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06/19: gnu: nanosvg: Add a patch for PrusaSlicer 2.6.


From: guix-commits
Subject: 06/19: gnu: nanosvg: Add a patch for PrusaSlicer 2.6.
Date: Thu, 14 Sep 2023 17:45:21 -0400 (EDT)

civodul pushed a commit to branch master
in repository guix.

commit 0a6ad454a3ec01e402403f500bb90fe55fc232b7
Author: Artyom V. Poptsov <poptsov.artyom@gmail.com>
AuthorDate: Sat Jul 8 11:50:16 2023 +0300

    gnu: nanosvg: Add a patch for PrusaSlicer 2.6.
    
    * gnu/packages/graphics.scm (nanosvg): Add a patch that is required to build
      PrusaSlicer 2.6.
    * gnu/packages/patches/nanosvg-prusa-slicer.patch: New file.
    * gnu/local.mk (dist_patch_DATA): Add it.
    
    Signed-off-by: Ludovic Courtès <ludo@gnu.org>
---
 gnu/local.mk                                    |   1 +
 gnu/packages/graphics.scm                       |   8 +-
 gnu/packages/patches/nanosvg-prusa-slicer.patch | 248 ++++++++++++++++++++++++
 3 files changed, 256 insertions(+), 1 deletion(-)

diff --git a/gnu/local.mk b/gnu/local.mk
index 8dd363dd79..0d6e6846ee 100644
--- a/gnu/local.mk
+++ b/gnu/local.mk
@@ -1636,6 +1636,7 @@ dist_patch_DATA =                                         
\
   %D%/packages/patches/mutter-fix-inverted-test.patch          \
   %D%/packages/patches/mutt-store-references.patch             \
   %D%/packages/patches/m17n-lib-1.8.0-use-pkg-config-for-freetype.patch        
\
+  %D%/packages/patches/nanosvg-prusa-slicer.patch              \
   %D%/packages/patches/nautilus-extension-search-path.patch    \
   %D%/packages/patches/ncompress-fix-softlinks.patch           \
   %D%/packages/patches/ncftp-reproducible.patch                        \
diff --git a/gnu/packages/graphics.scm b/gnu/packages/graphics.scm
index 8edc93f702..9362666274 100644
--- a/gnu/packages/graphics.scm
+++ b/gnu/packages/graphics.scm
@@ -36,6 +36,7 @@
 ;;; Copyright © 2023 Sharlatan Hellseher <sharlatanus@gmail.com>
 ;;; Copyright © 2023 David Thompson <dthompson2@worcester.edu>
 ;;; Copyright © 2023 Eric Bavier <bavier@posteo.net>
+;;; Copyright © 2023 Artyom V. Poptsov <poptsov.artyom@gmail.com>
 ;;;
 ;;; This file is part of GNU Guix.
 ;;;
@@ -2643,7 +2644,12 @@ a tetrahedral mesh, isovalue discretization and 
Lagrangian movement;
                 (file-name (git-file-name name version))
                 (sha256
                  (base32
-                  "1pkzv75kavkhrbdd2kvq755jyr0vamgrfr7lc33dq3ipkzmqvs2l"))))
+                  "1pkzv75kavkhrbdd2kvq755jyr0vamgrfr7lc33dq3ipkzmqvs2l"))
+                ;; This patch required to build PrusaSlicer 2.6.
+                ;;
+                ;; It is taken from
+                ;; 
<https://github.com/fltk/nanosvg/commit/abcd277ea45e9098bed752cf9c6875b533c0892f.patch>
+                (patches (search-patches "nanosvg-prusa-slicer.patch"))))
       (build-system cmake-build-system)
       (arguments (list #:tests? #f    ;no test suite
                        #:configure-flags #~(list "-DBUILD_SHARED_LIBS=ON")))
diff --git a/gnu/packages/patches/nanosvg-prusa-slicer.patch 
b/gnu/packages/patches/nanosvg-prusa-slicer.patch
new file mode 100644
index 0000000000..dc11e9365c
--- /dev/null
+++ b/gnu/packages/patches/nanosvg-prusa-slicer.patch
@@ -0,0 +1,248 @@
+From abcd277ea45e9098bed752cf9c6875b533c0892f Mon Sep 17 00:00:00 2001
+From: AlbrechtS <AlbrechtS.svn@fltk.example.org>
+Date: Sun, 4 Feb 2018 23:47:38 +0100
+Subject: [PATCH] Modify rasterizer to support non-square X,Y axes scaling.
+
+Add new function nsvgRasterizeXY() similar to nsvgRasterize() but with
+separate scaling factors for x-axis and y-axis.
+---
+ src/nanosvgrast.h | 78 +++++++++++++++++++++++++++++++----------------
+ 1 file changed, 51 insertions(+), 27 deletions(-)
+
+diff --git a/src/nanosvgrast.h b/src/nanosvgrast.h
+index 17ba3b0..a83db27 100644
+--- a/src/nanosvgrast.h
++++ b/src/nanosvgrast.h
+@@ -22,6 +22,12 @@
+  *
+  */
+ 
++/* Modified by FLTK to support non-square X,Y axes scaling.
++ *
++ * Added: nsvgRasterizeXY()
++*/
++
++
+ #ifndef NANOSVGRAST_H
+ #define NANOSVGRAST_H
+ 
+@@ -46,6 +52,9 @@ typedef struct NSVGrasterizer NSVGrasterizer;
+       unsigned char* img = malloc(w*h*4);
+       // Rasterize
+       nsvgRasterize(rast, image, 0,0,1, img, w, h, w*4);
++
++      // For non-square X,Y scaling, use
++      nsvgRasterizeXY(rast, image, 0,0,1,1, img, w, h, w*4);
+ */
+ 
+ // Allocated rasterizer context.
+@@ -55,7 +64,7 @@ NSVGrasterizer* nsvgCreateRasterizer(void);
+ //   r - pointer to rasterizer context
+ //   image - pointer to image to rasterize
+ //   tx,ty - image offset (applied after scaling)
+-//   scale - image scale
++//   scale - image scale (assumes square aspect ratio)
+ //   dst - pointer to destination image data, 4 bytes per pixel (RGBA)
+ //   w - width of the image to render
+ //   h - height of the image to render
+@@ -64,6 +73,12 @@ void nsvgRasterize(NSVGrasterizer* r,
+                                  NSVGimage* image, float tx, float ty, float 
scale,
+                                  unsigned char* dst, int w, int h, int 
stride);
+ 
++// As above, but allow X and Y axes to scale independently for non-square 
aspects
++void nsvgRasterizeXY(NSVGrasterizer* r,
++                                 NSVGimage* image, float tx, float ty,
++                                 float sx, float sy,
++                                 unsigned char* dst, int w, int h, int 
stride);
++
+ // Deletes rasterizer context.
+ void nsvgDeleteRasterizer(NSVGrasterizer*);
+ 
+@@ -370,7 +385,7 @@ static void nsvg__flattenCubicBez(NSVGrasterizer* r,
+       nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, 
level+1, type);
+ }
+ 
+-static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float 
scale)
++static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float sx, 
float sy)
+ {
+       int i, j;
+       NSVGpath* path;
+@@ -378,13 +393,13 @@ static void nsvg__flattenShape(NSVGrasterizer* r, 
NSVGshape* shape, float scale)
+       for (path = shape->paths; path != NULL; path = path->next) {
+               r->npoints = 0;
+               // Flatten path
+-              nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 
0);
++              nsvg__addPathPoint(r, path->pts[0]*sx, path->pts[1]*sy, 0);
+               for (i = 0; i < path->npts-1; i += 3) {
+                       float* p = &path->pts[i*2];
+-                      nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, 
p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, 0);
++                      nsvg__flattenCubicBez(r, p[0]*sx,p[1]*sy, 
p[2]*sx,p[3]*sy, p[4]*sx,p[5]*sy, p[6]*sx,p[7]*sy, 0, 0);
+               }
+               // Close path
+-              nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 
0);
++              nsvg__addPathPoint(r, path->pts[0]*sx, path->pts[1]*sy, 0);
+               // Build edges
+               for (i = 0, j = r->npoints-1; i < r->npoints; j = i++)
+                       nsvg__addEdge(r, r->points[j].x, r->points[j].y, 
r->points[i].x, r->points[i].y);
+@@ -734,7 +749,7 @@ static void nsvg__prepareStroke(NSVGrasterizer* r, float 
miterLimit, int lineJoi
+       }
+ }
+ 
+-static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, 
float scale)
++static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, 
float sx, float sy)
+ {
+       int i, j, closed;
+       NSVGpath* path;
+@@ -742,15 +757,16 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, 
NSVGshape* shape, float
+       float miterLimit = shape->miterLimit;
+       int lineJoin = shape->strokeLineJoin;
+       int lineCap = shape->strokeLineCap;
+-      float lineWidth = shape->strokeWidth * scale;
++      const float sw = (sx + sy) / 2; // average scaling factor
++      const float lineWidth = shape->strokeWidth * sw; // FIXME (?)
+ 
+       for (path = shape->paths; path != NULL; path = path->next) {
+               // Flatten path
+               r->npoints = 0;
+-              nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 
NSVG_PT_CORNER);
++              nsvg__addPathPoint(r, path->pts[0]*sx, path->pts[1]*sy, 
NSVG_PT_CORNER);
+               for (i = 0; i < path->npts-1; i += 3) {
+                       float* p = &path->pts[i*2];
+-                      nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, 
p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, 
NSVG_PT_CORNER);
++                      nsvg__flattenCubicBez(r, p[0]*sx,p[1]*sy, 
p[2]*sx,p[3]*sy, p[4]*sx,p[5]*sy, p[6]*sx,p[7]*sy, 0, NSVG_PT_CORNER);
+               }
+               if (r->npoints < 2)
+                       continue;
+@@ -796,7 +812,7 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, 
NSVGshape* shape, float
+                               dashOffset -= shape->strokeDashArray[idash];
+                               idash = (idash + 1) % shape->strokeDashCount;
+                       }
+-                      dashLen = (shape->strokeDashArray[idash] - dashOffset) 
* scale;
++                      dashLen = (shape->strokeDashArray[idash] - dashOffset) 
* sw;
+ 
+                       for (j = 1; j < r->npoints2; ) {
+                               float dx = r->points2[j].x - cur.x;
+@@ -818,7 +834,7 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, 
NSVGshape* shape, float
+                                       // Advance dash pattern
+                                       dashState = !dashState;
+                                       idash = (idash+1) % 
shape->strokeDashCount;
+-                                      dashLen = shape->strokeDashArray[idash] 
* scale;
++                                      dashLen = shape->strokeDashArray[idash] 
* sw;
+                                       // Restart
+                                       cur.x = x;
+                                       cur.y = y;
+@@ -987,7 +1003,7 @@ static inline int nsvg__div255(int x)
+ }
+ 
+ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* 
cover, int x, int y,
+-                                                              float tx, float 
ty, float scale, NSVGcachedPaint* cache)
++                                                              float tx, float 
ty, float sx, float sy, NSVGcachedPaint* cache)
+ {
+ 
+       if (cache->type == NSVG_PAINT_COLOR) {
+@@ -1028,9 +1044,9 @@ static void nsvg__scanlineSolid(unsigned char* dst, int 
count, unsigned char* co
+               int i, cr, cg, cb, ca;
+               unsigned int c;
+ 
+-              fx = ((float)x - tx) / scale;
+-              fy = ((float)y - ty) / scale;
+-              dx = 1.0f / scale;
++              fx = ((float)x - tx) / sx;
++              fy = ((float)y - ty) / sy;
++              dx = 1.0f / sx;
+ 
+               for (i = 0; i < count; i++) {
+                       int r,g,b,a,ia;
+@@ -1073,9 +1089,9 @@ static void nsvg__scanlineSolid(unsigned char* dst, int 
count, unsigned char* co
+               int i, cr, cg, cb, ca;
+               unsigned int c;
+ 
+-              fx = ((float)x - tx) / scale;
+-              fy = ((float)y - ty) / scale;
+-              dx = 1.0f / scale;
++              fx = ((float)x - tx) / sx;
++              fy = ((float)y - ty) / sy;
++              dx = 1.0f / sx;
+ 
+               for (i = 0; i < count; i++) {
+                       int r,g,b,a,ia;
+@@ -1114,7 +1130,7 @@ static void nsvg__scanlineSolid(unsigned char* dst, int 
count, unsigned char* co
+       }
+ }
+ 
+-static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, 
float scale, NSVGcachedPaint* cache, char fillRule)
++static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, 
float sx, float sy, NSVGcachedPaint* cache, char fillRule)
+ {
+       NSVGactiveEdge *active = NULL;
+       int y, s;
+@@ -1196,7 +1212,7 @@ static void nsvg__rasterizeSortedEdges(NSVGrasterizer 
*r, float tx, float ty, fl
+               if (xmin < 0) xmin = 0;
+               if (xmax > r->width-1) xmax = r->width-1;
+               if (xmin <= xmax) {
+-                      nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, 
xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, scale, cache);
++                      nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, 
xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, sx, sy, cache);
+               }
+       }
+ 
+@@ -1364,8 +1380,9 @@ static void dumpEdges(NSVGrasterizer* r, const char* 
name)
+ }
+ */
+ 
+-void nsvgRasterize(NSVGrasterizer* r,
+-                                 NSVGimage* image, float tx, float ty, float 
scale,
++void nsvgRasterizeXY(NSVGrasterizer* r,
++                                 NSVGimage* image, float tx, float ty,
++                                 float sx, float sy,
+                                  unsigned char* dst, int w, int h, int stride)
+ {
+       NSVGshape *shape = NULL;
+@@ -1396,7 +1413,7 @@ void nsvgRasterize(NSVGrasterizer* r,
+                       r->freelist = NULL;
+                       r->nedges = 0;
+ 
+-                      nsvg__flattenShape(r, shape, scale);
++                      nsvg__flattenShape(r, shape, sx, sy);
+ 
+                       // Scale and translate edges
+                       for (i = 0; i < r->nedges; i++) {
+@@ -1414,14 +1431,14 @@ void nsvgRasterize(NSVGrasterizer* r,
+                       // now, traverse the scanlines and find the 
intersections on each scanline, use non-zero rule
+                       nsvg__initPaint(&cache, &shape->fill, shape->opacity);
+ 
+-                      nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, 
shape->fillRule);
++                      nsvg__rasterizeSortedEdges(r, tx,ty, sx, sy, &cache, 
shape->fillRule);
+               }
+-              if (shape->stroke.type != NSVG_PAINT_NONE && 
(shape->strokeWidth * scale) > 0.01f) {
++              if (shape->stroke.type != NSVG_PAINT_NONE && 
(shape->strokeWidth * sx) > 0.01f) {
+                       nsvg__resetPool(r);
+                       r->freelist = NULL;
+                       r->nedges = 0;
+ 
+-                      nsvg__flattenShapeStroke(r, shape, scale);
++                      nsvg__flattenShapeStroke(r, shape, sx, sy);
+ 
+ //                    dumpEdges(r, "edge.svg");
+ 
+@@ -1441,7 +1458,7 @@ void nsvgRasterize(NSVGrasterizer* r,
+                       // now, traverse the scanlines and find the 
intersections on each scanline, use non-zero rule
+                       nsvg__initPaint(&cache, &shape->stroke, shape->opacity);
+ 
+-                      nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, 
NSVG_FILLRULE_NONZERO);
++                      nsvg__rasterizeSortedEdges(r, tx,ty,sx, sy, &cache, 
NSVG_FILLRULE_NONZERO);
+               }
+       }
+ 
+@@ -1453,6 +1470,13 @@ void nsvgRasterize(NSVGrasterizer* r,
+       r->stride = 0;
+ }
+ 
++void nsvgRasterize(NSVGrasterizer* r,
++                                 NSVGimage* image, float tx, float ty, float 
scale,
++                                 unsigned char* dst, int w, int h, int stride)
++{
++      nsvgRasterizeXY(r,image, tx, ty, scale, scale, dst, w, h, stride);
++}
++
+ #endif // NANOSVGRAST_IMPLEMENTATION
+ 
+ #endif // NANOSVGRAST_H



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