Hi everyone,
I'm pleased to announce the ninth development release of the gzochi game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.
This release is focused on quality and stability; dozens of memory leaks and functional defects have been resolved, and the server can more reliably handle a large volume of messages and connected clients. In addition to that, the release includes a handful of new features:
* The distribution now ships with a suite of performance benchmarks for gzochid, the gzochi server container
* New statistics about message transmission are published to the web administrative console
* ...and more! See the NEWS files in the distribution for details
This is a development release; the framework is likely not bug-free. Nonetheless, there's extensive server and client documentation, and the distribution includes three example games with heavily-annotated source code. For more information, visit the web site at
http://www.nongnu.org/gzochi/ or check out the project page on Savannah, at
http://savannah.nongnu.org/projects/gzochi/ -- you can pick up the release from the downloads section.
Regards,
Julian