Hi Jack,
This is an interesting use case! It's certainly possible, but would require
some work. It would probably look something like
this: Render the scene to a framebuffer texture, copy the pixel data from the
GPU, and pipe it to a video encoder. Chickadee's
texture API doesn't yet provide any procedures that allow you to access the raw
pixel data, so that would need to be added
first. It would be a little clunky because you'd have to wait for the animation
to finish in real time since it's not a real
animation tool but it would work. Feel free to give it a shot and let us know
how it goes!
- Dave