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Re: [gnugo-devel] another semeai patch
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Re: [gnugo-devel] another semeai patch |
Date: |
Wed, 14 Jan 2004 16:54:21 -0800 |
I wrote:
> After such a change there is the following breakage:
>
> ./regress.sh . trevora.tst
> 370 unexpected PASS!
> ./regress.sh . nngs.tst
> 820 unexpected FAIL: Correct 'J13|L9', got 'D14'
> ./regress.sh . semeai.tst
> 59 unexpected PASS!
> 60 unexpected FAIL: Correct '0 0 PASS', got '1 1 H5'
> ./regress.sh . strategy4.tst
> 155 unexpected FAIL: Correct 'D18', got 'E16'
> ./regress.sh . ninestones.tst
> 560 unexpected PASS!
> ./regress.sh . 9x9.tst
> 30 unexpected PASS!
> 120 unexpected FAIL: Correct 'F1', got 'B1'
After doubling the semeai nodes to 1000, we get:
./regress.sh . trevora.tst
370 unexpected PASS!
./regress.sh . semeai.tst
59 unexpected PASS!
60 unexpected FAIL: Correct '0 0 PASS', got '1 1 H5'
./regress.sh . strategy4.tst
155 unexpected FAIL: Correct 'D18', got 'E16'
./regress.sh . nngs2.tst
150 unexpected PASS!
460 unexpected FAIL: Correct 'J4|K2|K3|K4|K5|L2', got 'N15'
./regress.sh . ninestones.tst
40 unexpected PASS!
560 unexpected PASS!
./regress.sh . 9x9.tst
30 unexpected PASS!
120 unexpected FAIL: Correct 'F1', got 'B1'
290 unexpected PASS!
(This is still with Paul's patch modified by omitting the test.)
We get a net gain of 3 passes. Note that one of the changes
is nngs:820, where the ``FAIL'' might actually be a good move.
I suppose we could increase the number of semeai nodes but
then we could also think about implementing a persistent
cache for semeai. We could just use the union of the owl
active areas for the two dragons, assuming the owl code
has run on both dragons.
Dan
- Re: [gnugo-devel] another semeai patch, (continued)
- Re: [gnugo-devel] another semeai patch, SP lee, 2004/01/20
- Re: [gnugo-devel] another semeai patch, Paul Pogonyshev, 2004/01/20
- [gnugo-devel] a GG3.53 very bad game, max-d, 2004/01/20
- Re: [gnugo-devel] a GG3.53 very bad game, bump, 2004/01/21
- Re: [gnugo-devel] a GG3.53 very bad game, Jens Yllman, 2004/01/26
- Re: [gnugo-devel] a GG3.53 very bad game, Dave Denholm, 2004/01/26
- Re: [gnugo-devel] a GG3.53 very bad game, Jens Yllman, 2004/01/27
- Re: [gnugo-devel] another semeai patch, Gunnar Farneback, 2004/01/20
- Re: [gnugo-devel] another semeai patch, Paul Pogonyshev, 2004/01/14
- Re: [gnugo-devel] another semeai patch, bump, 2004/01/14
- Re: [gnugo-devel] another semeai patch,
bump <=