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[grt-talk] Re: Misc notes


From: Nikodemus Siivola
Subject: [grt-talk] Re: Misc notes
Date: Tue, 6 May 2003 02:34:38 +0300 (EEST)

On Tue, 6 May 2003, Nikodemus Siivola wrote:

>  3) Translucent shadows. How? So far the best I've come up with is
>     letting objects optionally have a filter function as well a
>     shader, but something tells me this is not right. Am I missing
>     something obious?

It bears to note that as far I can tell RenderMan deal with this by simply
having a constant opacity per object, or alternatively writing funky shader
for the surface being shaded.

If someone knows better, please tell. Right now I'll dive to my library in
hopes of getting smarter.

  -- Nikodemus





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