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Re: guile 3 update, halloween edition
From: |
Andy Wingo |
Subject: |
Re: guile 3 update, halloween edition |
Date: |
Thu, 31 Oct 2019 17:20:37 +0100 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/26.2 (gnu/linux) |
Greets :)
On Thu 31 Oct 2019 01:01, Chris Vine <address@hidden> writes:
> "Condition" is a strange word for describing structured error objects,
> I agree. However, I think it would be quite confusing to describe
> error objects as exceptions. "Error object" or "error condition object"
> seems a reasonable alternative if the bare word "condition" is thought
> to be inappropriate.
I'm very sympathetic to this argument -- an exception seems like a
thing-in-motion, not a thing-at-rest. But perhaps it's just the effect
of habit, setting up expectations about what good names are. (After
all, plenty of people seem happy with the term "condition"!)
Perhaps there is a middle ground of sorts: maybe the manual can
comprehensively describe what R6RS refers to as conditions using the
term "exception objects". WDYT?
Andy
- guile 3 update, halloween edition, Andy Wingo, 2019/10/30
- Re: guile 3 update, halloween edition, Christopher Lemmer Webber, 2019/10/30
- Re: guile 3 update, halloween edition, Chris Vine, 2019/10/30
- Re: guile 3 update, halloween edition,
Andy Wingo <=
- Re: guile 3 update, halloween edition, Nala Ginrut, 2019/10/30
- Re: guile 3 update, halloween edition, Thompson, David, 2019/10/30
- Re: guile 3 update, halloween edition, Mikael Djurfeldt, 2019/10/31
- Re: guile 3 update, halloween edition, David Pirotte, 2019/10/31
- Re: guile 3 update, halloween edition, Sjoerd van Leent, 2019/10/31