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Re: [ANN] gzochi project development release 0.5
From: |
Thompson, David |
Subject: |
Re: [ANN] gzochi project development release 0.5 |
Date: |
Wed, 15 Jan 2014 14:14:56 -0500 |
On Wed, Jan 15, 2014 at 2:09 PM, Julian Graham <address@hidden> wrote:
> Hi Dave,
>
> The gzochid manual has a kind of rationale section which describes the
> problem space that gzochi addresses:
> http://www.nongnu.org/gzochi/gzochid.html#Conceptual-overview. There's
> also a trivial application you can look at to get a sense of what
> gzochi application code looks like:
> http://www.nongnu.org/gzochi/gzochid.html#An-example-application
Thanks for the links.
> For a deeper dive into non-trivial application development, you'll
> need to download the distribution and take a look at the two example
> games, Mazewar and AberMUD, which are both "remixes" of classic
> network multiplier games, and which have fairly exhaustive
> documentation and inline comments.
I perused the examples directory. Wasn't expecting so much C. ;)
> I'm going to be polishing up the web site soon, and I'll try to bring
> some of that stuff closer to the surface. Let me know if you've got
> additional thoughts on how to make the site or documentation more
> useful / accessible.
I think some code snippets with commentary staring you in the face on
the home page would go a long way.
- Dave