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Re: Module name == dir hierarchy seems to make devel awkward...
From: |
Marius Vollmer |
Subject: |
Re: Module name == dir hierarchy seems to make devel awkward... |
Date: |
23 Mar 2001 01:03:09 +0100 |
User-agent: |
Gnus/5.0803 (Gnus v5.8.3) Emacs/20.7 |
Rob Browning <address@hidden> writes:
> Maybe I'm missing an obvious alternative, but say guile decides to
> define in it's new module hierarchy a section like (ui graphical 3-d
> fancy) and say I want to create an opengl module, which should
> obviously :> be accessed as
>
> (use-modules (ui graphical 3-d fancy opengl))
>
> With the current module system, it seems like in my development
> directory for guile-opengl, if I wanted to work without having to do a
> "make install" every time I made a change, I'd have to have a mostly
> empty deep subtree for all my files.
This is only if you want to use autoloading for your modules. If you
do an explicit `load' before accessing the modules, you can load them
from anywhere you want.