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Re: GDL2 - TODO needs to be updated
From: |
Stéphane Corthésy |
Subject: |
Re: GDL2 - TODO needs to be updated |
Date: |
Mon, 17 Feb 2003 14:24:40 +0100 |
On Monday, Feb 17, 2003, at 13:08 Europe/Zurich, Markus Hitter wrote:
Am Montag, 17.02.03 um 00:13 Uhr schrieb Stéphane Corthésy:
BTW, some people asked me how stable and functional GDL2 is, and how
possible would it be to port applications written for Apple's EOF to
GDL2 (based on OSX currently, but maybe fully ported on GNUStep).
Don't know how you build your GDL2, but my copy compiles and works
fine on OS X without any (additional) GNUstep stuff installed.
My copy works fine, but with additional GNUStep stuff: I've submitted
GNUStep modifications for OSX, and now it works. What's still not in
the repository is the project file. I'll put it onto our webserver,
later.
OK, there are some minor tweaks, but they are collected in 3 files
with about 100 lines of code all together. Plus the 4 files for
Garbage Collection off GNUstep base.
GC collection works, as well as behaviours. I can compile GDL2/GNUStep
out-of-the-box :-)
I've patched the GCObject stuff to work without behaviour adding but
currently use a "#define GCObject NSObject" until I can see the
promised memory leaks.
I won't search them. As GC works fine, I use it.
The real problem for me is the lack of sample code, however. There are
quite some documents on wiki.gnustep.org and developer.apple.com which
discuss the theory about how it should work, but doing it in a simple
practical app isn't that easy without all that wizards / EOModelers
etc. Currently, I'm drilling into the sample code which comes with the
WO5.2 demo.
Isn't there some old WO4.5.1 code somewhere?
Anyway, have a look at eoutil.m, in the Tools directory. And you can
try to port java stuff in ObjC ;-)
Stéphane