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[Gnash] Gnash in embedded systems
From: |
Udo Giacomozzi |
Subject: |
[Gnash] Gnash in embedded systems |
Date: |
Tue, 4 Jul 2006 10:16:17 +0200 |
Hello all,
I'm new to this list and to Gnash. Unfortunately, I could not yet
test Gnash itself, but it seems like an exciting piece of software.
We're developing devices (On Board Terminals) with a 320x240 @ 16
bit TFT display and it's long time I'm thinking of using Flash for
the GUI, instead of GTK.
I thought about buying Flash embedded licences, but it's very hard
to find information when the hardware is *not* a mass-product (our
case).
So I'm thinking about using Gnash instead of the commercial flash
player. However, there are a few questions:
How fast is Gnash? The processor is currently a ETRAX100LX (100
MIPS, no FPU) but we will probably switch to a i386-compatible or
ARM CPU (200-400 MHz). No 3D hardware acceleration is available
(OpenGL!?). Animations are not really necessary but alpha blending
would be nice to have.
When do you *think* Gnash will get into a somewhat stable phase? As
long Gnash is implemented well and the "only problem" are missing
features I think we can live well with it because the GUI is
specificly designed for Gnash. We would also consider supporting the
project.
Does Gnash do anti-aliasing? I tried GameSWF once but the drawing
quality was relatively poor...
Can the stand-alone player work without GTK (draw directly to the
framebuffer, or via DirectFB)? If not, are there plans for that.
There is much interest in using Flash for embedded devices. I think
Gnash would be interesting to a lot of people...
Thanks for the info,
Udo
- [Gnash] Gnash in embedded systems,
Udo Giacomozzi <=