[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [gnugo-devel] endgame pattern
From: |
Evan Berggren Daniel |
Subject: |
Re: [gnugo-devel] endgame pattern |
Date: |
Tue, 12 Aug 2003 23:59:07 -0400 (EDT) |
On Tue, 12 Aug 2003, Paul Pogonyshev wrote:
> this pattern solves the new test endgame:890
> +Pattern EE108
> +# pp New pattern (3.5.1)
> +
> +?OX? very small endgame move
> +O.*.
> +----
> +
> +:8,OXes,value(0.5)
> +
> +?OX?
> +Oa*b
> +----
> +
> +; proper_eye(b) && oplay_attack(*,b,a,a) && oplay_defend(a,*,a)
This looks wrong to me, for a couple reasons. First, in endgame:890, the
value of the play is 2/3 in gnugo counting, not 1/2. That is to say it is
worth less than this:
XOOO
X*XO
XOOO
and the same as this:
XXOO
X*XO
XXOO
Second, this doesn't account for the fact that the play could be played as
a larger ko if the outer situation were different. That is, on the
endgame:890 board, w T4, b T3, and then if things were different, w cuts
at S3 and fights ko. In that case, the play could be worth a lot more.
Potentially, it could be ko for the life of a large group.
Evan Daniel