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Re: Generating compiled scm (.go) files as part of LilyPond build
From: |
Andy Wingo |
Subject: |
Re: Generating compiled scm (.go) files as part of LilyPond build |
Date: |
Tue, 19 Jul 2011 16:28:41 +0200 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/23.3 (gnu/linux) |
Hi Ian,
On Tue 19 Jul 2011 15:18, Ian Hulin <address@hidden> writes:
> It may boil down to a matter of taste, but I find double and triple
> extensions on a filename intrinsically nasty. I've normally come across
> them before on Windows systems where a filename such as thing.htm.exe
> usually means there's malware or a trojan or suchlike on your system.
> See also comments below.
Consider it an opaque key into a cache. We could change in the future
to default to the SHA1 of the whole path. That does have some
advantages regarding flattening the directory hierarchy, resulting in
fewer stat operations.
> address@hidden:~/src/Guile/guile-2.0.2$ meta/guile -L $PWD
This will set XDG_CACHE_HOME=${top_builddir}/cache.
> The problem is knowing where the cache is. For Lilypond, we need to have
> a common root directory off of which we can hang the compiled files in
> scm/out.
Why do you care? (Honest question.)
To me there are two cases:
1) You compile the files yourself. You either ensure that the .go
files end up in the right places, or adjust
GUILE_LOAD_COMPILED_PATH.
2) You rely on autocompilation. In this case there is no guarantee
about where the files go, besides residing in the
XDG_CACHE_DIR/guile.
Regards,
Andy
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