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[Gnash-dev] Work around problem with Bitmapdata.draw
From: |
Jürgen Rühle |
Subject: |
[Gnash-dev] Work around problem with Bitmapdata.draw |
Date: |
Wed, 16 Jan 2013 22:37:22 +0100 |
while looking at another flash application (patch series following
shortly) I found this hack from quite some time ago and decided to
send it to the list since I'm unlikely o find a better fix on my
own.
Looking at tower defense games I stumbled upon GemCraft. It starts
up nicely in gnash but unfortunately is unplayable, because most
objects on the map aren't draw.
The following two patches illustrate the problem and provide a work
around that allowed me to enjoy the game using gnash.
Please review the problem. Hopefully a real fix can be developed.
[PATCH 1/2] Visualize rendering problem in GemCraft Chapter One
[PATCH 2/2] Work around rendering problem in GemCraft Chapter One
Regards
jr
- [Gnash-dev] Work around problem with Bitmapdata.draw,
Jürgen Rühle <=
[Gnash-dev] [PATCH 1/2] Visualize rendering problem in GemCraft Chapter One, Jürgen Rühle, 2013/01/16