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Re: [gnugo-devel] Patch for break_chain3_moves
From: |
Gunnar Farneback |
Subject: |
Re: [gnugo-devel] Patch for break_chain3_moves |
Date: |
Wed, 28 Jan 2004 19:00:46 +0100 |
User-agent: |
EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/20.7 (sparc-sun-solaris2.7) (with unibyte mode) |
SP Lee wrote:
> I have modified the patch to generate a little less reading nodes and
> also changed the BACKFILL2_DEPTH from 5 to 9, which allows
Such changes must be done with great care since they tend to be quite
expensive.
> break_chain2_moves to be called from attack3 in a rather deep level.
> Now I got reading:64, trevorc:1490, nngs3:710,1170 passed. When I
> increased the ko_depth from 8 to 12 I got nngs4:470 passed. Since
> 13x13:39 is not really a fail, there are totally 9 passes and 3 fails.
> I'll run a full regression test later.
Here are the regression results compared to current CVS:
reading:134 PASS 1 J2 [1 J2]
reading:138 PASS 2 F9 [2 F9]
reading:154 PASS 2 G4 [2 G4]
reading:173 FAIL 0 [1 (A2|C7|B1)]
reading:194 PASS 0 [0]
owl:29 FAIL 1 E9 [1 C7]
owl:31 FAIL 1 E9 [1 C7]
owl:109 PASS 1 C4 [1 (B5|C4)]
ld_owl:193 FAIL critical T4 Q1 [critical (S4|T4|T5) S4]
connection:87 PASS 1 S10 [1 S10]
connection:94 FAIL 0 [1 D9]
trevora:370 FAIL B3 [F6]
trevora:390 FAIL B4 [A2]
trevora:530 PASS H4 [H4]
trevora:531 PASS 1 [1]
strategy:13 PASS N18 [N18]
arb:203 FAIL N3 [T7]
golife:5 FAIL F2 [H5]
viking:2 PASS E2 [E2]
lazarus:5 PASS R13 [R13]
lazarus:13 PASS R13 [R13|M8|L9]
trevorb:120 FAIL E2 [N2]
trevorb:140 PASS K2 [!H4]
trevor:320 FAIL G1 [J2|H3]
tactics:3 FAIL N17 [M18]
nngs:120 PASS M2 [!R5|Q4]
nngs:330 FAIL D15 [B15|B16]
nngs:370 PASS P3 [!Q1]
nngs:371 PASS 0 [0]
nngs:480 PASS G14 [G14]
nngs:1060 PASS F3 [H3|F3]
trevorc:910 FAIL E1 [H13]
trevorc:970 FAIL C13 [J4]
trevorc:1540 FAIL L10 [M10]
trevorc:1580 FAIL B8 [C8]
connect:78 PASS 0 [0]
global:4 FAIL F5 [Q6]
global:5 FAIL F5 [O4]
vie:4 PASS 1 G2 [1 G2]
13x13:42 PASS N3 [N3|N2|L4|L3|L2|L1|M1|N1|M4]
semeai:34 FAIL 1 1 S19 [1 1 S18]
strategy4:151 PASS T5 [T5]
strategy4:155 FAIL C16 [D18]
strategy4:179 PASS E2 [P3|O2|P2|O4|E2]
strategy4:188 PASS B6 [B6|C4]
strategy4:190 FAIL E14 [D13]
owl1:263 PASS 1 R11 [1 R11]
owl1:266 FAIL 1 C18 [1 B17]
owl1:324 PASS 0 [0]
nngs2:150 FAIL J18 [M3|L3]
nngs2:600 PASS B5 [B5]
nngs3:470 PASS G15 [!J17]
nngs3:740 FAIL F2 [!F2]
nngs4:200 FAIL T2 [T6]
nngs4:210 FAIL S5 [!S5]
nngs4:410 FAIL PASS [E1]
nngs4:620 PASS G13 [G13|G14]
nngs4:790 PASS E15 [E15]
nngs4:1040 fail
ninestones:40 PASS K19 [!D2]
ninestones:550 FAIL L9 [G5|J4]
ninestones:570 PASS J15 [A9|B10|D11|F11|J15|A16]
arend2:70 PASS O9 [N7|O9]
nando:6 FAIL 1 [0]
thrash:6 FAIL Q13 [T4|M5|O4|O2|P1]
9x9:40 PASS D4 [D4]
9x9:120 PASS F1 [F1]
9x9:160 PASS E7 [F5|F7|E7]
9x9:250 PASS C1 [A2|C1|C2]
9x9:350 FAIL 1 B4 [0]
cgf2004:50 FAIL N5 [G19]
37 PASS
34 FAIL (33 FAIL, 1 fail)
Total nodes: 2005029175 2870403 11102107 (+34% +2.1% +1.1%)
> I'm not sure whether the increased node count is now a real problem.
> Maybe we could add another level above 10 for experiments.
Yes, it's a real problem, slowing down the engine substantially for an
unclear gain.
/Gunnar