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Re: [Gnu3dkit-discuss] 3DeLight


From: Philippe C . D . Robert
Subject: Re: [Gnu3dkit-discuss] 3DeLight
Date: Fri, 17 Jan 2003 08:24:39 +0100

On Friday, January 17, 2003, at 12:50  Uhr, Brent Gulanowski wrote:
On Thursday, January 16, 2003, at 02:52 PM, Philippe C.D. Robert wrote:
I currently follow the idea of using a RenderMan subset (similar as QRM) as the 3DKit's native graphics API. This API would then be implemented by concrete renderers (ie. using OpenGL), so creating a RIB stream would be somehow possible natively.

All right. Does that mean that we want to take a copy of the API and go through it saying, "yes, no, no, yes, yes, yes, no..." for each interface, or what? Also, RenderMan is a C function API, not an Objective-C messaging API (excuse me while I state what is probably obvious) -- do you want to adhere to that?

Sort of, but my (initial) idea was to convert the stuff into Objective-C methods which are declared in the renderer class and subclassed by concrete renderers. But maybe this is a stupid idea and we should just take what is there - in C (for the sake of compatibility and performance).

-Phil
--
Philippe C.D. Robert
http://www.nice.ch/~phip





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