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[gnugo-devel] Really bad move 3.5.3
From: |
Baeckeroot alain |
Subject: |
[gnugo-devel] Really bad move 3.5.3 |
Date: |
Wed, 14 Jan 2004 17:46:27 +0100 |
User-agent: |
KMail/1.5.3 |
Hi Gnugo Team
Thanks for your nice job :)
I play gnugo 3.5.3 on KGS server, and on a 13x13
I noticed 3 wrong features: (moves 96 +)
- 4 connections were needed, it begins with the farest from the living group
and loose all, instead of connecting from the other side and lose only a small
part
- a seki seems possible, and would have been much better
- Really bad move in the end: play dametsumari instead of threat for saving
a big dragon (move 102) so i think there is something _wrong_ in evaluation
function ;)
Probably you know all that, but it is very clear in that game.
My 2 cents
Alain
FSGCBot-alainb.sgf
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