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Re: What new libraries or functionality does Guile need?
From: |
Maciek Godek |
Subject: |
Re: What new libraries or functionality does Guile need? |
Date: |
Sat, 19 Jul 2008 07:49:04 +0200 |
>> Hi-
>
>> If you could ask someone to write a library or package a set of
>> functionality for Guile that it doesn't currently have, what would it
>> be? (My personal projects are near completion, and I may have some
>> Saturdays free.)
>
> Bindings for OpenGL/GLU/GLUT would be great.
They definitely wouldn't be disturbing. On the other hand, OpenGL is such flat
a library if it comes to structure, that it could be wiser to write a semi
automatic tool for making guile bindings from C headers, i.e. to
transform declarations like
// gl.h
#define GL_BYTE 0x1400
// ...
GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z);
to
// gl-module.c
static SCM glVertex3d_scmwrapped(SCM x, SCM y, SCM z) {
glVertex3d(scm_to_double(x), scm_to_double(y), scm_to_double(z));
return SCM_UNSPECIFIED;
}
// ...
void init() {
scm_c_define_gsubr("glVertex3d", 3, 0, 0, glVertex3d_scmwrapped);
// ...
}
;; gl.scm
(define-module (gl))
(load-extension "gl-module" "init")
(define-public GL_BYTE 0x1400)
; ...
(export glVertex3d)
GL is a great library to start with, for it uses only the embedded C types
- What new libraries or functionality does Guile need?, Mike Gran, 2008/07/18
- Re: What new libraries or functionality does Guile need?, Julian Graham, 2008/07/18
- Re: What new libraries or functionality does Guile need?, Andre Kuehne, 2008/07/18
- Re: What new libraries or functionality does Guile need?, Jose A. Ortega Ruiz, 2008/07/18
- Re: What new libraries or functionality does Guile need?,
Maciek Godek <=
- Re: What new libraries or functionality does Guile need?, Ludovic Courtès, 2008/07/20
- Re: What new libraries or functionality does Guile need?, Thien-Thi Nguyen, 2008/07/21