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Re[2]: [Gnash-dev] proprietary player compatibility macros


From: Udo Giacomozzi
Subject: Re[2]: [Gnash-dev] proprietary player compatibility macros
Date: Tue, 31 Jul 2007 19:00:42 +0200

Hello strk,

Tuesday, July 31, 2007, 6:08:54 PM, you wrote:
s> So the answer would still be : which player version is to be
s> considered normative when different versions (and on different
s> archs) behave differently ?

Good question.

Different versions: Preferably the newer one as I consider minor
version numbers as bug fixes. But I'd really don't care that much
unless we really know the difference (NaN thing).

Different archs? Two possibilities:

 - keep compatible with the arch (ie. Gnash renders differently on
   Windows vs. Linux). Might be a problem for archs that are supported
   by Gnash only.

 - Simply take the Windows version as the one.

What do others (including Flash developers) think about this??

In any case, we should give the *user* the possibility to turn off any
self-limitation (if he wants that, he knows what it means). For this
reason these should be some central mechanism that controls the
limitations.

Interested in other opinions,
Udo





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