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Re: [ANN] Guile-SDL2 0.4.0 released
From: |
Hugo Hörnquist |
Subject: |
Re: [ANN] Guile-SDL2 0.4.0 released |
Date: |
Mon, 3 Jun 2019 23:29:49 +0200 |
User-agent: |
Mutt/1.12.0 (2019-05-25) |
Nice to see continued work on Guile SDL!
I should give it a proper try. Now that I have had my own
try at writing SDL bindings I will probably have a much
greater appreciation of your work.
On Sun, Jun 02, 2019 at 09:07:09PM -0400, Thompson, David wrote:
> I'm happy to announce that Guile-SDL2 0.4.0 has been released!
> Guile-SDL2 provides bindings for the SDL2 game programming
> library. The bindings are written in pure Scheme using Guile's foreign
> function interface.
>
> This release features several new bindings:
>
> * SDL_BlitScaled
> * SDL_BlitSurface
> * SDL_DestroyTexture
> * SDL_FillRect
> * SDL_RenderCopyEx
> * SDL_RenderDrawLine
> * SDL_RenderDrawLines
> * SDL_RenderDrawPoint
> * SDL_RenderDrawPoints
>
> Thanks to Pierre-Antoine Rouby for contributing many of these new
> bindings!
>
> tarball: <https://files.dthompson.us/guile-sdl2/guile-sdl2-0.4.0.tar.gz>
>
> signature: <https://files.dthompson.us/guile-sdl2/guile-sdl2-0.4.0.tar.gz.asc>
>
> See <https://dthompson.us/projects/guile-sdl2.html> for more information.
>
> - Dave
>
--
hugo