On Tuesday, March 11, 2003, at 09:33 PM, Philippe C.D. Robert wrote:
Good point. I agree that an application and demo code will help. Such
an app should highlight the features of the kit and show how to use
it while remaining simple - so it is not an easy task. But I
encourage everyone to start thinking about this topic! BTW I thought
about such an app as well, my idea was to develop a viewer app which
can be used to control the 3DKit's shaders at runtime, kind of a
RenderMonkey but based on G3DShaders.
BTW if the current design will survive then you will not have to
subclass NSView but just use NSOpenGLView (at least when using OpenGL
for displaying the rendering).
Ok, my work on the rib file parser will give an interesting example of
the use of the 3Dkit API to build a complete 3D scene with the use of
the mathematical tools...
My work progress slowly by is in the good way :)