.lineTo((this._x3 + 2 * this._x2) / 3, (this._y3 + 2 * 
this._y2) / 3);
+        this._context.closePath();
+        break;
+      }
+      case 3: {
+        this.point(this._x2, this._y2);
+        this.point(this._x3, this._y3);
+        this.point(this._x4, this._y4);
+        break;
+      }
+    }
+  },
+  point: function(x, y) {
+    x = +x, y = +y;
+    switch (this._point) {
+      case 0: this._point = 1; this._x2 = x, this._y2 = y; break;
+      case 1: this._point = 2; this._x3 = x, this._y3 = y; break;
+      case 2: this._point = 3; this._x4 = x, this._y4 = y; 
this._context.moveTo((this._x0 + 4 * this._x1 + x) / 6, (this._y0 + 4 * 
this._y1 + y) / 6); break;
+      default: point$3(this, x, y); break;
+    }
+    this._x0 = this._x1, this._x1 = x;
+    this._y0 = this._y1, this._y1 = y;
+  }
+};
+
+function basisClosed(context) {
+  return new BasisClosed(context);
+}
+
+function BasisOpen(context) {
+  this._context = context;
+}
+
+BasisOpen.prototype = {
+  areaStart: function() {
+    this._line = 0;
+  },
+  areaEnd: function() {
+    this._line = NaN;
+  },
+  lineStart: function() {
+    this._x0 = this._x1 =
+    this._y0 = this._y1 = NaN;
+    this._point = 0;
+  },
+  lineEnd: function() {
+    if (this._line || (this._line !== 0 && this._point === 3)) 
this._context.closePath();
+    this._line = 1 - this._line;
+  },
+  point: function(x, y) {
+    x = +x, y = +y;
+    switch (this._point) {
+      case 0: this._point = 1; break;
+      case 1: this._point = 2; break;
+      case 2: this._point = 3; var x0 = (this._x0 + 4 * this._x1 + x) / 6, y0 
= (this._y0 + 4 * this._y1 + y) / 6; this._line ? this._context.lineTo(x0, y0) 
: this._context.moveTo(x0, y0); break;
+      case 3: this._point = 4; // proceed
+      default: point$3(this, x, y); break;
+    }
+    this._x0 = this._x1, this._x1 = x;
+    this._y0 = this._y1, this._y1 = y;
+  }
+};
+
+function basisOpen(context) {
+  return new BasisOpen(context);
+}
+
+class Bump {
+  constructor(context, x) {
+    this._context = context;
+    this._x = x;
+  }
+  areaStart() {
+    this._line = 0;
+  }
+  areaEnd() {
+    this._line = NaN;
+  }
+  lineStart() {
+    this._point = 0;
+  }
+  lineEnd() {
+    if (this._line || (this._line !== 0 && this._point === 1)) 
this._context.closePath();
+    this._line = 1 - this._line;
+  }
+  point(x, y) {
+    x = +x, y = +y;
+    switch (this._point) {
+      case 0: {
+        this._point = 1;
+        if (this._line) this._context.lineTo(x, y);
+        else this._context.moveTo(x, y);
+        break;
+      }
+      case 1: this._point = 2; // proceed
+      default: {
+        if (this._x) this._context.bezierCurveTo(this._x0 = (this._x0 + x) / 
2, this._y0, this._x0, y, x, y);
+        else this._context.bezierCurveTo(this._x0, this._y0 = (this._y0 + y) / 
2, x, this._y0, x, y);
+        break;
+      }
+    }
+    this._x0 = x, this._y0 = y;
+  }
+}
+
+function bumpX(context) {
+  return new Bump(context, true);
+}
+
+function bumpY(context) {
+  return new Bump(context, false);
+}
+
+function Bundle(context, beta) {
+  this._basis = new Basis(context);
+  this._beta = beta;
+}
+
+Bundle.prototype = {
+  lineStart: function() {
+    this._x = [];
+    this._y = [];
+    this._basis.lineStart();
+  },
+  lineEnd: function() {
+    var x = this._x,
+        y = this._y,
+        j = x.length - 1;
+
+    if (j > 0) {
+      var x0 = x[0],
+          y0 = y[0],
+          dx = x[j] - x0,
+          dy = y[j] - y0,
+          i = -1,
+          t;
+
+      while (++i <= j) {
+        t = i / j;
+        this._basis.point(
+          this._beta * x[i] + (1 - this._beta) * (x0 + t * dx),
+          this._beta * y[i] + (1 - this._beta) * (y0 + t * dy)
+        );
+      }
+    }
+
+    this._x = this._y = null;
+    this._basis.lineEnd();
+  },
+  point: function(x, y) {
+    this._x.push(+x);
+    this._y.push(+y);
+  }
+};
+
+var bundle = (function custom(beta) {
+
+  function bundle(context) {
+    return beta === 1 ? new Basis(context) : new Bundle(context, beta);
+  }
+
+  bundle.beta = function(beta) {
+    return custom(+beta);
+  };
+
+  return bundle;
+})(0.85);
+
+function point$2(that, x, y) {
+  that._context.bezierCurveTo(
+    that._x1 + that._k * (that._x2 - that._x0),
+    that._y1 + that._k * (that._y2 - that._y0),
+    that._x2 + that._k * (that._x1 - x),
+    that._y2 + that._k * (that._y1 - y),
+    that._x2,
+    that._y2
+  );
+}
+
+function Cardinal(context, tension) {
+  this._context = context;
+  this._k = (1 - tension) / 6;
+}
+
+Cardinal.prototype = {
+  areaStart: function() {
+    this._line = 0;
+  },
+  areaEnd: function() {
+    this._line = NaN;
+  },
+  lineStart: function() {
+    this._x0 = this._x1 = this._x2 =
+    this._y0 = this._y1 = this._y2 = NaN;
+    this._point = 0;
+  },
+  lineEnd: function() {
+    switch (this._point) {
+      case 2: this._context.lineTo(this._x2, this._y2); break;
+      case 3: point$2(this, this._x1, this._y1); break;
+    }
+    if (this._line || (this._line !== 0 && this._point === 1)) 
this._context.closePath();
+    this._line = 1 - this._line;
+  },
+  point: function(x, y) {
+    x = +x, y = +y;
+    switch (this._point) {
+      case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : 
this._context.moveTo(x, y); break;
+      case 1: this._point = 2; this._x1 = x, this._y1 = y; break;
+      case 2: this._point = 3; // proceed
+      default: point$2(this, x, y); break;
+    }
+    this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
+    this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
+  }
+};
+
+var cardinal = (function custom(tension) {
+
+  function cardinal(context) {
+    return new Cardinal(context, tension);
+  }
+
+  cardinal.tension = function(tension) {
+    return custom(+tension);
+  };
+
+  return cardinal;
+})(0);
+
+function CardinalClosed(context, tension) {
+  this._context = context;
+  this._k = (1 - tension) / 6;
+}
+
+CardinalClosed.prototype = {
+  areaStart: noop,
+  areaEnd: noop,
+  lineStart: function() {
+    this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 =
+    this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;
+    this._point = 0;
+  },
+  lineEnd: function() {
+    switch (this._point) {
+      case 1: {
+        this._context.moveTo(this._x3, this._y3);
+        this._context.closePath();
+        break;
+      }
+      case 2: {
+        this._context.lineTo(this._x3, this._y3);
+        this._context.closePath();
+        break;
+      }
+      case 3: {
+        this.point(this._x3, this._y3);
+        this.point(this._x4, this._y4);
+        this.point(this._x5, this._y5);
+        break;
+      }
+    }
+  },
+  point: function(x, y) {
+    x = +x, y = +y;
+    switch (this._point) {
+      case 0: this._point = 1; this._x3 = x, this._y3 = y; break;
+      case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = 
y); break;
+      case 2: this._point = 3; this._x5 = x, this._y5 = y; break;
+      default: point$2(this, x, y); break;
+    }
+    this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
+    this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
+  }
+};
+
+var cardinalClosed = (function custom(tension) {
+
+  function cardinal(context) {
+    return new CardinalClosed(context, tension);
+  }
+
+  cardinal.tension = function(tension) {
+    return custom(+tension);
+  };
+
+  return cardinal;
+})(0);
+
+function CardinalOpen(context, tension) {
+  this._context = context;
+  this._k = (1 - tension) / 6;
+}
+
+CardinalOpen.prototype = {
+  areaStart: function() {
+    this._line = 0;
+  },
+  areaEnd: function() {
+    this._line = NaN;
+  },
+  lineStart: function() {
+    this._x0 = this._x1 = this._x2 =
+    this._y0 = this._y1 = this._y2 = NaN;
+    this._point = 0;
+  },
+  lineEnd: function() {
+    if (this._line || (this._line !== 0 && this._point === 3)) 
this._context.closePath();
+    this._line = 1 - this._line;
+  },
+  point: function(x, y) {
+    x = +x, y = +y;
+    switch (this._point) {
+      case 0: this._point = 1; break;
+      case 1: this._point = 2; break;
+      case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, 
this._y2) : this._context.moveTo(this._x2, this._y2); break;
+      case 3: this._point = 4; // proceed
+      default: point$2(this, x, y); break;
+    }
+    this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
+    this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
+  }
+};
+
+var cardinalOpen = (function custom(tension) {
+
+  function cardinal(context) {
+    return new CardinalOpen(context, tension);
+  }
+
+  cardinal.tension = function(tension) {
+    return custom(+tension);
+  };
+
+  return cardinal;
+})(0);
+
+function point$1(that, x, y) {
+  var x1 = that._x1,
+      y1 = that._y1,
+      x2 = that._x2,
+      y2 = that._y2;
+
+  if (that._l01_a > epsilon) {
+    var a = 2 * that._l01_2a + 3 * that._l01_a * that._l12_a + that._l12_2a,
+        n = 3 * that._l01_a * (that._l01_a + that._l12_a);
+    x1 = (x1 * a - that._x0 * that._l12_2a + that._x2 * that._l01_2a) / n;
+    y1 = (y1 * a - that._y0 * that._l12_2a + that._y2 * that._l01_2a) / n;
+  }
+
+  if (that._l23_a > epsilon) {
+    var b = 2 * that._l23_2a + 3 * that._l23_a * that._l12_a + that._l12_2a,
+        m = 3 * that._l23_a * (that._l23_a + that._l12_a);
+    x2 = (x2 * b + that._x1 * that._l23_2a - x * that._l12_2a) / m;
+    y2 = (y2 * b + that._y1 * that._l23_2a - y * that._l12_2a) / m;
+  }
+
+  that._context.bezierCurveTo(x1, y1, x2, y2, that._x2, that._y2);
+}
+
+function CatmullRom(context, alpha) {
+  this._context = context;
+  this._alpha = alpha;
+}
+
+CatmullRom.prototype = {
+  areaStart: function() {
+    this._line = 0;
+  },
+  areaEnd: function() {
+    this._line = NaN;
+  },
+  lineStart: function() {
+    this._x0 = this._x1 = this._x2 =
+    this._y0 = this._y1 = this._y2 = NaN;
+    this._l01_a = this._l12_a = this._l23_a =
+    this._l01_2a = this._l12_2a = this._l23_2a =
+    this._point = 0;
+  },
+  lineEnd: function() {
+    switch (this._point) {
+      case 2: this._context.lineTo(this._x2, this._y2); break;
+      case 3: this.point(this._x2, this._y2); break;
+    }
+    if (this._line || (this._line !== 0 && this._point === 1)) 
this._context.closePath();
+    this._line = 1 - this._line;
+  },
+  point: function(x, y) {
+    x = +x, y = +y;
+
+    if (this._point) {
+      var x23 = this._x2 - x,
+          y23 = this._y2 - y;
+      this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, 
this._alpha));
+    }
+
+    switch (this._point) {
+      case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : 
this._context.moveTo(x, y); break;
+      case 1: this._point = 2; break;
+      case 2: this._point = 3; // proceed
+      default: point$1(this, x, y); break;
+    }
+
+    this._l01_a = this._l12_a, this._l12_a = this._l23_a;
+    this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;
+    this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
+    this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
+  }
+};
+
+var catmullRom = (function custom(alpha) {
+
+  function catmullRom(context) {
+    return alpha ? new CatmullRom(context, alpha) : new Cardinal(context, 0);
+  }
+
+  catmullRom.alpha = function(alpha) {
+    return custom(+alpha);
+  };
+
+  return catmullRom;
+})(0.5);
+
+function CatmullRomClosed(context, alpha) {
+  this._context = context;
+  this._alpha = alpha;
+}
+
+CatmullRomClosed.prototype = {
+  areaStart: noop,
+  areaEnd: noop,
+  lineStart: function() {
+    this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 =
+    this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;
+    this._l01_a = this._l12_a = this._l23_a =
+    this._l01_2a = this._l12_2a = this._l23_2a =
+    this._point = 0;
+  },
+  lineEnd: function() {
+    switch (this._point) {
+      case 1: {
+        this._context.moveTo(this._x3, this._y3);
+        this._context.closePath();
+        break;
+      }
+      case 2: {
+        this._context.lineTo(this._x3, this._y3);
+        this._context.closePath();
+        break;
+      }
+      case 3: {
+        this.point(this._x3, this._y3);
+        this.point(this._x4, this._y4);
+        this.point(this._x5, this._y5);
+        break;
+      }
+    }
+  },
+  point: function(x, y) {
+    x = +x, y = +y;
+
+    if (this._point) {
+      var x23 = this._x2 - x,
+          y23 = this._y2 - y;
+      this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, 
this._alpha));
+    }
+
+    switch (this._point) {
+      case 0: this._point = 1; this._x3 = x, this._y3 = y; break;
+      case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = 
y); break;
+      case 2: this._point = 3; this._x5 = x, this._y5 = y; break;
+      default: point$1(this, x, y); break;
+    }
+
+    this._l01_a = this._l12_a, this._l12_a = this._l23_a;
+    this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;
+    this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
+    this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
+  }
+};
+
+var catmullRomClosed = (function custom(alpha) {
+
+  function catmullRom(context) {
+    return alpha ? new CatmullRomClosed(context, alpha) : new 
CardinalClosed(context, 0);
+  }
+
+  catmullRom.alpha = function(alpha) {
+    return custom(+alpha);
+  };
+
+  return catmullRom;
+})(0.5);
+
+function CatmullRomOpen(context, alpha) {
+  this._context = context;
+  this._alpha = alpha;
+}
+
+CatmullRomOpen.prototype = {
+  areaStart: function() {
+    this._line = 0;
+  },
+  areaEnd: function() {
+    this._line = NaN;
+  },
+  lineStart: function() {
+    this._x0 = this._x1 = this._x2 =
+    this._y0 = this._y1 = this._y2 = NaN;
+    this._l01_a = this._l12_a = this._l23_a =
+    this._l01_2a = this._l12_2a = this._l23_2a =
+    this._point = 0;
+  },
+  lineEnd: function() {
+    if (this._line || (this._line !== 0 && this._point === 3)) 
this._context.closePath();
+    this._line = 1 - this._line;
+  },
+  point: function(x, y) {
+    x = +x, y = +y;
+
+    if (this._point) {
+      var x23 = this._x2 - x,
+          y23 = this._y2 - y;
+      this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, 
this._alpha));
+    }
+
+    switch (this._point) {
+      case 0: this._point = 1; break;
+      case 1: this._point = 2; break;
+      case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, 
this._y2) : this._context.moveTo(this._x2, this._y2); break;
+      case 3: this._point = 4; // proceed
+      default: point$1(this, x, y); break;
+    }
+
+    this._l01_a = this._l12_a, this._l12_a = this._l23_a;
+    this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;
+    this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
+    this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
+  }
+};
+
+var catmullRomOpen = (function custom(alpha) {
+
+  function catmullRom(context) {
+    return alpha ? new CatmullRomOpen(context, alpha) : new 
CardinalOpen(context, 0);
+  }
+
+  catmullRom.alpha = function(alpha) {
+    return custom(+alpha);
+  };
+
+  return catmullRom;
+})(0.5);
+
+function LinearClosed(context) {
+  this._context = context;
+}
+
+LinearClosed.prototype = {
+  areaStart: noop,
+  areaEnd: noop,
+  lineStart: function() {
+    this._point = 0;
+  },
+  lineEnd: function() {
+    if (this._point) this._context.closePath();
+  },
+  point: function(x, y) {
+    x = +x, y = +y;
+    if (this._point) this._context.lineTo(x, y);
+    else this._point = 1, this._context.moveTo(x, y);
+  }
+};
+
+function linearClosed(context) {
+  return new LinearClosed(context);
+}
+
+function sign(x) {
+  return x < 0 ? -1 : 1;
+}
+
+// Calculate the slopes of the tangents (Hermite-type interpolation) based on
+// the following paper: Steffen, M. 1990. A Simple Method for Monotonic
+// Interpolation in One Dimension. Astronomy and Astrophysics, Vol. 239, NO.
+// NOV(II), P. 443, 1990.
+function slope3(that, x2, y2) {
+  var h0 = that._x1 - that._x0,
+      h1 = x2 - that._x1,
+      s0 = (that._y1 - that._y0) / (h0 || h1 < 0 && -0),
+      s1 = (y2 - that._y1) / (h1 || h0 < 0 && -0),
+      p = (s0 * h1 + s1 * h0) / (h0 + h1);
+  return (sign(s0) + sign(s1)) * Math.min(Math.abs(s0), Math.abs(s1), 0.5 * 
Math.abs(p)) || 0;
+}
+
+// Calculate a one-sided slope.
+function slope2(that, t) {
+  var h = that._x1 - that._x0;
+  return h ? (3 * (that._y1 - that._y0) / h - t) / 2 : t;
+}
+
+// According to 
https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Representations
+// "you can express cubic Hermite interpolation in terms of cubic Bézier curves
+// with respect to the four values p0, p0 + m0 / 3, p1 - m1 / 3, p1".
+function point(that, t0, t1) {
+  var x0 = that._x0,
+      y0 = that._y0,
+      x1 = that._x1,
+      y1 = that._y1,
+      dx = (x1 - x0) / 3;
+  that._context.bezierCurveTo(x0 + dx, y0 + dx * t0, x1 - dx, y1 - dx * t1, 
x1, y1);
+}
+
+function MonotoneX(context) {
+  this._context = context;
+}
+
+MonotoneX.prototype = {
+  areaStart: function() {
+    this._line = 0;
+  },
+  areaEnd: function() {
+    this._line = NaN;
+  },
+  lineStart: function() {
+    this._x0 = this._x1 =
+    this._y0 = this._y1 =
+    this._t0 = NaN;
+    this._point = 0;
+  },
+  lineEnd: function() {
+    switch (this._point) {
+      case 2: this._context.lineTo(this._x1, this._y1); break;
+      case 3: point(this, this._t0, slope2(this, this._t0)); break;
+    }
+    if (this._line || (this._line !== 0 && this._point === 1)) 
this._context.closePath();
+    this._line = 1 - this._line;
+  },
+  point: function(x, y) {
+    var t1 = NaN;
+
+    x = +x, y = +y;
+    if (x === this._x1 && y === this._y1) return; // Ignore coincident points.
+    switch (this._point) {
+      case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : 
this._context.moveTo(x, y); break;
+      case 1: this._point = 2; break;
+      case 2: this._point = 3; point(this, slope2(this, t1 = slope3(this, x, 
y)), t1); break;
+      default: point(this, this._t0, t1 = slope3(this, x, y)); break;
+    }
+
+    this._x0 = this._x1, this._x1 = x;
+    this._y0 = this._y1, this._y1 = y;
+    this._t0 = t1;
+  }
+};
+
+function MonotoneY(context) {
+  this._context = new ReflectContext(context);
+}
+
+(MonotoneY.prototype = Object.create(MonotoneX.prototype)).point = function(x, 
y) {
+  MonotoneX.prototype.point.call(this, y, x);
+};
+
+function ReflectContext(context) {
+  this._context = context;
+}
+
+ReflectContext.prototype = {
+  moveTo: function(x, y) { this._context.moveTo(y, x); },
+  closePath: function() { this._context.closePath(); },
+  lineTo: function(x, y) { this._context.lineTo(y, x); },
+  bezierCurveTo: function(x1, y1, x2, y2, x, y) { 
this._context.bezierCurveTo(y1, x1, y2, x2, y, x); }
+};
+
+function monotoneX(context) {
+  return new MonotoneX(context);
+}
+
+function monotoneY(context) {
+  return new MonotoneY(context);
+}
+
+function Natural(context) {
+  this._context = context;
+}
+
+Natural.prototype = {
+  areaStart: function() {
+    this._line = 0;
+  },
+  areaEnd: function() {
+    this._line = NaN;
+  },
+  lineStart: function() {
+    this._x = [];
+    this._y = [];
+  },
+  lineEnd: function() {
+    var x = this._x,
+        y = this._y,
+        n = x.length;
+
+    if (n) {
+      this._line ? this._context.lineTo(x[0], y[0]) : 
this._context.moveTo(x[0], y[0]);
+      if (n === 2) {
+        this._context.lineTo(x[1], y[1]);
+      } else {
+        var px = controlPoints(x),
+            py = controlPoints(y);
+        for (var i0 = 0, i1 = 1; i1 < n; ++i0, ++i1) {
+          this._context.bezierCurveTo(px[0][i0], py[0][i0], px[1][i0], 
py[1][i0], x[i1], y[i1]);
+        }
+      }
+    }
+
+    if (this._line || (this._line !== 0 && n === 1)) this._context.closePath();
+    this._line = 1 - this._line;
+    this._x = this._y = null;
+  },
+  point: function(x, y) {
+    this._x.push(+x);
+    this._y.push(+y);
+  }
+};
+
+// See https://www.particleincell.com/2012/bezier-splines/ for derivation.
+function controlPoints(x) {
+  var i,
+      n = x.length - 1,
+      m,
+      a = new Array(n),
+      b = new Array(n),
+      r = new Array(n);
+  a[0] = 0, b[0] = 2, r[0] = x[0] + 2 * x[1];
+  for (i = 1; i < n - 1; ++i) a[i] = 1, b[i] = 4, r[i] = 4 * x[i] + 2 * x[i + 
1];
+  a[n - 1] = 2, b[n - 1] = 7, r[n - 1] = 8 * x[n - 1] + x[n];
+  for (i = 1; i < n; ++i) m = a[i] / b[i - 1], b[i] -= m, r[i] -= m * r[i - 1];
+  a[n - 1] = r[n - 1] / b[n - 1];
+  for (i = n - 2; i >= 0; --i) a[i] = (r[i] - a[i + 1]) / b[i];
+  b[n - 1] = (x[n] + a[n - 1]) / 2;
+  for (i = 0; i < n - 1; ++i) b[i] = 2 * x[i + 1] - a[i + 1];
+  return [a, b];
+}
+
+function natural(context) {
+  return new Natural(context);
+}
+
+function Step(context, t) {
+  this._context = context;
+  this._t = t;
+}
+
+Step.prototype = {
+  areaStart: function() {
+    this._line = 0;
+  },
+  areaEnd: function() {
+    this._line = NaN;
+  },
+  lineStart: function() {
+    this._x = this._y = NaN;
+    this._point = 0;
+  },
+  lineEnd: function() {
+    if (0 < this._t && this._t < 1 && this._point === 2) 
this._context.lineTo(this._x, this._y);
+    if (this._line || (this._line !== 0 && this._point === 1)) 
this._context.closePath();
+    if (this._line >= 0) this._t = 1 - this._t, this._line = 1 - this._line;
+  },
+  point: function(x, y) {
+    x = +x, y = +y;
+    switch (this._point) {
+      case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : 
this._context.moveTo(x, y); break;
+      case 1: this._point = 2; // proceed
+      default: {
+        if (this._t <= 0) {
+          this._context.lineTo(this._x, y);
+          this._context.lineTo(x, y);
+        } else {
+          var x1 = this._x * (1 - this._t) + x * this._t;
+          this._context.lineTo(x1, this._y);
+          this._context.lineTo(x1, y);
+        }
+        break;
+      }
+    }
+    this._x = x, this._y = y;
+  }
+};
+
+function step(context) {
+  return new Step(context, 0.5);
+}
+
+function stepBefore(context) {
+  return new Step(context, 0);
+}
+
+function stepAfter(context) {
+  return new Step(context, 1);
+}
+
+function none$1(series, order) {
+  if (!((n = series.length) > 1)) return;
+  for (var i = 1, j, s0, s1 = series[order[0]], n, m = s1.length; i < n; ++i) {
+    s0 = s1, s1 = series[order[i]];
+    for (j = 0; j < m; ++j) {
+      s1[j][1] += s1[j][0] = isNaN(s0[j][1]) ? s0[j][0] : s0[j][1];
+    }
+  }
+}
+
+function none(series) {
+  var n = series.length, o = new Array(n);
+  while (--n >= 0) o[n] = n;
+  return o;
+}
+
+function stackValue(d, key) {
+  return d[key];
+}
+
+function stackSeries(key) {
+  const series = [];
+  series.key = key;
+  return series;
+}
+
+function stack() {
+  var keys = constant$1([]),
+      order = none,
+      offset = none$1,
+      value = stackValue;
+
+  function stack(data) {
+    var sz = Array.from(keys.apply(this, arguments), stackSeries),
+        i, n = sz.length, j = -1,
+        oz;
+
+    for (const d of data) {
+      for (i = 0, ++j; i < n; ++i) {
+        (sz[i][j] = [0, +value(d, sz[i].key, j, data)]).data = d;
+      }
+    }
+
+    for (i = 0, oz = array(order(sz)); i < n; ++i) {
+      sz[oz[i]].index = i;
+    }
+
+    offset(sz, oz);
+    return sz;
+  }
+
+  stack.keys = function(_) {
+    return arguments.length ? (keys = typeof _ === "function" ? _ : 
constant$1(Array.from(_)), stack) : keys;
+  };
+
+  stack.value = function(_) {
+    return arguments.length ? (value = typeof _ === "function" ? _ : 
constant$1(+_), stack) : value;
+  };
+
+  stack.order = function(_) {
+    return arguments.length ? (order = _ == null ? none : typeof _ === 
"function" ? _ : constant$1(Array.from(_)), stack) : order;
+  };
+
+  stack.offset = function(_) {
+    return arguments.length ? (offset = _ == null ? none$1 : _, stack) : 
offset;
+  };
+
+  return stack;
+}
+
+function expand(series, order) {
+  if (!((n = series.length) > 0)) return;
+  for (var i, n, j = 0, m = series[0].length, y; j < m; ++j) {
+    for (y = i = 0; i < n; ++i) y += series[i][j][1] || 0;
+    if (y) for (i = 0; i < n; ++i) series[i][j][1] /= y;
+  }
+  none$1(series, order);
+}
+
+function diverging(series, order) {
+  if (!((n = series.length) > 0)) return;
+  for (var i, j = 0, d, dy, yp, yn, n, m = series[order[0]].length; j < m; 
++j) {
+    for (yp = yn = 0, i = 0; i < n; ++i) {
+      if ((dy = (d = series[order[i]][j])[1] - d[0]) > 0) {
+        d[0] = yp, d[1] = yp += dy;
+      } else if (dy < 0) {
+        d[1] = yn, d[0] = yn += dy;
+      } else {
+        d[0] = 0, d[1] = dy;
+      }
+    }
+  }
+}
+
+function silhouette(series, order) {
+  if (!((n = series.length) > 0)) return;
+  for (var j = 0, s0 = series[order[0]], n, m = s0.length; j < m; ++j) {
+    for (var i = 0, y = 0; i < n; ++i) y += series[i][j][1] || 0;
+    s0[j][1] += s0[j][0] = -y / 2;
+  }
+  none$1(series, order);
+}
+
+function wiggle(series, order) {
+  if (!((n = series.length) > 0) || !((m = (s0 = series[order[0]]).length) > 
0)) return;
+  for (var y = 0, j = 1, s0, m, n; j < m; ++j) {
+    for (var i = 0, s1 = 0, s2 = 0; i < n; ++i) {
+      var si = series[order[i]],
+          sij0 = si[j][1] || 0,
+          sij1 = si[j - 1][1] || 0,
+          s3 = (sij0 - sij1) / 2;
+      for (var k = 0; k < i; ++k) {
+        var sk = series[order[k]],
+            skj0 = sk[j][1] || 0,
+            skj1 = sk[j - 1][1] || 0;
+        s3 += skj0 - skj1;
+      }
+      s1 += sij0, s2 += s3 * sij0;
+    }
+    s0[j - 1][1] += s0[j - 1][0] = y;
+    if (s1) y -= s2 / s1;
+  }
+  s0[j - 1][1] += s0[j - 1][0] = y;
+  none$1(series, order);
+}
+
+function appearance(series) {
+  var peaks = series.map(peak);
+  return none(series).sort(function(a, b) { return peaks[a] - peaks[b]; });
+}
+
+function peak(series) {
+  var i = -1, j = 0, n = series.length, vi, vj = -Infinity;
+  while (++i < n) if ((vi = +series[i][1]) > vj) vj = vi, j = i;
+  return j;
+}
+
+function ascending(series) {
+  var sums = series.map(sum);
+  return none(series).sort(function(a, b) { return sums[a] - sums[b]; });
+}
+
+function sum(series) {
+  var s = 0, i = -1, n = series.length, v;
+  while (++i < n) if (v = +series[i][1]) s += v;
+  return s;
+}
+
+function descending(series) {
+  return ascending(series).reverse();
+}
+
+function insideOut(series) {
+  var n = series.length,
+      i,
+      j,
+      sums = series.map(sum),
+      order = appearance(series),
+      top = 0,
+      bottom = 0,
+      tops = [],
+      bottoms = [];
+
+  for (i = 0; i < n; ++i) {
+    j = order[i];
+    if (top < bottom) {
+      top += sums[j];
+      tops.push(j);
+    } else {
+      bottom += sums[j];
+      bottoms.push(j);
+    }
+  }
+
+  return bottoms.reverse().concat(tops);
+}
+
+function reverse(series) {
+  return none(series).reverse();
+}
+
+var constant = x => () => x;
+
+function ZoomEvent(type, {
+  sourceEvent,
+  target,
+  transform,
+  dispatch
+}) {
+  Object.defineProperties(this, {
+    type: {value: type, enumerable: true, configurable: true},
+    sourceEvent: {value: sourceEvent, enumerable: true, configurable: true},
+    target: {value: target, enumerable: true, configurable: true},
+    transform: {value: transform, enumerable: true, configurable: true},
+    _: {value: dispatch}
+  });
+}
+
+function Transform(k, x, y) {
+  this.k = k;
+  this.x = x;
+  this.y = y;
+}
+
+Transform.prototype = {
+  constructor: Transform,
+  scale: function(k) {
+    return k === 1 ? this : new Transform(this.k * k, this.x, this.y);
+  },
+  translate: function(x, y) {
+    return x === 0 & y === 0 ? this : new Transform(this.k, this.x + this.k * 
x, this.y + this.k * y);
+  },
+  apply: function(point) {
+    return [point[0] * this.k + this.x, point[1] * this.k + this.y];
+  },
+  applyX: function(x) {
+    return x * this.k + this.x;
+  },
+  applyY: function(y) {
+    return y * this.k + this.y;
+  },
+  invert: function(location) {
+    return [(location[0] - this.x) / this.k, (location[1] - this.y) / this.k];
+  },
+  invertX: function(x) {
+    return (x - this.x) / this.k;
+  },
+  invertY: function(y) {
+    return (y - this.y) / this.k;
+  },
+  rescaleX: function(x) {
+    return x.copy().domain(x.range().map(this.invertX, this).map(x.invert, x));
+  },
+  rescaleY: function(y) {
+    return y.copy().domain(y.range().map(this.invertY, this).map(y.invert, y));
+  },
+  toString: function() {
+    return "translate(" + this.x + "," + this.y + ") scale(" + this.k + ")";
+  }
+};
+
+var identity = new Transform(1, 0, 0);
+
+transform.prototype = Transform.prototype;
+
+function transform(node) {
+  while (!node.__zoom) if (!(node = node.parentNode)) return identity;
+  return node.__zoom;
+}
+
+function nopropagation(event) {
+  event.stopImmediatePropagation();
+}
+
+function noevent(event) {
+  event.preventDefault();
+  event.stopImmediatePropagation();
+}
+
+// Ignore right-click, since that should open the context menu.
+// except for pinch-to-zoom, which is sent as a wheel+ctrlKey event
+function defaultFilter(event) {
+  return (!event.ctrlKey || event.type === 'wheel') && !event.button;
+}
+
+function defaultExtent() {
+  var e = this;
+  if (e instanceof SVGElement) {
+    e = e.ownerSVGElement || e;
+    if (e.hasAttribute("viewBox")) {
+      e = e.viewBox.baseVal;
+      return [[e.x, e.y], [e.x + e.width, e.y + e.height]];
+    }
+    return [[0, 0], [e.width.baseVal.value, e.height.baseVal.value]];
+  }
+  return [[0, 0], [e.clientWidth, e.clientHeight]];
+}
+
+function defaultTransform() {
+  return this.__zoom || identity;
+}
+
+function defaultWheelDelta(event) {
+  return -event.deltaY * (event.deltaMode === 1 ? 0.05 : event.deltaMode ? 1 : 
0.002) * (event.ctrlKey ? 10 : 1);
+}
+
+function defaultTouchable() {
+  return navigator.maxTouchPoints || ("ontouchstart" in this);
+}
+
+function defaultConstrain(transform, extent, translateExtent) {
+  var dx0 = transform.invertX(extent[0][0]) - translateExtent[0][0],
+      dx1 = transform.invertX(extent[1][0]) - translateExtent[1][0],
+      dy0 = transform.invertY(extent[0][1]) - translateExtent[0][1],
+      dy1 = transform.invertY(extent[1][1]) - translateExtent[1][1];
+  return transform.translate(
+    dx1 > dx0 ? (dx0 + dx1) / 2 : Math.min(0, dx0) || Math.max(0, dx1),
+    dy1 > dy0 ? (dy0 + dy1) / 2 : Math.min(0, dy0) || Math.max(0, dy1)
+  );
+}
+
+function zoom() {
+  var filter = defaultFilter,
+      extent = defaultExtent,
+      constrain = defaultConstrain,
+      wheelDelta = defaultWheelDelta,
+      touchable = defaultTouchable,
+      scaleExtent = [0, Infinity],
+      translateExtent = [[-Infinity, -Infinity], [Infinity, Infinity]],
+      duration = 250,
+      interpolate = interpolateZoom,
+      listeners = dispatch("start", "zoom", "end"),
+      touchstarting,
+      touchfirst,
+      touchending,
+      touchDelay = 500,
+      wheelDelay = 150,
+      clickDistance2 = 0,
+      tapDistance = 10;
+
+  function zoom(selection) {
+    selection
+        .property("__zoom", defaultTransform)
+        .on("wheel.zoom", wheeled)
+        .on("mousedown.zoom", mousedowned)
+        .on("dblclick.zoom", dblclicked)
+      .filter(touchable)
+        .on("touchstart.zoom", touchstarted)
+        .on("touchmove.zoom", touchmoved)
+        .on("touchend.zoom touchcancel.zoom", touchended)
+        .style("-webkit-tap-highlight-color", "rgba(0,0,0,0)");
+  }
+
+  zoom.transform = function(collection, transform, point, event) {
+    var selection = collection.selection ? collection.selection() : collection;
+    selection.property("__zoom", defaultTransform);
+    if (collection !== selection) {
+      schedule(collection, transform, point, event);
+    } else {
+      selection.interrupt().each(function() {
+        gesture(this, arguments)
+          .event(event)
+          .start()
+          .zoom(null, typeof transform === "function" ? transform.apply(this, 
arguments) : transform)
+          .end();
+      });
+    }
+  };
+
+  zoom.scaleBy = function(selection, k, p, event) {
+    zoom.scaleTo(selection, function() {
+      var k0 = this.__zoom.k,
+          k1 = typeof k === "function" ? k.apply(this, arguments) : k;
+      return k0 * k1;
+    }, p, event);
+  };
+
+  zoom.scaleTo = function(selection, k, p, event) {
+    zoom.transform(selection, function() {
+      var e = extent.apply(this, arguments),
+          t0 = this.__zoom,
+          p0 = p == null ? centroid(e) : typeof p === "function" ? 
p.apply(this, arguments) : p,
+          p1 = t0.invert(p0),
+          k1 = typeof k === "function" ? k.apply(this, arguments) : k;
+      return constrain(translate(scale(t0, k1), p0, p1), e, translateExtent);
+    }, p, event);
+  };
+
+  zoom.translateBy = function(selection, x, y, event) {
+    zoom.transform(selection, function() {
+      return constrain(this.__zoom.translate(
+        typeof x === "function" ? x.apply(this, arguments) : x,
+        typeof y === "function" ? y.apply(this, arguments) : y
+      ), extent.apply(this, arguments), translateExtent);
+    }, null, event);
+  };
+
+  zoom.translateTo = function(selection, x, y, p, event) {
+    zoom.transform(selection, function() {
+      var e = extent.apply(this, arguments),
+          t = this.__zoom,
+          p0 = p == null ? centroid(e) : typeof p === "function" ? 
p.apply(this, arguments) : p;
+      return constrain(identity.translate(p0[0], p0[1]).scale(t.k).translate(
+        typeof x === "function" ? -x.apply(this, arguments) : -x,
+        typeof y === "function" ? -y.apply(this, arguments) : -y
+      ), e, translateExtent);
+    }, p, event);
+  };
+
+  function scale(transform, k) {
+    k = Math.max(scaleExtent[0], Math.min(scaleExtent[1], k));
+    return k === transform.k ? transform : new Transform(k, transform.x, 
transform.y);
+  }
+
+  function translate(transform, p0, p1) {
+    var x = p0[0] - p1[0] * transform.k, y = p0[1] - p1[1] * transform.k;
+    return x === transform.x && y === transform.y ? transform : new 
Transform(transform.k, x, y);
+  }
+
+  function centroid(extent) {
+    return [(+extent[0][0] + +extent[1][0]) / 2, (+extent[0][1] + 
+extent[1][1]) / 2];
+  }
+
+  function schedule(transition, transform, point, event) {
+    transition
+        .on("start.zoom", function() { gesture(this, 
arguments).event(event).start(); })
+        .on("interrupt.zoom end.zoom", function() { gesture(this, 
arguments).event(event).end(); })
+        .tween("zoom", function() {
+          var that = this,
+              args = arguments,
+              g = gesture(that, args).event(event),
+              e = extent.apply(that, args),
+              p = point == null ? centroid(e) : typeof point === "function" ? 
point.apply(that, args) : point,
+              w = Math.max(e[1][0] - e[0][0], e[1][1] - e[0][1]),
+              a = that.__zoom,
+              b = typeof transform === "function" ? transform.apply(that, 
args) : transform,
+              i = interpolate(a.invert(p).concat(w / a.k), 
b.invert(p).concat(w / b.k));
+          return function(t) {
+            if (t === 1) t = b; // Avoid rounding error on end.
+            else { var l = i(t), k = w / l[2]; t = new Transform(k, p[0] - 
l[0] * k, p[1] - l[1] * k); }
+            g.zoom(null, t);
+          };
+        });
+  }
+
+  function gesture(that, args, clean) {
+    return (!clean && that.__zooming) || new Gesture(that, args);
+  }
+
+  function Gesture(that, args) {
+    this.that = that;
+    this.args = args;
+    this.active = 0;
+    this.sourceEvent = null;
+    this.extent = extent.apply(that, args);
+    this.taps = 0;
+  }
+
+  Gesture.prototype = {
+    event: function(event) {
+      if (event) this.sourceEvent = event;
+      return this;
+    },
+    start: function() {
+      if (++this.active === 1) {
+        this.that.__zooming = this;
+        this.emit("start");
+      }
+      return this;
+    },
+    zoom: function(key, transform) {
+      if (this.mouse && key !== "mouse") this.mouse[1] = 
transform.invert(this.mouse[0]);
+      if (this.touch0 && key !== "touch") this.touch0[1] = 
transform.invert(this.touch0[0]);
+      if (this.touch1 && key !== "touch") this.touch1[1] = 
transform.invert(this.touch1[0]);
+      this.that.__zoom = transform;
+      this.emit("zoom");
+      return this;
+    },
+    end: function() {
+      if (--this.active === 0) {
+        delete this.that.__zooming;
+        this.emit("end");
+      }
+      return this;
+    },
+    emit: function(type) {
+      var d = select(this.that).datum();
+      listeners.call(
+        type,
+        this.that,
+        new ZoomEvent(type, {
+          sourceEvent: this.sourceEvent,
+          target: zoom,
+          type,
+          transform: this.that.__zoom,
+          dispatch: listeners
+        }),
+        d
+      );
+    }
+  };
+
+  function wheeled(event, ...args) {
+    if (!filter.apply(this, arguments)) return;
+    var g = gesture(this, args).event(event),
+        t = this.__zoom,
+        k = Math.max(scaleExtent[0], Math.min(scaleExtent[1], t.k * 
Math.pow(2, wheelDelta.apply(this, arguments)))),
+        p = pointer(event);
+
+    // If the mouse is in the same location as before, reuse it.
+    // If there were recent wheel events, reset the wheel idle timeout.
+    if (g.wheel) {
+      if (g.mouse[0][0] !== p[0] || g.mouse[0][1] !== p[1]) {
+        g.mouse[1] = t.invert(g.mouse[0] = p);
+      }
+      clearTimeout(g.wheel);
+    }
+
+    // If this wheel event won’t trigger a transform change, ignore it.
+    else if (t.k === k) return;
+
+    // Otherwise, capture the mouse point and location at the start.
+    else {
+      g.mouse = [p, t.invert(p)];
+      interrupt(this);
+      g.start();
+    }
+
+    noevent(event);
+    g.wheel = setTimeout(wheelidled, wheelDelay);
+    g.zoom("mouse", constrain(translate(scale(t, k), g.mouse[0], g.mouse[1]), 
g.extent, translateExtent));
+
+    function wheelidled() {
+      g.wheel = null;
+      g.end();
+    }
+  }
+
+  function mousedowned(event, ...args) {
+    if (touchending || !filter.apply(this, arguments)) return;
+    var g = gesture(this, args, true).event(event),
+        v = select(event.view).on("mousemove.zoom", mousemoved, 
true).on("mouseup.zoom", mouseupped, true),
+        p = pointer(event, currentTarget),
+        currentTarget = event.currentTarget,
+        x0 = event.clientX,
+        y0 = event.clientY;
+
+    dragDisable(event.view);
+    nopropagation(event);
+    g.mouse = [p, this.__zoom.invert(p)];
+    interrupt(this);
+    g.start();
+
+    function mousemoved(event) {
+      noevent(event);
+      if (!g.moved) {
+        var dx = event.clientX - x0, dy = event.clientY - y0;
+        g.moved = dx * dx + dy * dy > clickDistance2;
+      }
+      g.event(event)
+       .zoom("mouse", constrain(translate(g.that.__zoom, g.mouse[0] = 
pointer(event, currentTarget), g.mouse[1]), g.extent, translateExtent));
+    }
+
+    function mouseupped(event) {
+      v.on("mousemove.zoom mouseup.zoom", null);
+      yesdrag(event.view, g.moved);
+      noevent(event);
+      g.event(event).end();
+    }
+  }
+
+  function dblclicked(event, ...args) {
+    if (!filter.apply(this, arguments)) return;
+    var t0 = this.__zoom,
+        p0 = pointer(event.changedTouches ? event.changedTouches[0] : event, 
this),
+        p1 = t0.invert(p0),
+        k1 = t0.k * (event.shiftKey ? 0.5 : 2),
+        t1 = constrain(translate(scale(t0, k1), p0, p1), extent.apply(this, 
args), translateExtent);
+
+    noevent(event);
+    if (duration > 0) 
select(this).transition().duration(duration).call(schedule, t1, p0, event);
+    else select(this).call(zoom.transform, t1, p0, event);
+  }
+
+  function touchstarted(event, ...args) {
+    if (!filter.apply(this, arguments)) return;
+    var touches = event.touches,
+        n = touches.length,
+        g = gesture(this, args, event.changedTouches.length === 
n).event(event),
+        started, i, t, p;
+
+    nopropagation(event);
+    for (i = 0; i < n; ++i) {
+      t = touches[i], p = pointer(t, this);
+      p = [p, this.__zoom.invert(p), t.identifier];
+      if (!g.touch0) g.touch0 = p, started = true, g.taps = 1 + 
!!touchstarting;
+      else if (!g.touch1 && g.touch0[2] !== p[2]) g.touch1 = p, g.taps = 0;
+    }
+
+    if (touchstarting) touchstarting = clearTimeout(touchstarting);
+
+    if (started) {
+      if (g.taps < 2) touchfirst = p[0], touchstarting = setTimeout(function() 
{ touchstarting = null; }, touchDelay);
+      interrupt(this);
+      g.start();
+    }
+  }
+
+  function touchmoved(event, ...args) {
+    if (!this.__zooming) return;
+    var g = gesture(this, args).event(event),
+        touches = event.changedTouches,
+        n = touches.length, i, t, p, l;
+
+    noevent(event);
+    for (i = 0; i < n; ++i) {
+      t = touches[i], p = pointer(t, this);
+      if (g.touch0 && g.touch0[2] === t.identifier) g.touch0[0] = p;
+      else if (g.touch1 && g.touch1[2] === t.identifier) g.touch1[0] = p;
+    }
+    t = g.that.__zoom;
+    if (g.touch1) {
+      var p0 = g.touch0[0], l0 = g.touch0[1],
+          p1 = g.touch1[0], l1 = g.touch1[1],
+          dp = (dp = p1[0] - p0[0]) * dp + (dp = p1[1] - p0[1]) * dp,
+          dl = (dl = l1[0] - l0[0]) * dl + (dl = l1[1] - l0[1]) * dl;
+      t = scale(t, Math.sqrt(dp / dl));
+      p = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2];
+      l = [(l0[0] + l1[0]) / 2, (l0[1] + l1[1]) / 2];
+    }
+    else if (g.touch0) p = g.touch0[0], l = g.touch0[1];
+    else return;
+
+    g.zoom("touch", constrain(translate(t, p, l), g.extent, translateExtent));
+  }
+
+  function touchended(event, ...args) {
+    if (!this.__zooming) return;
+    var g = gesture(this, args).event(event),
+        touches = event.changedTouches,
+        n = touches.length, i, t;
+
+    nopropagation(event);
+    if (touchending) clearTimeout(touchending);
+    touchending = setTimeout(function() { touchending = null; }, touchDelay);
+    for (i = 0; i < n; ++i) {
+      t = touches[i];
+      if (g.touch0 && g.touch0[2] === t.identifier) delete g.touch0;
+      else if (g.touch1 && g.touch1[2] === t.identifier) delete g.touch1;
+    }
+    if (g.touch1 && !g.touch0) g.touch0 = g.touch1, delete g.touch1;
+    if (g.touch0) g.touch0[1] = this.__zoom.invert(g.touch0[0]);
+    else {
+      g.end();
+      // If this was a dbltap, reroute to the (optional) dblclick.zoom handler.
+      if (g.taps === 2) {
+        t = pointer(t, this);
+        if (Math.hypot(touchfirst[0] - t[0], touchfirst[1] - t[1]) < 
tapDistance) {
+          var p = select(this).on("dblclick.zoom");
+          if (p) p.apply(this, arguments);
+        }
+      }
+    }
+  }
+
+  zoom.wheelDelta = function(_) {
+    return arguments.length ? (wheelDelta = typeof _ === "function" ? _ : 
constant(+_), zoom) : wheelDelta;
+  };
+
+  zoom.filter = function(_) {
+    return arguments.length ? (filter = typeof _ === "function" ? _ : 
constant(!!_), zoom) : filter;
+  };
+
+  zoom.touchable = function(_) {
+    return arguments.length ? (touchable = typeof _ === "function" ? _ : 
constant(!!_), zoom) : touchable;
+  };
+
+  zoom.extent = function(_) {
+    return arguments.length ? (extent = typeof _ === "function" ? _ : 
constant([[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]]), zoom) : extent;
+  };
+
+  zoom.scaleExtent = function(_) {
+    return arguments.length ? (scaleExtent[0] = +_[0], scaleExtent[1] = +_[1], 
zoom) : [scaleExtent[0], scaleExtent[1]];
+  };
+
+  zoom.translateExtent = function(_) {
+    return arguments.length ? (translateExtent[0][0] = +_[0][0], 
translateExtent[1][0] = +_[1][0], translateExtent[0][1] = +_[0][1], 
translateExtent[1][1] = +_[1][1], zoom) : [[translateExtent[0][0], 
translateExtent[0][1]], [translateExtent[1][0], translateExtent[1][1]]];
+  };
+
+  zoom.constrain = function(_) {
+    return arguments.length ? (constrain = _, zoom) : constrain;
+  };
+
+  zoom.duration = function(_) {
+    return arguments.length ? (duration = +_, zoom) : duration;
+  };
+
+  zoom.interpolate = function(_) {
+    return arguments.length ? (interpolate = _, zoom) : interpolate;
+  };
+
+  zoom.on = function() {
+    var value = listeners.on.apply(listeners, arguments);
+    return value === listeners ? zoom : value;
+  };
+
+  zoom.clickDistance = function(_) {
+    return arguments.length ? (clickDistance2 = (_ = +_) * _, zoom) : 
Math.sqrt(clickDistance2);
+  };
+
+  zoom.tapDistance = function(_) {
+    return arguments.length ? (tapDistance = +_, zoom) : tapDistance;
+  };
+
+  return zoom;
+}
+
+exports.Adder = Adder;
+exports.Delaunay = Delaunay;
+exports.FormatSpecifier = FormatSpecifier;
+exports.InternMap = InternMap;
+exports.InternSet = InternSet;
+exports.Voronoi = Voronoi;
+exports.active = active;
+exports.arc = arc;
+exports.area = area;
+exports.areaRadial = areaRadial;
+exports.ascending = ascending$3;
+exports.autoType = autoType;
+exports.axisBottom = axisBottom;
+exports.axisLeft = axisLeft;
+exports.axisRight = axisRight;
+exports.axisTop = axisTop;
+exports.bin = bin;
+exports.bisect = bisectRight;
+exports.bisectCenter = bisectCenter;
+exports.bisectLeft = bisectLeft;
+exports.bisectRight = bisectRight;
+exports.bisector = bisector;
+exports.blob = blob;
+exports.brush = brush;
+exports.brushSelection = brushSelection;
+exports.brushX = brushX;
+exports.brushY = brushY;
+exports.buffer = buffer;
+exports.chord = chord;
+exports.chordDirected = chordDirected;
+exports.chordTranspose = chordTranspose;
+exports.cluster = cluster;
+exports.color = color;
+exports.contourDensity = density;
+exports.contours = contours;
+exports.count = count$1;
+exports.create = create$1;
+exports.creator = creator;
+exports.cross = cross$2;
+exports.csv = csv;
+exports.csvFormat = csvFormat;
+exports.csvFormatBody = csvFormatBody;
+exports.csvFormatRow = csvFormatRow;
+exports.csvFormatRows = csvFormatRows;
+exports.csvFormatValue = csvFormatValue;
+exports.csvParse = csvParse;
+exports.csvParseRows = csvParseRows;
+exports.cubehelix = cubehelix$3;
+exports.cumsum = cumsum;
+exports.curveBasis = basis;
+exports.curveBasisClosed = basisClosed;
+exports.curveBasisOpen = basisOpen;
+exports.curveBumpX = bumpX;
+exports.curveBumpY = bumpY;
+exports.curveBundle = bundle;
+exports.curveCardinal = cardinal;
+exports.curveCardinalClosed = cardinalClosed;
+exports.curveCardinalOpen = cardinalOpen;
+exports.curveCatmullRom = catmullRom;
+exports.curveCatmullRomClosed = catmullRomClosed;
+exports.curveCatmullRomOpen = catmullRomOpen;
+exports.curveLinear = curveLinear;
+exports.curveLinearClosed = linearClosed;
+exports.curveMonotoneX = monotoneX;
+exports.curveMonotoneY = monotoneY;
+exports.curveNatural = natural;
+exports.curveStep = step;
+exports.curveStepAfter = stepAfter;
+exports.curveStepBefore = stepBefore;
+exports.descending = descending$2;
+exports.deviation = deviation;
+exports.difference = difference;
+exports.disjoint = disjoint;
+exports.dispatch = dispatch;
+exports.drag = drag;
+exports.dragDisable = dragDisable;
+exports.dragEnable = yesdrag;
+exports.dsv = dsv;
+exports.dsvFormat = dsvFormat;
+exports.easeBack = backInOut;
+exports.easeBackIn = backIn;
+exports.easeBackInOut = backInOut;
+exports.easeBackOut = backOut;
+exports.easeBounce = bounceOut;
+exports.easeBounceIn = bounceIn;
+exports.easeBounceInOut = bounceInOut;
+exports.easeBounceOut = bounceOut;
+exports.easeCircle = circleInOut;
+exports.easeCircleIn = circleIn;
+exports.easeCircleInOut = circleInOut;
+exports.easeCircleOut = circleOut;
+exports.easeCubic = cubicInOut;
+exports.easeCubicIn = cubicIn;
+exports.easeCubicInOut = cubicInOut;
+exports.easeCubicOut = cubicOut;
+exports.easeElastic = elasticOut;
+exports.easeElasticIn = elasticIn;
+exports.easeElasticInOut = elasticInOut;
+exports.easeElasticOut = elasticOut;
+exports.easeExp = expInOut;
+exports.easeExpIn = expIn;
+exports.easeExpInOut = expInOut;
+exports.easeExpOut = expOut;
+exports.easeLinear = linear$1;
+exports.easePoly = polyInOut;
+exports.easePolyIn = polyIn;
+exports.easePolyInOut = polyInOut;
+exports.easePolyOut = polyOut;
+exports.easeQuad = quadInOut;
+exports.easeQuadIn = quadIn;
+exports.easeQuadInOut = quadInOut;
+exports.easeQuadOut = quadOut;
+exports.easeSin = sinInOut;
+exports.easeSinIn = sinIn;
+exports.easeSinInOut = sinInOut;
+exports.easeSinOut = sinOut;
+exports.every = every;
+exports.extent = extent$1;
+exports.fcumsum = fcumsum;
+exports.filter = filter$1;
+exports.forceCenter = center;
+exports.forceCollide = collide;
+exports.forceLink = link$2;
+exports.forceManyBody = manyBody;
+exports.forceRadial = radial$1;
+exports.forceSimulation = simulation;
+exports.forceX = x$1;
+exports.forceY = y$1;
+exports.formatDefaultLocale = defaultLocale$1;
+exports.formatLocale = formatLocale$1;
+exports.formatSpecifier = formatSpecifier;
+exports.fsum = fsum;
+exports.geoAlbers = albers;
+exports.geoAlbersUsa = albersUsa;
+exports.geoArea = area$2;
+exports.geoAzimuthalEqualArea = azimuthalEqualArea;
+exports.geoAzimuthalEqualAreaRaw = azimuthalEqualAreaRaw;
+exports.geoAzimuthalEquidistant = azimuthalEquidistant;
+exports.geoAzimuthalEquidistantRaw = azimuthalEquidistantRaw;
+exports.geoBounds = bounds;
+exports.geoCentroid = centroid$1;
+exports.geoCircle = circle$2;
+exports.geoClipAntimeridian = clipAntimeridian;
+exports.geoClipCircle = clipCircle;
+exports.geoClipExtent = extent;
+exports.geoClipRectangle = clipRectangle;
+exports.geoConicConformal = conicConformal;
+exports.geoConicConformalRaw = conicConformalRaw;
+exports.geoConicEqualArea = conicEqualArea;
+exports.geoConicEqualAreaRaw = conicEqualAreaRaw;
+exports.geoConicEquidistant = conicEquidistant;
+exports.geoConicEquidistantRaw = conicEquidistantRaw;
+exports.geoContains = contains$1;
+exports.geoDistance = distance;
+exports.geoEqualEarth = equalEarth;
+exports.geoEqualEarthRaw = equalEarthRaw;
+exports.geoEquirectangular = equirectangular;
+exports.geoEquirectangularRaw = equirectangularRaw;
+exports.geoGnomonic = gnomonic;
+exports.geoGnomonicRaw = gnomonicRaw;
+exports.geoGraticule = graticule;
+exports.geoGraticule10 = graticule10;
+exports.geoIdentity = identity$4;
+exports.geoInterpolate = interpolate;
+exports.geoLength = length$1;
+exports.geoMercator = mercator;
+exports.geoMercatorRaw = mercatorRaw;
+exports.geoNaturalEarth1 = naturalEarth1;
+exports.geoNaturalEarth1Raw = naturalEarth1Raw;
+exports.geoOrthographic = orthographic;
+exports.geoOrthographicRaw = orthographicRaw;
+exports.geoPath = index$2;
+exports.geoProjection = projection;
+exports.geoProjectionMutator = projectionMutator;
+exports.geoRotation = rotation;
+exports.geoStereographic = stereographic;
+exports.geoStereographicRaw = stereographicRaw;
+exports.geoStream = geoStream;
+exports.geoTransform = transform$1;
+exports.geoTransverseMercator = transverseMercator;
+exports.geoTransverseMercatorRaw = transverseMercatorRaw;
+exports.gray = gray;
+exports.greatest = greatest;
+exports.greatestIndex = greatestIndex;
+exports.group = group;
+exports.groupSort = groupSort;
+exports.groups = groups;
+exports.hcl = hcl$2;
+exports.hierarchy = hierarchy;
+exports.histogram = bin;
+exports.hsl = hsl$2;
+exports.html = html;
+exports.image = image;
+exports.index = index$4;
+exports.indexes = indexes;
+exports.interpolate = interpolate$2;
+exports.interpolateArray = array$3;
+exports.interpolateBasis = basis$2;
+exports.interpolateBasisClosed = basisClosed$1;
+exports.interpolateBlues = Blues;
+exports.interpolateBrBG = BrBG;
+exports.interpolateBuGn = BuGn;
+exports.interpolateBuPu = BuPu;
+exports.interpolateCividis = cividis;
+exports.interpolateCool = cool;
+exports.interpolateCubehelix = cubehelix$2;
+exports.interpolateCubehelixDefault = cubehelix;
+exports.interpolateCubehelixLong = cubehelixLong;
+exports.interpolateDate = date$1;
+exports.interpolateDiscrete = discrete;
+exports.interpolateGnBu = GnBu;
+exports.interpolateGreens = Greens;
+exports.interpolateGreys = Greys;
+exports.interpolateHcl = hcl$1;
+exports.interpolateHclLong = hclLong;
+exports.interpolateHsl = hsl$1;
+exports.interpolateHslLong = hslLong;
+exports.interpolateHue = hue;
+exports.interpolateInferno = inferno;
+exports.interpolateLab = lab;
+exports.interpolateMagma = magma;
+exports.interpolateNumber = interpolateNumber;
+exports.interpolateNumberArray = numberArray;
+exports.interpolateObject = object$1;
+exports.interpolateOrRd = OrRd;
+exports.interpolateOranges = Oranges;
+exports.interpolatePRGn = PRGn;
+exports.interpolatePiYG = PiYG;
+exports.interpolatePlasma = plasma;
+exports.interpolatePuBu = PuBu;
+exports.interpolatePuBuGn = PuBuGn;
+exports.interpolatePuOr = PuOr;
+exports.interpolatePuRd = PuRd;
+exports.interpolatePurples = Purples;
+exports.interpolateRainbow = rainbow;
+exports.interpolateRdBu = RdBu;
+exports.interpolateRdGy = RdGy;
+exports.interpolateRdPu = RdPu;
+exports.interpolateRdYlBu = RdYlBu;
+exports.interpolateRdYlGn = RdYlGn;
+exports.interpolateReds = Reds;
+exports.interpolateRgb = interpolateRgb;
+exports.interpolateRgbBasis = rgbBasis;
+exports.interpolateRgbBasisClosed = rgbBasisClosed;
+exports.interpolateRound = interpolateRound;
+exports.interpolateSinebow = sinebow;
+exports.interpolateSpectral = Spectral;
+exports.interpolateString = interpolateString;
+exports.interpolateTransformCss = interpolateTransformCss;
+exports.interpolateTransformSvg = interpolateTransformSvg;
+exports.interpolateTurbo = turbo;
+exports.interpolateViridis = viridis;
+exports.interpolateWarm = warm;
+exports.interpolateYlGn = YlGn;
+exports.interpolateYlGnBu = YlGnBu;
+exports.interpolateYlOrBr = YlOrBr;
+exports.interpolateYlOrRd = YlOrRd;
+exports.interpolateZoom = interpolateZoom;
+exports.interrupt = interrupt;
+exports.intersection = intersection;
+exports.interval = interval;
+exports.isoFormat = formatIso;
+exports.isoParse = parseIso;
+exports.json = json;
+exports.lab = lab$1;
+exports.lch = lch;
+exports.least = least;
+exports.leastIndex = leastIndex;
+exports.line = line;
+exports.lineRadial = lineRadial$1;
+exports.linkHorizontal = linkHorizontal;
+exports.linkRadial = linkRadial;
+exports.linkVertical = linkVertical;
+exports.local = local$1;
+exports.map = map$1;
+exports.matcher = matcher;
+exports.max = max$3;
+exports.maxIndex = maxIndex;
+exports.mean = mean;
+exports.median = median;
+exports.merge = merge;
+exports.min = min$2;
+exports.minIndex = minIndex;
+exports.namespace = namespace;
+exports.namespaces = namespaces;
+exports.nice = nice$1;
+exports.now = now;
+exports.pack = index$1;
+exports.packEnclose = enclose;
+exports.packSiblings = siblings;
+exports.pairs = pairs;
+exports.partition = partition;
+exports.path = path;
+exports.permute = permute;
+exports.pie = pie;
+exports.piecewise = piecewise;
+exports.pointRadial = pointRadial;
+exports.pointer = pointer;
+exports.pointers = pointers;
+exports.polygonArea = area$1;
+exports.polygonCentroid = centroid;
+exports.polygonContains = contains;
+exports.polygonHull = hull;
+exports.polygonLength = length;
+exports.precisionFixed = precisionFixed;
+exports.precisionPrefix = precisionPrefix;
+exports.precisionRound = precisionRound;
+exports.quadtree = quadtree;
+exports.quantile = quantile$1;
+exports.quantileSorted = quantileSorted;
+exports.quantize = quantize$1;
+exports.quickselect = quickselect;
+exports.radialArea = areaRadial;
+exports.radialLine = lineRadial$1;
+exports.randomBates = bates;
+exports.randomBernoulli = bernoulli;
+exports.randomBeta = beta;
+exports.randomBinomial = binomial;
+exports.randomCauchy = cauchy;
+exports.randomExponential = exponential;
+exports.randomGamma = gamma;
+exports.randomGeometric = geometric;
+exports.randomInt = int;
+exports.randomIrwinHall = irwinHall;
+exports.randomLcg = lcg;
+exports.randomLogNormal = logNormal;
+exports.randomLogistic = logistic;
+exports.randomNormal = normal;
+exports.randomPareto = pareto;
+exports.randomPoisson = poisson;
+exports.randomUniform = uniform;
+exports.randomWeibull = weibull;
+exports.range = sequence;
+exports.reduce = reduce;
+exports.reverse = reverse$1;
+exports.rgb = rgb;
+exports.ribbon = ribbon$1;
+exports.ribbonArrow = ribbonArrow;
+exports.rollup = rollup;
+exports.rollups = rollups;
+exports.scaleBand = band;
+exports.scaleDiverging = diverging$1;
+exports.scaleDivergingLog = divergingLog;
+exports.scaleDivergingPow = divergingPow;
+exports.scaleDivergingSqrt = divergingSqrt;
+exports.scaleDivergingSymlog = divergingSymlog;
+exports.scaleIdentity = identity$2;
+exports.scaleImplicit = implicit;
+exports.scaleLinear = linear;
+exports.scaleLog = log;
+exports.scaleOrdinal = ordinal;
+exports.scalePoint = point$4;
+exports.scalePow = pow;
+exports.scaleQuantile = quantile;
+exports.scaleQuantize = quantize;
+exports.scaleRadial = radial;
+exports.scaleSequential = sequential;
+exports.scaleSequentialLog = sequentialLog;
+exports.scaleSequentialPow = sequentialPow;
+exports.scaleSequentialQuantile = sequentialQuantile;
+exports.scaleSequentialSqrt = sequentialSqrt;
+exports.scaleSequentialSymlog = sequentialSymlog;
+exports.scaleSqrt = sqrt$1;
+exports.scaleSymlog = symlog;
+exports.scaleThreshold = threshold;
+exports.scaleTime = time;
+exports.scaleUtc = utcTime;
+exports.scan = scan;
+exports.schemeAccent = Accent;
+exports.schemeBlues = scheme$5;
+exports.schemeBrBG = scheme$q;
+exports.schemeBuGn = scheme$h;
+exports.schemeBuPu = scheme$g;
+exports.schemeCategory10 = category10;
+exports.schemeDark2 = Dark2;
+exports.schemeGnBu = scheme$f;
+exports.schemeGreens = scheme$4;
+exports.schemeGreys = scheme$3;
+exports.schemeOrRd = scheme$e;
+exports.schemeOranges = scheme;
+exports.schemePRGn = scheme$p;
+exports.schemePaired = Paired;
+exports.schemePastel1 = Pastel1;
+exports.schemePastel2 = Pastel2;
+exports.schemePiYG = scheme$o;
+exports.schemePuBu = scheme$c;
+exports.schemePuBuGn = scheme$d;
+exports.schemePuOr = scheme$n;
+exports.schemePuRd = scheme$b;
+exports.schemePurples = scheme$2;
+exports.schemeRdBu = scheme$m;
+exports.schemeRdGy = scheme$l;
+exports.schemeRdPu = scheme$a;
+exports.schemeRdYlBu = scheme$k;
+exports.schemeRdYlGn = scheme$j;
+exports.schemeReds = scheme$1;
+exports.schemeSet1 = Set1;
+exports.schemeSet2 = Set2;
+exports.schemeSet3 = Set3;
+exports.schemeSpectral = scheme$i;
+exports.schemeTableau10 = Tableau10;
+exports.schemeYlGn = scheme$8;
+exports.schemeYlGnBu = scheme$9;
+exports.schemeYlOrBr = scheme$7;
+exports.schemeYlOrRd = scheme$6;
+exports.select = select;
+exports.selectAll = selectAll;
+exports.selection = selection;
+exports.selector = selector;
+exports.selectorAll = selectorAll;
+exports.shuffle = shuffle$1;
+exports.shuffler = shuffler;
+exports.some = some;
+exports.sort = sort;
+exports.stack = stack;
+exports.stackOffsetDiverging = diverging;
+exports.stackOffsetExpand = expand;
+exports.stackOffsetNone = none$1;
+exports.stackOffsetSilhouette = silhouette;
+exports.stackOffsetWiggle = wiggle;
+exports.stackOrderAppearance = appearance;
+exports.stackOrderAscending = ascending;
+exports.stackOrderDescending = descending;
+exports.stackOrderInsideOut = insideOut;
+exports.stackOrderNone = none;
+exports.stackOrderReverse = reverse;
+exports.stratify = stratify;
+exports.style = styleValue;
+exports.subset = subset;
+exports.sum = sum$1;
+exports.superset = superset;
+exports.svg = svg;
+exports.symbol = symbol;
+exports.symbolCircle = circle;
+exports.symbolCross = cross;
+exports.symbolDiamond = diamond;
+exports.symbolSquare = square;
+exports.symbolStar = star;
+exports.symbolTriangle = triangle;
+exports.symbolWye = wye;
+exports.symbols = symbols;
+exports.text = text;
+exports.thresholdFreedmanDiaconis = freedmanDiaconis;
+exports.thresholdScott = scott;
+exports.thresholdSturges = thresholdSturges;
+exports.tickFormat = tickFormat;
+exports.tickIncrement = tickIncrement;
+exports.tickStep = tickStep;
+exports.ticks = ticks;
+exports.timeDay = day;
+exports.timeDays = days;
+exports.timeFormatDefaultLocale = defaultLocale;
+exports.timeFormatLocale = formatLocale;
+exports.timeFriday = friday;
+exports.timeFridays = fridays;
+exports.timeHour = hour;
+exports.timeHours = hours;
+exports.timeInterval = newInterval;
+exports.timeMillisecond = millisecond;
+exports.timeMilliseconds = milliseconds;
+exports.timeMinute = minute;
+exports.timeMinutes = minutes;
+exports.timeMonday = monday;
+exports.timeMondays = mondays;
+exports.timeMonth = month;
+exports.timeMonths = months;
+exports.timeSaturday = saturday;
+exports.timeSaturdays = saturdays;
+exports.timeSecond = second;
+exports.timeSeconds = seconds;
+exports.timeSunday = sunday;
+exports.timeSundays = sundays;
+exports.timeThursday = thursday;
+exports.timeThursdays = thursdays;
+exports.timeTickInterval = timeTickInterval;
+exports.timeTicks = timeTicks;
+exports.timeTuesday = tuesday;
+exports.timeTuesdays = tuesdays;
+exports.timeWednesday = wednesday;
+exports.timeWednesdays = wednesdays;
+exports.timeWeek = sunday;
+exports.timeWeeks = sundays;
+exports.timeYear = year;
+exports.timeYears = years;
+exports.timeout = timeout;
+exports.timer = timer;
+exports.timerFlush = timerFlush;
+exports.transition = transition;
+exports.transpose = transpose;
+exports.tree = tree;
+exports.treemap = index;
+exports.treemapBinary = binary;
+exports.treemapDice = treemapDice;
+exports.treemapResquarify = resquarify;
+exports.treemapSlice = treemapSlice;
+exports.treemapSliceDice = sliceDice;
+exports.treemapSquarify = squarify;
+exports.tsv = tsv;
+exports.tsvFormat = tsvFormat;
+exports.tsvFormatBody = tsvFormatBody;
+exports.tsvFormatRow = tsvFormatRow;
+exports.tsvFormatRows = tsvFormatRows;
+exports.tsvFormatValue = tsvFormatValue;
+exports.tsvParse = tsvParse;
+exports.tsvParseRows = tsvParseRows;
+exports.union = union;
+exports.utcDay = utcDay;
+exports.utcDays = utcDays;
+exports.utcFriday = utcFriday;
+exports.utcFridays = utcFridays;
+exports.utcHour = utcHour;
+exports.utcHours = utcHours;
+exports.utcMillisecond = millisecond;
+exports.utcMilliseconds = milliseconds;
+exports.utcMinute = utcMinute;
+exports.utcMinutes = utcMinutes;
+exports.utcMonday = utcMonday;
+exports.utcMondays = utcMondays;
+exports.utcMonth = utcMonth;
+exports.utcMonths = utcMonths;
+exports.utcSaturday = utcSaturday;
+exports.utcSaturdays = utcSaturdays;
+exports.utcSecond = second;
+exports.utcSeconds = seconds;
+exports.utcSunday = utcSunday;
+exports.utcSundays = utcSundays;
+exports.utcThursday = utcThursday;
+exports.utcThursdays = utcThursdays;
+exports.utcTickInterval = utcTickInterval;
+exports.utcTicks = utcTicks;
+exports.utcTuesday = utcTuesday;
+exports.utcTuesdays = utcTuesdays;
+exports.utcWednesday = utcWednesday;
+exports.utcWednesdays = utcWednesdays;
+exports.utcWeek = utcSunday;
+exports.utcWeeks = utcSundays;
+exports.utcYear = utcYear;
+exports.utcYears = utcYears;
+exports.variance = variance;
+exports.version = version;
+exports.window = defaultView;
+exports.xml = xml;
+exports.zip = zip;
+exports.zoom = zoom;
+exports.zoomIdentity = identity;
+exports.zoomTransform = transform;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
diff --git a/src/static/js/d3.v6.min.js b/src/static/js/d3.v6.min.js
deleted file mode 100644
index e08f3b1..0000000
--- a/src/static/js/d3.v6.min.js
+++ /dev/null
@@ -1,2 +0,0 @@
-// https://d3js.org v6.6.2 Copyright 2021 Mike Bostock
-!function(t,n){"object"==typeof exports&&"undefined"!=typeof 
module?n(exports):"function"==typeof 
define&&define.amd?define(["exports"],n):n((t="undefined"!=typeof 
globalThis?globalThis:t||self).d3=t.d3||{})}(this,(function(t){"use 
strict";function n(t,n){return t<n?-1:t>n?1:t>=n?0:NaN}function e(t){let 
e=t,r=t;function 
i(t,n,e,i){for(null==e&&(e=0),null==i&&(i=t.length);e<i;){const 
o=e+i>>>1;r(t[o],n)<0?e=o+1:i=o}return e}return 
1===t.length&&(e=(n,e)=>t(n)-e,r=function(t){return(e,r)=> [...]



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