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guile-sdl2 0.6.0 released
From: |
Thompson, David |
Subject: |
guile-sdl2 0.6.0 released |
Date: |
Tue, 13 Apr 2021 12:02:31 -0400 |
Hi everyone,
I have just released guile-sdl2 0.6.0! guile-sdl2 is a Guile wrapper
for the SDL2 game programming library.
This release includes many new bindings:
SDL_ComposeCustomBlendMode
SDL_GetPerformanceCounter
SDL_GetPerformanceFrequency
SDL_GetWindowMaximumSize
SDL_GetWindowMinimumSize
SDL_QueryTexture
SDL_RenderGetIntegerScale
SDL_RenderGetLogicalSize
SDL_RenderGetScale
SDL_RenderGetViewport
SDL_RenderSetIntegerScale
SDL_RenderSetLogicalSize
SDL_RenderSetScale
SDL_RenderSetViewport
SDL_SetRenderDrawBlendMode
SDL_SetWindowMaximumSize
SDL_SetWindowMinimumSize
SDL_SetWindowResizable
TTF_FontAscent
TTF_FontDescent
TTF_FontLineSkip
TTF_GetFontStyle
TTF_GlyphIsProvided
TTF_GlyphMetrics
TTF_SetFontStyle
TTF_SizeUTF8
guile-sdl2 is alpha software, and as such this release includes a few
breaking API changes. For example, the window-size function now
returns 2 values instead of a list. The API changes are very minor and
were mostly made to reduce allocation.
More information can be found on the project home page:
https://dthompson.us/projects/guile-sdl2.html
Download: https://files.dthompson.us/guile-sdl2/guile-sdl2-0.6.0.tar.gz
Signature: https://files.dthompson.us/guile-sdl2/guile-sdl2-0.6.0.tar.gz.asc
Many thanks to Leo Prikler, Gerry Agbobada, and Hugo Hörnquist for
their contributions to this release!
P.S. - The 2021 Spring Lisp Game Jam
(https://itch.io/jam/spring-lisp-game-jam-2021) is starting on April
16th! It's a 10 day event where participants create a game using their
preferred Lisp dialect. If this sounds interesting to you, consider
making a game with Leo Prikler's visual novel engine Tsukundere
(https://gitlab.com/leoprikler/tsukundere) or my general purpose game
toolkit Chickadee (https://dthompson.us/projects/chickadee.html).
- Dave
- guile-sdl2 0.6.0 released,
Thompson, David <=